purseowner
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Given this is now a makeshift OT of sorts, anyone know how long the game is on average?
Given this is now a makeshift OT of sorts, anyone know how long the game is on average?
Youll quickly find theres just not a whole lot to Akibas Beat, as it attempts to pad out its 20 hour or so content into an 80 hour package
Well reading from -> Akiba's Beat PlayStation 4 Review | Crash Landed
Well reading from -> Akiba's Beat PlayStation 4 Review | Crash Landed
That's one of the worst crimes a game can commit nowadays - taking a campaign of reasonable longevity and bloating it out to obscene proportions. Is this really an 80 hour game?! Geez.
Not sure about 80 hours, but the game has a shitload of padding from what I've played so far. It makes you go back into the same dungeons multiple times for each one and has you run all the way back to the end for contrived reasons and sends you on wild goose chases to several locations when one would suffice. It's just a lot of tedious shit that you know they threw in only to make the game longer. I think only 0.1% of people beat the last chapter according to the trophy list, so I doubt most of the reviewers even bothered finishing the game.
I did one review and I didn't make it to the end. Something very, very rare for me.
I think I played around 30 hours before having to quit in order to keep me sane. In all this time, I can think of very few moments where I actually had fun, but most of it was a true slog.
XSEED, are you alright? They went in HARD on this, and I don't see it even breaking even. Didn't they say this was their biggest dub effort, ever?
I mean they try the games before deciding to localize them so they probably knew it wasn't too great.
I just wish they have better games for their bottom line for the rest of the year after this.
I did one review and I didn't make it to the end. Something very, very rare for me.
I think I played around 30 hours before having to quit in order to keep me sane. In all this time, I can think of very few moments where I actually had fun, but most of it was a true slog.
Should've brought over Uppers or Net High. At least those are good games.
Not sure about 80 hours, but the game has a shitload of padding from what I've played so far. It makes you go back into the same dungeons multiple times for each one and has you run all the way back to the end for contrived reasons and sends you on wild goose chases to several locations when one would suffice. It's just a lot of tedious shit that you know they threw in only to make the game longer. I think only 0.1% of people beat the last chapter according to the trophy list, so I doubt most of the reviewers even bothered finishing the game.
The 80 hours is an outright BS lie. On normal it took just over 30 hours to beat the main story and ALL character side events. The in game timer doesn't stop when the PS4 is in rest mode....I'm guessing he is counting rest mode time lol.
Wasn't there any OT for the game?
Anyway, I just found this picture on Twitter containing a 4chan (?) post about XSEED having financial troubles because of this game. No idea, how valid this is, but it wouldn't surprise my at all.
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Quality of the game aside, this game always screamed dead on arrival to me.
I'm also a bit concerned regarding XSEED. I'm not sure how viable their new Steam focus is for the future.
I'm not convinced by these bullets, given that XSEED survived the last scrape with death (around 2011 when their PSP releases, especially Trails in the Sky, were getting pirated to oblivion). Akiba's Beat certainly bombed, but there's only so much money you can throw at a large English dub, all at a flat rate for most if not all the voice actors. "Advertising", in this case, was still damn cheap for XSEED even if it's more than they usually bother with; I wish they would market better on Twitter and Facebook since that would be effective without costing much even if they hired/contracted a social media specialist.Wasn't there any OT for the game?
Anyway, I just found this picture on Twitter containing a 4chan (?) post about XSEED having financial troubles because of this game. No idea, how valid this is, but it wouldn't surprise my at all.
I'm not convinced by these bullets, given that XSEED survived the last scrape with death (around 2011 when their PSP releases, especially Trails in the Sky, were getting pirated to oblivion). Akiba's Beat certainly bombed, but there's only so much money you can throw at a large English dub, all at a flat rate for most if not all the voice actors. "Advertising", in this case, was still damn cheap for XSEED even if it's more than they usually bother with; I wish they would market better on Twitter and Facebook since that would be effective without costing much even if they hired/contracted a social media specialist.
The comments below about them being ashamed of SK, too, reflect more about Tom (maybe Britanny) than the XSEED staff which actually works on localizing Marvelous JP games most of the time, as Ryan and a few others have always been enthusiastic. I find it legitimately stupid that XSEED skipped one of their parent company's games (Valkyrie Drive, which gave PQube its start instead) in the first place, so maybe suffering from Akiba's Beat and getting more criticism than usual (on top of more competition for releases from Akys, NISA, and now PQube) will force them to take some risks and adapt. But I don't think the company's in financial trouble, not yet, since one large game bombing doesn't counteract all the profit they've made off inexpensive Steam releases so far.
You can go on Steam right now and see Fate/EXTELLA charting on Top Sellers...on the front page, which I've never seen an XSEED release do. EXTELLA's arguably a poor game as well, but it's making XSEED ridiculous cash on launch, more than even I expected. They're gonna be awright.Also I hope XSEED isn't in trouble. I haven't bought much from them lately but they're still one of my favorite publishers.
Uppers didn't even get a Japanese release, however. It got pulled because Marvelous fans/beta testers really didn't like the game on its own merits, even considering it wasn't finished yet. XSEED couldn't do anything about this either, and it's not certain if SK fans would have turned out for a game that has fan-service but still not as much as usual.What I wonder is why they skipped Uppers. Wouldn't have been a hit or anything but I think the SK fanbase would have turned out for it due to producer and the developer is a well known beat 'em up dev in Japan and the game just looked really solid overall. Shame they skipped that, would have really liked to play it on my Vita. :/
Uppers didn't even get a Japanese release, however. It got pulled because Marvelous fans/beta testers really didn't like the game on its own merits, even considering it wasn't finished yet. XSEED couldn't do anything about this either, and it's not certain if SK fans would have turned out for a game that has fan-service but still not as much as usual.
Wasn't there any OT for the game?
Anyway, I just found this picture on Twitter containing a 4chan (?) post about XSEED having financial troubles because of this game. No idea, how valid this is, but it wouldn't surprise my at all.
![]()
Quality of the game aside, this game always screamed dead on arrival to me.
I'm also a bit concerned regarding XSEED. I'm not sure how viable their new Steam focus is for the future.
Wasn't there any OT for the game?
Anyway, I just found this picture on Twitter containing a 4chan (?) post about XSEED having financial troubles because of this game. No idea, how valid this is, but it wouldn't surprise my at all.
![]()
Quality of the game aside, this game always screamed dead on arrival to me.
I'm also a bit concerned regarding XSEED. I'm not sure how viable their new Steam focus is for the future.
XSEED's had its slumps before FWIW. They'll hopefully adapt to conditions, assume new worsts about the Steam market, and build upon a lot of recent feedback to improve both console and PC releases. There's no making up for their negligence towards recent Vita stuff, so I bet they'll doing as much Switch work as possible (which Marvelous JP's done so far with Fate/Extella).Err... it did release?
http://www.play-asia.com/uppers/13/709bh9
My mistake, though what about the game getting pulled later?
I agree with you about XSEED's future though. I do still love them, but I can't say I'm thrilled about their current direction. And given the Steamspy numbers we've seen, I'm not sure consumers in general are thrilled either![]()
XSEED's had its slumps before FWIW. They'll hopefully adapt to conditions, assume new worsts about the Steam market, and build upon a lot of recent feedback to improve both console and PC releases. There's no making up for their negligence towards recent Vita stuff, so I bet they'll doing as much Switch work as possible (which Marvelous JP's done so far with Fate/Extella).
I got about two hours in before I ditched it. The combat in the tutorial fight was so stiff and laggy I couldn't stand it. Add in the interminable VN story stuff and I just couldn't justify putting the time in. Why can't JRPGs just get on with the game anymore?
Wasn't there any OT for the game?
Anyway, I just found this picture on Twitter containing a 4chan (?) post about XSEED having financial troubles because of this game. No idea, how valid this is, but it wouldn't surprise my at all.
![]()
Quality of the game aside, this game always screamed dead on arrival to me.
I'm also a bit concerned regarding XSEED. I'm not sure how viable their new Steam focus is for the future.
It doesn't surprise me either, XSEED seems more interested in promoting and posting about their Falcom games on social media and the like than their own Marvelous titles, which is worrying.
I get why - they have some die hard Falcom fans and the games are special - but it feels like poor business sense at times.
Xseed lost some games I was certain they'd localize. They got some games of debatable quality instead. Steam numbers are lower each time they bring something new. We know ports are cheaper, but they won't survive like this.
Anyway, I wish them the best.
Yeesh, I just started this game a couple nights ago and after a few hours my opinion was positive; The dub so far has been fun and it feels like a slightly janky love child of Tokyo Mirage Session's aesthetic with Pre-Tales of Graces style game-play (),which for the record is a good thing
So I kind of have to ask what goes wrong?
Depends on which games. Senran Kagura did fairly well. So did Fate Extella for now.
And their Steam games keep selling. Even if newer releases like Xanadu Next and Trails 3rd underperformed for now, back catalog keeps selling.
Wonder how EXTELLA will do on Steam. You wouldn't have really known that the PC and Switch versions even existed if you look at XSEED's social media presence - overwhelmingly posts about their Falcom titles despite the disparity in release dates (same with this summer's Senran Kagura game).
Well it's still in the top sellers even despite the rather bad price compared to the Switch version.Wonder how EXTELLA will do on Steam. You wouldn't have really known that the PC and Switch versions even existed if you look at XSEED's social media presence - overwhelmingly posts about their Falcom titles despite the disparity in release dates (same with this summer's Senran Kagura game).
Wonder how EXTELLA will do on Steam. You wouldn't have really known that the PC and Switch versions even existed if you look at XSEED's social media presence - overwhelmingly posts about their Falcom titles despite the disparity in release dates (same with this summer's Senran Kagura game).
All the Falcom promoting/ports didn't really seem to work out in their favor since they missed out on licensing the actual new modern games (Ys VIII and Tokyo Xanadu).
AnonAsks: "Heard XSEED is in a serious financial hole right now thanks to some bombas. True? Tell me its not! I need moar games!"
A: I applaud your enthusiasm, but have to raise an eyebrow at your sources. Far as I know they still have beer in the fridge. Craft, even.
More
But, yes. The sky is not falling, and don't believe everything you read online. Unless I say so, of course. \[-_-]/
Wasn't there any OT for the game?
Anyway, I just found this picture on Twitter containing a 4chan (?) post about XSEED having financial troubles because of this game. No idea, how valid this is, but it wouldn't surprise my at all.
![]()
Quality of the game aside, this game always screamed dead on arrival to me.
I'm also a bit concerned regarding XSEED. I'm not sure how viable their new Steam focus is for the future.
To be honest, I'm kinda glad that happened to them.
considering she's not responsible for any of the new PC ports
They were inching towards console-to-PC ports already with Senran Kagura and Little King's Story, so things have simply kicked into overdrive. I think we would have gotten Vita versions of Toxanadu/Ys VIII from XSEED if they'd gotten the gigs, but they passed over the former (according to Tom) and didn't compete hard enough for the latter. Hopefully they've learned some lessons. And that includes diversifying their portfolio and working with partners that don't turn out inexplicably worse sequels like Akiba's Beat. Acquire's recent downgrade baffles me.
Another theory is that Aoni Productions, the talent agency Falcom uses to corral their seiyuu casts, just recently re-negotiated their VA contracts with Falcom to make licensing for Western localizers easier, which is why Tokyo Xanadu and Ys VIII had Japanese voices which XSEED's so far skipped or simply been unable to get in realistic or pragmatic terms. Aoni has opened an English Twitter account which supports this idea to some degree, and Tom @ XSEED continues to stress how they seek JP voices for every single release. On the flipside, XSEED has released double as many games with just English dubs as they have games with just Japanese, and they only seem to do one game a year with dual-audio. If both are true, then XSEED's both unlucky (since the negotiations likely happened after Cold Steel II's English release, hinted at in some Kondo interviews where he brings up VA questions) and too unwilling to risk an initial loss to gain disenfranchised fans of dual-audio releases, which just comes across as stingy business.Same. As much as I like XSEED, I'm sure both games would be dub only if they had licensed them, and there wouldn't have been day one PC ports either.
Apparently Tom and the others weren't as enthusiastic about Toxanadu vs. other Falcom oldies they wanted to focus on, and it didn't interest them on its own merits. But I figured that was a mistake, and here we are. Aksys can at least make the best of a weird situation with Falcom announcing eX+ after their own press release.That's exactly my point. She's not responsible for the new PC ports since they've had to get other people involved, rather than just "Sara will get round to it eventually and we're only small".
Sure, but I don't see how they could get all their PC port contractors in a row that quickly after hearing Aksys and NISA got the new Falcom games. This many PC ports, coming around the middle of the year, takes some planning, and I think XSEED was already gearing to do this last year.
I didn't know they'd actually passed on Tokyo Xanadu. Like... what was the logic behind that one? I thought everyone in the studio was mad keen for Falcom.
Yeah, that'd be completely idiotic if they did pass on it. Tokyo Xanadu is way better than anything they've released recently.I didn't know they'd actually passed on Tokyo Xanadu. Like... what was the logic behind that one? I thought everyone in the studio was mad keen for Falcom.
Another theory is that Aoni Productions, the talent agency Falcom uses to corral their seiyuu casts, just recently re-negotiated their VA contracts with Falcom to make licensing for Western localizers easier, which is why Tokyo Xanadu and Ys VIII had Japanese voices which XSEED's so far skipped or simply been unable to get in realistic or pragmatic terms. Aoni has opened an English Twitter account which supports this idea to some degree, and Tom @ XSEED continues to stress how they seek JP voices for every single release. On the flipside, XSEED has released double as many games with just English dubs as they have games with just Japanese, and they only seem to do one game a year with dual-audio. If both are true, then XSEED's both unlucky and too unwilling to risk an initial loss to gain disenfranchised fans of dual-audio releases, which just comes across as stingy business.
Apparently Tom and the others weren't as enthusiastic about Toxanadu vs. other Falcom oldies they wanted to focus on, and it didn't interest them on its own merits. But I figured that was a mistake, and here we are. Aksys can at least make the best of a weird situation with Falcom announcing eX+ after their own press release.
Apparently Tom and the others weren't as enthusiastic about Toxanadu vs. other Falcom oldies they wanted to focus on, and it didn't interest them on its own merits. But I figured that was a mistake, and here we are. Aksys can at least make the best of a weird situation with Falcom announcing eX+ after their own press release.
Dual VA for Cold Steel III is as possible as XSEED wants it to be, especially if they make it their dual-audio game for 2018 or 2019. I don't know that two previous games in the arc lacking Japanese rules that out for CS III. But yeah, we don't know for sure if XSEED can keep Kiseki, at least past CS III, so long as Falcom keeps going with whoever promises the most loaded release (which Ys VIII's getting from NISA). I think XSEED can match NISA if they really bank on their bid, as they can now do simultaneous console and PC launches with enough prep time.Yeah, that'd be completely idiotic if they did pass on it. Tokyo Xanadu is way better than anything they've released recently.
Maybe this year, but Xanadu Next is still the better game in many ways.
That'd be nice if so. I've been able to undub all the games they've released so far, so it's not a huge deal, but it is an annoyance. Obviously it won't be possible for Sen 3 if XSEED ends up licensing that too since it's PS4 exclusive, so it will be a problem later on if they still are unable to get the Japanese voices for whatever reason. I'm importing the game anyway, but I plan on double dipping if whoever licenses it gets the Japanese voices in the western version.
No, I remember them just not being too into the game no matter what platform it would be on. There's only so much I was able to read into Tom's comments at that point anyway. But I won't deny XSEED got sloppy with Vita.Oh yeah, I'm sure they were probably still planning it anyway, I'm just saying I suspect the loss of fairly high-profile games made them kick into a higher gear. Like, the spree of Falcom stuff we've seen from them recently to me suggests they want to make sure they don't miss any more games going forward.
I'm saying the above partly because Nick @ XSEED, the guy editing Zwei II (based on the fan translated script XSEED licensed a while back), had to put that project on hiatus last year to finish up Xanadu Next. Kicking into higher gear was always a goal, but Ken Berry's not omnipotent and has to work with Shinichi Suzuki to get things rolling for a company that has maybe 11 people tops.
re. Tokyo Xanadu, that's just bizarre. Just kinda cements it as a company-wide decision not to go after Vita exclusives anymore, which I was always very disappointed with (especially considering other companies like IFI seem to have the foresight of "just localize the game and get the PC port done when we get chance").
Well, I'm glad to tell you they have many more games coming soon (mainly on PC of course), but that just shows how badly they need to update the website or increase their social media presence in general. People know more about their line-up thanks to Twitter and Facebook than any of their own websites.I keep forgetting that XSEED even exists anymore. Looking at their website, the only upcoming game they have listed is Senran Kagura: Peach Beach Splash. Even then it seems like they've barely let anyone know they're publishing it.
They used to be my favourite publisher when importing stuff from America. Now it feels like they've just fallen into the same downward spiral as Ghostlight.![]()
They used to be my favourite publisher when importing stuff from America. Now it feels like they've just fallen into the same downward spiral as Ghostlight.![]()