The problem with
Dishonored 2 seems to be how CPU-intensive the texture streaming is.
If I drop the texture resolution to the lowest quality, I can run the game quite smoothly.
It looks terrible like that though, and I don't want to use the lowest quality textures when I upgraded to an 8GB 1070 for that game.
As soon as I turn up the texture quality, the CPU usage hits 100% as I'm running around and it stutters badly as it streams in new textures.
If I sprint to a new location it might be running at 40-50 FPS, but if I stand still for a moment and wait for the textures to fully stream in, it jumps back up to 60 FPS.
Unfortunately it doesn't look like it scales up to 16 threads.
I'm not convinced that GameGPU's test there is properly stressing the 6700K though, as people were still reporting stuttering problems with them too.
I've certainly found areas in games which perform much worse than GameGPU's benchmarks have shown - I tend to use that site as a relative measure of performance rather than absolute.