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Another Infamous: Second Son screenshot (offscreen) [Up: More Images]

putting aside the fanboy wars for a moment, it is so remarkable to me how many people across the board keep putting their foot in their mouth about diminishing returns. This is first gen PS4 shit and it's already slaughtering every single title that came out this gen by leaps and bounds. By the end of the gen, only tears left for the diminishing returns set lol

People who were talking mostly about diminishing returns had in mind comparing next-gen titles to PC ports of current gen titles and they were right.
 
So you think the Neon light absorption with the PS4 controller gif is not gameplay footage?

I find it *highly* suspicious based on two factors:

(1) The camera angle and character's position/size relative to it. I can't speak to the camera mechanics in inFamous SS, having not played it, but at the very least it's a very rare angle for a third-person sandbox game and isn't consistent with the footage that is undeniably in-game (by which I mean non-cutscene).

(2) The fact that it looks worlds better than the footage we know to be in-game.

It comes off a bit like a tech demo, especially since the shot is angled to eliminate most background elements and obscure the fact that there are no cars on the road or people on the streets.

I guess what I'm saying is that I don't think that's what your're going to see when you ump up onto a fire escape and absorb the electricity from a neon sign while running around the city fighting bad guys.
 
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These look really astounding, wow

Quite the upgrade from the PS3 games, which looked good but nowhere near this level...
 
I find it *highly* suspicious based on two factors:

(1) The camera angle and character's position/size relative to it. I can't speak to the camera mechanics in inFamous SS, having not played it, but at the very least it's a very rare angle for a third-person sandbox game and isn't consistent with the footage that is undeniably in-game (by which I mean non-cutscene).

(2) The fact that it looks worlds better than the footage we know to be in-game.

It comes off a bit like a tech demo, especially since the shot is angled to eliminate most background elements and obscure the fact that there are no cars on the road or people on the streets.

I guess what I'm saying is that I don't think that's what your're going to see when you ump up onto a fire escape and absorb the electricity from a neon sign while running around the city fighting bad guys.

That camera angle is easy to reproduce in all of the other inFamous games.
 
itcRpqL6rnGc7.gif


Looking at this gif, it is clear the game is big on reflections. Since it is always raining in Seattle, they probably thought it would be great to have reflections all over the place.

And Sucker Punch never uses CG, they have never released CG for any of their games. They use real time graphics or comic book cut scenes

tumblr_mrgo8eLeaR1qkgh4go4_250.gif


It's definitely looking better and better. I still am of the impression that this game looks fantastic in motion, less impressive in stills.
 
People who were talking mostly about diminishing returns had in mind comparing next-gen titles to PC ports of current gen titles and they were right.

Haha, well since I've seen a hundred different arguments from the people who claim diminishing returns, i'm sure we'll need help for all the goal posts we need to start moving.

"What I mean is... well... it's still 30fps!"
 
I think some of them may actually believe it, depending on what they value in visuals. I've always been someone who was in awe of little details and those things are getting dramatically better which is why I can see a bigger difference than most. Some people that just look at the whole image or have their TV set up on vivid mode with the sharpness and contrast at 100 will probably keep crying diminishing returns.

The biggest differences are in the details. Stuff like in that gif for example, amazing reflections, hi-res particles and alpha textures, high quality real time shadows, the kind of stuff that brings the current gen gpus to their knees.
If I show some footage of Uncharted 3 or GoW3/A or whatever to someone who isn't into games and then show them Second Son I'm pretty sure they wont be able to tell that there's a huge generational leap there and that's fine. We know what to look for.
People that sometimes see me play could tell the moment they looked at the tv when I moved from PSone to PS2 and from PS2 to PS3. I don't think it will jump out at my wife (who doesn't know a thing about games and tech) that I'm playing a PS4 game when she first sees it. She couldn't hide her amazement when she saw FFX and MGS4 though (first games I played on PS2&3).
 
(2) The fact that it looks worlds better than the footage we know to be in-game.

No it doesn't. It looks just like the night footage that they've shown in other videos. Night time footage in any game typically shines better than daylight footage because all of the additional lighting effects that come into play. And that's exactly what you're seeing there.
 
Haha, well since I've seen a hundred different arguments from the people who claim diminishing returns, i'm sure we'll need help for all the goal posts we need to start moving.

"What I mean is... well... it's still 30fps!"
"Pfft, it's still only 1080p"

One I've heard about Killzone in the past few days:
"60fps only in multiplayer? What a waste"
 
Every time I see this game it looks more amazing. Then I remember it's an Infamous game. I did not enjoy the other infamous games at all due to controls and just overall repetitive nature of them. I'm unsure if that's something Second Son will move away from but boy I hope it is.

Huh? The controls in Infamous are awesome. As were the controls in the Sly games before Infamous.

I've heard people complain about some things in Sucker Punch games before--but the controls? Not so much.
 
Haha, well since I've seen a hundred different arguments from the people who claim diminishing returns, i'm sure we'll need help for all the goal posts we need to start moving.

"What I mean is... well... it's still 30fps!"

You know, i've seen hundreds of posts claiming coding to metal yields 2-3 times more performance, PC versions looking exactly like console versions but with better IQ, HDR was only used by ND this generation, or that static prebaked lighting is state of the art technology, but that doesnt mean i should consider those true :) Filtering information is essential here unfortunately ;)
 
the frame rate in the e3 build was great! No drops at all. I just hope they lock the FPS at 30. i didn't like the unlocked FPS in infamous 1 and 2

That's good to know. I have a hard time believing that it will hold rock solid 30 fps when I start going berserk, there's just so much stuff going on, which combined with those visuals... damn, I hope they pull it off...
 
That camera angle is easy to reproduce in all of the other inFamous games.

That just leaves the problematic qualitative differences compared to the known gameplay footage, as well as the complete absence of cars and NPCs on the road.

The absence of cars/NPCs could certainly be chalked up to context within the game (i.e., that time/area is deserted), but I think you'd have to admit that it's both coincidental and convenient.
 
I find it *highly* suspicious based on two factors:

(1) The camera angle and character's position/size relative to it. I can't speak to the camera mechanics in inFamous SS, having not played it, but at the very least it's a very rare angle for a third-person sandbox game and isn't consistent with the footage that is undeniably in-game (by which I mean non-cutscene).

(2) The fact that it looks worlds better than the footage we know to be in-game.

It comes off a bit like a tech demo, especially since the shot is angled to eliminate most background elements and obscure the fact that there are no cars on the road or people on the streets.

I guess what I'm saying is that I don't think that's what your're going to see when you ump up onto a fire escape and absorb the electricity from a neon sign while running around the city fighting bad guys.
It's hard to tell which gif you're referring to, because there are two neon light absorption gifs. One is from a cutscene, the other is gameplay:

Cutscene:
9594432111_63a19f3738_o.gif


Gameplay:
itcRpqL6rnGc7.gif
If you're talking about the second gif - well that definitely seems like gameplay footage. The camera angle and distance from the player is about the same as you would expect for an inFamous game when you're not aiming one of your powers, and I don't see how it looks 'worlds better' than other footage shown.
 
That just leaves the problematic qualitative differences compared to the known gameplay footage, as well as the complete absence of cars and NPCs on the road.

The absence of cars/NPCs could certainly be chalked up to context within the game (i.e., that time/area is deserted), but I think you'd have to admit that it's both coincidental and convenient.

He's up on a roof behind a sign. No one is going to be there. Particle systems like that are very easy to do on next gen GPUs and it's a newer build running on final hardware versus beta dev kits that the E3 demo was on. There's no reason to doubt that particular clip.
 
No it doesn't. It looks just like the night footage that they've shown in other videos. Night time footage in any game typically shines better than daylight footage because all of the additional lighting effects that come into play. And that's exactly what you're seeing there.

Link?
 
You know, i've seen hundreds of posts claiming coding to metal yields 2-3 times more performance, PC versions looking exactly like console versions but with better IQ, HDR was only used by ND this generation, or that static prebaked lighting is state of the art technology, but that doesnt mean i should consider those true :) Filtering information is essential here unfortunately ;)
Yes. In your magical world where hundreds of people were claiming 3x performance. Being impartial is essential here, unfortunately.
 
That's good to know. I have a hard time believing that it will hold rock solid 30 fps when I start going berserk, there's just so much stuff going on, which combined with those visuals... damn, I hope they pull it off...
It has been a long time since I played the first game, but the second game had a pretty good framerate. It fluctuated quite a bit because it was unlocked, but it never seemed to drop to a chug or anything, even when you used the major powers that wrecked entire streets.
 
So I've been thinking imagine if this game is underwhelming (it probably won't be), wonder what the reactions would be like. It's been hyped up so much.
 
I find it *highly* suspicious based on two factors:

(1) The camera angle and character's position/size relative to it. I can't speak to the camera mechanics in inFamous SS, having not played it, but at the very least it's a very rare angle for a third-person sandbox game and isn't consistent with the footage that is undeniably in-game (by which I mean non-cutscene).

(2) The fact that it looks worlds better than the footage we know to be in-game.

what are you blabbering about, that camera position is easy to produce in previous infamous games. The camera is usually that far away. The right side of the image is replaced with the controller.

and it looks better because it's at night, which makes the lighting effects really pop.
 
You know, i've seen hundreds of posts claiming coding to metal yields 2-3 times more performance, PC versions looking exactly like console versions but with better IQ, HDR was only used by ND this generation, or that static prebaked lighting is state of the art technology, but that doesnt mean i should consider those true :) Filtering information is essential here unfortunately ;)

Yeah yeah. ;)

But I think that putting aside the fact that obviously anyone with a top end PC game will be able to run any game at a more consistent framerate and higher resolutions and whatnot, I think just comparing a recently released open world game on PC like Saint's Row IV to this game shows the massive gap. We don't even need to compare it to something like GTA, where inFamous still massacres it.

gta4enbwqu9u.jpg


But for the record, here is GTA4 with the enb mod installed. Consider it at 60fps+ too.
Now inFamous will be 30fps, so that's always a consideration, but aesthetically and technically, the shit inFamous is pulling off that GTA or Saint's Row (or hell, even Sleeping dog's, although that game has amazing rain effects on the road) isn't on PC or current gen systems are so numerous as to be enough to write a book. The effect is an astonishing leap, no two ways about it. The level of destructibility, the insane particle effects, the outrageous reflections, the bokeh (edit: just want to be clear some console ports to PC have used bokeh, IIRC), the character models... it's so much further ahead than open world in this gen, current gen PC ports or not, that to claim diminishing returns in my opinion is more likely to out someone as going slightly blind ;)
 
The map reportedly not only has Seattle, but the outskirts of the city with forests and mountains, so this game is definitely going to be the biggest Infamous yet, by far!

Woot! I've been wondering about that.

Where did you hear that?

By the way, what did they mean by Red Faction like destructibility? The stuff I've seen so far doesn't indicate that it's anything like that, and there will only be unique setpieces that can be destroyed.
 
Cannot wait for this game. Once we have the game people can finally shut up about diminishing returns, sucker punch is faking game play with CGI, 30 fps vs 60 fps, etc. This is a launch game and it blows pretty much everything else out the water.
 
Haha, well since I've seen a hundred different arguments from the people who claim diminishing returns, i'm sure we'll need help for all the goal posts we need to start moving.

"What I mean is... well... it's still 30fps!"

"60 fps? Pffff, still a fucking slideshow if it's below 120fps."
 
Really wish this was a launch title! Graphically its my favourite next gen game and I loved how all three games played on the PS3 so this should be good. As much as I liked the PS3 games Sucker Punch were never the leader of the pack technically so I can't wait to see what teams like Naughty Dog & Studio Santa Monica will be able to do.
 
(2) The fact that it looks worlds better than the footage we know to be in-game.

Plenty of people have already disagreed with you, so I'll just add that the animation on display is nothing exceptional and most definitely looks like gameplay character animation.

Maybe you think it's a tech demo using the game's real assets but artificially beautified to mislead and eventually disappoint people. Why would they do that?
 
Cannot wait for this game. Once we have the game people can finally shut up about diminishing returns, sucker punch is faking game play with CGI, 30 fps vs 60 fps, etc. This is a launch game and it blows pretty much everything else out the water.

Too bad it's not a launch game.
 
This is exactly why I made that thread when E3 was shown regarding how I was wrong about the graphics. This looking fucking fantastic, and I can't wait to see how the graphics look in the future. This plus the consumer version of the Rift, man it's awesome to be a gamer right now. So long as we can get rid of mobile gaming :(
 
People who were talking mostly about diminishing returns had in mind comparing next-gen titles to PC ports of current gen titles and they were right.

Actually, a lot of the talk about diminishing returns also happened when people finally figured out how much powerful the WiiU was and started that whole argument that graphics had reached a good enough point to justify it. Some still do.
 
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