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Angry Joe Mortal Kombat X Review.

I'm surprised he gave it a
8/10
when he was bashing the game most of the times.

Fighting Games are weird like that. If a fighting game is a solid and fun to play competitively, it's hard to bring down the score for things outside of it's mechanics and gameplay.
 
They are in the game without paying.

Yeah you get like 3 free easy fatalities when you first visit the Krypt. Think you can unlock even more (unlimited?) when you unlock everything in the Krypt, haven't really checked it out too much though. I don't think it's a very good game.
 
FOUR HOURS!

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Yeah, I like pulling off Sub Zeros brutality because it's easy(Freeze Ball+Enchanced Freeze ball.) Crazy that Jax can just instakill someone with his slam move though.

You can't, all Brutalities need to be the killing blow to work. The video he showed was from some easy brutality mode so either custom games or maybe the fatality practice.
 
Easy fatalities have been in since atleast the PS1 versions. You have to activate a cheat code, but it's fun to use when you're just shooting the shit with someone.



Yeah, in online it's annoying though.



I'm not going to pretend I'm a pro MK player, but aside from a few fighters(Kenshis whirling blade Fatality and Subzeros close fatality), but I'd like the option to perform an easy fatality without paying.

Ok. I can even tell you how to perform the much more talented Brutality without paying.

Go to your character select and pick Scorpion (yellow ninja, default character on select screen). Set the difficulty to "Very Easy". Uppercut until you get to round 2. For that fatality, uppercut until you get to a darkened screen and after the words "FINISH HIM" leave, position yourself in the middle of the screen (not too close, not too far back) and press Down, Back, Forward, Triangle/Y. Grab popcorn.

For a basic Brutality, uppercut until you've managed to remove 3/4ths of the opposing characters health. Make sure you have a single bar of special (bottom white bar, has three sections to give you the X-Ray super easy move). Begin punching or kicking the other fighter until he's now down to a slither of health. Then jump in the air and while in the air press Down, Back, X/A (low kick), R2. That's a EX teleport move that turns into a Brutality.

If all else fails, you could simply go to the move set list and look at the fatalities. Fatalities are not like some crazy Guilty Gear / Street Fighter move set that requires a ton of memory to perform. They're easy to memorize and pull off.
 
The thing is with fighting games and the story is I don't know how many fights you can include without having a lot of the shit in the story feeling like filler. I remember MK9 have quite a bit of filler in its story mode and that made it drag on just to include a couple of extra fights.

As far as the fatalities go, can't you spend a little time playing the game and unlocking all that shit in the Krypt or by going online and learning the inputs for the locked ones?
 
It's impossible for Angry Joe, apparently. You don't like games with DLC and microtransactions. I get it. Moveon.org

He mentions how there are numerous ads throughout the game to buy Goro. Ads take away from my experience and for many other people. They also adjusted unlock mechanics to push for extra purchases. Maybe you don't care but I do. These are deal breakers for me and I want these issues brought up in every single review.
 
Can't take him seriously after nagging about Cassie's Green Aura.. it's like he didn't see Johnny do the same to Shinnok in the flashback..
 
Easy fatalities have been in since atleast the PS1 versions. You have to activate a cheat code, but it's fun to use when you're just shooting the shit with someone.



Yeah, in online it's annoying though.



I'm not going to pretend I'm a pro MK player, but aside from a few fighters(Kenshis whirling blade Fatality and Subzeros close fatality), but I'd like the option to perform an easy fatality without paying.

My bad I stand corrected, I've been ignorant of them.

I'd love to see how many are actually being bought, to me its like buying tokens to do a street fighter fireball easier, its like 4 button simple combinations and you can just press pause to check them.
 
Fighting Games are weird like that. If a fighting game is a solid and fun to play competitively, it's hard to bring down the score for things outside of it's mechanics and gameplay.

Same should be said of online only MP games, but somehow it isn't.
 
My bad I stand corrected, I've been ignorant of them.

I'd love to see how many are actually being bought, to me its like buying tokens to do a street fighter fireball easier, its like 4 button simple combinations and you can just press pause to check them.

That would be far worse though. Fatalities have absolutely no impact on the match whatsoever. Someone having easy fireballs when the opponent doesn't is much worse. This is why I don't think of the easy fatalities as a problem. Fatalities are easier than ever to do and as others said you can even pin the move on the screen so you know the button combo. I thought the reaction was going to be more disbelief than anger to be honest. I don't know why people would feel the need to buy these tokens.

EDIT: The real outrage should be reserved for Goro being a pre-order incentive/paid DLC. That is some bullshit.
 
This is such an idiotic thing to say.

How? To me it's like people getting mad at Best Buy for having $99 install your PS3 services

If someone wants to give you their money for literally nothing, why wouldn't you take it? Don't hate the player hate the dummy.
 
He mentions how there are numerous ads throughout the game to buy Goro. Ads take away from my experience and for many other people. They also adjusted unlock mechanics to push for extra purchases. Maybe you don't care but I do. These are deal breakers for me and I want these issues brought up in every single review.
They didn't adjusted anything. In the previous games you had to play story mode at least twice, then every other mode a few times to earn enough currency to unlock everything in the krypt. If you only wanted costumes is way less.

In this one is the same and like the 2011 game, you can also unlock some (like costumes) by just playing the ladders.

Ads I could agree, but is not like this popup as you play. Like Call of Duty, Hyrule Warriors...is a banner here and there telling you about it, or the option to buy directly if you are around something that requires purchase.
 
He does realise that the only reason the game is so short is bcause of the lack of stages and the fact that there can only be some many reasons for switching between the limited number of stages.

If there were 2-3 more stages they game would have a few more hours in it.
 
He does realise that the only reason the game is so short is bcause of the lack of stages and the fact that there can only be some many reasons for switching between the limited number of stages.

If there were 2-3 more stages they game would have a few more hours in it.

Nah I don't think so. I think the story was outlined and then the stages built around that. If I was to guess at a reason for the story being shorter I would say it is because more effort was put in to making the story good and having it flow properly. Adding on more fights or chapters would just bog it down without adding in any needed plot elements. What does adding a chapter focusing on Reptile grant you? I was initially disappointed that Mileena's presence in story mode wasn't more substantial but that's how it has to be sometimes. Artificially extending her role beyond the narrative need for it isn't a good idea.
 
Nah I don't think so. I think the story was outlined and then the stages built around that. If I was to guess at a reason for the story being shorter I would say it is because more effort was put in to making the story good and having it flow properly. Adding on more fights or chapters would just bog it down without adding in any needed plot elements. What does adding a chapter focusing on Reptile grant you? I was initially disappointed that Mileena's presence in story mode wasn't more substantial but that's how it has to be sometimes. Artificially extending her role beyond the narrative need for it isn't a good idea.

Exactly.

The fight between Cage and sonya in MK9 was fought because cage tried to hit on sonya?

Thats just stupid
 
Well, it`s hard to make a new thread about Angry Joe without attracting a few haters.

It's because no one reviewer deserves their own thread. Put the link to his video in the reviews thread.

You'd think it was one of his 'army' continuously posting these to get him hits.
 
Watching right now and damn Joe, you need to put a spoiler alert at times. Also did people really took that long(6-7hrs) to finish Mortal Kombat 9? It only took about 3 1/2hrs filler and all for me. I didn't know people could take that long in a fighting game story except for something like the Blazblue games where each character had multiple paths/endings and all that.
 
4 hours for a fighting game story mode seems more than enough.

This is the thing I don't really understand as a point of criticism. Why do you want a long, bloated story campaign in a fighting game? If you want to fight the ai in matches, you can just go do that outside of the story mode. MK9 was a grind in comparison, and worse off for it
 
The game is $60 and comes with 24 characters by default. Ignoring everything else included in the base game, if you divide $60 by 24, that's only $2.5 per character. But Goro is (and all subsequent Kombat pass characters are) $5.

What kind of sense does that make?

Yep, should only have 12 characters included in the base game,
 
Angry Joe isn't against DLC. He just doesn't like bad DLC practices. Practices like locking a complete and ready to play on day one character out of the game as a preorder incentive, and then charging $5 for people who didn't preorder.

The game is $60 and comes with 24 characters by default. Ignoring everything else included in the base game, if you divide $60 by 24, that's only $2.5 per character. But Goro is (and all subsequent Kombat pass characters are) $5.

What kind of sense does that make?
This is some genius logic.
 
It's impossible for Angry Joe, apparently. You don't like games with DLC and microtransactions. I get it. Moveon.org

Aaaand this is the wrong attitude to take on the subject as a whole, if every reviewer ignores bullshit DLC/Microtransactions and their implementations (no matter how repetitive) and we shrug our shoulders with "publisher gonna publisher" then they won't get the message, especially in this case where I'm assuming Angryjoe has a closer relationship with Netherrealm than most because he scored an interview with Ed Boon, so his criticism might actually have more weight behind it than usual.
 
Angry Joe isn't against DLC. He just doesn't like bad DLC practices. Practices like locking a complete and ready to play on day one character out of the game as a preorder incentive, and then charging $5 for people who didn't preorder.

The game is $60 and comes with 24 characters by default. Ignoring everything else included in the base game, if you divide $60 by 24, that's only $2.5 per character. But Goro is (and all subsequent Kombat pass characters are) $5.

What kind of sense does that make?

Things cost what people are willing to buy them for.

There isn't any more logic in it than that.
 
Angry Joe isn't against DLC. He just doesn't like bad DLC practices. Practices like locking a complete and ready to play on day one character out of the game as a preorder incentive, and then charging $5 for people who didn't preorder.

The game is $60 and comes with 24 characters by default. Ignoring everything else included in the base game, if you divide $60 by 24, that's only $2.5 per character. But Goro is (and all subsequent Kombat pass characters are) $5.

What kind of sense does that make?

You forget the $60 also covers things that aren't character-specific, like the engine, various bits of coding, music, general sound effects, environments, UI design, graphical effects, porting, development tools, etc. So really you're vastly over-valuing the various characters. I don't know a goddamn thing about video game budgets, but I can easily see this working out to DLC characters costing between five to ten times more than default characters, rather than the comparatively modest two times more that your initial calculations suggested.

Now carry on with whatever this thread is about, I only came because I sensed someone was using numbers incorrectly and that made me angry.
 
The best ones are the passive aggressive questions like 'why's this guy so popular, can someone explain?' that comes up in every single thread lol.

Don't like the guy, don't come into the thread and derail the discussion.

This here. This isn't even just exclusive to Angry Joe. There's ALWAYS someone who has to try to get their edgy cred by going:

"Who?", sometimes followed up by a snarky "lol" at the end. Like they're the be all and end all critic of what deserves to be popular on the internet.
 
It's because no one reviewer deserves their own thread. Put the link to his video in the reviews thread.

You'd think it was one of his 'army' continuously posting these to get him hits.
See this kind of comment in every single Angry Joe thread. You can try complaining to the mods but I doubt it would do anything since they have allowed these threads for a long time now. It seems like some people don't like him getting all that attention, like they're a bit jealous. Ignore the thread then!

His reviews are also linked in review threads, but the discussion gets good when it has its own thread cause his reviews are long and cover a lot of points with lots of examples that are worth focusING on.
 
It's impossible for Angry Joe, apparently. You don't like games with DLC and microtransactions. I get it. Moveon.org
What a moronic post. His job is reviewing games, micro transactions are part of games, hence he talks about them.
I am sure he will move on the second developers do. Not that I expect that to happen.
 
Angry Joe isn't against DLC. He just doesn't like bad DLC practices. Practices like locking a complete and ready to play on day one character out of the game as a preorder incentive, and then charging $5 for people who didn't preorder.

The game is $60 and comes with 24 characters by default. Ignoring everything else included in the base game, if you divide $60 by 24, that's only $2.5 per character. But Goro is (and all subsequent Kombat pass characters are) $5.

What kind of sense does that make?

It's called charging a premium, it's what businesses do to make money. Stop acting like this industry needs to abide by some morale code that no other goes by.

#Entitled.
 
Well of course Goro is already on the disc...they needed him to be compatible with everyone who was playing... Every other DLC character is going to be on the menu regardless of if you buy them or not either so......
 
I am pleased he is around even if I don't personally enjoy his Angry Joe character. He makes GOOD valid arguments. We need less moonbeams and rainbows in reviews.
 
I think Joe rocks, I agree with most everything he says.

As for MKX, I really like the game, paid full price for standard edition and I'm happy with it. Not getting DLC simply because I have no interest. If they release DLC for story, for example, I'll pay for it.

The easy fatalities are taking too much underesrved heat, IMHO. The fatality inputs in this game are probably the easiest they have been and there's plenty of time to execute them. Memorizing a fatality or two for your favorite is absolutely nothing for someone who plans to play this for a long time, compared to learning combos and other heavy execution mechanics.
 
Easy fatality thing was just silly to me, because they were super simple to pull off. The brutality is much harder and required a lot of actual skill and timing.

I have to completely agree with his critiques of the story though, there were so many dangling plot threads and unused characters, a lot of it was very unfulfilling.
 
Very fair review in my opinion. I am currently mostly pissed at the Koin payout. Unlocking evreything seems to take forever.
 
This is the thing I don't really understand as a point of criticism. Why do you want a long, bloated story campaign in a fighting game? If you want to fight the ai in matches, you can just go do that outside of the story mode. MK9 was a grind in comparison, and worse off for it

Maybe because it would be ground breaking that finally a battle game in story mode will have a really ? :P
 
It's called charging a premium, it's what businesses do to make money. Stop acting like this industry needs to abide by some morale code that no other goes by.

#Entitled.

Does that make the practice any less shitty just because other businesses do it too?

I don't think anyone expects them to go by a moral code, but there isn't anything wrong with pointing out something that dissatisfies you as a customer. That's how things get changed.
 
I main and only play kenshi because his fatality is back forward back back

....or is it forward back forward forward....I AIN'T GOT TIME TO MEMORIZE FATALITIES OK, BUT I WANNA LOOK COOL IN MULTIPLAYER


But you won't look cool, because I know you might have pressed one button. Fatalities were cool because you had pressure and you had to learn them. The cool guy in the arcades was the guy who could do them all every time.
 
Does that make the practice any less shitty just because other businesses do it too?

I don't think anyone expects them to go by a moral code, but there isn't anything wrong with pointing out something that dissatisfies you as a customer. That's how things get changed.
Hush, you are using logic. Expecting a game to be worth the high price they charge is entitled!
 
Hush, you are using logic. Expecting a game to be worth the high price they charge is entitled!

The Valve thing only happened like...yesterday or the day before.

You'd think we'd remember a bit longer with regards to being able to use our feedback to make changes in the industry.
 
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