• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Anthem Has Made over $100 Million in Digital Revenue

some simple math: 100m/60 = ~1.66m copies sold in 1 month. DMC V sold 2m in 2 weeks, despite has less MKT and development cost.
Anthem
Success
Choose 1

? They both could be successful.

Its not an either or though...

By that logic, all games have failed because most have not outsold GTAV. For all we know, EA isn't looking to just make money in a few weeks, but a few years. This could be a long term thing where they keep adding content and supporting the game to keep it selling.
 
? They both could be successful.

Its not an either or though...

By that logic, all games have failed because most have not outsold GTAV. For all we know, EA isn't looking to just make money in a few weeks, but a few years. This could be a long term thing where they keep adding content and supporting the game to keep it selling.

Seriously though, GOW sold 3.1M copies in 3 days.
That's maybe $180M in 3 days for a SP exclusive.

You mean to say that $100M over a month for a multiplatform AAA-title from a well-respected studio is a success in any way?

Even if this logic is admittedly flawed and Anthem is a new IP, $100M is laughable.
 
I hope some of this money go to make more content. I liked the base gameplay, I think it has lot of potential. But it is too expensive for me to buy with the current number of missions and loot.
 
That's crazy! I opted not to buy it due to being disappointed with several aspects of the game (most of which will likely be solved via updates/DLCs in a year or so from now). I'll be playing it once it eventually (and inevitably) hits Origin Access vault.
 
Pretty low if you ask me.

These games do over $300 million at launch.

EA needs to work a lot to save this game.
 
Last edited:
Pretty low if you ask me.

These games do over $300 million at launch.

Bioware games aren't some juggernaut and Game got crucified at launch. Both fairly and unfairly. It definitely didn't make enough to reach anywhere near what it needed to be.

Anthem is definitely lacking content and Im just curious to see if that's the trade off of not having a paid dlc model. You can't compare it to the division 2 here since ubisoft has its entire monolith working on that. Even compared to vanilla launches of the first destiny and division games it's skimp.

At its core the gameplay is solid and fun as hell. I'm at the point where yea... I just grind out with custom soundtracks. I don't see the high skill level coop tactics ... just playing with numbers.

At this point bioware has to make sure the rest of the years content is solid.
 
Sorry OP, but your interjections are false equivalencies and conjecture that doesn't line up with current market trends or what we know already. For example, Anthem was hyped to hell, and yet made only $100 on digital game sales, and only $3.5 million from in-game purchases. I doubt it's paid for its marketing yet,

This statement makes zero sense since Anthem is on top for Physical sales as well and we don't know the profits from that yet.
 
Bioware games aren't some juggernaut and Game got crucified at launch. Both fairly and unfairly. It definitely didn't make enough to reach anywhere near what it needed to be.

Anthem is definitely lacking content and Im just curious to see if that's the trade off of not having a paid dlc model. You can't compare it to the division 2 here since ubisoft has its entire monolith working on that. Even compared to vanilla launches of the first destiny and division games it's skimp.

At its core the gameplay is solid and fun as hell. I'm at the point where yea... I just grind out with custom soundtracks. I don't see the high skill level coop tactics ... just playing with numbers.

At this point bioware has to make sure the rest of the years content is solid.
It is a big marketed EA game to copy Destiny/Division.

Both games did over $300 million.

$100m won't pay halt of the costs... it failed to reach even the pessimistic goals.

But hey EA still needs to reach 6m at end of March.
 
Last edited:
It is a big marketed EA game to copy Destiny/Division.

Both games did over $300 million.

$100m won't pay halt of the costs... it failed to reach even the pessimistic goals.

But hey EA still needs to reach 6m at end of March.

But aren't you comparing total sales to digital revenue?

Bioware games aren't some juggernaut and Game got crucified at launch. Both fairly and unfairly. It definitely didn't make enough to reach anywhere near what it needed to be.

Anthem is definitely lacking content and Im just curious to see if that's the trade off of not having a paid dlc model. You can't compare it to the division 2 here since ubisoft has its entire monolith working on that. Even compared to vanilla launches of the first destiny and division games it's skimp.

At its core the gameplay is solid and fun as hell. I'm at the point where yea... I just grind out with custom soundtracks. I don't see the high skill level coop tactics ... just playing with numbers.

At this point bioware has to make sure the rest of the years content is solid.

Yeah. I wouldn't call it "high level," but combos are pretty gratifying even if it is a pretty casual mechanic.
 
But aren't you comparing total sales to digital revenue?
Physical was lower than Smash, KH3 2nd month, that fighting game with manga characters. Plus excluding PC digital it did less than 1.2m in NPD... how much lower? Nobody knows but probably way lower.

It just won't be nowhere close to what EA expect or to cover the development and marketing budget.
 
Last edited:
This statement makes zero sense since Anthem is on top for Physical sales as well and we don't know the profits from that yet.
In that post, I cover quite explicitly that the physical / digital split won't amount to much, given we're seeing an 80/20 split in favour of digital. Digital is usually the more expensive option, so if its made $100 million in digital sales, than its likely made less than ~$25 million in physical sales. Boxed sales for multiplayer only titles, like Anthem, are also always lower than those of, say, single player games. The game was also discounted before the end of its first month due to retailers trying to move units. There's nothing happening here to suggest that Anthem's physical sales will account for much, otherwise EA would be trumpeting those figures already. My statements makes perfect sense; there is nothing to suggest Anthem's total performance is anything other than a disappointment.
 
Last edited:
Looks like Bioware isn't going anywhere and the backlash was overblown.
Bioware is not going anywhere: that sounds likely, it depends what the expectations were... I wonder who bought into it?

Backlash: apparently people did not know enough to be warned ahead :-/ if anything it was too constrained.... Who do you think is really happy with what they got (compared to how good it looked when it was revealed)?
 
GaaS/AAAA gaming wins again?

I think eventually there will be a backlash against these kinds of games. But for now they're selling on brute force hype.
 
That's honestly not very impressive when translated to sales, at least for a project of this scope.
Also the Apex comparison is silly as hell. At 92 million in a month I'm pretty sure development and marketing for the game has already been paid for, and it has probably already made some a decent amount of actual revenue. The same can probably not be said for Anthem yet.
 
That's not a lot at all. I know people tend to be ignorant and bedazzled by 0s without the having a reference point for what the number means, but that's not anywhere near what a game like this(Destiny/Divison clone) should sell. Jesus, the cost of development alone is an easy 100+ mill if not significantly more.
 
Remember kids: if its said in a 10+ minute Youtube video from some nobody you've never heard of before then it MUST be true.
The data we have up to now (NPD, GFK, this own thread, etc) agree with the video.

But let's hate the video lol

They tried to create a GaaS Destiny like with cost and marketing over $200 million to barely sell 1/3 of what Destiny did.

But hey let's give them time maybe they will sell 4million next week and reach the 6 million target for end of March.
 
Last edited:
Sorry OP, but your interjections are false equivalencies and conjecture that doesn't line up with current market trends or what we know already. For example, Anthem was hyped to hell, and yet made only $100 on digital game sales, and only $3.5 million from in-game purchases. I doubt it's paid for its marketing yet, let alone its development. Comparing this with Apex Legends, who stealth launched with literally zero marketing, and its $0 in boxed sales and $92 million in in-game purchases alone, paints a very different picture of what both games both need most in order to be successful - player engagement. Apex Legends was made by a smaller team in less than two years, designed to get in on the Battle Royale trend while it was hot. Anthem was in development by a much bigger studio for six years, and designed to stick around for ten years. Based on this, its clear which of these two titles has achieved its goals. Anthem is already being called Bioware's worst game, and the least interesting loot shooter on the market. I doubt anyone at EA or Bioware are happy with Anthem, its performance, or its prospects right now. We know that Bioware, effectively, had everything riding on Anthem being a huge hit. Because its budget was never confirmed, and given AAA development and marketing cost trends, Anthem could still be a massive flop.

As for Anthem making an additional $100 million on physical sales, we already know that the breakdown isn't 50/50. In fact, its closer to 80/20 in favour of digital. So, right now Bioware are most likely at $123.5 million for their first month, and given the word of mouth, they're not going to sell more copies, and unhappy players don't buy a lot of micro-transactions. It likely cost double their first month's sales in development and marketing, and it now has monthly server costs and an-going development cost to account for. With The Division 2 sticking a near-perfect launch, Anthem has strong competition, and no major content or development overhauls until May at the earliest.

In my opinion OP, this article doesn't confirm that Anthem is a success despite a bad launch. It confirms that Anthem had a good marketing campaign, and is failing horribly. Bioware's fate all comes down to how much EA are prepare to sink to re-development the game from the ground up, and how much time they're prepared to give Bioware. Given EA's track history, and Apex Legend's current profits, I doubt Bioware have a long.
Maybe gamers prefere more a Battle royale game....
 
? They both could be successful.

Its not an either or though...

By that logic, all games have failed because most have not outsold GTAV. For all we know, EA isn't looking to just make money in a few weeks, but a few years. This could be a long term thing where they keep adding content and supporting the game to keep it selling.
I don't know about the long term result, but right know its failed as an AAA game with big budget dev and PR cost. That's all, i'm not a fortune teller though
 
Last edited:
I don't know about the long term result, but right know its failed as an AAA game with big budget dev and PR cost. That's all, i'm not a fortune teller though

Except we don't know what EA has in store for it to really say it failed. If they plan to support it long term, it might mean a few weeks isn't going to determine what they are actually seeking over all. It would be like trying to judge World Of Warcraft based on the first month ignoring it wasn't made for a once over and fail or success is based on that one month. So never mind "right now" , pretty sure this game wasn't made to just move units and make money solely for "right now"
 
Except we don't know what EA has in store for it to really say it failed. If they plan to support it long term, it might mean a few weeks isn't going to determine what they are actually seeking over all. It would be like trying to judge World Of Warcraft based on the first month ignoring it wasn't made for a once over and fail or success is based on that one month. So never mind "right now" , pretty sure this game wasn't made to just move units and make money solely for "right now"
Except WOW is an MMORPG with subscription model, not buy to play like Anthem. People want a complete game when they buy it, not a future promise shit. Who the fk know if they would like the future update or not? They only know what they buy right now, and it is shit.

When you have a bad start i.e low player base, ur long term plan will suffer from it.
 
Except WOW is an MMORPG with subscription model, not buy to play like Anthem. People want a complete game when they buy it, not a future promise shit. Who the fk know if they would like the future update or not? They only know what they buy right now, and it is shit.

When you have a bad start i.e low player base, ur long term plan will suffer from it.

I'm not comparing the genre my friend, I'm comparing that they are both online games with long term goals, thus can not be judged based on one month as the publisher might be seeking to continue for long term support.

"People want a complete game " Moot, they didn't get that when World Of Warcraft released in its first month, you are talking about a ONLINE GAME WITH CLEAR LONG TERM PLANS, its a moot argument and as strange as asking for a season finale for the nightly news and state its "incomplete". The news is not going to give you final episode like a show or a ending like a movie as you are asking something of it that it was not really created for in the first place, thus moot and irrelevant.

'They only know what they buy right now" Ok.......that can be applied to every online game with long term support ever made. Many didn't know what FFXIV would turn into when it came out in 2010 and it took it being removed and overhauled to show what it could become. That is a moot point and applies to all online long term concepts.

Anthem didn't invent online games my friend, everything you've stated can be stated about any other online game.

"When you have a bad start i.e low player base, ur long term plan will suffer from it. " I thought this was you?

"i'm not a fortune teller "

So you know not of what this title will be like years for now and neither do I, but I know enough about how online games can change over time as not to simply write it off based on 1 month. That would be pretty silly.
 
I'm not comparing the genre my friend, I'm comparing that they are both online games with long term goals, thus can not be judged based on one month as the publisher might be seeking to continue for long term support.

"People want a complete game " Moot, they didn't get that when World Of Warcraft released in its first month, you are talking about a ONLINE GAME WITH CLEAR LONG TERM PLANS, its a moot argument and as strange as asking for a season finale for the nightly news and state its "incomplete". The news is not going to give you final episode like a show or a ending like a movie as you are asking something of it that it was not really created for in the first place, thus moot and irrelevant.

'They only know what they buy right now" Ok.......that can be applied to every online game with long term support ever made. Many didn't know what FFXIV would turn into when it came out in 2010 and it took it being removed and overhauled to show what it could become. That is a moot point and applies to all online long term concepts.

Anthem didn't invent online games my friend, everything you've stated can be stated about any other online game.

"When you have a bad start i.e low player base, ur long term plan will suffer from it. " I thought this was you?

"i'm not a fortune teller "

So you know not of what this title will be like years for now and neither do I, but I know enough about how online games can change over time as not to simply write it off based on 1 month. That would be pretty silly.
again you are wrong, MMORPG does not really "complete". People sub/buy it clearly know that there will be no real endgame and lack of content when the game is release. What they care is the amount of things they can do when they play.

Compare to Anthem is an buy to play - AAA game. It has to be more completed, enough content for them to play by a long time. Anthem don't have that, and the shittiest gear system make it worse. 1.66m copies for an AAA game like Anthem is failed, that's all.
 
again you are wrong, MMORPG does not really "complete". People sub/buy it clearly know that there will be no real endgame and lack of content when the game is release. What they care is the amount of things they can do when they play.

Compare to Anthem is an buy to play - AAA game. It has to be more completed, enough content for them to play by a long time. Anthem don't have that, and the shittiest gear system make it worse. 1.66m copies for an AAA game like Anthem is failed, that's all.

"again you are wrong, MMORPG does not really "complete". ??

How would that be me being wrong? smh I'm telling you that an online game with long terms plans, regardless of FPS or RPG doesn't really have a finite concept ie complete at launch or even around launch. Wasn't made for that and online to keep supporting.

"It has to be more completed "

Can't be done with a online game. "to be more" doesn't make sense as to what measurement? You know a exact amount that must be in a game as in some secret unit of measurement? Same can again be stated about any online game. That is a moot idea (not sure why you keep arguing it, its as strange as saying the news is never done or complete)

" enough content for them to play by a long time. " Completely subjective. Someone can complete most games in under a week, some take longer, so this whole "enough content" makes little sense as give a figure, give a solid example of actual hours, missions of something of the same genre etc.

Even then it would matter very little as the game is still getting free content over time, so how it is right now is not that relevant as you nor I can see into the future to know what they add to the game. So for getting everything right now in the base game, the only figure I've seen is over 40 hours. Keep in mind for the main content missions only can be around 15 hours or so. This is why such a thing varies my friend.

https://howlongtobeat.com/game.php?id=46387

" for an AAA game like Anthem is failed " smh, thats likely not what EA measuring for their success as clearly they seek long term profit, not simply how it does in 1 month. Sounds simply like you are trying to force it to argue vs actually look how why publishers make such online games in the first place.
 
Last edited:
Pretty sure these initial revenue statements are below forecast.

But if this game sticks, the long term microtrans $ might make the game a huge success. We'll have to see what EA says about this game at it's next PR blurb or quarterly earnings.
 
"again you are wrong, MMORPG does not really "complete". ??

How would that be me being wrong? smh I'm telling you that an online game with long terms plans, regardless of FPS or RPG doesn't really have a finite concept ie complete at launch or even around launch. Wasn't made for that and online to keep supporting.

"It has to be more completed "

Can't be done with a online game. "to be more" doesn't make sense as to what measurement? You know a exact amount that must be in a game as in some secret unit of measurement? Same can again be stated about any online game. That is a moot idea (not sure why you keep arguing it, its as strange as saying the news is never done or complete)

" enough content for them to play by a long time. " Completely subjective. Someone can complete most games in under a week, some take longer, so this whole "enough content" makes little sense as give a figure, give a solid example of actual hours, missions of something of the same genre etc.

Even then it would matter very little as the game is still getting free content over time, so how it is right now is not that relevant as you nor I can see into the future to know what they add to the game. So for getting everything right now in the base game, the only figure I've seen is over 40 hours. Keep in mind for the main content missions only can be around 15 hours or so. This is why such a thing varies my friend.

https://howlongtobeat.com/game.php?id=46387

" for an AAA game like Anthem is failed " smh, thats likely not what EA measuring for their success as clearly they seek long term profit, not simply how it does in 1 month. Sounds simply like you are trying to force it to argue vs actually look how why publishers make such online games in the first place.
TLDR, Anthem is failed right now, that's it.
 
I'm still disappointed but I still have faith the game will get better. Loot is still shitty! After 90+ hours I only got one legendary
 
Top Bottom