Movalpolos
Banned
Don't worry guys. I'm sure whatever NX is will truly be the paradigm shift in gaming and people will know the glory of Nintendo once more while the rest will be ashamed of their "pro-VR" words and deeds.
VR is not a peripheral. It is a concept, and a new medium. I can see why the launch hardware could be seen as a peripheral, but that is the only way it can be done at this stage.VR is a peripheral, not a standalone device with a multitude of uses. It's going to need an amazing "killer app" just to get it on the map.
VR will be a niche market like desktop pcs, graphics cards, steering wheels, flight sticks, etc.
I'm sure it'll appeal to some small niche for a long time but It isn't going to transform our lives or anything crazy like that.
It doesn't solve any problems that we have.
Smartphones solved about a million problems people had, and it was instant, it didn't have to be demonstrated.
For it to work? Maybe... I don't know. For it to be any good? I am positive it takes MUCH more work than you suggest.It doesn't take much to port a game for VR. It's literally just adding another window to output. It's the equivalent of adding a graphic setting. A game does not need to be made from the ground up for it to work, like Kinect.
VR will be a niche market like desktop pcs, graphics cards, steering wheels, flight sticks, etc.
I'm sure it'll appeal to some small niche for a long time but It isn't going to transform our lives or anything crazy like that.
It doesn't solve any problems that we have.
Smartphones solved about a million problems people had, and it was instant, it didn't have to be demonstrated.
The current form factor, price and marketing strategies ensure these VR devices won't perform all that hot.
But down the line, VR will have a significant presence - just not in the packages it's in now.
VR is not a peripheral. It is a concept, and a new medium. I can see why the launch hardware could be seen as a peripheral, but that is the only way it can be done at this stage.
It will take the form of a standalone device with a multitude of uses.
And I don't think it needs a killer app. The killer app is presence. When it clicks, content will come naturally.
Looking forward to the goal post moving in 5-10 years. "Bu-bu-but even if it's mainstream now, the first gen headsets weren't so I was still right!"
Only the cockpit portions of NMS are suitable for VR. Walking about on foot will give many people nausea, so it may not pass approval. They might come up with a different system of getting around though, like a personal mech, or teleporting.
Could you elaborate on how those stood a better chance on offering compelling gameplay? I don't think that there was ever any game announced for Kinect that seemed more compelling to me as a core gamer than being able to play all kinds of genres with a controller (or optional Touch controller) as I can with VR...
First of all, Sony would likely be happy with those numbers, and VR is not a gimmick, which means people will be interesting in reiterating on the formula, we don't know how big the maket will get.Kinect 3.0
VR is not a peripheral. It is a concept, and a new medium. I can see why the launch hardware could be seen as a peripheral, but that is the only way it can be done at this stage.
It will take the form of a standalone device with a multitude of uses.
And I don't think it needs a killer app. The killer app is presence. When it clicks, content will come naturally.
Smartphones are indispensable multi-purpose devices. VR headsets are not. The mass market is going to view VR as a $500 toy.
A lot of people would want a more immersive experience tho, at least you identified yourself as not personally interested in it instead of predicting it will flop with weak arguments. I personally feel pretty isolated when I have a pair of cans on. I'm still there visually seeing what's going on, but can't it be said that I'm also not "aware" of my surroundings. I'm not sure VR will be as weird as some are claiming.i don't see myself getting into it even if the price was $200. i don't want to wear a big clunky goggle setup that completely cuts me off from the world to play games.
i wonder how many people posting in this thread will get walked in on while they're jerking to some VR porn.
In what way is that bullshit marketing? If VR is not treated as a new medium, then it will never make any progress.The bolded is straight up bullshit marketing
the price being so high is a response to due cost of building the unit. While i agree that this price is outrageously high, the parts will become cheaper, it will be more mainstream and cost will go down in time. it will be early adopters and VR enthusiasts that will pay this much off the bat but in time, once cost is more consumer friendly, it will sell better. it needs to be supported though
The only things that were completely new in the bolded were video games and the Internet. All other products listed were iterations or improvements on existing technology. You are not comparing apples to apples and are indeed in danger of a false equivication argument.Things that were deemed a fad back then: cinema, sound movies, color movies, rock, videogames, the internet, smartphones, HDTVs.
Things that were considered timeless and/or the future back then: anaglyph 3D movies, disco music, platform shoes, music tapes, tamagotchis, myspace, segways, motion controls, and a ton of others that didn't even have the distintion to be remembered as punchlines.
Unreasonably strong confidence on the success or failure of something new before the dust has settled is the most time-honored recipe for crow.
So smartphones were "successful" because they were "indispensable". Let me introduce you to a fascinating new concept...
an aside: i wonder how many people posting in this thread will get walked in on by their spouse/mother while they're jerking to some VR porn![]()
It's just disorienting for some people. So, I have seen youtube videos of people describing their experiences with VR. One of them was looking over to the left the entire time shooting things that are directly in front of them.
So the years of hardware and software R&D was all a terrific ruse? What you're saying is utterly ridiculous.Another aspect to consider is that VR isn't anything new. It existed for I don't know how long in flight simulators. It's very old technology.
What's new, right now, and what the Oculus Rift amounts to is purely marketing.
What's REALLY new is people becoming way more susceptible to this form of marketing. It's something that says more about people than it says about technology. There's nothing new in technology, but there's a lot new with internet people, peer pressure, and how the marketing goads trends.
Is the quality an average consumer can get for just $599. This massive leap forward in such a short period of time is rare.Another aspect to consider is that VR isn't anything new. It existed for I don't know how long in flight simulators. It's very old technology.
What's new, right now, and what the Oculus Rift amounts to is purely marketing.
What's REALLY new is people becoming way more susceptible to this form of marketing. It's something that says more about people than it says about technology. There's nothing new in technology, but there's a lot new with internet people, peer pressure, and how the marketing goads trends.
In what way is that bullshit marketing? If VR is not treated as a new medium, then it will never make any progress.
It's marketing because it's not a new medium- for now. How is it possibly a new medium when it requires other hardware to exist? A new medium, in my definition, must be a standalone product. Which is part of my argument why it won't succeed straight out of the gate.In what way is that bullshit marketing? If VR is not treated as a new medium, then it will never make any progress.
We've just now managed to get our wives/girlfriends into playing video games on their phone and tablet.
Now you want to strap a box on their head for an isolative experience and convince them this is not horrifically stupid?
Bookmarking for delicious crow eating in 3 years.