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Android, iOS, WP8 phone debate thread

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After owning a Gnex the past 6 months and several other Android phones before it (Even the S3 for a bit). All my iPhones were much smoother and I can feel your sentiment on the lag. I don't understand how all these Androids users don't see it or feel it.

Your GNEX has 2-3 hours at max battery life with mild usage. Your phone is broken.
 
Yep like every other LTE GNex out there. Glad I can get rid of this thing now.

Absolutely not - the only other LTE battery life for nexus thing I can find on Google clocks it at somewhere around 5 hours. Which, again - isn't amazing - but it's no 2-3 hours.

edit: looked around some more, and most people seem to be around 10 hours with mild to heavy use.
 
It wasn't 5 people, it was actually AT&T reps and they were passing a card around which, if you had it stamped, would win you a prize.

I went ahead and did it.

I know framerates and the S3 isn't as smooth. Period.


1)How many were jellybean devices?

2)Read what Jellybean brings to Android as far GUI rendering and display buffering is concerned.

3)Android will more than likely never be as hitchless as ios or wp7/8. This is due to the way Android handles threading. Data polling and display on the same thread as GUI interaction/animations. Though if the developer of an app is smart, you can have virtually no skipping when using list views correctly.


As it is with those ICS devices you tried, don't confuse the frame rate hitches for lag. The S3 most certainly renders and scrolls through its home screens, app drawer (sans widget section), and web browser at 60fps thanks to the custom tweaks made by Samsung. It also most certainly has a stutter here and there as data is polled and displayed in widgets/OS. Then only areas that exhibit a lower framerate, are the notification drawer on pulldown (sometimes), and rotating the screen with graphics heavy elements.

That said, try using an iPad 3 or iPhone 4 on a daily basis. Both have their fair share of "lag" as well, and anyone that argues otherwise is full of shit.
 
So while visiting the AT&T store to have phones switched around I was approached by several people trying to show off how amazing their Android phones were.

So I allowed them to show me.

First thing, with each phone, I visited the home screen and swiped left and right. On each phone I was greeted with the same sub-60 fps framerate. This includes the S3, Note, Xperia, along with a couple HTC phones. The same experience on each. I even had the guy restart the S3 for me just to make sure it wasn't being bogged down.

Popped open a browser and was met with the same laggy zoom and scrolling. OK, it seemed snappier than before, but it still wasn't providing the same perfect 60 fps you'd get from an iPhone.

They showed off the HDMI out feature and used Angry Birds as a demonstration. He's standing there saying how it looks awesome and is lag free. I don't want to be hard on the guy so I just let him pitch, but the thing is running at 30 fps and there is definitely noticeable input lag present.

So, what's up here? Every phone I tried still had sub-par user experience. The interface is fine and there are definitely some really cool features available, but man, it just isn't as smooth as I expect. They have nothing on Windows Phone or iOS in that regard.

60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps

Some people are more susceptible to noticing than others, but I'm sure it's not the first time you've heard that reasoning.
 
After owning a Gnex the past 6 months and several other Android phones before it (Even the S3 for a bit). All my iPhones were much smoother and I can feel your sentiment on the lag. I don't understand how all these Androids users don't see it or feel it.
Did your gnex have jelly bean? Mine with jb was as smooth as any iphone I have ever used. I have to seriously question what your saying with the ridiculous battery life you claim.
 
Did your gnex have jelly bean? Mine with jb was as smooth as any iphone I have ever used. I have to seriously question what your saying with the ridiculous battery life you claim.

Yup I've been using a Galaxy Nexus for the past 6 months and even had some time with the S3 before returning it. Actually my previous iPhone 1, 3GS, and 4 all ran more smoothly than this thing.

.
 
I actually have a Verizon iPhone 5 scheduled to arrive on October 5th, but I decided I'm going to return it. Instead I'm getting the GSM unlocked Galaxy Nexus directly from Google and use it on Straight Talk.

I've had an iPhone for about four years (First a 3G and then a 4) and would say I'm very happy with it, but I guess I just feel like trying something different. And I also decided that paying $80/mo after discount for 1GB of data from Verizon isn't worth it. Between home and work I have access to great WIFI so I don't even use that much data.

So I'll give this Android thing a try. I feel like I'll love it the first few weeks, and then hate it after a few months, haha. We'll see.
 
Did your gnex have jelly bean? Mine with jb was as smooth as any iphone I have ever used. I have to seriously question what your saying with the ridiculous battery life you claim.

Don't take that particular poster seriously at all. We all learned that the hard way a few days back.

Yusaku said:
I actually have a Verizon iPhone 5 scheduled to arrive on October 5th, but I decided I'm going to return it. Instead I'm getting the GSM unlocked Galaxy Nexus directly from Google and use it on Straight Talk.

I've had an iPhone for about four years (First a 3G and then a 4) and would say I'm very happy with it, but I guess I just feel like trying something different. And I also decided that paying $80/mo after discount for 1GB of data from Verizon isn't worth it. Between home and work I have access to great WIFI so I don't even use that much data.

So I'll give this Android thing a try. I feel like I'll love it the first few weeks, and then hate it after a few months, haha. We'll see.

Its a good phone and its cheap at $350. I'm looking forward to the new one though. Should be coming out soon.
 
I have always found that the android phones on display in stores to be slow, I don't know if they have loaded them with apps or something but there is some lag, in comparison when I see or use android phones in daily use they are fine and I see no difference between the s3 or nexus and the iPhone.

I'm running an s2 with cm10, I can't imagine going back to iOS, just feels so dated. I am tempted by the new lumias.....seems like a great combination of hardware and software
 
1)How many were jellybean devices?

2)Read what Jellybean brings to Android as far GUI rendering and display buffering is concerned.

3)Android will more than likely never be as hitchless as ios or wp7/8. This is due to the way Android handles threading. Data polling and display on the same thread as GUI interaction/animations. Though if the developer of an app is smart, you can have virtually no skipping when using list views correctly.


As it is with those ICS devices you tried, don't confuse the frame rate hitches for lag. The S3 most certainly renders and scrolls through its home screens, app drawer (sans widget section), and web browser at 60fps thanks to the custom tweaks made by Samsung. It also most certainly has a stutter here and there as data is polled and displayed in widgets/OS. Then only areas that exhibit a lower framerate, are the notification drawer on pulldown (sometimes), and rotating the screen with graphics heavy elements.

That said, try using an iPad 3 or iPhone 4 on a daily basis. Both have their fair share of "lag" as well, and anyone that argues otherwise is full of shit.

Both OS's are about the same smoothness now tbh, that is, butter smooth with the rare lag or hitch. Difference is Android transitions last a fraction longer, but this can be changed in settings. I have mine at half speed so they're a bit nippier.

But in one of the un boxing vids of the iPhone 5 earlier, the menu shows some lag even then. Happens now and again but otherwise these phones are pretty much buttery.
 
So while visiting the AT&T store to have phones switched around I was approached by several people trying to show off how amazing their Android phones were.

So I allowed them to show me.

First thing, with each phone, I visited the home screen and swiped left and right. On each phone I was greeted with the same sub-60 fps framerate. This includes the S3, Note, Xperia, along with a couple HTC phones. The same experience on each. I even had the guy restart the S3 for me just to make sure it wasn't being bogged down.

Popped open a browser and was met with the same laggy zoom and scrolling. OK, it seemed snappier than before, but it still wasn't providing the same perfect 60 fps you'd get from an iPhone.

They showed off the HDMI out feature and used Angry Birds as a demonstration. He's standing there saying how it looks awesome and is lag free. I don't want to be hard on the guy so I just let him pitch, but the thing is running at 30 fps and there is definitely noticeable input lag present.

So, what's up here? Every phone I tried still had sub-par user experience. The interface is fine and there are definitely some really cool features available, but man, it just isn't as smooth as I expect. They have nothing on Windows Phone or iOS in that regard.

A couple of things.

1. I have an S3. The ui definitely runs at 60.
2. HDMI mirroring can affect frame rate.
 
What advantages does ios have over Android? I have been thinking about getting a iPhone 5 but I can't help but think it'll be a massive downgrade from my galaxy s2.

Perfect sized screen, and a navigation system that will let you explore without things like established landmarks.
 
What does that even mean? Good luck making an app for a ARM processor for a phone scale to a x86 PC. Lowest common denominator code?

It means Ms provides a common framework and tools to achieve that.

Some aspects of the metro interface are resolution and size independent, or can easily be re-arranged to coupe with different size needs.

The whole framework has a huge focus on performance scalability too. The framework has tools which your app can use (if it is a game) to scale up and down pretty much everything... Poly Counts; texture layers, filtering and size, shaders quality and precision, AA, physics rate and so on...

Metro framework allows you to specify a certain framerate and scale whatever is needed to achieve that framerate on each device.

Of course, it's still not magical, nor press a button and it's done, but it helps developers to bend their apps to work on all those different requirements.
 
It means Ms provides a common framework and tools to achieve that.

Some aspects of the metro interface are resolution and size independent, or can easily be re-arranged to coupe with different size needs.

The whole framework has a huge focus on performance scalability too. The framework has tools which your app can use (if it is a game) to scale up and down pretty much everything... Poly Counts; texture layers, filtering and size, shaders quality and precision, AA, physics rate and so on...

Metro framework allows you to specify a certain framerate and scale whatever is needed to achieve that framerate on each device.

Of course, it's still not magical, nor press a button and it's done, but it helps developers to bend their apps to work on all those different requirements.

That's not really true. Although WP8 and W8 share the same kernel, they're not scalable, not interchangeable.
 
For anyone on the fence between an S3 and iPhone 5. Not very scientific or anything but gives an idea. (S3 is on Jelly Bean)

http://www.youtube.com/watch?v=P1UEraHDoAQ&feature=g-all-u

Comments section is the usual cesspool of fanboys from both sides.
That delay between pressing something and the app actually loading is what really bugs me about Android, and I'm really surprised that it hasn't been fixed in JB. At least make it look like it's doing something from the get-go like iOS and WP do.
 
Did your gnex have jelly bean? Mine with jb was as smooth as any iphone I have ever used. I have to seriously question what your saying with the ridiculous battery life you claim.

Dude, dont take him seriously. He said that his iPhone 1 is much smoother than his GNexus. lol
 
That delay between pressing something and the app actually loading is what really bugs me about Android, and I'm really surprised that it hasn't been fixed in JB. At least make it look like it's doing something from the get-go like iOS and WP do.
Jelly Bean hasn't been released for the S3. He's using one of several leaked unfinished versions. When he presses the Facebook shortcut on his S3, it goes to a black screen for a short time. Mine doesn't do that. I tried it several times, clearing the memory as he does each time, and every time - bang, instant open. I'm on stock Ice Cream Sandwich. Maybe the final JB release will be like that, but as it is now that's not a fair test IMO.

Comparing Siri to S Voice is a bit unfair too, given that if he's on Jelly Bean he should have Google's voice search which is far better than S Voice (I have a Nexus 7 on JB and have compared the 2 - S Voice is just crap in comparison IMO).
 
f5dgy.jpg


Even Kamiya thinks Android sucks, discuss.
 
1)How many were jellybean devices?

2)Read what Jellybean brings to Android as far GUI rendering and display buffering is concerned.

3)Android will more than likely never be as hitchless as ios or wp7/8. This is due to the way Android handles threading. Data polling and display on the same thread as GUI interaction/animations. Though if the developer of an app is smart, you can have virtually no skipping when using list views correctly.


As it is with those ICS devices you tried, don't confuse the frame rate hitches for lag. The S3 most certainly renders and scrolls through its home screens, app drawer (sans widget section), and web browser at 60fps thanks to the custom tweaks made by Samsung. It also most certainly has a stutter here and there as data is polled and displayed in widgets/OS. Then only areas that exhibit a lower framerate, are the notification drawer on pulldown (sometimes), and rotating the screen with graphics heavy elements.

That said, try using an iPad 3 or iPhone 4 on a daily basis. Both have their fair share of "lag" as well, and anyone that argues otherwise is full of shit.
When using HDMI mirroring there was input lag.

There are framerate hitches while using the UI and that is my main issue. It does run at 60 fps, but it certainly doesn't maintain it. I found that, while swiping through pages, the first 20% and the last 20% of the animation was 60 fps, but during the rest of the animation it drops every time. It simply doesn't feel smooth.

Going into various menus, lists, and web pages produces the same issue.

I know very well that a lot of people simply do not or cannot see these hitches and don't find them bothersome, and that's fine, but it's very noticeable to me. It doesn't matter how fast the hardware under the hood is when the results are like this.

As for Jellybean, I don't know if those phones were using it or not (probably not), but I HAVE used Jellybean extensively on an Asus Transformer Prime Infinity just the other day. The same problems are everywhere. Now, granted, that tablet has a 1080p display so I suspect keeping the framerate high is limited by this factor, but still, it was disappointing.

A couple of things.

1. I have an S3. The ui definitely runs at 60.
2. HDMI mirroring can affect frame rate.
At its base, yes, it's 60 fps...but it drops constantly while using it.

Now, if you root the phone and eliminate Samsung's software I suppose things could change. Shouldn't have to do that to achieve smooth performance.
 
So he doesn't like Android or the iPhone 5? What phone does he use then? A Windows based one?
I assume he wanted an iPhone and ended up with a P-06D, but I'm not sure. He was talking Android and iOS in japanese with someone and this followed.

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When using HDMI mirroring there was input lag.

There are framerate hitches while using the UI and that is my main issue. It does run at 60 fps, but it certainly doesn't maintain it. I found that, while swiping through pages, the first 20% and the last 20% of the animation was 60 fps, but during the rest of the animation it drops every time. It simply doesn't feel smooth.

Going into various menus, lists, and web pages produces the same issue.

I know very well that a lot of people simply do not or cannot see these hitches and don't find them bothersome, and that's fine, but it's very noticeable to me. It doesn't matter how fast the hardware under the hood is when the results are like this.

As for Jellybean, I don't know if those phones were using it or not (probably not), but I HAVE used Jellybean extensively on an Asus Transformer Prime Infinity just the other day. The same problems are everywhere. Now, granted, that tablet has a 1080p display so I suspect keeping the framerate high is limited by this factor, but still, it was disappointing.


At its base, yes, it's 60 fps...but it drops constantly while using it.

Now, if you root the phone and eliminate Samsung's software I suppose things could change. Shouldn't have to do that to achieve smooth performance.

It is running at 60fps, the animation transition just isn't quick or smooth enough (visually).

To solve this issue go to settings > developer options > and change 'windows animation scale' and 'transition animation scale' to 0.5x (half the frames and roughly equivalent to iOS speed) or set it to 0 if you want no transitions and instant menu navigation.
 
It is running at 60fps, the animation transition just isn't quick or smooth enough (visually).

To solve this issue go to settings > developer options > and change 'windows animation scale' and 'transition animation scale' to 0.5x (half the frames and roughly equivalent to iOS speed) or set it to 0 if you want no transitions and instant menu navigation.
I WANT animations, but I want them to appear smooth.
 
I WANT animations, but I want them to appear smooth.

Then just 0.5x it if you're sensitive to that sort of thing. They are smooth in Jelly Bean though, even a super slow motion video of the icon/menu transitions confirms as much. But my guess is you're not used to the length of the transitions in Android, hence why 0.5x will be closer to ideal.
 
What advantages does ios have over Android? I have been thinking about getting a iPhone 5 but I can't help but think it'll be a massive downgrade from my galaxy s2.

Games. They almost always come out on iOS first.

I don't find myself gaming on my iPhone as much as in the first 2-3 months that I bought it, so it is out of the equation for me when I am comparing features/OS for my next phone.
 
I WANT animations, but I want them to appear smooth.

They are smooth. But they are like nib said like .5 duration longer than the animations of iOS. You can change that if you like, but I'm not sure who you are trying to convince that the animations aren't smooth JB. Ive been using it for 3 months now, as have many. Theres a billion reviews and video reviews of JB out there. Its not like someone cant just go look for themselves. OTOH you must be about ready to impale yourself with how frame droppy and laggy the iOS Appstore is right now on iOS6.
 
They are smooth. But they are like nib said like .5 duration longer than the animations of iOS. You can change that if you like, but I'm not sure who you are trying to convince that the animations aren't smooth JB. Ive been using it for 3 months now, as have many. Theres a billion reviews and video reviews of JB out there. Its not like someone cant just go look for themselves. OTOH you must be about ready to impale yourself with how frame droppy and laggy and the iOS Appstore is right now on iOS6.
Videos won't show it was they are all captured at 30 fps.

When I say "it's not smooth" I don't mean that it's stuttering or hitching like crazy, I mean that it drops frames.

I have never experienced a single Android device without these issues. Not once ever.

The general experience of iOS is silky smooth. The "purchased apps" section of the AppStore is terrible right now, but that's not exactly something I would be spending a lot of time in. It doesn't effect normal day to day usage.

But my guess is you're not used to the length of the transitions in Android, hence why 0.5x will be closer to ideal.
No, the length is not the issue. That's bullshit.

It doesn't matter how fast or slow the animation is. The framerate still drops.

Does this matter to most users? Hell no it doesn't. It's the kind of thing only someone really picky could really find annoying.
 
I'm an iOS guy who will be picking up a Nexus 7 in a few weeks. I ain't a hater, all these devices are fucking amazing.

That being said, I have no desire for a Windows phone but DAMN those Lumias look sexy as hell. Those might be some of the most lovely electronic devices I've seen.
 
Videos won't show it was they are all captured at 30 fps.

When I say "it's not smooth" I don't mean that it's stuttering or hitching like crazy, I mean that it drops frames.

I have never experienced a single Android device without these issues. Not once ever.

The general experience of iOS is silky smooth. The "purchased apps" section of the AppStore is terrible right now, but that's not exactly something I would be spending a lot of time in. It doesn't effect normal day to day usage.


No, the length is not the issue. That's bullshit.

It doesn't matter how fast or slow the animation is. The framerate still drops.

Does this matter to most users? Hell no it doesn't. It's the kind of thing only someone really picky could really find annoying.

What you're saying is not true though. There is a video out there somewhere showing Jelly Bean UI slowed down to like 300fps captured on a high frame rate capturing device, where any hitch or glitch would be highlighted ten fold, but there isn't any. It's buttery smooth, all the way through the transitions.

I'm using an S3 now and it's just as smooth as my 4S and if anything, stutters or glitches out less. Bare in mind I use half frames/speed.

I really have no idea what you're talking about.
 
When using HDMI mirroring there was input lag.

There are framerate hitches while using the UI and that is my main issue. It does run at 60 fps, but it certainly doesn't maintain it. I found that, while swiping through pages, the first 20% and the last 20% of the animation was 60 fps, but during the rest of the animation it drops every time. It simply doesn't feel smooth.

Going into various menus, lists, and web pages produces the same issue.

I know very well that a lot of people simply do not or cannot see these hitches and don't find them bothersome, and that's fine, but it's very noticeable to me. It doesn't matter how fast the hardware under the hood is when the results are like this.

As for Jellybean, I don't know if those phones were using it or not (probably not), but I HAVE used Jellybean extensively on an Asus Transformer Prime Infinity just the other day. The same problems are everywhere. Now, granted, that tablet has a 1080p display so I suspect keeping the framerate high is limited by this factor, but still, it was disappointing.


At its base, yes, it's 60 fps...but it drops constantly while using it.

Now, if you root the phone and eliminate Samsung's software I suppose things could change. Shouldn't have to do that to achieve smooth performance.


I can answer for you. No. None of those devices were JB.

Yes, the Transformer Prime will see a nice hit thanks to 1080p and a GPU not really equipped to handle it flawlessly. Same deal with the iPad 3's massively superior GPU and higher resolution.



Dark. If you want a real honest to god idea of how well Android Devices running JB actually perform, check the video posted above that has the comparison against the iPhone 5. That's also with an early unofficial release (the apps actually launch faster in ICS at the moment).

As it stands, JB on decently designed hardware comes very close to ios devices released in the same year. The Galaxy Nexus and Galaxy S III lead the way in that regard at the moment.



Edit: The longer you argue your point, the worse your argument seems. Ios hitches as well, getting worse usually with NEW ios iterations on older hardware (Android usually works in the opposite way for now). You seem to be glossing that over.

Yes ICS on most newer devices, isn't iPhone 4S or higher level speed, but JB has gone a loooong way to solving that. Its 60fps triple buffered buttery smoothness. Hitches exist during heavy data polling while an animation plays, but that shit happens on ios as well.
 
Games. They almost always come out on iOS first.

I don't find myself gaming on my iPhone as much as in the first 2-3 months that I bought it, so it is out of the equation for me when I am comparing features/OS for my next phone.

Games and the Itune shits people already bought. Took me a while to divorce from Apple because I didn't want to part with all my movies. It was hard, man.
 
Edit: The longer you argue your point, the worse your argument seems. Ios hitches as well, getting worse usually with NEW ios iterations on older hardware (Android usually works in the opposite way for now). You seem to be glossing that over.

Yes ICS on most newer devices, isn't iPhone 4S or higher level speed, but JB has gone a loooong way to solving that. Its 60fps triple buffered buttery smoothness. Hitches exist during heavy data polling while an animation plays, but that shit happens on ios as well.

Yes, especially to the bolded.
 
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