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Aliens: Colonial Marines demo vs. final build

The only difference is in the lighting

I find the final version more clear and more to my liking

No. Lighting is not the only difference. It seems like AI has taken a massive nosedive along with animation and overall image quality. And you're probably the only person who thinks the release lighting is better than the demo.
 
With MGS4 and probably Resistance, they look better because the PS3 devkit had SLI 6800 as gfx cards. Those where the specs they where working on.

This is not the case here...

I don't know if that matters to the player though. Those examples are certainly different in that they had shown what the games actually looked like at least 6 months before the game was released (if not longer). Which I suppose could be the issue if we consider early pre-release footage to be a part of the marketing. Do we then consider it false advertising? Or do only actual ads count?

Neither of them ended up being a horrible trainwreck though. They were good on their own, and didn't cling onto a year old fabricated trailer to do a blatant bait & switch for a barely functional outsourced job they had to fix in 4 months...

I mean, it's easy to go overboard on your estimations about how the final product would be (especially when working with unfinished hardware) and features go back and forth the design board lots of times, but this is a completely different issue.

It isn't just about early specs though is it? Sometimes designs just don't work outside of the scripted demo situations, time and money run out etc. There are accusations being thrown around, but do we know for sure the situation with this outsourced stuff? And does it matter? Is it unreasonable for Gearbox to use outside help? Certainly the rumor that they were focused on Borderlands 2 makes it more sketchy, but again we don't know for sure yet.

Killzone 2 managed to look close to the target video.

Many people here will probably disagree, but I don't think it did. Which I think illustrates the issue with all this. It's up to each individual to decide if they care about the changes. There are positive reviews for this game. I don't understand them, but there are games I hate that most people love. There are even buggy games that I am totally fine with. This game turned out to be shit for most people. Until some real evidence comes in I think we can leave it at that.
 
The only difference is in the lighting

I find the final version more clear and more to my liking
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Thanks. Made two screengrabs for this:

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maybe they accidentally switched versions so that the iPad version code was compiled into the PC version?!

sure looks like an iPad game...




anyway. I will never ever preorder a Gearbox game after their LIES about this game and Duke Nukem
 
maybe they accidentally switched versions so that the iPad
anyway. I will never ever preorder a Gearbox game after their LIES about this game and Duke Nukem
I bought Duke Nukem out of pure curiosity, as I had followed the game's progress since I was a kid. I knew it was a bad game, but I had to know for myself.

I still regret having it in my collection.

With that said, Duke and Aliens are not games that were entirely developed by Gearbox. Especially Duke. The last two games they had total control over were Borderlands 1 and 2, which were good games. They just need to stop this practice of polishing up turds and releasing them onto the market.
 
The only difference is in the lighting

I find the final version more clear and more to my liking

Why would you want something more clear in an Alien game? It's suposed to be dark and moody, go watch the movies!
There is no tension when there is a fucking light festival going on in the levels :p

Also, the reason it's more clear it's because there is a huge graphical downgrade and there is basically no dynamic light/shadows
 
Guys I am not trying to troll

I just thought the final version looked more clear

Thats all

I wouldnt mind either of them
 
I played through the entirety of both Duke Nukem Forever AND Aliens Colonial Marines.
Plowed through both campaigns in a single sitting.
I thought they were entertaining, and worth every penny I spent on them.
$2 rentals.
 
No I haven't

I have only played the last Aliens game
Watch this and see how you feel;
http://www.giantbomb.com/videos/quick-look-aliens-colonial-marines/2300-7033/

I actually fell asleep watching them play this. There is just nothing remotely appealing about this game. It makes that last Aliens Vs Predator game seem amazing.
I played through the entirety of both Duke Nukem Forever AND Aliens Colonial Marines.
Plowed through both campaigns in a single sitting.
I thought they were entertaining, and worth every penny I spent on them.
$2 rentals.
I never made it through Duke. The game play was just too shitty and bland. And I own the stupid game. I should force myself to play from start to finish sometime.
 
Guys I am not trying to troll

I just thought the final version looked more clear

Thats all

I wouldnt mind either of them

WAT?!?

Yes I don't want the Foie Gras give me the Cloaca soup!, I'm happy eating Duck Anus soup!
 
Are they really using the 'fake' demo footage and billing it as the real game?

If so that isn't just shady practice, but actually illegal.

Its called false advertising.
 
You can't place the blame on consoles this time. Not when it looks worse than just about any other modern shooter on those machines.

The blame lies completely with Gearbox. They weren't up to the task.

And even if they weren't capable of getting it upto speed on consoles, there's no good reason to artificially destroy the PC version. This is just a horrible situation all around, and after the fantastic bets SEGA have made in the PC and digital space it's such a shame to see one of their biggest investments fail so spectularly. No wonder, they're shifting focus away from the retail space, investments like this just aren't worth it when they've got studios like Sports Interactive and Creative Assembly that can ship high quality and profitable games like clockwork, year after year.
 
I don't know if that matters to the player though. Those examples are certainly different in that they had shown what the games actually looked like at least 6 months before the game was released (if not longer). Which I suppose could be the issue if we consider early pre-release footage to be a part of the marketing. Do we then consider it false advertising? Or do only actual ads count?

Many people here will probably disagree, but I don't think it did. Which I think illustrates the issue with all this. It's up to each individual to decide if they care about the changes. There are positive reviews for this game. I don't understand them, but there are games I hate that most people love. There are even buggy games that I am totally fine with. This game turned out to be shit for most people. Until some real evidence comes in I think we can leave it at that.
The problem with your accusations is that, in many of those examples, the discrepancy was a direct result of developing for unknown specs. Many of those were games which were being developed blindly. In that type of situation change is to be expected.

While Aliens has been in development for a long time the platforms they were targeting have been around for ages at this point.

Also, the MGS2 trick was one of the greatest things Kojima ever did. Absolutely brilliant. The game itself, in the end, looked every bit as good as those early demos and still ran at 60 fps so it wasn't bullshit on that side.

Also, consider the fact that most of those games you've mentioned turned out to be solid products despite the changes made. Aliens is a bad game plain and simple.

If so that isn't just shady practice, but actually illegal.

Its called false advertising.
I don't think it's as clear cut as that. These demos were shown well in advance of the actual release date when things were still in flux.
 
After watching the various demo and final comparison videos, I absolutely wish this game had turned out to be what the demo had. It just grabbed my attention so much.

I didn't want this game just because it was based on Aliens either, this game could've been something that I would have shared with my dad since Aliens is his all-time favourite sci-fi movie.

Gearbox has literally destroyed what would have been a great father-son moment. Sure, I could play this crappy version with him, but he plays video games too and he would notice how bad it is as much as I did.
 
It's called editing. I'm not saying they were the right chiices but man, you guys should collaborate with a group of people and make something on your own if you want to understand the dynamics about how and why things like this happen.

If you want total control of something, make something on your own.

That is why you should always have one person with final say and full accountability on every project, even those that allow for group input or a design by committee approach.
 
According to a Kotaku source, a lot of the initial work done by Gearbox was thrown out by TimeGate.

"The post on Reddit matches what our source has told us, but there's more. When TimeGate took over the project, our source said, they threw out most of what Gearbox had done beforehand. All of the art and design that Gearbox had produced during the previous four years was gone."

Gearbox, upon recieving the game and having 6 months left, had to re-purpose the TimeGate A:CM to work.

Unfortunately that kind of crap can be commonplace when throwing your game around to different developers. Some developers crave the ownership and feel no wrong just gutting all the original art/animation to replace it with their own "art" even if it is sub-par.

Been waiting for the WiiU version, maybe they'll put more polish into it - Maybe the game will see a legit remake in the future.... hope :/
 
Unfortunately that kind of crap can be commonplace when throwing your game around to different developers. Some developers crave the ownership and feel no wrong just gutting all the original art/animation to replace it with their own "art" even if it is sub-par.

Been waiting for the WiiU version, maybe they'll put more polish into it - Maybe the game will see a legit remake in the future.... hope :/

Why didn't Gearbox have more control over TimeGate starting from scratch and wasting years of work? It was their project, their hyped up love of Aliens, and they outsourced it to a lesser studio and shoved it out the door.

Gearbox apparently has no problem releasing shit games, they'll probably brag about sales on twitter again like with Duke Nukem.
 
Unfortunately that kind of crap can be commonplace when throwing your game around to different developers. Some developers crave the ownership and feel no wrong just gutting all the original art/animation to replace it with their own "art" even if it is sub-par.

Been waiting for the WiiU version, maybe they'll put more polish into it - Maybe the game will see a legit remake in the future.... hope :/

This to me feels like Gearbox "leaking" things to manipulate the press and to not look too bad. How the hell could timegate have control when Gearbox got people at Timegate fired and had their people at Timegate running things?
 
Why didn't Gearbox have more control over TimeGate starting from scratch and wasting years of work? It was their project, their hyped up love of Aliens, and they outsourced it to a lesser studio and shoved it out the door.

Gearbox apparently has no problem releasing shit games, they'll probably brag about sales on twitter again like with Duke Nukem.

Apparently, according to the Reddit post, Gearbox had full control over what TimeGate was doing. It was stated that Gearbox constantly moved the goalpost (mission objectives, dialogue, boss fights, etc.) on what the final game should be conceptual-wise and the development suffered greatly because of it. Basically, Gearbox is trying to save face by throwing TimeGate under the bus. They are trying to hide the fact that they severely mismanaged the game.

It is also quite telling of the ethics of Gearbox when they received TimeGate's work how they didn't want to be bothered to fix it themselves and almost opted to ask Sega for another delay. That is true laziness right there :p.
 
That Escapist vid was good, really put it into perspective. What a load of bullshit. I kind feel sorry for Gearbox, like they set themselves up for promising so much, so many cinematic moments. If you can't pull it off, don't say you will.

Shame, because I was looking to pick this game up too.
 
This really doesn't look like a prerendered scene in the demo but rather they completely swapped the lighting engine and removed the fog and particles to get the game running on consoles and ported that version to the pc.
 
This really doesn't look like a prerendered scene in the demo but rather they completely swapped the lighting engine and removed the fog and particles to get the game running on consoles and ported that version to the pc.
People keep saying this, but I don't buy it. I don't think this is as cut and dried as "they couldn't get it running on consoles".

I suspect, more accurately, they ran into problems with the lighting engine that broke the game and couldn't solve all of those issues in time.
 
This really doesn't look like a prerendered scene in the demo but rather they completely swapped the lighting engine and removed the fog and particles to get the game running on consoles and ported that version to the pc.

I don't buy this either, but even if true, they did the worst job of it I've ever seen. It barely runs on consoles, for what seems like no good reason.

To me it looks like the exact opposite. They polished up a small section of the game to a level they knew they were never going to attain in the finished product, just to hype it to the press.
 
Man.

The demo build actually has some atmosphere and cool sequences, the queen and powerloader look great. It just looks so much better in every single area. Really does appear like it was built exclusively as a demonstration of what they wanted the game to be like, and the actual game at that point was in complete shambles.
 
There seems to be some serious fanboyism going on from some people with this game, which I expected anyway with Aliens fans since some of those guys are fucking crazy.

Like, the game in nearly every respect is complete garbage, right down to the AI and yet there's some people that are trying to defend it. It's really funny.

I would really like to sell these guys a vehicle that's a straight up lemon, because I know that no matter how shitty the car was, they would continue to try and justify their purchase and wouldn't even bother coming back to me to try and get it fixed. Easy money, mang.
 
Man.

The demo build actually has some atmosphere and cool sequences, the queen and powerloader look great. It just looks so much better in every single area. Really does appear like it was built exclusively as a demonstration of what they wanted the game to be like, and the actual game at that point was in complete shambles.

I initially pre-ordered the game because of this demo then quickly got a refund when I discovered it was a sham.

Special edition of Jimquisition where he examines this disaster and tears Gearbox a new one.
 
There seems to be some serious fanboyism going on from some people with this game, which I expected anyway with Aliens fans since some of those guys are fucking crazy.

Like, the game in nearly every respect is complete garbage, right down to the AI and yet there's some people that are trying to defend it. It's really funny.

I would really like to sell these guys a vehicle that's a straight up lemon, because I know that no matter how shitty the car was, they would continue to try and justify their purchase and wouldn't even bother coming back to me to try and get it fixed. Easy money, mang.



You get these weirdo's every time a hyped game flops, it's really quite interesting to observe the state.
 
People keep saying this, but I don't buy it. I don't think this is as cut and dried as "they couldn't get it running on consoles".

I suspect, more accurately, they ran into problems with the lighting engine that broke the game and couldn't solve all of those issues in time.

Guy that worked on the game said the lighting engine was only 45% done when he started working on the game, and that was after the game was in production for 6 years. I'm going to guess they ran out of time or they couldn't get it to run in consoles limited ram.
 
So this seems, by all accounts, worse than the AvP game that came out a few years ago?

I played a bit of that game's Marine campaign, and actually enjoyed it. Had a few good scares, too.
 
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