Flying_Phoenix said:That doesn't really make all that much sense. I'm more so specifically asking what makes the Xbox Live platform such a step up from other online platforms that it's worth paying for. But I'll just leave this thread now, because I'm derailing it (well one of the people). If you are interested in continuing this discussion, please PM me.
Baki said:I pay $0 a year for STEAM.
Online magazins I subscribed to did have ads in them and they were more intrusive than ads on XBL - I had to scroll through them, while ads on Xbox are just there, taking some space on the dashboard but notforcing you to watch them for x seconds/scroll through them, so they're really not intrusive at all.Flying_Phoenix said:Most things that you pay for in media subscriptions don't have any advertisements popping up in front of you. TV is an exceptions solely because it shows primarily make revenue off of advertising due to their huge cost. Otherwise they'd have to charge extra. It's the reason why channels like HBO and Showtime are commercial free while everything else isn't.
And for a service that not only charges for something that should be in the first place, but also has advertisements is literally rubbing salt into the wound.
...TheDuce22 said:It seems some of you dont remember how HORRIBLE online gaming on consoles was before Xbox Live came along. Microsoft changed the whole game, Sony has been forced play catchup and they still arent there.
Flying_Phoenix said:That doesn't really make all that much sense. I'm more so specifically asking what makes the Xbox Live platform such a step up from other online platforms that it's worth paying for.
szaromir said:Online magazins I subscribed to did have ads in them and they were more intrusive than ads on XBL - I had to scroll through them, while ads on Xbox are just there, taking some space on the dashboard but notforcing you to watch them for x seconds/scroll through them, so they're really not intrusive at all.
Beer Monkey said:I jump on Live, I start party voice chatting with my friends. Some might be playing some game together and some playing different games. Throughout the evening some of us might decide to play a couple of different games together, we send each other invites and when we accept the invites we are automatically transported into the game and into the right lobby, no matter what kind of game it is, who published, how it was coded, or how old it is (even old launch titles). If it is a disc-based game we are prompted to swap discs, but if it's a digital delivered title this of course does not happen. Because the voice chat is implemented in the OS, we are never disconnected from each other so we do not have to do any messaging or anything special to communicate our plans. Because the invite system is built into the OS it is universally supported.
Every time MS does maintenance on Live my friends and I get together on PSN. Because the voice chat is implemented inside of the games themselves, if any of my friends are gaming we have to have already managed to get into the same room of the same game just to talk. We can't easily discuss what to play next if some of us are gaming and some of us are not, or if we are playing different games. If we switch games throughout the evening we are constantly disconnected from voice chat and then reconnected once we are in the same game/room together, and depending on the game we may have to jump through some hoops to get into the same room and into the same voice chat together. If somebody is playing an old game it may not have chat at all. If we receive an invite to play a different game, it will only automatically switch games when accepting the invite if the game is newer and only if the developer of the specific games has used some relatively new coding from 2009 that allows the automatic switching of the game to occur when the invite is accepted. Basically we end up feeling less connected to each other and the quality of our experience is largely dependent on how well the games are coded. Every single time we end up feeling frustrated. It is worth it, to my friends and I, to pay a dime a day to avoid this frustration. People who don't have real gaming friends, that they have a real social relationship with, may feel much less frustrated. As with anything, your mileage may vary.
What my friends and I want is very simple. We want to be able to talk to each other, even when we aren't playing the same game and no matter how old the game is and how it was coded. We want the conversation to be able to continue even when popping in and out of different games, as this is part of our socializing and it makes it much easier to coordinate/plan our gaming activities. And we want to be able to pop from any given game/room to the next by simply clicking on an invite, and to have the game switch automatically when we do so, no matter how the developer coded the game. In the console space, only Live provides this, so we pay a dime a day and honestly find the fee to be so small as to be meaningless given the enjoyment we get from the experience.
Malio said:Teamspeak + PC.
PC wins again.
JaggedSac said:It would be more like
A running Teamspeak Server + All friends connect to same Teamspeak server using Teamspeak Client + Use service with universal game invite system + PC
Malio said:Teamspeak + PC.
PC wins again.
That was 8 years ago, not now. Times change. XBL was great when it first launch. Cube had Pay to Play PSO, PS2 was a complete wreck where half the titles weren't even playable, and PC was an unified mess.TheDuce22 said:It seems some of you dont remember how HORRIBLE online gaming on consoles was before Xbox Live came along. Microsoft changed the whole game, Sony has been forced play catchup and they still arent there.
Dream Arena on the Dreamcast was xbox live 0.5, in fact I would say it did some things better then the xbox did, it might have not fully been built into the console but the Dreamcast had DLC in some form, it has messaging boards and your own email adress and client, it bought internet browsing to any tv it was connected too and it had a 33k/56k modem packed in out of the box, very good for it's time!TheDuce22 said:It seems some of you dont remember how HORRIBLE online gaming on consoles was before Xbox Live came along. Microsoft changed the whole game, Sony has been forced play catchup and they still arent there.
*shudder*Slayer-33 said:I pay $30-$35 a year, cross game voice chat included.
Why is PSN like that? Is it b/c Sony is less competent or is there any truth that MS specifically has a patent for this, so Sony can't do the exact same?Beer Monkey said:I jump on Live, I start party voice chatting with my friends. Some might be playing some game together and some playing different games. Throughout the evening some of us might decide to play a couple of different games together, we send each other invites and when we accept the invites we are automatically transported into the game and into the right lobby, no matter what kind of game it is, who published, how it was coded, or how old it is (even old launch titles). If it is a disc-based game we are prompted to swap discs, but if it's a digital delivered title this of course does not happen. Because the voice chat is implemented in the OS, we are never disconnected from each other so we do not have to do any messaging or anything special to communicate our plans. Because the invite system is built into the OS it is universally supported.
Every time MS does maintenance on Live my friends and I get together on PSN. Because the voice chat is implemented inside of the games themselves, if any of my friends are gaming we have to have already managed to get into the same room of the same game just to talk. We can't easily discuss what to play next if some of us are gaming and some of us are not, or if we are playing different games. If we switch games throughout the evening we are constantly disconnected from voice chat and then reconnected once we are in the same game/room together, and depending on the game we may have to jump through some hoops to get into the same room and into the same voice chat together. If somebody is playing an old game it may not have chat at all. If we receive an invite to play a different game, it will only automatically switch games when accepting the invite if the game is newer and only if the developer of the specific games has used some relatively new coding from 2009 that allows the automatic switching of the game to occur when the invite is accepted. Basically we end up feeling less connected to each other and the quality of our experience is largely dependent on how well the games are coded. Every single time we end up feeling frustrated. It is worth it, to my friends and I, to pay a dime a day to avoid this frustration. People who don't have real gaming friends, that they have a real social relationship with, may feel much less frustrated. As with anything, your mileage may vary.
What my friends and I want is very simple. We want to be able to talk to each other, even when we aren't playing the same game and no matter how old the game is and how it was coded. We want the conversation to be able to continue even when popping in and out of different games, as this is part of our socializing and it makes it much easier to coordinate/plan our gaming activities. And we want to be able to pop from any given game/room to the next by simply clicking on an invite, and to have the game switch automatically when we do so, no matter how the developer coded the game. In the console space, only Live provides this, so we pay a dime a day and honestly find the fee to be so small as to be meaningless given the enjoyment we get from the experience.
Durante said:*shudder*
Whenever people say "cross game voice chat" like it is some completely out there amazing feature worth paying a monthly fee for I think back on nearly a decade of using Teamspeak. That sounds awfully master race-y so I'll just go and scream at the kids on my lawn now.
Durante said:*shudder*
Whenever people say "cross game voice chat" like it is some completely out there amazing feature worth paying a monthly fee for I think back on nearly a decade of using Teamspeak. That sounds awfully master race-y so I'll just go and scream at the kids on my lawn now.
YoungHav said:Why is PSN like that? Is it b/c Sony is less competent or is there any truth that MS specifically has a patent for this, so Sony can't do the exact same?
Its not about winning or losing or who has the better platform. The reason that the Live fee is so intriguing and threatening to people on PS3 or PC is that they are currently getting similar services for free. With the bucketloads of cash that MS are making for not really doing a whole lot, it is hard to believe that this is going to continue, the PC market already resisted one (weak ass) attempt by MS to charge for online, but if Valve for example started charging $20 a year for their service, many people might not see it as a big deal.Malio said:Teamspeak + PC.
PC wins again.
...Durante said:Whenever people say "cross game voice chat" like it is some completely out there amazing feature worth paying a monthly fee for I think back on nearly a decade of using Teamspeak.
poppabk said:Basically Live users, by paying for online, are screwing the rest of us
Lonely1 said:From what i have read here, the arguments are:
- Is what my friends are using
- Is needed to play 360 exclusives
Which i read as, "I pay because I dont have much choice". Sorry If find the pro arguments to be a little weak...
Maybe if you got a job you could afford the wonders of XBL. I know unemployment is fun but really, try earning money and buying things you like, it's awesome.poppabk said:Basically Live users, by paying for online, are screwing the rest of us in the long run so we want to know why.
Pretty much. Everyone who complains about XBL and the horrendous price tag obviously doesn't use it.I didn't have much choice in paying for SMG2 but I don't use that flimsy argument to attack the game.
Durante said:*shudder*
Whenever people say "cross game voice chat" like it is some completely out there amazing feature worth paying a monthly fee for I think back on nearly a decade of using Teamspeak. That sounds awfully master race-y so I'll just go and scream at the kids on my lawn now.
So I hear. I'm not clear what I would be buying for my $50 ($35) though.pr0cs said:Maybe if you got a job you could afford the wonders of XBL. I know unemployment is fun but really, try earning money and buying things you like, it's awesome.
pr0cs said:Maybe if you got a job you could afford the wonders of XBL. I know unemployment is fun but really, try earning money and buying things you like, it's awesome.
So, you are telling me than you wouldnt prefeer a cheaper or free (legal) alternative to play SMG?RiskyChris said:I didn't have much choice in paying for SMG2 but I don't use that flimsy argument to attack the game.
Diablohead said:I am willing to bet that in the next version of microsoft windows they build in the xbox live framework more then it is now, currently we have windows live games which use the same cross platform chat and messaging system the 360 has but it's on a per-game basis. Integrate live into windows so cross platform chat and messages can work without having to be in a game and you have a very powerful user base.
Beer Monkey said:I jump on Live, I start party voice chatting with my friends. Some might be playing some game together and some playing different games. Throughout the evening some of us might decide to play a couple of different games together, we send each other invites and when we accept the invites we are automatically transported into the game and into the right lobby, no matter what kind of game it is, who published, how it was coded, or how old it is (even old launch titles). If it is a disc-based game we are prompted to swap discs, but if it's a digital delivered title this of course does not happen. Because the voice chat is implemented in the OS, we are never disconnected from each other so we do not have to do any messaging or anything special to communicate our plans. Because the invite system is built into the OS it is universally supported.
Every time MS does maintenance on Live my friends and I get together on PSN. Because the voice chat is implemented inside of the games themselves, if any of my friends are gaming we have to have already managed to get into the same room of the same game just to talk. We can't easily discuss what to play next if some of us are gaming and some of us are not, or if we are playing different games. If we switch games throughout the evening we are constantly disconnected from voice chat and then reconnected once we are in the same game/room together, and depending on the game we may have to jump through some hoops to get into the same room and into the same voice chat together. If somebody is playing an old game it may not have chat at all. If we receive an invite to play a different game, it will only automatically switch games when accepting the invite if the game is newer and only if the developer of the specific games has used some relatively new coding from 2009 that allows the automatic switching of the game to occur when the invite is accepted. Basically we end up feeling less connected to each other and the quality of our experience is largely dependent on how well the games are coded. Every single time we end up feeling frustrated. It is worth it, to my friends and I, to pay a dime a day to avoid this frustration. People who don't have real gaming friends, that they have a real social relationship with, may feel much less frustrated. As with anything, your mileage may vary.
What my friends and I want is very simple. We want to be able to talk to each other, even when we aren't playing the same game and no matter how old the game is and how it was coded. We want the conversation to be able to continue even when popping in and out of different games, as this is part of our socializing and it makes it much easier to coordinate/plan our gaming activities. And we want to be able to pop from any given game/room to the next by simply clicking on an invite, and to have the game switch automatically when we do so, no matter how the developer coded the game. In the console space, only Live provides this, so we pay a dime a day and honestly find the fee to be so small as to be meaningless given the enjoyment we get from the experience.
poppabk said:Its not about winning or losing or who has the better platform. The reason that the Live fee is so intriguing and threatening to people on PS3 or PC is that they are currently getting similar services for free. With the bucketloads of cash that MS are making for not really doing a whole lot, it is hard to believe that this is going to continue, the PC market already resisted one (weak ass) attempt by MS to charge for online, but if Valve for example started charging $20 a year for their service, many people might not see it as a big deal.
Basically Live users, by paying for online, are screwing the rest of us in the long run so we want to know why. Same for people who buy $15 map packs, and who buy stuff from spam emails.
Prine said:Everyone here has the option to switch the PC. No one has been forced to pay for XBL, its a choice and choice that is preferred over other options.
Coin Return said:I like the people who are genuinely upset by this news. :lol
JaggedSac said:It would be more like
A running Teamspeak Server + All friends connect to same Teamspeak server using Teamspeak Client + Use service with universal game invite system + PC
SYNTAX182 said:Yeah seriously. Live is pretty well done and should be the pedestal Nintendo and Sony should try to reach as far as online goes. It would be nice if it was free, but in this case the value justifies the cost, especially if you are savvy enough to look for the cheap deals on the 12-month cards.
Vinci said:Even if the other two caught up, MS would apply some new feature or something that would take the other two years to match. Rinse, repeat.
Vinci said:Why would anyone dismiss Live? Hell, I hate Microsoft and think Live is pretty fantastic. I'm a long-term PC gamer on top of that, and I think how it unites all of its features is really well done and worth paying for.
Live is a really great platform. We'd all be lucky if PSN and the Wii's online were the same.
Beer Monkey said:Not to mention that PC and console do not deliver all the same experiences and many people specifically want those console experiences.
Vinci said:Nintendo and Sony will always be playing catch-up. Live is how MS distinguishes itself compared to the competition. Even if the other two caught up, MS would apply some new feature or something that would take the other two years to match. Rinse, repeat.
Well people are paying for it. What would you want MS to do, throw away free money?GaimeGuy said:subscription fees and microtransactions for things which have been free for decades on other platforms.
Congrats for screwing us over, MS
Odrion said:and the whole "I like paying money! You don't like paying money? Fuck you!" viewpoint I'm seeing here is pretty disgusting, grow up
Dabanton said:Nintendo isn't even off the starting line in terms of it's online service. Sony is slowly getting their they still need to tidy up the Playstation store a bit more and liven it up it always feels so sterile whenever i log on to PSN.
But i think this gen has already been settled in terms of online services for consoles. Though you can already see Sony already maneuvering it's users for a full pay service for it's next console no way will they miss out again.