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Another Infamous: Second Son screenshot (offscreen) [Up: More Images]

Wow, great screen shot. You know, I've had zero interest in this game (never played the others either), but everytime I see new media of it, it seems to get better and better. I'm interested now just need to see what kind of story/world it will have. Were the other Infamous games any good storywise or gameplay wise?

Personally, I thought the first Infamous (which I always hear is inferior to the sequel) was pretty good. I had my fair share of problems with it, though. First of all, it was pretty ugly. It might have been the setting and art direction, but I really didn't like it at all. Second, I really didn't care for the characters or the story at all. One night, I decided to read what happened in the second one, though, and I think I may have liked it if I had played the second one. I still don't remember what happens in the first game. I also found the game to be quite repetitive. It might just be my tastes, though. I like sandbox games that allow me to do whatever I want and go wherever I want, but I'm not fond of mission-based gameplay that essentially just feel like chores to progress through the game (even though missions are probably inevitable in a sandbox world).

However, as ugly as the world was, I really did care a little bit about it. Or at least, my image inside the world. On my last playthrough, I kept telling myself that I'd try to follow the evil line of powers, but I just couldn't bring myself to do it! Also, while I found the missions to be boring, the powers were a blast to use, and I hear that the powers (particularly ice?) in Infamous 2 are incredibly fun as well. I really liked Cole's ability to scale buildings. I felt like I could do anything when I was hopping from building to pole and back. I haven't had that much fun in an openworld since perhaps Spider-Man 2 on PlayStation 2.

Second Son seems to rectify the unattractiveness of the overworld. Everything just looks amazing. The characters already seem much more interesting to me than the ones in Infamous, and the smoke powers already look really cool (and neon just makes everything better).
 
LTTP but I am finally playing through the first one now. Liking it more than I thought I would. Already looking forward to 2 & 3.

And I agree -- dem colors!
 
Wow, great screen shot. You know, I've had zero interest in this game (never played the others either), but everytime I see new media of it, it seems to get better and better. I'm interested now just need to see what kind of story/world it will have. Were the other Infamous games any good storywise or gameplay wise?

there's a lot to like about infamous series. the traversal ability you have like platforming and climbing pretty much anything you see, hovering in the air, grinding power cable or train tracks felt really good and empowering. the core combat mechanic is mostly third person shooter, with various and unique 'weapon' if you want to call it that, you have the standard blaster, 'grenade', a wider range 'shotgun' like blast, or heavy weapon 'rocket launcher' like ability.

the genius is imo in the control scheme. where in typical third person shooter you will have to swap weapons to use them like using dpad in uncharted, or maybe some kind of weapon wheel. in infamous, pretty much all your 'weapon' are available at all times since they're mapped to the various button combination in the controller. you can approach a group of enemies and in quick succession throw sticky grenade to one guy, shot gun another guy etc. just look at this infamous 1 trailer for example
http://www.youtube.com/watch?v=WrRpvUBJQx4
 
Apparently IGN will have a new video going up sometime soon.

Mitch Dyer ‏@MitchyD 3h
Have Infamous: Second Son questions? Maybe @GameOverGreggy and I can answer them in our next video. Fire away.
 
Those rainy wet reflective streets... Imagine Gran Turismo 7. :drool

y5nur.jpg
 
pretty sure it is indeed low budget, at least lower than other Sony retail games. Cerny's whole spiel about PS4 is how he's concerned about increasing cost/budget to make games that he make PS4 games ease of development as a priority.

we know it's made by only a small team from SCE

I don't think SCE Japan Studio is small, though they probably have many teams on different projects.
 
gta4enbwqu9u.jpg


But for the record, here is GTA4 with the enb mod installed.


Sorry but no ENB is like that when you are actually playing game. All ENB look good in screenshots but when you start to move you see that lighting is really off because ENB is most of the time color correction, skybox and few other things played without actually touching lighting system itself + better textures.

I used almost all of them including iEnchancer and it looks good way better than vanilla GTA4 but SS will have consistency and waaay better lighting system and it already looks imo beyond GTA4 ENB.
 
I really love the art style of Knack for some of the same reasons that some may not like it. It reminds me of some of the old anime I used to love as a kid. Some of the effects may not be as impressive as inFamous: SS but they work for what they are going for. I'm so hyped for the next several months for the PS4. Between that system, the PS3 and the Wii U, I will not have a shortage of games for a LONG time :)
 
Pretty amazing the difference. Was just playing some Infamous funnily enough and man the game is hideous. The more I see of next gen the more I realise how truly horrible some of this gen's games are graphically. Wondering how Killzone 2 and Uncharted 2 are going to hold up.
 
pretty sure it is indeed low budget, at least lower than other Sony retail games. Cerny's whole spiel about PS4 is how he's concerned about increasing cost/budget to make games that he make PS4 games ease of development as a priority.

we know it's made by only a small team from SCE

I know it is, I just think they could have used a few more artists. SCEJ has some amazing ones. Right now the game seems to suffer from "programmer art" syndrome.
 
ah the Crytek guy arrived

I'm not Crytek guy, i just like tech and its not my fault that Crytek has the best tech currently, followed by DICE.

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Yeah yeah. ;)

But I think that putting aside the fact that obviously anyone with a top end PC game will be able to run any game at a more consistent framerate and higher resolutions and whatnot, I think just comparing a recently released open world game on PC like Saint's Row IV to this game shows the massive gap. We don't even need to compare it to something like GTA, where inFamous still massacres it.


But for the record, here is GTA4 with the enb mod installed. Consider it at 60fps+ too.
Now inFamous will be 30fps, so that's always a consideration, but aesthetically and technically, the shit inFamous is pulling off that GTA or Saint's Row (or hell, even Sleeping dog's, although that game has amazing rain effects on the road) isn't on PC or current gen systems are so numerous as to be enough to write a book. The effect is an astonishing leap, no two ways about it. The level of destructibility, the insane particle effects, the outrageous reflections, the bokeh (edit: just want to be clear some console ports to PC have used bokeh, IIRC), the character models... it's so much further ahead than open world in this gen, current gen PC ports or not, that to claim diminishing returns in my opinion is more likely to out someone as going slightly blind ;)

Its mostly because they have higher specs as a base line, so they can polish it in better way, like give higher res textures and better geometry for characters, better effects from the start, better lighting than on current etc, but overall its not that much different from current gen, especially when You start looking more than 5 meters from the character. LoD is still pretty awful, shadow rendering is awful, texture streaming is mediocre and particles still dont have soft-collision in many games, there are not many objects running around overall etc.
 
Its mostly because they have higher specs as a base line, so they can polish it in better way, like give higher res textures and better geometry for characters, better effects from the start, better lighting than on current etc, but overall its not that much different from current gen, especially when You start looking more than 5 meters from the character. LoD is still pretty awful, shadow rendering is awful, texture streaming is mediocre and particles still dont have soft-collision in many games, there are not many objects running around overall etc.

The lighting is a pretty huge jump man did you even see the other Infamous games? Everything is a substantial upgrade over what we are seeing current gen produce and I have played the majority of my open world games maxed on a PC.
 
I'm not Crytek guy, i just like tech and its not my fault that Crytek has the best tech currently, followed by DICE.

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Come on now, be honest with us KKRT00...lol.

No but seriously, let's wait till launch to pass final judgment on things like LOD and texture streaming, as it's clear, and has even been mentioned that things things are still being fine tuned and polished. Nothing we've seen is beyond pre alpha and alpha. And we've seen how much some of the PS4 exclusives have improved in just a short few months, despite many (including yourself) thinking they'd instead be downgraded.

Was pretty amusing seeing you in a state of denial about Shadow Fall MP being 60fps though. Are you still holding on to the idea that they won't hit that target out of curiosity?
 
this game looks so amazing...my problem is that I didn't like playing the first episode, so I am unable to hype myself
 
The lighting is a pretty huge jump man did you even see the other Infamous games? Everything is a substantial upgrade over what we are seeing current gen produce and I have played the majority of my open world games maxed on a PC.
Thats what physically based rendering does for lighting, but there are current gen games with physically based rendering and even more are coming, so its more current algorithms enhancements and art creation pipeline changes than next-gen hardware enabled feature.

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No but seriously, let's wait till launch to pass final judgment on things like LOD and texture streaming, as it's clear, and has even been mentioned that things things are still being fine tuned and polished. Nothing we've seen is beyond pre alpha and alpha. And we've seen how much some of the PS4 exclusives have improved in just a short few months, despite many (including yourself) thinking they'd instead be downgraded.
You are commenting whats we see now and i'm commenting what we see now. Of course we'll see how it changed at launch, but i'm not talking about launch, i'm talking about what they do now. I'm not trying to speculate as some people do in those threads.

Also 'be honest lol' - Am i not? Is there better tech company than Crytek currently? Because i dont know one.

Was pretty amusing seeing you in a state of denial about Shadow Fall MP being 60fps though. Are you still holding on to the idea that they won't hit that target out of curiosity?

Will see, they are quite far yet, but they can do it of course.
And why wouldnt be in state of denial when their trailer run in 15-20fps? I base my predictions on facts and at the time there was no way they would hit 60fps with trailer dropping to 15. Its not my fault that they cant encode footage.
Also they have a lot optimization do and rendering issues to fix, like shadows shouldnt render as they render now.
 
This off topic, just talking about reflections, but I was really blown away by this GIF

irqLpFxRrMDJl.gif


I remember people said real time car reflections would be impossible without ray tracing. I can'[t believe Turn 10 pulled it off.

i'm not sure if a hood reflection is supposed to be a mirrored view of what's going on in front of you.
 
Thats what physically based rendering does for lighting, but there are current gen games with physically based rendering and even more are coming, so its more current algorithms enhancements and art creation pipeline changes than next-gen hardware enabled feature.

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You are commenting whats we see now and i'm commenting what we see now. Of course we'll see how it changed at launch, but i'm not talking about launch, i'm talking about what they do now. I'm not trying to speculate as some people do in those threads.

Also 'be honest lol' - Am i not? Is there better tech company than Crytek currently? Because i dont know one.



Will see, they are quite far yet, but they can do it of course.
And why wouldnt be in state of denial when their trailer run in 15-20fps? I base my predictions on facts and at the time there was no way they would hit 60fps with trailer dropping to 15. Its not my fault that they cant encode footage.
Also they have a lot optimization do and rendering issues to fix, like shadows shouldnt render as they render now.

ND, SSM, Sony ATG.
 
Driving vehicles confirmed? I hope so. No excuses this time especially from the fans, I get it that it's a superhero game but giving options is never a bad thing. I'd love to get into a vehicle, drive like crazy and smoke teleport out just before it crashes. In the bad playthrough of course.
 
Driving vehicles confirmed? I hope so. No excuses this time especially from the fans, I get it that it's a superhero game but giving options is never a bad thing. I'd love to get into a vehicle, drive like crazy and smoke teleport out just before it crashes. In the bad playthrough of course.

i can't recall a superhero with powers driving a car, except for Batman because
 
Driving vehicles confirmed? I hope so. No excuses this time especially from the fans, I get it that it's a superhero game but giving options is never a bad thing. I'd love to get into a vehicle, drive like crazy and smoke teleport out just before it crashes. In the bad playthrough of course.

I must have missed a post. What makes you think driving could have been confirmed?
 
Driving vehicles confirmed? I hope so. No excuses this time especially from the fans, I get it that it's a superhero game but giving options is never a bad thing. I'd love to get into a vehicle, drive like crazy and smoke teleport out just before it crashes. In the bad playthrough of course.
What? absolutely no point in driving vehicles in infamous games.
 
The pic everyone is hyping up is a close up of a car. That's all I need to know :p



Hypothetically speaking, if the game lets you drive a vehicle would you hate it then?

If they added the "option" of driving, then they'd be motivated to integrate it into missions (because devs don't spend their resources to implement shit for no reason), and it would be stupid for Delsin to drive a car from a narrative standpoint and a gameplay design standpoint.

So it might make the game tangibly worse.

I wouldn't "hate" it but it wouldn't automatically be better to have the option.
 
Thats what physically based rendering does for lighting, but there are current gen games with physically based rendering and even more are coming, so its more current algorithms enhancements and art creation pipeline changes than next-gen hardware enabled feature.

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You are commenting whats we see now and i'm commenting what we see now. Of course we'll see how it changed at launch, but i'm not talking about launch, i'm talking about what they do now. I'm not trying to speculate as some people do in those threads.

Also 'be honest lol' - Am i not? Is there better tech company than Crytek currently? Because i dont know one.



Will see, they are quite far yet, but they can do it of course.
And why wouldnt be in state of denial when their trailer run in 15-20fps? I base my predictions on facts and at the time there was no way they would hit 60fps with trailer dropping to 15. Its not my fault that they cant encode footage.
Also they have a lot optimization do and rendering issues to fix, like shadows shouldnt render as they render now.

We've been over this already. Stop being unscrupulous. You yourself watched Blims UI vid which has gameplay that is running at 45-60fps. If a video is encoded at 30fps and even then poorly, that's an entirely different thing.
 
If they added the "option" of driving, then they'd be motivated to integrate it into missions (because devs don't spend their resources to implement shit for no reason), and it would be stupid for Delsin to drive a car from a narrative standpoint and a gameplay design standpoint.

So it might make the game tangibly worse.

I wouldn't "hate" it but it wouldn't automatically be better to have the option.

And if the missions that use vehicles are well thought out what exactly is the problem? It's not like the game has issues with funding and resources. Sony are treating SP as one of their premier developers now. I wouldn't care if they don't add vehicles but if the game does I fully expect SP to actually work it in well into the game and the missions that require it.
 
i'm not sure if a hood reflection is supposed to be a mirrored view of what's going on in front of you.

Yea , something about it looks really off, how in the world you get reflection of the road so close on top of the hood? Plus has some wired artifact on top of cars
 
And if the missions that use vehicles are well thought out what exactly is the problem? It's not like the game has issues with funding and resources. Sony are treating SP as one of their premier developers now. I wouldn't care if they don't add vehicles but if the game does I fully expect SP to actually work it in well into the game and the missions that require it.

And that's dumb. You don't give the player super powers, including some allowing rapid and/or vertical traversal, and then force them into a car. Reviewers won't like it. Players won't like it. It works against the core concept of the game.

Is adding another open-world bullet point really worth the inherently conflicting design? I don't think so.
 
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