Knack does look pretty good. It kind of reminds me of Kameo. But the problem I have with it is that it looks kind of underwhelming considering Cerny is behind it and he's the one who had a lot to do with the development of the PS4. Would expect it to be more impressive than it is. Seeing a tank explode by merely blowing a part in neat pieces and then vanishing just kind of ruined the effect. Not a lot going on in the environments from what I've seen.
I feel like I'm gonna have to play it safe with that one and rent it. Killzone and Infamous are sure buys from what I've seen. Hopefully the PS4 will have some demos near launch. I'd like a demo of Knack.
Well considering how busy Cerny has been with this whole PS4 stuff, I doubt his influence was as focused as it otherwise could have been. But it is because of Cerny's pedigree that I am trying to be patient with Knack and give it a real shot (plus I love PS1-era inspired action platformers, and there are virtually none of them on the market anymore).
I am buying Knack (well technically my fiancee is buying my PS4 launch games and I'm getting the system since I've been saving forever for it), but I hope it's not a mistake
Having seen and gone hands-on with lots of this next-gen stuff, I think Amir0x is right. The advances seem incredible. Crazy faces, particle effects. I don't think developers are lying when they talk about how significant the RAM bump is. Obviously these demos are all smoke and mirrors and we won't really know what next-gen looks like until the systems are in our living rooms, but today I saw both Infamous and the new Dragon Age, and if this is just the beginning, I can't even imagine what PS4/XB1 games will look like in three years. I don't think we're at the point of diminishing returns yet at all.
Poor Wii U.
Dragon Age is coming to PS4 and Xbox One? Missed that announcement. Yeah, what really gets me is this is all first gen stuff from Xbox One and PS4. With the 'secret sauce' Cerny has talked about (giving programmers a little something extra to unlock as they get experienced with the PS4) and Xbox One's upclocking and all the rumoured hUMA stuff, the improvement from the start of the gen til the end is going to be mindboggling.
As for Wii U... I hope they can manage to at least do Gamecube numbers by the end of the gen. No system deserves to bomb that bad, at least not one with games like Bayonetta 2, Wonderful 101 and Pikmin 3
Knack's art style hurts it badly. It's technically impressive but it looks like a low budget, third rate kid's CG show. Technically it's nice though. I also expected more full scale and dynamic destruction based on the concept but it seems to all be preset.
You're not the first person I've heard say this, and honestly it's kind of hard to argue with entirely. But for me when I see it in motion, I think it works, because I feel the fantastical creatures work a lot better in this style than the people do, and the creatures and wild looking colorful world are what you look at most of the time.
I just want to see the depth of anything. They keep telling us about these features but have done a poor job of demonstrating how far they go. Like Knack's ability to suck in particles and create different powers for himself is a rad feature, but why don't they show us a single video demonstrating just one puzzle that's requires a little more complex utilization of it? Knack's combat abilities is like God of War-lite, so why don't you have a combat explanation video showcasing the depth it can have when you play on hard? Cerny keeps saying he wants people playing Knack to get the same experience they did when they played Crash Bandicoot for the first time: a novel goal. And so why don't they showcase just a single video demonstrating some of the more complex platforming that Crash Bandicoot frequently had?
To me if they really aren't hiding stuff like that, then the game will be a failure. If they are simply showing us the easiest stuff because it's demos and they want the family and their kids to not feel intimidated, I can sort of understand, although I think it hurt the game's prospects in the long run.