That's my problem. If this one had a few F-Zero mechanics I'd maybe be interested, but it's just another to throw onto the pile of same-y Wipeout clones.
If I've learned anything about futuristic racers, it's that you can't judge how they feel without actually playing them, which is why I'd unfortunately never kickstart one unless it was coming from a developer with a game I've enjoyed in the genre.
This basically looks like FAST with a different gimmick.
I don't see much of a physics engine going on here that compares to Wipeout. There's not really any lateral movement, the ships fly through the levels stiffly and happen to rotate when turning.
The fact that a game that clearly has quite a lot of work put into it has not managed to get even $5000 in support is depressing in terms of indie game development.
Looks pretty neat but there's no way it'll hit its target. Plus with Wipeout Omega out in a couple of weeks it doesn't seem like very good timing really. Maybe Sony should contact one of these devs to make a proper sequel.
I doubt remasters of Wipeout is going to truly scratch the itch that would be a proper new Wipeout. It almost feels like a slap in the face. Want a new Wipeout? Here's a remaster of a remaster and a Vita port.