Your Excellency
Banned
daxter01 said:After playing PES 2012 , Arkham Asylum seems really rather terrible.
Pretty sure this argument has been resolutely destroyed, but thanks for reminding us.
daxter01 said:After playing PES 2012 , Arkham Asylum seems really rather terrible.
Your Excellency said:Except: ICO and Portal 2 are fundamentally identical games.
StuBurns said:Ico is way better than Portal 2. Even Portal is better than Portal 2.
And Ico doesn't have a ton of puzzles that need logical explanations like Portal does, they are just elements of the operation of the castle, which is now empty. Opening the gates with light for example, presumably was just part of the normal operation of the castle at one point.
MikeTyson said:Ico is way overhyped and overrated.
StuBurns said:I have exactly as much evidence as you do to support the contrary, that is to say, just an opinion.
On top of that, Ico started out as a PS1 game, and was brought over to the PS2 before the big games hit like Metal Gear Solid 2 and Final Fantasy X.staticneuron said:Another thing, ico was a PS2 game. Portal 2 is a current gen game. This should explain so much it isn't even funny.
EDIT: To clarify ico has puzzles but it is simple because it is primarily an AA game not a puzzle game. That is like saying because you can level up in Gears3 that gears is an RPG. Then follow that up by making a thread about how Fallout 3 makes Gears 3 look terrible because Fallout handles the RPG elements better.
StuBurns said:I have exactly as much evidence as you do to support the contrary, that is to say, just an opinion.
Darkkn said:I'm currently playing through Portal 2 after picking it up from Steam sale. I have to say that this feel way watered down version of first Portal. Too much focus testing i'd wager. I have never felt like discovering a clever solution to a problem, since puzzles feel very designed to be solved one way. New puzzle elements are introduced, but never used beyond basics. Game is basically all tutorial and no challenge. Everytime things start to get interesting, something new gets introduced and new tutorial begins :/
Portal 2 has it's fair share of 'scan the environment to look at what two surfaces you can put portals to' and just go from there. Not really a good puzzle design. Plus the environments are horribly bland by Valve standards and peek behind Aperature feels lazy. Some rooms with a couple of desks and 70's looking stuff with nothing of interest in it.
Portal >>>> ICO >>> Portal 2
Saiyar said:Portal already makes Portal 2 looked flawed so we don't have to wait untill the PS4.
Stephen Stills said:After playing Half Life, Daytona USA seems really rather terrible.
I've honestly asked that question about every dungeon I've ever traipsed through in a video game. None of them ever make a lick of sense.Your Excellency said:1. Why do all these intricate dungeon puzzles even exist?
Corky said:Be that as it may, I'll never touch Football manager 2011 again after having bought Street fighter .
Your Excellency said:I'd agree with this. And now that the gaming landscape has changed since Portal 2, people are slowly coming to realise it and they're not afraid to say it.
Bitch those be fighting words.dwu8991 said:Yes Daytona USA is overhypered. Good for its time.
dwu8991 said:Yes Daytona USA is overhypered. Good for its time.
NullPointer said:I've honestly asked that question about every dungeon I've ever traipsed through in a video game. None of them ever make a lick of sense.
The originality, humor, and quick packing of Portal 1 place it slightly above portal 2 for me, though I like both games a lot.Your Excellency said:How so? Portal is a great game. Portal 2 expands it, making it better in every single way. It gives you more freedom with your tools and so makes it less linear (eg the gel which allows you to put portals anywhere, the repulsion gels etc), it's funnier, the AI of the characters is astounding, the graphics are fantastic, it's paced brilliantly. The main things Portal 1 has going for it are the original premise and Still Alive. Even though the ending to Portal 2 is amazing.
Massive Nights said:You're getting some butt -hurt types in here, but you made some good points, well said.
I never thought about it until now, which is a compliment to Valve. Just another well reasoned design consideration that I accepted whole cloth without realizing it.Your Excellency said:Agreed. And so when you played Portal and Portal 2, didn't you think it was kinda fucking awesome how all the dungeons and intricate puzzles did actually make some kind of sense? It's one of the highlights of this game in comparison to others in the genre.
Your Excellency said:You're comparing apples with oranges.
I'm comparing Granny Smiths with Red Delicious.
Your Excellency said:Thanks. Neogaf is all about the groupthink. You need to convince one person at a time, til you reach the tipping point at which everyone agrees that Portal 2 brings out the flaws in Ico.
vodka-bull said:After playing Bayonetta, God of War 3 seemed really rather terrible.
Your Excellency said:You need to convince one person at a time, til you reach the tipping point at which everyone agrees that Portal 2 brings out the flaws in Ico.
Your Excellency said:Agreed. And so when you played Portal and Portal 2, didn't you think it was kinda fucking awesome how all the dungeons and intricate puzzles did actually make some kind of sense? It's one of the highlights of this game in comparison to others in the genre.
shagg_187 said:IGN is hiring. You should work for them. They could use someone like you.
I know the cult around ICO. I read the first post, and it raises some very valid points and criticisms.Haunted said:If Portal 2 were made by EA or Activision, I'd call the OP a bad viral marketer.
But now I'm just going to call him a delusional fanboy.
amdnv said:I know the cult around ICO. I read the first post, and it raises some very valid points and criticisms.
Of course Gaf then proceeds to completely ignore everything that was said and instead ridicule the OP. The "delusional fanboy" who started this thread actually backed up his opinion in a coherent manner.
After playing Battlefield 3, Doom seems really rather terrible.
So I've recently played Battlefield 3 beta on PC, and it goes without saying that it's a complete masterpiece, and pretty much one of the greatest works of man since Bernini's The Rape of Proserpina. Now I've been playing DOOM (in iPhone), which I've never played before..
And let me say this: having bathed in the glory of Battlefield 3, DOOM's flaws are major:
1. Why do all these intricate weapons even exist?
What Battlefield 3 did is explain why all the gadgets exist in their universe. It's because they were military weapons, designed to allow humans to battle out the enemies and to do things they couldn't before. We don't know EVERYTHING about the intentions behind the weapon caliber, but we know enough for it to make sense. The rest of the attachments are open enough to allow us to find out little details about it as we rank along.
In Doom, we're to presume that SOMEBODY spent loads of money and time pointlessly building this fortress full of scattered weapons. The game always feels completely and utterly artificial as a result.
2. There is no genuine 'movement' in Doom.
This is how you move in Doom: look for a key that you can do something with: i.e. W. Then press that key in the nearby finger. It helps because there is only one forward button to press it in, so essentially you can't get it wrong. One button, one keyboard. It's about as linear as movement gets, and so much of the game is like this.
If you see a stair, you climb up it, which takes you to a platform. At this point, there's no lateral thinking involved to get to the next platform, it's simply a case of pulling a lever/climbing a foothold. There's never a choice between a lever and a foothold, as the game is so simplistic and linear that it's practically on rails, and it pretty much directs you where to go itself.
In comparison, with Battlefield 3 you have to use your MOUSE to look around on how to shoot the jet. It's not a case of 'I need to push this W-key, oh obviously I do it with the keyboard that is sitting 2 inches away', it's a case of 'HOW do I keep these four I/O devices pushed down when there is only one screen, and even that button is pressed every time I try to bring it across the hands, and to make it worse I have to do it whilst avoiding the stinger missle. But I have at my disposal a joystick and some pedals which allows me to turn regular dogfight into HNNNNNNNGGGGGGGGGGGGG. Essentially, you can't just sleepwalk through Battlefield 3. You have to use the ironsight. Not sleepwalk through the jungle.
3. When you get stuck in Battlefield 3, it's your own stupid fault playing a beta. When you get stuck in DOOM, it's the iPhone's shitty controls' fault.
Here's an example: there is a bit halfway through Operation Metro where you have gotten to a low platform in a crater. You need to attack two M-COM Stations on the opposite side of the field to progress. There's no way across. You spend half an hour looking over every inch of that field for the medics/snipers/campers that you forgot to spot. You don't find anyone, so you then you try using your knife to slice everything in the field. Doesn't work. THEN you finally figure out the retarded solution: you were supposed to hold E to plant the M-COM Station, and go under the crater to glitch under the map and take down enemies while you glitch. Now let me begin by saying this is the dumbest most retarded shit I have ever seen in my life. If DICE can fucking magically ban the servers, then why the fuck don't they just fix the crater glitch, leading me straight out of the entire ground? Also, where in the game was I supposed to find out that I'll get banned from beta for joining Caspian Border? This isn't lateral thinking, it's complete making-it-up-as-we-go-along. It's literally as if the level designers couldn't be bothered to think of a solution, so they pulled a "OH IT'S A BETA!". There's a few other examples of this in the game too.
4. All the other little things.
With Battlefield 3, it seems like they thought about EVERYTHING, to make it a perfect game. What no one ever mentions about Battlefield 3 is those amazing battlelog where you try and join the server but do it wrong, and DICE or EA laugh at you for your stupidity. It feels incredibly organic and genuine, and really brings you into the game. It literally feels like they're watching you the whole time. Like when EA says 'Quick Match', and you go the opposite way. In Bad Company 2, DICE would wait until you clicked in the search. In Battlefield 3, DICE's Community Manager made an annoyed comment about how you're ungrateful and need to grow up. The dialogue/AI in this game is just on a whole other level to other computer games. I love it when they say "Be Advised!". Doom is so utterly bland in comparison.
http://www.youtube.com/watch?v=Wx2hpuuVEd8
Conclusion: Battlefield 3 is so good that it makes other shooters seem really rather terrible.
Question: Will there be another shooter in ten years time which makes Battlefield 3 seem really rather terrible?
Answer: No.
Your Excellency said:Agreed. And so when you played Portal and Portal 2, didn't you think it was kinda fucking awesome how all the dungeons and intricate puzzles did actually make some kind of sense? It's one of the highlights of this game in comparison to others in the genre.
amdnv said:I know the cult around ICO. I read the first post, and it raises some very valid points and criticisms.
Of course Gaf then proceeds to completely ignore everything that was said and instead ridicule the OP. The "delusional fanboy" who started this thread actually backed up his opinion in a coherent manner.
shagg_187 said:3. When you get stuck in Battlefield 3, it's your own stupid fault playing a beta. When you get stuck in DOOM, it's the iPhone's shitty controls' fault.
Here's an example: there is a bit halfway through Operation Metro where you have gotten to a low platform in a crater. You need to attack two M-COM Stations on the opposite side of the field to progress. There's no way across. You spend half an hour looking over every inch of that field for the medics/snipers/campers that you forgot to spot. You don't find anyone, so you then you try using your knife to slice everything in the field. Doesn't work. THEN you finally figure out the retarded solution: you were supposed to hold E to plant the M-COM Station, and go under the crater to glitch under the map and take down enemies while you glitch. Now let me begin by saying this is the dumbest most retarded shit I have ever seen in my life. If DICE can fucking magically ban the servers, then why the fuck don't they just fix the crater glitch, leading me straight out of the entire ground? Also, where in the game was I supposed to find out that I'll get banned from beta for joining Caspian Border? This isn't lateral thinking, it's complete making-it-up-as-we-go-along. It's literally as if the level designers couldn't be bothered to think of a solution, so they pulled a "OH IT'S A BETA!". There's a few other examples of this in the game too.
amdnv said:The "delusional fanboy" who started this thread actually backed up his opinion in a coherent manner.
After playing Ninja Gaiden Black, all other action games just aren't the same anymore.Risk Breaker said:It's more like... after playing God of War 3, Bayonetta seems really fucking fantastic and superior to everything.
Nicely done :lolshagg_187 said:IGN is hiring. You should work for them. They could use someone like you.
EDIT: After playing Battlefield 3, Doom seems really rather terrible.
So I've recently played Battlefield 3 beta on PC, and it goes without saying that it's a complete masterpiece, and pretty much one of the greatest works of man since Bernini's The Rape of Proserpina. Now I've been playing DOOM (in iPhone), which I've never played before..
And let me say this: having bathed in the glory of Battlefield 3, DOOM's flaws are major, etc...[/B]