The Slayer System
If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. This system, is downright amazing as it doesnt strictly prohibit or punish killing enemy players, but at the same time it discourages casual ganking. As the game ages, if you want to gank youre going to want to have a large raiding party to do it. The effects are as follows:
* 1. Depending on the amount of kills you will receive points. If your points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.
* 2. The penalty effects come in two flavors. One is a Curse which denies you the use of rifts. The second is a Judgment and under this effect you cannot be resurrected in any Kisk placed in the enemy territory, as well as use rifts.
* 3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.
* 4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.
* 5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.
* 6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.
* 7. The killer of the slayer will be announced throughout the area chat under the format of [Race]s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].