GTR R35_Supra RZ
Banned
Puffs or spicy?
Puffs damnit. Spicey will be for the E3 Scorpio thread.
Puffs or spicy?
This enforces my thoughts on the scorpio - it being just a 4k native capable xbox one. I don't think we'll see any differences other than res on consoles. That trend appears to continue with this.
Yes, correct.
I dont think AMD didnt offer that .. it's more of what Microsoft wanted. AMD makes their feature sets, designs, architectures available to both and each pick what they think is best for their console.
For example, for PS4 Cerny went with a lot more ACE engines than what was standard at that time in the GCN architecture. Microsoft went with the standard for Xbox One. So it wasnt like AMD cut a special deal to Sony.
True. That's why I'm still waiting for the power of the cloud.
I dont understand?
GAF told me the scorpio was more powerful than a gtx 1070?
I thought your NPD prediction was a joke. But seeing some of these recent posts... seems you were serious?
Wow.
It's great. No PR spin!
How many ROPS does the PS4 pro have?Are 32 ROPS confirmed?
They're talking about how AMD makes their SoC designs available to vendors like Sony, Microsoft, Nintendo ... the vendors can literally pick and choose blocks, features, specs for their design targets.I'm not being a smart ass, I'm seriously not sure what the context is here. Are they describing the Scorpio configuration in that sentence or talking about the AMD platform in general?
And no PR buzzwords.replaced with assumptions and speculation, which they admit off the bat
Doesn't seem like Scorpio will have rapid packed math because they didn't mention it and it wouldn't benefit xb1 titles so no reason for them to add it. Double packed math gives 30% advantage according to Dice, so when games start to be coded that way Scorpios advantage over Pro will only 9% instead of 43%. In addition, since 218gb/s seems like the peak figures for the GPU, compared to around 180GB/s for the pros GPu. It's more like 10% advantage for Scorpio in year 2018 and beyond.
Unless Scorpio is priced similarly, I don't see the business being turned around. Scorpio was a mistake.
Doesn't seem like Scorpio will have rapid packed math because they didn't mention it and it wouldn't benefit xb1 titles so no reason for them to add it. Double packed math gives 30% advantage according to Dice, so when games start to be coded that way Scorpios advantage over Pro will only 9% instead of 43%. In addition, since 218gb/s seems like the peak figures for the GPU, compared to around 180GB/s for the pros GPu. It's more like 10% advantage for Scorpio in year 2018 and beyond.
Unless Scorpio is priced similarly, I don't see the business being turned around. Scorpio was a mistake.
It's (integral) part of Vega feature set - https://www.techpowerup.com/reviews/AMD/Radeon_Vega_GPU_Architecture/3.htmlAre you talking 16FP? Shouldn't the Scorpio have this if it is also Polaris?
They're speculating but in no sense saying the Vega blocks in Pro and Scorpio are similar.
Unless I'm missing something the Pro use the shader cores and other Vega features such as RPM. I dont think you can call it an underclocked Polaris, for Scorpio for sure it's a Polaris.
Res only? Lol
Space_nut said:Pro is mainly a base ps4 game running in higher res
http://www.neogaf.com/forum/showpost.php?p=233577007&postcount=6326
lol depending on which console i guess
Are you talking 16FP? Shouldn't the Scorpio have this
Doesn't seem like Scorpio will have rapid packed math because they didn't mention it and it wouldn't benefit xb1 titles so no reason for them to add it. Double packed math gives 30% advantage according to Dice, so when games start to be coded that way Scorpios advantage over Pro will only 9% instead of 43%. In addition, since 218gb/s seems like the peak figures for the GPU, compared to around 180GB/s for the pros GPu. It's more like 10% advantage for Scorpio in year 2018 and beyond.
Unless Scorpio is priced similarly, I don't see the business being turned around. Scorpio was a mistake.
Oh and I want my post linked as source when it posted in other forums. Youre welcome lurkers.
Unless we're saying two diffferent things, the Scorpio GPU has more in common with Polaris than the Pro GPU. They're both based on Polaris.Yeah, but it's still a RX 480 with Vega enhancements: 36 CU at 911 mhz
Desktop RX 480: 36 CU at 1200/1300 mhz
Scorpio: 40 CU at 1172 mhz (= 36 CU at 1302 mhz)
Good article, and pretty much what was expected by reasonable people. As a plus, this tech should be doable at the 400$ price range that has been so important.
But why state 326 if it can't be used?
That's a big gap.
Unless we're saying two diffferent things, the Scorpio GPU has more in common with Polaris than the Pro GPU. They're both based on Polaris.
Doesn't seem like Scorpio will have rapid packed math because they didn't mention it and it wouldn't benefit xb1 titles so no reason for them to add it. Double packed math gives 30% advantage according to Dice, so when games start to be coded that way Scorpios advantage over Pro will only 9% instead of 43%. In addition, since 218gb/s seems like the peak figures for the GPU, compared to around 180GB/s for the pros GPu. It's more like 10% advantage for Scorpio in year 2018 and beyond.
Unless Scorpio is priced similarly, I don't see the business being turned around. Scorpio was a mistake.
Oh and I want my post linked as source when it posted in other forums. Youre welcome lurkers.
But why state 326 if it can't be used?
That's a big gap.
Hadn't thought about this.Good article, and pretty much what was expected by reasonable people. As a plus, this tech should be doable at the 400$ price range that has been so important.
Oh no not the fp16 doubling power theory
What packed math does is allow two 16 bit operations be calculated instead of one 32 bit operation. FP16 is a floating point datatype that has 16 bit worth of precision. They might be useful for things that are calculated in normalized space values between 0.0~1.0 till a certain level of precision. If 16 bits of precision is enough then you could do two operations with the packed math block, instead of only one 16 bit operation.
Hence speeding up parts of the calculation.
At least that is how i was told it works.
Thanks for the explanation.It's (integral) part of Vega feature set - https://www.techpowerup.com/reviews/AMD/Radeon_Vega_GPU_Architecture/3.html
PR win.
Because it's a bigger number
Pro's hardware is built for running PS4/XB1 games in higher res with some better AF and such but nothing else. It doesn't have the ram or bandwidth to provide considerably better textures, meshes, etc that Scorpio will and shown in the ForzaTech demo. Would you like to bet Scorpio will only allow res increase and nothing else?
What makes things especially interesting though is that Microsoft didn't just switch out DDR3 for GDDR5, but they're using a wider memory bus as well; expanding it by 50% to 384-bits wide. Not only does this even further expand the console's memory bandwidth – now to a total of 326GB/sec, or 4.8x the XB1's DDR3 – but it means we have an odd mismatch between the ROP backends and the memory bus. Briefly, the ROP backends and memory bus are typically balanced 1-to-1 in a GPU, so a single memory controller will feed 1 or two ROP partitions. However in this case, we have a 384-bit bus feeding 32 ROPs, which is not a compatible mapping.
What this means is that at some level, Microsoft is running an additional memory crossbar in the SoC, which would be very similar to what AMD did back in 2012 with the Radeon HD 7970. Because the console SoC needs to split its memory bandwidth between the CPU and the GPU, things aren't as cut and dry here as they are with discrete GPUs. But, at a high level, what we saw from the 7970 is that the extra bandwidth + crossbar setup did not offer much of a benefit over a straight-connected, lower bandwidth configuration. Accordingly, AMD has never done it again in their dGPUs. So I think it will be very interesting to see if developers can consistently consume more than 218GB/sec or so of bandwidth using the GPU.
But why state 326 if it can't be used?
That's a big gap.
Multiple Pro games have improved textures, effects, and meshes. Scorpio will probably have more and larger improvements, but it's just not accurate to paint it as a qualitatively different approach. It's a better version of what Sony did.Pro's hardware is built for running PS4/XB1 games in higher res with some better AF and such but nothing else. It doesn't have the ram or bandwidth to provide considerably better textures, meshes, etc that Scorpio will and shown in the ForzaTech demo.
But why state 326 if it can't be used?
That's a big gap.
Pro's hardware is built for running PS4/XB1 games in higher res with some better AF and such but nothing else. It doesn't have the ram or bandwidth to provide considerably better textures, meshes, etc that Scorpio will and shown in the ForzaTech demo. Would you like to bet Scorpio will only allow res increase and nothing else?
Yeah, but that's a pretty big gap to fudge though.
Yea this is all speculation as the engineers certainly came across this in design and there must be a reason for it and a way that it works. Would be Too sily to post such a false number that would be proven wrong.
Even anand tech says it is "interesting to se what they can do", he never says it's a lie.
Sir, do you have a major problem with Xbox/Scorpio..let us know how you feel.
It's no surprise that even the far back leaks always lead to an overclocked RX 480 and it still holds true today. I don't know why people expected Sony and MS to bump up specs to godly levels last minute. These consoles need to be cost efficient.
http://www.eurogamer.net/articles/digitalfoundry-2016-4k-gaming-is-finally-viable-and-its-stunningDigital Foundry said:The bottom line is that the arrival of GTX 1080 and Titan X Pascal are significant in that for the first time, 4K gaming is something I actually want, where the experience comes across as a substantial upgrade over 1080p. There are two reasons for this - first of all, both GPUs are capable of providing a worthwhile experience at UHD, where I don't feel that the experience has to be unduly compromised to the point where the experience actually suffers - either in terms of frame-rate or quality settings. Titan X irons out performance issues and allows more titles to hit higher frame-rates, but GTX 1080 is still in the game.
Certainly insinuates it.
Man, if Microsoft really are silly enough to fudge tech numbers again...
The spec reveal with DF was a good time to talk about those enhancements and they didnt.Do we know enough about Scorpio's GPU to be sure about this? Do you think it hasn't got any Vega enhancements?
I mean, that would be terrible for MS as they are coming out a year later....
Peak memory bandwidth - 326Gbps - FACTYea this is all speculation as the engineers certainly came across this in design and there must be a reason for it and a way that it works. Would be Too sily to post such a false number that would be proven wrong.
Even anand tech says it is "interesting to se what they can do", he never says it's a lie.
Because as per DF, it will "punch above it's weight" and "metal".Great analysis from Anandtech. Kinda what I was expecting from DF instead of praising the hardware (they had the exclusive scoop though, so can't blame them).
What I can't quite grasp is how Scorpio will render games at native 4k with this hardware. I mean the same DF has said in the past that a GTX 1080 is the absolute minimum for native 4k gaming and I quote:
http://www.eurogamer.net/articles/digitalfoundry-2016-4k-gaming-is-finally-viable-and-its-stunning
But somehow, they didn't even argue about Scorpio's 4k capabilities.
Yeah, but that's a pretty big gap to fudge though.
Great analysis from Anandtech. Kinda what I was expecting from DF instead of praising the hardware (they had the exclusive scoop though, so can't blame them).
What I can't quite grasp is how Scorpio will render games at native 4k with this hardware. I mean the same DF has said in the past that a GTX 1080 is the absolute minimum for native 4k gaming and I quote:
http://www.eurogamer.net/articles/digitalfoundry-2016-4k-gaming-is-finally-viable-and-its-stunning
But somehow, they didn't even argue about Scorpio's 4k capabilities.
The spec reveal with DF was a good time to talk about those enhancements and they didnt.
Peak memory bandwidth - 326Gbps - FACT
Real world usage - ???
Their is no lying or fudging. Even the PS4 Pro will struggle to hit it's peak bandwidth. The only thing is we dont know what sort of optimization is required to reach 80-90% utilization.
PR win.
Great analysis from Anandtech. Kinda what I was expecting from DF instead of praising the hardware (they had the exclusive scoop though, so can't blame them).
What I can't quite grasp is how Scorpio will render games at native 4k with this hardware. I mean the same DF has said in the past that a GTX 1080 is the absolute minimum for native 4k gaming and I quote:
http://www.eurogamer.net/articles/digitalfoundry-2016-4k-gaming-is-finally-viable-and-its-stunning
But somehow, they didn't even argue about Scorpio's 4k capabilities.