Exactly. Chromatic aberration is a complete waste of GPU/CPU cycles. Those developers who keep using it in the name of "art" are wasting their time.
Yes, and motion blur too.
Current gen seems perfectly capable of high quality ambient occlusion so far. The implementation is so good in Second Son I had to test to make sure it wasn't baked.People are saying the pics look better (which I agree with), but the real problem with AO is that it frequently looks much worse in motion, with horrendous dancing shadows and similar issues, and that's before adding in stuff like what a performance hog it can be (although that's steadily improving). It's getting better but I especially agree that consoles really aren't ready for it yet outside of very non-demanding games, and would generally look better in motion with it off anyway.
Yep, you're right, it looks a lot better. I think you failed in your argument.![]()
wow, such upgrade
Sorry, but no. Ambient occlusion is a great addition to lighting and shadows and makes a massive difference in every single example you've given.
Sorry, but no. Ambient occlusion is a great addition to lighting and shadows and makes a massive difference in every single example you've given.
AO is great, real life has AO, so you're wrong OP.
It actually makes the screenshots look a lot better....
and you were trying to prove the opposite..
I dunno man. HBAO+ on some PC games like batman or assassins creed look awesome and make the game better for me.
HBAO+ though...
HBAO+ is great all around, instead.
Exactly.HBAO+ example. Images don't really do it justice, as in full motion there are no issues compared to many other implementation that flicker around
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AO adds a lot of depth to what would otherwise be very flat, boring surfaces.
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AO makes a huge difference here. Realistic or not it still looks much better than the screen on the left.