industrian
will gently cradle you as time slowly ticks away.
jiggle said:It's PSP version
My guess would be the ability to export user-created stuff for use on the PSP. Albeit with cut down visuals/etc.
jiggle said:It's PSP version
You know that could be a complete seperate game should Sony decide to pursue it. WatchoutMario.EMBee99 said:Four words:
Little Big Planet KART
I don't think that is it. When you read the quote in context, it sounds like its some sort of gameplay feature that opens up an entirely new level of creation or gameplay type. This is exactly what this game needed. Just when we thought we knew all about LBP, out comes Alex-Quarterman-Evans who wins the game with the three pointer at the buzzer.industrian said:My guess would be the ability to export user-created stuff for use on the PSP. Albeit with cut down visuals/etc.
soul said:To be honest I would love Sony to include a Sackboy figure with each copy. If they do that they win currect gen as far as I'm concerned![]()
Pop On Arrival said:It's almost a no fucking brainer. This game will have sackboy plushies with the LE. Bet on it.
I still think Sony needs to include a Mic with this game. The biggest criticism PSN gets, and the reason most people don't buy PS3 multiplayer games is due to no one having a mic. Including a mic with this game will not only push sales through the roof, but also encourage people to play co-op online.Pop On Arrival said:It's almost a no fucking brainer. This game will have sackboy plushies with the LE. Bet on it.
Wollan said:My bet: Youtube recording
Private Hoffman said:When is the last time Sony did a LE for one of their big games?![]()
I still think Sony needs to include a Mic with this game. The biggest criticism PSN gets, and the reason most people don't buy PS3 multiplayer games is due to no one having a mic. Including a mic with this game will not only push sales through the roof, but also encourage people to play co-op online.
Pop On Arrival said:Wow, just realized Sony has never done LE's when it comes to first party stuff. I'm mailing them a big bag of shit if they don't release sackboy plushies out on the market, though.
thuway said:I still think Sony needs to include a Mic with this game. The biggest criticism PSN gets, and the reason most people don't buy PS3 multiplayer games is due to no one having a mic. Including a mic with this game will not only push sales through the roof, but also encourage people to play co-op online.
Sony has been awfully quiet, hopefully they are thinking of bundling along these lines.
BeeDog said:Hoffman, wtf at your tag :lol :lol
Private Hoffman said:I wonder who is supposed to sucking who's dick. :lol
Wollan said:My bet: Youtube recording
drowshall asks: Will we be seeing YouTube video support within the game?
David Smith: That would be nice wouldn't it? [Smiles] Let's see.
BeeDog said:Only game I can think of was God of War 2 that got a 2-disc Special Edition here in Europe. The closest thing I guess.
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Loudninja said:The should have a LE with a Sackboy plushie, a art book sowing the many types of Sackboy you can make and a level design guide for noobs.
Totobeni said::lol no the normal NTSC one was 2-disc with one Disc with Cory Barlog boring reality show , they just gave PAL the regular edition one as LE .
Animated series/cartoon series? ;-pgofreak said:Hmmm!
http://www.eurogamer.net/article.php?article_id=204431
Hmmmm, I say!
I'm going to go with one of my pet ideas from the LittleBigIdeas thread - a simple switch for top down scrolling controls, as well as side scrolling. Seems like it'd be pretty easy to do.
Sins* said:Imo that would be awesome, i'd love a Sackboy plushie, art book would be awesome aswell.
gofreak said:An artbook showing 'how-tos' on designs and contraptions done by the developers for LBP would be super super awesome. I'd actually pay seperately for a high quality 'art guide' for LBP!
Firtsly, we created our own Sackboy, which acts as your in-game avatar. Like the rest of the game you have the creative freedom to go as minimalist or over the top as you like. Another journalist sitting nearby during our hands-on recreated Final Fantasy villain Sephiroth complete with minature wooden sword. We went for a more subdued Solid Snake ensemble in a camo suit and cardboard box headgear for our on-screen character.
The early part of the single-player game is ostensibly a glorified tutorial, giving you a indication of what you'll be doing in the remainder of the game. Here you'll get a chance to familiarise yourself with the three planes of depth--essentially the foreground, middle, and background of any given level--you'll need to traverse between using the analog stick. Sackboy is also clever, so jumping between two planes will see you land safely where you intended. The standout feature of this first level was a sticker puzzle requiring you to open your Pop-It item menu, locate the three matching stickers, before using them to cover a wooden canvas. Even with sloppy pasting provided you hit part of the target you'll pass this obstacle, unlocking a bridge to allow you to continue. The sticker beast--who looks like Henry the Eighth wearing sneakers--follows you until he reaches a trigger point. Once here a collectible item bubble is triggered and released and once picked up unlocks a new costume element for you to try on. Level two was much the same, but mixed things up a tad by including ramps, destructible bridges where you would fall to your death, a spinning wheel, and a rideable skateboard. There was also a miniature wooden horse vehicle used as a makeshift ladder to reach a wayward bonus bubble.
Because LBP is so heavily physics driven you'll need to think a few steps ahead and at times work in reverse to build platforms for other items to sit on. Luckily there are two functions you'll want to immediately familiarise yourself with. Up on the D-pad disables your stage's physics to allow item placement and where necessary secure objects to the ground by holding the X button. Down on the D-pad engages the hover mode which you'll use to zoom around your level untethered. One or both can be disabled when you're ready, and you can try out your physics playground in real time to make sure everything is working as intended. On the left hand side of the screen is a large red thermometer to indicate the maximum number of objects which can be placed per level. It's not nearly as restrictive as it sounds, and inserting items included on disc only has a small associated memory footprint as they simply get saved as vector coordinates for the game to reassemble on another user's console. Custom items such as images captured using the PlayStation Eye camera and then placed in your level will attract a higher space charge, although the sheer size of the levels we saw being made in both height, width, and complexity shouldn't leave too many of you wanting for more space. We began our demo with only a modest material list spanning cardboard, wood, rubber, metal, sponge, stone, glass, and dark matter, but between these and the freedom to pick and alter shapes, you'll be able to start building your jumping puzzle, trebuchet, or skateboard ramp in no time.
The modular nature of LBP extends beyond the items you can drop into levels, and includes the levels themselves. Variables such as the lighting or fog in a level can be tweaked independently, turning an outdoor day environment into a spookier night-time setting ripe for ghosts and ghouls. Likewise, many items have their own tweak sub-menus, accessed by holding the square button when selected using Pop-It and allowing you to adjust relationships, radius trigger distances, sounds, and more using sliders.
Why must wait another 3 months.SolidSnakex said:
Danielsan said:Why must wait another 3 months.
Wooden horse vehicle + destructible bridges = My first SotC level.![]()
That would be too awesomeherod said:waggle/pointer
The standout feature of this first level was a sticker puzzle requiring you to open your Pop-It item menu, locate the three matching stickers, before using them to cover a wooden canvas. Even with sloppy pasting provided you hit part of the target you'll pass this obstacle, unlocking a bridge to allow you to continue.
ah ah ah.... NO !herod said:waggle/pointer
thuway said:Well I've been wrapping my head around the RPG idea, and it wouldn't work out since it would be hard to determine how it would trasnfer via level to level.
thuway said:Bbbbbuuttt.... LBP isn't worth full price. Its a 20 dollar downloadable game.
Am I the only person here who has preordered two copies because I feel one day this game will be worth over 200 dollars?
SolidSnakex said:Firtsly, we created our own Sackboy, which acts as your in-game avatar. Like the rest of the game you have the creative freedom to go as minimalist or over the top as you like. Another journalist sitting nearby during our hands-on recreated Final Fantasy villain Sephiroth complete with minature wooden sword. We went for a more subdued Solid Snake ensemble in a camo suit and cardboard box headgear for our on-screen character.
The early part of the single-player game is ostensibly a glorified tutorial, giving you a indication of what you'll be doing in the remainder of the game. Here you'll get a chance to familiarise yourself with the three planes of depth--essentially the foreground, middle, and background of any given level--you'll need to traverse between using the analog stick. Sackboy is also clever, so jumping between two planes will see you land safely where you intended. The standout feature of this first level was a sticker puzzle requiring you to open your Pop-It item menu, locate the three matching stickers, before using them to cover a wooden canvas. Even with sloppy pasting provided you hit part of the target you'll pass this obstacle, unlocking a bridge to allow you to continue. The sticker beast--who looks like Henry the Eighth wearing sneakers--follows you until he reaches a trigger point. Once here a collectible item bubble is triggered and released and once picked up unlocks a new costume element for you to try on. Level two was much the same, but mixed things up a tad by including ramps, destructible bridges where you would fall to your death, a spinning wheel, and a rideable skateboard. There was also a miniature wooden horse vehicle used as a makeshift ladder to reach a wayward bonus bubble.
Because LBP is so heavily physics driven you'll need to think a few steps ahead and at times work in reverse to build platforms for other items to sit on. Luckily there are two functions you'll want to immediately familiarise yourself with. Up on the D-pad disables your stage's physics to allow item placement and where necessary secure objects to the ground by holding the X button. Down on the D-pad engages the hover mode which you'll use to zoom around your level untethered. One or both can be disabled when you're ready, and you can try out your physics playground in real time to make sure everything is working as intended. On the left hand side of the screen is a large red thermometer to indicate the maximum number of objects which can be placed per level. It's not nearly as restrictive as it sounds, and inserting items included on disc only has a small associated memory footprint as they simply get saved as vector coordinates for the game to reassemble on another user's console. Custom items such as images captured using the PlayStation Eye camera and then placed in your level will attract a higher space charge, although the sheer size of the levels we saw being made in both height, width, and complexity shouldn't leave too many of you wanting for more space. We began our demo with only a modest material list spanning cardboard, wood, rubber, metal, sponge, stone, glass, and dark matter, but between these and the freedom to pick and alter shapes, you'll be able to start building your jumping puzzle, trebuchet, or skateboard ramp in no time.
The modular nature of LBP extends beyond the items you can drop into levels, and includes the levels themselves. Variables such as the lighting or fog in a level can be tweaked independently, turning an outdoor day environment into a spookier night-time setting ripe for ghosts and ghouls. Likewise, many items have their own tweak sub-menus, accessed by holding the square button when selected using Pop-It and allowing you to adjust relationships, radius trigger distances, sounds, and more using sliders.
yurinka said:· Great home integration.
· Races (wins the first sackboy who reach the end of the level).
· You Tube videos integration (upload your videos and download others to use them in the level).
· PSP Remote Play and Trophies (of course).
· PSP version.
yurinka said:· Great home integration.
· Races (wins the first sackboy who reach the end of the level).
· You Tube videos integration (upload your videos and download others to use them in the level).
· PSP Remote Play and Trophies (of course).
· PSP version.
herod said:waggle/pointer
yurinka said:· Great home integration.
· Races (wins the first sackboy who reach the end of the level).
· You Tube videos integration (upload your videos and download others to use them in the level).
· PSP Remote Play and Trophies (of course).
· PSP version.