Men_in_Boxes
Snake Oil Salesman
2017 - Janky as **** PUBG exploded onto the scene and breaks Steam records.
2018 - Fortnite flies by PUBG to become the most successful Western console/PC game of all time.
2019 - Apex Legends single handedly saves Respawn Entertainment.
2020 - Warzone kills traditional CoD multiplayer.
During that four year stretch, the only Battle Royale to falter in the market is Ubisofts Hyper Scape. A Battle Royale designed for people who don't like Battle Royale games...shocking I know. The genre is seemingly teflon at this point with an absurd hit rate.
Now, in 2021, the industry is gearing up to release a floodgate of Battl...(record scratch)...4 player co-op games?
Back 4 Blood
Aliens Fireteam
Rainbow 6 Quarantine
Outriders
Overwatch 2
Gotham Knights
Diablo 4
Warhammer Darktide
Arrowhead Studios next PS5 game
Can anyone explain this? There was a time where I could understand the industry thinking 4 player co-op was the next big thing. Destiny was everywhere in 2015 and 2016. Does the industry just move slower than expected?
Shouldn't we be starting to see gen II Battle Royale games built from the ground up with not only next gen technology in mind, but the knowledge of what makes the genre work?
4 player co-op games seem to be more costly to make (long development cycles) and their market ceiling seems to be significantly lower than BR.
What am I missing?
2018 - Fortnite flies by PUBG to become the most successful Western console/PC game of all time.
2019 - Apex Legends single handedly saves Respawn Entertainment.
2020 - Warzone kills traditional CoD multiplayer.
During that four year stretch, the only Battle Royale to falter in the market is Ubisofts Hyper Scape. A Battle Royale designed for people who don't like Battle Royale games...shocking I know. The genre is seemingly teflon at this point with an absurd hit rate.
Now, in 2021, the industry is gearing up to release a floodgate of Battl...(record scratch)...4 player co-op games?
Back 4 Blood
Aliens Fireteam
Rainbow 6 Quarantine
Outriders
Overwatch 2
Gotham Knights
Diablo 4
Warhammer Darktide
Arrowhead Studios next PS5 game
Can anyone explain this? There was a time where I could understand the industry thinking 4 player co-op was the next big thing. Destiny was everywhere in 2015 and 2016. Does the industry just move slower than expected?
Shouldn't we be starting to see gen II Battle Royale games built from the ground up with not only next gen technology in mind, but the knowledge of what makes the genre work?
4 player co-op games seem to be more costly to make (long development cycles) and their market ceiling seems to be significantly lower than BR.
What am I missing?