oldergamer
Member
Since Epic showed us what can be done in Unreal 5 with todays tech demo, I'm still interested to see first party games from MS due to how many studios are using Unreal. I had forgotten that MS has shown us glimpses of the Hellblade 2 trailer last year on unreal. They claimed it was real time and in-engine captures. I think there were a lot of people that were skeptical and doubted it was legit. Most people claimed it was a CG demo ( despite MS saying it was real-time), but after today, how can anyone doubt that?
I had often wondered if banking on Unreal was the right direction for MS studio, but I think they knew which engine could give them the most visual impact when pushed. I forget where I heard this exactly, it might have been on a phil interview, but someone from MS mentioned that the first party studios were sharing tech and techniques to help each other go the extra mile. I'm really excited to see what Unreal 5 can do in a game beyond a technical demonstration. I want to see a version of Gears of war that uses models directly from Zbrush. That would indeed be possible and an awesome thought.
Unrelated to Unreal, but still first party is that teaser we got for Halo Infinite. That showed very impressive visuals from the slip stream engine with a real-time cutscene.
I had often wondered if banking on Unreal was the right direction for MS studio, but I think they knew which engine could give them the most visual impact when pushed. I forget where I heard this exactly, it might have been on a phil interview, but someone from MS mentioned that the first party studios were sharing tech and techniques to help each other go the extra mile. I'm really excited to see what Unreal 5 can do in a game beyond a technical demonstration. I want to see a version of Gears of war that uses models directly from Zbrush. That would indeed be possible and an awesome thought.
Unrelated to Unreal, but still first party is that teaser we got for Halo Infinite. That showed very impressive visuals from the slip stream engine with a real-time cutscene.