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Aion: The Tower Of Eternity

cartoon_soldier said:
You were expecting a completely different gave at level 1?

Level 10: You get Wings.
Level 11: You lose Wings.

The only zone you can freely use the flight system is the Abyss PvP zone.

In all other zones you can only use your Wings in designated areas, usually a town.
 
LOL @ been playing it for 10 minutes and don't like ... nothing like giving something a chance.

Still downloading the client, god damn its slow.
 
Xiaoki said:
Level 11: You lose Wings.

The only zone you can freely use the flight system is the Abyss PvP zone.

In all other zones you can only use your Wings in designated areas, usually a town.

Yes, but you get a feel for whats in store. Wings will be most important in Abyss. I have yet to see any MMO that is completely different during the earlier levels.

Get quest/kill mobs/collect items/turn in quest. Repeat.

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When you are idle in Water, char does some nice animations interacting with the water :D
 
g35twinturbo said:
I had this issue until I fixed it earlier this morning, was pissing me off.

1. make sure you run as administrator.

2. if that does not work uninstall your AV client, even after disabling mine it did not work until I uninstalled it.

After these 2 things it worked.

oh I missed your on XP, then skip #1 and go straight to number 2.

make sure you are an admin on your machine.

and oops again, just saw you fixed it lol

Yeah, but the game is currently crashing randomly, with a error window of the Gameguard :(
 
The game looks nice (technically about on par with LotRO) but it's the same old, same old. Get 5 boar livers, Kill the Boar Matriarch, talk to NPC X at Someplace. I might buy the game and play it just to see all the environments but beyond that the game doesn't engage me in any way. From what I hear the aerial combat is a cheap gimmick and doesn't really change anything, but I haven't played it for myself.
 
Spire said:
The game looks nice (technically about on par with LotRO) but it's the same old, same old. Get 5 boar livers, Kill the Boar Matriarch, talk to NPC X at Someplace. I might buy the game and play it just to see all the environments but beyond that the game doesn't engage me in any way. From what I hear the aerial combat is a cheap gimmick and doesn't really change anything, but I haven't played it for myself.

Thats questing, in every MMO.

End-game you have the Abyss Zone, which is PvPvE, that should be fun.
 
Some of you people really surprise me complaining about the elements that define MMO.

I'm having great fun, once you get past the first few levels and first area the environments really start to bloom and the Campaign quests are pretty fun. I'm impressed, but I didn't expect it to totally change what an MMO was either.
 
Fuck this shit.. I was really looking foward to play this game, but the nasty Gameguard errors and crashes are too much after dealing for 4 hours switching firewalls and antiviruses, even compromising my computer security. Fuck you NCSoft
 
Just got it installed, are the servers down as im getting "can not connect to autorization server" error when i try to log in.
 
Ah fuck it. I'm going to support this game purely on the basis of its art style.

And if it plays well, that's a bonus I'm willing to live with.

If only to encourage Blizzard to move away from the ridiculous cartoon proportions used in WoW.

And in quick response to any sort of argument that might create: WoW succeeds IN SPITE of the cartoon graphics, not because of it.
 
Zaptruder said:
Ah fuck it. I'm going to support this game purely on the basis of its art style.

And if it plays well, that's a bonus I'm willing to live with.

If only to encourage Blizzard to move away from the ridiculous cartoon proportions used in WoW.

And in quick response to any sort of argument that might create: WoW succeeds IN SPITE of the cartoon graphics, not because of it.

Yea, the art style in this game is fantastic.
 
cartoon_soldier said:
Thats questing, in every MMO.

End-game you have the Abyss Zone, which is PvPvE, that should be fun.

Not every MMO requires questing, only the old EQ-model. But regardless, questing isn't a bad thing, I'm just saying this game does little to seperate itself from the pack. For every new MMO that comes out, I hope it innovates and breaks away from that archaic EQ structure but it appears this one hasn't. That doesn't make it a bad game, just an unexciting one.
 
I'm really enjoying this so far. It looks very good, runs well.. no real lag issues.. combat is getting more fun now that I can dual wield.
 
Yea game does run really well. I love the art style. Taking my time doing these pointless quests just too soak in the world.
 
Was really impressed when I logged on, saw hundreds of level 1's around me, and had no lag or framerate issues at all.
 
Spire said:
Not every MMO requires questing, only the old EQ-model. But regardless, questing isn't a bad thing, I'm just saying this game does little to seperate itself from the pack. For every new MMO that comes out, I hope it innovates and breaks away from that archaic EQ structure but it appears this one hasn't. That doesn't make it a bad game, just an unexciting one.

What else would it do? The only other option I see is grinding, which is absolutely available in this game. Or PvP if you're really into that, but the nature of this game is that the two races collide in the Abyss at 50. I mean unless you want to, I dunno, race cars to 50, it's questing or grinding.
 
Grinding in this game is actually easier considering the massive amounts of Exp mobs give.

Just reached level 8, seeing a lot of people dying at Kabarah Strip Mine. One thing is for sure, this is not an "easy" MMO in the early stages where you have limited special attacks.

Edit: Pic of mine

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I really want to play this, I guess its off to preorder...


unless someone has a spare key they don't mind giving to a worthless bum
 
Spire said:
Not every MMO requires questing, only the old EQ-model. But regardless, questing isn't a bad thing, I'm just saying this game does little to seperate itself from the pack. For every new MMO that comes out, I hope it innovates and breaks away from that archaic EQ structure but it appears this one hasn't. That doesn't make it a bad game, just an unexciting one.
WoW really started the quest based leveling. EQ (and DAOC) was all about the grind. There were quests and such in EQ but they didnt give shit for xp, werent marked, had no quest tracker, and not plentiful. Only ones anyone really did were the end game epic weapon quests and a few other class based quests.
 
Yeah, questing in EQ was more of a "Hey, let's give someone something to count while they grind" bit, not an actual advancement system.
 
Dumb question, does simply buying it from Amazon=pre-order and you get the beta key by email, or is there a special pre-order item?
 
Been playing since this afternoon. Got to level 10 and out of the starting zone and got my wings. Really like the design and definitely love the music. After not playing WoW for over a year, this game is pretty refreshing even if a ton of it is very similar. Character is Iniq on siel
 
You know what make this game awesome?

It runs on my fucking geforce 9400m sporting 13inch macbook aluminum at 50-65 fps in the starter zone, while still looking remarkably decent compared to how it looks on my actual gaming computer.

WAR runs like shit on it, WOTLK gets like sub 25 in major cities and wintergrasp. Neither look near as good. Admittedly its the artstyle that makes it nice to look at, the geometry is like eq2 era at best, but still a fantastic relevation for those with old computers.
 
Freyjadour said:
What else would it do? The only other option I see is grinding, which is absolutely available in this game. Or PvP if you're really into that, but the nature of this game is that the two races collide in the Abyss at 50. I mean unless you want to, I dunno, race cars to 50, it's questing or grinding.

Who says MMO's have to have levels? Or grinding? Or XP? Or even be RPG's? There are a billion possibilities out there for the MMO genre, the EQ quest/level/raid model is one very limited option.

WoW really started the quest based leveling. EQ (and DAOC) was all about the grind. There were quests and such in EQ but they didnt give shit for xp, werent marked, had no quest tracker, and not plentiful. Only ones anyone really did were the end game epic weapon quests and a few other class based quests.

I know, EQ's quests numbered in the dozens. But the basic structure of leveling/grouping/raiding really started in EQ, WoW refined it but it didn't really break away from it.
 
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Some pics from today. Hit level 10 with my Scout, chose to make him a Ranger. Not sure I'll play him much more now. I have a level 10 Spiritmaster, level 10 Ranger, and a level 5 Priest (gonna be Cleric) and I think I'm not going to play much more in the beta. As it is I already dread going back through the newbie zones once more at release time hehe. Still, the game is a blast, and so beautiful.
 
Game looks nice from the shots...I still wouldn't say it's LOTRO material (lighting is markedly worse...almost non existant), but it's up there.

Art style is quite nice for the post part.
 
The 1-9 newbie zone is kind of rough. I got to 10 and am hoping my time as an assassin will be better. Right now it really isn't too different from WoW. Now that I am in the main city though I have high hopes. And really I haven't done anything yet besides quest and level up to get to the main city.

Oh and the game is of course quite beautiful. I enjoy the story cutscenes as well.
 
_tetsuo_ said:
heres some picks of the problem im having:

Try the official Beta boards for help with that.

http://betaboards.aiononline.com/

The 1-9 newbie zone is kind of rough. I got to 10 and am hoping my time as an assassin will be better. Right now it really isn't too different from WoW. Now that I am in the main city though I have high hopes. And really I haven't done anything yet besides quest and level up to get to the main city.

Oh and the game is of course quite beautiful. I enjoy the story cutscenes as well.

Yea, the earlier levels are definitely more rough on you, especially for non-chain wearing classes.

Currently, doing the 100 times repeatable quest in main city that gives 500g each time. Doing it 20x times for now. But thats a easy but time consuming way to get some gold early on for skills, items, etc.
 
Spire said:
I know, EQ's quests numbered in the dozens. But the basic structure of leveling/grouping/raiding really started in EQ, WoW refined it but it didn't really break away from it.

I really disagree, EQ was a forced grouping completely grind based game with heavy penalties for death and a leveling curve in which you could level every single class in WOW to 80 before you would max level a single EQ toon not even including AA points. You played in 1 giant world where the players dictated what you could and could not do. Questing was not in any way shape or form a signfigant portion of your played time.

WOW was completely quest guided, easily soloable to max level with every class (though some specs may have a little trouble/slowness). In fact solo or duo questing is by far the fastest way to play the game until you want to endgame instance/raid. Nearly everything you want to do is instanced and readily available, players have no control over limiting what you can do, quests provide you with all the gear you need.

Saying WOW is the EQ mold is like saying Rainbow 6 is in the same mold of Doom. Sure you're pointing a gun and shooting at bad guys; but it's hardly the same game.

That's not to say I would'nt love to see completely fresh genre-busting ideas in the MMO space, but complaining that specifically classes\grouping\questing\leveling are in an MMORPG is asanine. The vast majority of large MMO games have a pretty signifigant differences in systems and target market (casual, hardcore, pvp, pve, etc.). It very much parallels the differences between run and gun, tactical, squad based, arena, story based or online focused fps. Sensible people dont go into fps threads and bitch that the game sucks because it has guns, bullets, and a first person perspective. They discuss the stuff thats important to fans of the genre: art direction, frames per second, weapon variety and feel, level design, netcode, story, sound, etc. Which are all the same type of things that seperate MMOs from each other.

Also let's not forget that most of the big publishers all have at least 1 or 2 major non traditional MMO bombas. Sony (EQ series) has Planetside and Pirates of the Burning Sea. EA (WAR\DAOC\UO) has Motor City Online (i think thats what the racing mmo was called) and Earth and Beyond. NC Soft (Aion, Guild Wars, Lineage) has Tabula Rasa and Auto Assault. It's not like new stuff isnt being tried; people just happen to like working together, having an humanoid avatar, leveling up, and collecting loot.

The other big obstacle to radical changes to the formula is simply technology and bandwidth. If you want people to pay monthly for your game, it better compare favorably in core gameplay and be somewhat close in graphical prowess to the nonmassive versions of whatever genre you are emulating. Noone wants to pay 15 bucks a month to play a janky ass shooter, action game, or racer with bad graphics just because the world is persistent or they can do it with more people on screen at the same time. And technology isnt really to the point that we can just throw a permanent world and 2000 people per server into COD4\Forza\Ninja Gaiden, whereas we can do disguised turn based rpg combat in a large world (which even then normally crashes when we stick too many people in close proximity).
 
Nice shots peeps! lol@jvalioli... I Had a cool time chatting with a couple of you guys today while online. If I any of you all are on tomorrow definitely send me a holler. I'd definitely help out anyone trying to get through them mines. Now for a few pics.

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I gotta say I really enjoyed rolling a chanter, kind of surprised at how much fun I had with that class. After rolling two glads, mage and an assassin.
 
Finally the moment I had been waiting for. Got my Polearm, wings, Gladiator class, new skills.

Also, the animations in this game are awesome. Loving the combat animations especially, so good.

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markot said:
How come everyone is the... 'light' race >.>? (With the white wings)

During the Chinese Beta I played both Asmodians and Elyos, ended up liking Elyos's animations better. :D

No other reason really. I did roll an Asmodian char here, it was packed. Good thing WoW did now, they made being the "dark" side cool.
 
Well I can post some pics of my asmo Hisokaa tomorrow...I too am surprised that all the shots have been Elyos though. Asmo seems so popular on other Aion boards....I don't care for the back hair on the Asmos heh.

-Trey
 
Agree with the people who say this is just another reskinned EQ-style MMO, like EQ, FFIX, AC, AC2, LOTRO, DAOC, Lineage 2, WoW, Vanguard, EQ2, Runes of Magic, Warhammer Online, RF Online, Archlord, etc. Played for about 30 minutes, killing n monsters and creeping from the level 1 area to the level 5, before my soul started feeling cold and dead again.

For the person above who said that other MMOs don't work, that's just wrong. EVE Online, Puzzle Pirates, and City of Heroes are successful. Those other games just weren't very good. Many of them failed because they kept elements of traditional MMOs they should have ditched (Auto Assault's stat-based combat, Planetside's persistent but mostly empty world and progression-limiting timers, etc.).
 
vesp said:
I really disagree, EQ was a forced grouping completely grind based game with heavy penalties for death and a leveling curve in which you could level every single class in WOW to 80 before you would max level a single EQ toon not even including AA points. You played in 1 giant world where the players dictated what you could and could not do. Questing was not in any way shape or form a signfigant portion of your played time.

WOW was completely quest guided, easily soloable to max level with every class (though some specs may have a little trouble/slowness). In fact solo or duo questing is by far the fastest way to play the game until you want to endgame instance/raid. Nearly everything you want to do is instanced and readily available, players have no control over limiting what you can do, quests provide you with all the gear you need.

Saying WOW is the EQ mold is like saying Rainbow 6 is in the same mold of Doom. Sure you're pointing a gun and shooting at bad guys; but it's hardly the same game.

That's not to say I would'nt love to see completely fresh genre-busting ideas in the MMO space, but complaining that specifically classes\grouping\questing\leveling are in an MMORPG is asanine. The vast majority of large MMO games have a pretty signifigant differences in systems and target market (casual, hardcore, pvp, pve, etc.). It very much parallels the differences between run and gun, tactical, squad based, arena, story based or online focused fps. Sensible people dont go into fps threads and bitch that the game sucks because it has guns, bullets, and a first person perspective. They discuss the stuff thats important to fans of the genre: art direction, frames per second, weapon variety and feel, level design, netcode, story, sound, etc. Which are all the same type of things that seperate MMOs from each other.

Also let's not forget that most of the big publishers all have at least 1 or 2 major non traditional MMO bombas. Sony (EQ series) has Planetside and Pirates of the Burning Sea. EA (WAR\DAOC\UO) has Motor City Online (i think thats what the racing mmo was called) and Earth and Beyond. NC Soft (Aion, Guild Wars, Lineage) has Tabula Rasa and Auto Assault. It's not like new stuff isnt being tried; people just happen to like working together, having an humanoid avatar, leveling up, and collecting loot.

The other big obstacle to radical changes to the formula is simply technology and bandwidth. If you want people to pay monthly for your game, it better compare favorably in core gameplay and be somewhat close in graphical prowess to the nonmassive versions of whatever genre you are emulating. Noone wants to pay 15 bucks a month to play a janky ass shooter, action game, or racer with bad graphics just because the world is persistent or they can do it with more people on screen at the same time. And technology isnt really to the point that we can just throw a permanent world and 2000 people per server into COD4\Forza\Ninja Gaiden, whereas we can do disguised turn based rpg combat in a large world (which even then normally crashes when we stick too many people in close proximity).

The current WoW isn't exactly like EQ, but at launch it was a lot similiar than it is now. The game had a heavy questing tilt, but with original leveling curve and amount of quests, you still had to grind (either solo or dungeons) to hit 60. If you were Alliance side, 50 to 60 was almost all grind. In fact one of the big innovations and selling points of BC brought to the game was the idea that you could level all the way to 70 simply by doing quests, no grind at all. WoW is Blizzard's take on EQ, in fact the genesis of WoW was Rob Pardo and Jeffrey Kaplan musing about how they could improve on EQ while running Legacy of Steel. Now I'm not saying WoW is an EQ clone, but it's basic structure is definetly taken from EQ, it just improves on several aspects. When it launched, WoW's big innovations were things like instancing, solo play, shortened leveling experience (although it wasn't nearly as short as it is now), light death penalties, and reduced downtime after combat. These are things that take the classic 3D MMORPG model that EQ founded to the next step, but they hardly bust out of that structure.

And like I said, I wasn't complaining that the game had that level/quest/raid structure, I'm just saying because of how closely it follows that formula it hasn't grabbed my interest.
 
Spire said:
And like I said, I wasn't complaining that the game had that level/quest/raid structure, I'm just saying because of how closely it follows that formula it hasn't grabbed my interest.

It's pretty hard to find an mmorpg that doesn't follow that formula tbh.
 
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