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Alex Evans teases one more LBP reveal

Private Hoffman said:
top down scrolling? why would you want to do that

there was a level that demonstrated top-down scrolling at E3.

its already in the game.

and races were shown at E3, too. i played it even :P
 
The top-down scrolling shown was simulated y-axis scrolling (implemented mechanically) within the context of the current side-scrolling framework.

'Proper' top-down (i.e. scrolling in the z and x planes) would be something different.
 
I thought Youtube was already confirmed. If not it could be that but for me it wouldn't really be a surprise (if it's not integrated it will be a big disapointment for me).

I hope there is Youtube support + something else I'm not expecting at all.
 
thuway said:
How did the races work?

races can in theory be a whole level, but only 2 or 3 parts of the level i played were races.

basically, everyone starts at a gate, and once everyone is at the gate, the gate opens and a whistle blows

the point is to get as many of the blue orbs as possible, and you want to get more than your opponents.

typically whoever is out in front has the best chance of getting the blue orbs, and there's a pie on the left hand side to show the percentages of points, and whoever has the most wins the race.

there weren't any prizes for winning races, but i would assume there could be.
 
It would be awesome if more than one person can create a level at a time. So you can send an invite to your friend and he can go to any part of the level and create along side you.

I thought of another great idea for a level...instead of having just one theme you can have like a Star wars level...than the second half can be Indiana Jones etc. This game honestly feels like the savior of gaming lol
 
Lion Heart said:
It would be awesome if more than one person can create a level at a time. So you can send an invite to your friend and he can go to any part of the level and create along side you.

That's definitely part of the game.
 
I think some PSP map editor would be cool. It would just have the basics, so that you could get the basic layout of your level, and then import on the PS3. That way you could make up ideas on the go!

Lion Heart said:
It would be awesome if more than one person can create a level at a time. So you can send an invite to your friend and he can go to any part of the level and create along side you.

That is part of the game. Having 4 players make one level. Its also my most anticipated feature.
 
you need a good and hard obstacle course for races to be fun because if it's simple running and jumping with no death trap or things like that, the player in front will have little chance of messing up and overtaken by other player. it's not like the game provide speed boost for the bottom player.

I'm thinking to make vertical races where you need to climb a tower by jumping between ropes and some tricky platforming. messed up and you may fall a couple floor. and maybe I'll add Fat Princess sticker waiting for the winner at the top of the tower :D
 
Wollan said:
My bet: Youtube recording

How could they change that up to surprise people though?

Private Hoffman said:
Also, I wish games with youtube recording would save the last...I dunno, hour or so of playtime automatically so you could partition it up later if you played a game and want to save the recording (so you dont have to manually start up each time you want to make a movie).

That would be quite the caching problem for developers to get around though.
 
Zoe said:
How could they change that up to surprise people though?



That would be quite the caching problem for developers to get around though.

I'm not sure, the bandwidth for youtube is pretty low; you could just run a quick asynchronous write to the hard drive from the youtube/remote play buffer every few minutes and something like LBP would never notice. Once the player hits the "retroactive record" button, you snag the disk cache and upload it. That's assuming Sony's SDK gives devs raw access to the buffer with the compressed video, of course (I'm sure it does).

And it would be a nice feature for any game with youtube support, that way you can just play normally and once you do something awesome, you can grab the cache instead of constantly hitting record in hopes that it'll be worthwhile.
 
androvsky said:
I'm not sure, the bandwidth for youtube is pretty low; you could just run a quick asynchronous write to the hard drive from the youtube/remote play buffer every few minutes and something like LBP would never notice. Once the player hits the "retroactive record" button, you snag the disk cache and upload it. That's assuming Sony's SDK gives devs raw access to the buffer with the compressed video, of course (I'm sure it does).

The biggest reason I'm questioning it is because even a low-intensity game like Mainichi Issho can suffer from lag due to the recording. If this were a feature fully customized by the developer, then I can imagine it happening. But if everything's handled completely by the SDK, I have to wonder just how efficient it is.
 
I don't think he's talking about youtube, that's not really in line with the comments he was making. I'm betting it has a really robust and fun single player mode with a cool story ( talking about just playing through all the pre-packaged levels ), because there are still quite a few people who think this is a "create" only title.
 
Ok
....
ok, I got it
.....
And I'm calling it
.....
I'm gonna tease you a little bit


We have, user generated content, right?
We have the chance to take a picture with the Pseye, and make a texture out of it.
It's very simple, and yet not announced....


The new feature is defenitly the BALLS button on the interface. You know, to report balls in a level.
Balls or wangs.... but it will be called BALLS button.
 
When constructing a level, are we allowed to setup how the camera is supposed to opperate? I always see scenarios where the players stick relatively close to each other, and the camera zooms out to accomidate all players on-screen, like Smash Bros. What's the threshold for this?

Basically, if a player gets left behind, will they die, or can we just continue to explore completely different sections of the level on separate "screens"?
 
Jag22 said:
lol, nice avatar.

I was joking, I can't wait for LBP.

One thing i'm not clear on though. Will the game support co-op? And if so, in what form?

Yes. Afaik it's 4 players online or offline. You can also create levels co-operatively.
 
Jag22 said:
One thing i'm not clear on though. Will the game support co-op? And if so, in what form?

We've seen maybe one video that isn't co-op :lol

It will have local and online co-op.
 
maybe you can unlock ZZT and make ansi games?
zzt.gif
 
Since Little Big Planet is a game developed in Europe- GC sounds likely.

TGS could be dedicated to Japanese centric levels created by Ueda-San, Koji-pro, and maybe Level-5? Who knows what Sony has planned.
 
Mamesj said:
Jack of all trades, master of none? That's my biggest worry about this game. It looks too good to be true.

It's not a jack-of-all-trades. I think people don't understand or don't bother to think to understand the game. A jack of all trades is like a game which has shooting, RPG, racing, simulation and all kinds of genres as part of its core gameplay.

LittleBigPlanet gives you a set of tools to SIMULATE different forms of gameplay. If taken as just an offline game, it's a quirky, cute platformer with a customizable component to it. When seen as an online sharing game, the nature of it is really more of a set of tools to allow you to build levels to share with others, and play the other levels. You don't call Youtube a jack-of-all-trades despite the wealth and variety of content there, do you?


The term has been abused plenty, but "emergent gameplay" is appropriate for LittleBigPlanet.
 
Mamesj said:
I hope so. I haven't played it, so I don't know.

At its heart it's still a 2.5D physics based platform game. But since you have creation tools you're able to create different types of games too. That should be expected.
 
davepoobond said:
there was a level that demonstrated top-down scrolling at E3.

its already in the game.

Wait, any pics or video of top-down scrolling??
 
I'm going to guess a movie editor of sorts, that you can use to record playthroughs of levels but with more depth (then say Halo 3's) allowing you to basically create animation shorts. Basically it could be a simple animation tool, giving people an easy way to create their own movies. Maybe even allow you to use these animations in your levels as cut scenes.

Just an idea based on pure dreams and speculation. This way people could create their MGS inspired levels with 30 minute long cut scenes!
 
xir said:
Wait, any pics or video of top-down scrolling??

none that i have. it was like that game called Fallout (not the RPG series) where you're a ball and you get through the cracks in the floor but try not to go so fast or so slow as to have the scrolling kill you itself.

no one played it that much
 
SolidSnakex said:
At its heart it's still a 2.5D physics based platform game. But since you have creation tools you're able to create different types of games too. That should be expected.

I would disagree with your sentiment though. The fact that it's a 2.5D physics-based platforming type game is definitely an important and fixed factor, but it's not what is at the "heart" of LittleBigPlanet. I would think that the core of LBP is closer to something like an "engine" than it is a "game". The 50 levels and single-player stories that come along with it may be brilliant, but they are also in my opinion, accidental and not crucial.

Think of how Unreal Engine 3 is a game engine that allows you to more easily create your game. It is higher level code; away from the binary, away from the low-level C++ and you don't need to create an engine from scratch; instead you have a set of parameters that you work within to build a world using the tools of that engine. RPGs, fighting games, music games, shooting games -- all can be built with UE3.

LBP is something like an even higher-level game engine. There are a set of parameters that you can operate within; the creation tools and material they afford you, the adjustable qualities like physics, fog, and so on, the necessity of Sackboys as characters, and the fixed gameplay quality of 2.5D platforming. On top of this you can build anything you want within those parameters, tug of war games, puzzles, tributes, races, fighting games etc. The boundaries of creation are not as broad as a game engine like UE3 but usability of the user necessitates that. You sacrifice customizability for a more limited set of choices.

I think from the very beginning, LBP's focus was on customization and level creation. Phil Harrison was the one who pushed their concept further to the "Share" component, giving birth to what I think is going to be the core of LBP - the community.
 
davepoobond said:
none that i have. it was like that game called Fallout (not the RPG series) where you're a ball and you get through the cracks in the floor but try not to go so fast or so slow as to have the scrolling kill you itself.

no one played it that much


They had an Outrun-esque level as well but I don't think either was truly top scrolling or a perspective shift. I think they created objects that rotated to fake the sensation/perspective of top scrolling.
 
captscience said:
They had an Outrun-esque level as well but I don't think either was truly top scrolling or a perspective shift. I think they created objects that rotated to fake the sensation/perspective of top scrolling.

well, i dont know if that really matters as long as its possible to create the sensation of it.

in the end, though, i dont know how they made it. They accomplished it, so that's all that really matters, i think.


it was just the normal view, but scrolling up. i'd assume they could do it the other way around as well.



does anyone know if there are any weapons that your sackboys can use? like guns or stuff
 
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