LordRaptor
Member
the Vita has quite a few problems of its own but overall it is a much more well designed handheld in terms of ergonomics and build quality. And it is beeing sold at a similar pricepoint.
the Vita was razorblade modelling with proprietary storage options.
I don't quite understand the second part of your post. What's the issue with Trauma Center, did it use buttons or why do you think is not purely playable with touch? And people play handhelds with gloves? Even then, a lot of people already have gloves for their phones.
Capacitive screens work via electrical conductivity of human skin, so the use of any material that has not been engineered to mimic that conductivity does not work; that includes styluses and regular gloves.
Resistive screens work via pressure, so it does not matter what is providing that pressure.
The Pros of a capacitive screen versus the Cons makes sense for a phone, as input options are limited and actions like multi touch, pinch zoom etc are essential, and there are enough phones on the market that third party after market solutions like special material capacitive gloves for those in colder climates who need to use their device outdoors can exist to solve that problem.
For a device that has multiple available inputs already present, the Pros of multi-touch do not outweigh the Cons inherent with capacitive.
e:
I don't really care that they use it, but it's an example of using older technology for the sake of it as Nintendo have always done.
But it's not 'for the sake of it'.
The two technologies work in very different ways. They each have their own pros and cons. If you are an engineer, you use what is most appropriate for the product you are building, not just the newest thing because newest is always best.