alexandros
Banned
The next couple of years are going to be fantastic for PC gaming.
PS4 doesn't use 8gb of RAM for games, so what does it matter?
Well, if DX12 can match Mantle in almost all areas, like this preview shows, why would developers code for both Mantle and DX12?
The next couple of years are going to be fantastic for PC gaming.
This is a stupid question but will the implementation of DirectX 12 in Windows 10 help systems with older, DirectX 11 cards, like my HD 7950? I have a FX-6300 chip (admittedly, my system is more budget-focused) and I'm just curious if this will help games utilize what I have better.
This is a stupid question but will the implementation of DirectX 12 in Windows 10 help systems with older, DirectX 11 cards, like my HD 7950? I have a FX-6300 chip (admittedly, my system is more budget-focused) and I'm just curious if this will help games utilize what I have better.
You guys seem to not understand what an absolute huge deal this is.
CPU bound games such as Arma 3, World of Warcraft and many other titles would benefit greatly from this. RTS games, anything with a ton of units on screen etc.
Take for instance Diablo 3, even on my 2500k @ 4.6 I get some major frame dips into the 20s when there are 100's of units on screen blowing up. I imagine DX12 would be a huge improvement in situations like that because I can see one or two cores spiking up on my CPU but my GPU usage staying in the low 30's (290x)
The next couple of years are going to be fantastic for Ubisoft open world games.
Throw in vr sli as well. Pc gaming is undergoing it's biggest change in a decade.
Your card will support dx12.
Yes. DX12 will support all existing GCN cards by AMD.
Of course, it will require games which use DX12, but you will be able to get these improvements on your existing hardware.
This is a travesty.This isn't just about low-end CPUs getting a new lease on life, DX12 has major implications for faster CPUs as well. I have an i5-3570k at stock speeds, for example, and I regularly see my BF4 performance drop below 60hz because of CPU bottlenecks. DX12 should pretty much eliminate this (or at least it will for future Frostbite games).
As far as i know PS4 GPU has around 5,5GB of that RAM.
Mantle has better multi-platform support?
This is a travesty.
This is a travesty.
Now give me an open ePCIe standard and a Blade-like notebook with said port, Iris Pro and no dedicated GPU, please =(
MY XBOX ONE is ready!
This is a travesty.
None. DX12 only allows PC CPUs to catch up with console CPU efficiency. There is still no PC GPU with 8GB RAM like the PS4.
Microsoft got AMD's input, not sources. OpenGL Next however got full source access and is free to take any and everything from Mantle. I fully expect OpenGL Next to officially replace Mantle.Isn't DX12 based on Mantle? Also glnext is also basing it's functions off Mantle as well?
Comparing the relative value before and after the improvements are way bigger for the AMD cards though.With AMD being first to low levels APIs it's shocking how much better Nvidia seems to be in that benchmark.
Someone explain vr SLI to me. Will SLI be better even if I'm just using a traditional monitor?
Iris pro is pretty sick. I have one of those gigabyte steam machines from dev days and it uses iris pro. It's what I do my development on.
I have a 4970k. I run it at stock. I also have an evga gtx 980 sc... I also run at stock speed.
Let your anger flow...
Vr sli is an sli model specifically for virtual reality headsets. It uses one gpu per eye. You wouldn't see benefit on a normal monitor.
Star Citizen needs a DX12 path asap. It is the game basically built for heavy CPU scaling.
Comparing the relative value before and after the improvements are way bigger for the AMD cards though.
Yeah that's what I thought. I haven't tried any of the VR headsets yet so I'm not too terribly excited for that.
Star Citizen needs a DX12 path asap. It is the game basically built for heavy CPU scaling.
I'm sure it's coming at some point, they're speaking about Star Citizen and DX12 at GDC this year.
I want to see it used in a real game and not a benchmark
None. DX12 only allows PC CPUs to catch up with console CPU efficiency. There is still no PC GPU with 8GB RAM like the PS4.
And how much driver "shittiness" DX11 allowes compared to DX12.Yes but that tells us more how shitty AMD dx11 drivers are
I've been a bit in the dark with this whole Mantle / DX12 business. What are the real life scenarios where this would actually matter or computing in general?
Is this a joke post?
MY XBOX ONE is ready!
Seems like AMD got the biggest boost. I'm pretty sure Mantle can see further gains though, it's about head to head with DX12 results at the moment.Plenty more in the article. Looking good so far. RIP Mantle?
horse shitThere is still no PC GPU with 8GB RAM like the PS4.