chubigans said:
I knew you weren't completely serious, I just don't understand where that fits in with the thread.
Do I really have to explain?
Forget the grabs I posted, they were just randomly picked from Gamersyde's "First 10 minutes" video grab galleries. The point is that some people (not a lot of them, but as it usually goes, they're extremely vocal about it) keep complaining about the possible blurriness, when we all know that many PS3 games look rather soft compared to their Xbox 360 counterparts thanks to QAA and blur filters that are sometimes used instead of proper AA - yet people keep buying, loving and praising them (and rightfully so).
We all know that Guerilla chose the soft look for Killzone 2 both as an artistic choice and to complement the strengths of its engine (and rightfully so), yet it's somehow preposterous to think that another developer could decide to do the same for its highly atmospheric game.
We all know that people masturbated vigorously over MGS4's sub-HD visuals (and rightfully so), yet apparently it's impossible for another sub-HD game to look good and be a technological marvel.
We all know that video grabs are not really a good representation of a game's looks - and screens are not always a good representation of what a game looks like in motion - yet video grabs are used repeatedly as some kind of proof that Alan Wake looks bad and even as a proof that all officially released material was doctored! (Unless there are some actual devkit direct feed shots around here somewhere - I didn't see them, but I skipped over some pages.)
And then there are the hilariously one-sided pleas to "account for the whole package", serious warnings about artifacts on that Killzone 2 grab, while obvious artifacts on Alan Wake grabs are being ignored, unsubstantiated claims, half-informed tech talk and so on.
This thread is so full of hypocrisy and just plain ridonculousness that it boggles the mind. Well, it would if I wasn't already fully expecting such things from this place. Threads such as this one are a constant source of amusement, but also depressing bewilderment.