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Any gaffers actually EXCITED for Kinect?

Chao said:
Yeah but it's stupid. If you want to make a dog game, make a dog game. It's not like we don't know this is a Nintendogs with lions and cheetahs.

This...this is what we're complaining about now? :lol
 
InaudibleWhispa said:
Above or below the TV is optimal. Between 2 and 6 feet is the recommendation for camera height. I wouldn't worry too much about uneven lighting, that video was describing the best possible set-up imaginable. As long as he doesn't have, say, a dark room with a floodlight in the corner or something, it should be fine. We'll have to wait until launch to truly see how well it performs in different environments, but it seems pretty flexible to me.


How far away do you need to be from the Kinect sensor? That is my one concern. I would assume it is the same as a wii sensor.
 
dskillzhtown said:
How far away do you need to be from the Kinect sensor? That is my one concern. I would assume it is the same as a wii sensor.
6 feet is recommended for full body tracking. It will work closer, but it won't be at it's best.

Chrange said:
If there's a bright light behind you and none in front, it'll have trouble identifying you for the automatic login. Same for a bight light above (ceiling fan for example) if you wear a baseball cap while playing, so your face is in shadow.
Yeah, the lighting is mostly an issue for anything that needs to use the RGB camera, but it shouldn't effect most gameplay that uses the IR depth data. If the system needs to see your face, naturally it has to be well lit.
 
InaudibleWhispa said:
Above or below the TV is optimal. Between 2 and 6 feet is the recommendation for camera height. I wouldn't worry too much about uneven lighting, that video was describing the best possible set-up imaginable. As long as he doesn't have, say, a dark room with a floodlight in the corner or something, it should be fine. We'll have to wait until launch to truly see how well it performs in different environments, but it seems pretty flexible to me.

If there's a bright light behind you and none in front, it'll have trouble identifying you for the automatic login. Same for a bight light above (ceiling fan for example) if you wear a baseball cap while playing, so your face is in shadow.
 
Sho_Nuff82 said:
Seems that MS is focusing all of its attention to its own published titles (plus Dance Central), probably a wise choice.

I think there should be more of a focus on Deca Sports' FPS mini game. After all it got a lot of attention on GAF.
 
Sho_Nuff82 said:
Old?

IGN posted their unboxing video yesterday:

http://www.youtube.com/watch?v=ZOoceGUuFe4

Same 5 games included + bundled Kinect Adventures.

Seems that MS is focusing all of its attention to its own published titles (plus Dance Central and YourShape), probably a wise choice, these 6 games have the most positive impressions.

24 hours old actually :D

And yeah, it's a great push and a wise choice, i mean, i don't want to be near a sonic game either :lol
 
PopcornMegaphone said:
I think there should be more of a focus on Deca Sports' FPS mini game. After all it got a lot of attention on GAF.

I hope MS did everything in their power to talk them out of making that game. Its so embarrassing.
 
InaudibleWhispa said:

I could finally watch the whole movie... the beginning wasn't very exciting, but in the end they looked like they were having a good time with table tennis and Dance Central. It could make me reconsider both games. The fitness game looked good too.
Kinectimals is cute, but I couldn't stand the pace of the tutorial, and Joy Rider was nothing special. I'll pass on these two.
 
Megadragon15 said:
It helps reaffirms preconceived notions that Kinect is "broken."

Has nothing to do with Kinect being broken. Its just not the type of game for the technology. Hell it should be nice to get a break from first person shooters.
 
Kafel said:
This is MS here. Not the kiddie Nintendo with puppies.

Kinectimals is ferociously and dangerously cute.



and btw cats > dogs, if they really wanted to copy Nintendogs they would have done a game with wolves

flew too close to the sun on wings of bullshit
 
[Nintex] said:
Kinect Sports |OT| I paid: $375 million, I lost: Management, Chris Stamper and friends, fans, Perfect Dark Core, Kameo 2, some fantasy games, Tim Stamper and friends, Urchin, Sabreman Stampede, Fast & Furriest, Chris Tilston and friends, more games, Banjo Kazoomie, Steve Malpass and friends, Banjo Kazooie: Nuts & Bolts 2, Conker's Other Bad Day, David Wise, Jet Force Gemini XBLA, Grant Kirkhope, GoldenEye and yes even the community manager and all I got in exchange was this, videogame merchandise, N64 games I don't have the rights for, partnership with 4J Studios, friendship with Sonic and a giant barn in Twycross build with blood stained Yakuza money :(
MAKE THIS HAPPEN.
 
oh damn, a black panther is in Kinectimals :( I LOVE this animal.

yeah I know, it's a leopard, shut up xD
BenjaminBirdie said:
I've also heard about people putting it behind the TV on like a bookshelf or something, but high enough so it can still see you. That might work too.
maybe a stupid question. but does it have to be looking the same way as the tv does?
 
InaudibleWhispa said:
Above or below the TV is optimal. Between 2 and 6 feet is the recommendation for camera height. I wouldn't worry too much about uneven lighting, that video was describing the best possible set-up imaginable. As long as he doesn't have, say, a dark room with a floodlight in the corner or something, it should be fine. We'll have to wait until launch to truly see how well it performs in different environments, but it seems pretty flexible to me.

I've also heard about people putting it behind the TV on like a bookshelf or something, but high enough so it can still see you. That might work too.
 
BenjaminBirdie said:
I've also heard about people putting it behind the TV on like a bookshelf or something, but high enough so it can still see you. That might work too.
If it can still see you, yeah that would be a good way to shorten the distance needed!
 
Rad- said:
Wait, is this video edited or something? The response time seems way better than in previous videos.

yeah that's the only explanation. They must have doctored the video.

it's called having final hardware and software.
 
BenjaminBirdie said:
I've also heard about people putting it behind the TV on like a bookshelf or something, but high enough so it can still see you. That might work too.
Most important thing is that it can still see the floor.
 
InaudibleWhispa said:
If it can still see you, yeah that would be a good way to shorten the distance needed!

I never thought of that, but that's a great idea and it sounds like the perfect solution for me since my living room is kinda cramped.

Now I just need to get rid of my 4 ft long coffee table since it's made of glass and that could potentially be a problem since its in the middle of the room.
I can see myself flubbing a dance move and crashing through the glass.
 
Snuggler said:
I never thought of that, but that's a great idea and it sounds like the perfect solution for me since my living room is kinda cramped.

Now I just need to get rid of my 4 ft long coffee table since it's made of glass and that could potentially be a problem since its in the middle of the room.
I can see myself flubbing a dance move and crashing through the glass.

lol, that would be damn hilarious.
 
PopcornMegaphone said:
If Kinect is buried deep in a bookshelf I would think it could possibly impact the voice recognition/detection. Not sure though.
When you set it up you are required to record the rooms natural ambiance, so in theory it should try to compensate, though it would naturally have some effect. I'd just avoid boxing Kinect in.
 
PopcornMegaphone said:
If Kinect is buried deep in a bookshelf I would think it could possibly impact the voice recognition/detection. Not sure though.

Well, yeah, you'd probably not want to have it surrounded by stuff. Probably just good to note that higher and further back is also an option. Because yeah, all it needs to do is see the floor I think. (I've been doing a lot of thinking/reading about this since my apartment ain't the biggest.)
 
SeaOfMadness said:
yeah that's the only explanation. They must have doctored the video.

it's called having final hardware and software.

Eh, I'm not trolling or anything. I just have a hard time believing it's suddenly that good. I really had to look for the lag to even notice it.

If the final product really plays like that then darn, I'm buying myself one at some point.
 
This might help, if you need some extra height and distance.

zdnet-pdp-kinect-mount.jpg


Looks like the base isn't very large so it might be useful for some. If it is a standard mount connector, you might could even use a tripod you already own.
 
Rad- said:
Eh, I'm not trolling or anything. I just have a hard time believing it's suddenly that good. I really had to look for the lag to even notice it.

If the final product really plays like that then darn, I'm buying myself one at some point.
Videos of the recent builds have all looked a lot better, just as the E310' builds looked more responsive than E309's. It didn't suddenly just go from laggy mess to acceptable, though I can see why it would seem that way if you've been linked to specific comments/videos only to then watch a more recent one. It's been a gradual improvement, but the final builds definitely look a lot better and the tracking is cleaner too. An hour of play and no real BAM moments. When applied to an avatar, movements are still a little stiff, if I was to be critical at this point, but that is definitely something that will improve as the Kinect software is updated.
 
InaudibleWhispa said:
Videos of the recent builds have all looked a lot better, just as the E310' builds looked more responsive than E309's. It didn't suddenly just go from laggy mess to acceptable, though I can see why it would seem that way if you've been linked to specific comments/videos only to then watch a more recent one. It's been a gradual improvement, but the final builds definitely look a lot better and the tracking is cleaner too. An hour of play and no real BAM moments. When applied to an avatar, movements are still a little stiff, if I was to be critical at this point, but that is definitely something that will improve as the Kinect software is updated.

Well the last video I watched was like a month ago some JoyRide footage and it looked way laggier. Like a half second lag or something, looked really unplayable tbh. Totally different case here.
 
Rad- said:
Eh, I'm not trolling or anything. I just have a hard time believing it's suddenly that good. I really had to look for the lag to even notice it.

If the final product really plays like that then darn, I'm buying myself one at some point.
Well there's no reason for them to edit it to make it look smoother. And there are times without splitscreen where you notice just how smooth the latency is compared to older builds.
 
JaggedSac said:
This might help, if you need some extra height and distance.

zdnet-pdp-kinect-mount.jpg


Looks like the base isn't very large so it might be useful for some. If it is a standard mount connector, you might could even use a tripod you already own.
Needs a robot body, then it'll look like ROB.
 
Rad- said:
Well the last video I watched was like a month ago some JoyRide footage and it looked way laggier. Like a half second lag or something, looked really unplayable tbh. Totally different case here.
Joy Ride has always been, from what I've seen, the most problematic of the big launch titles. It seemingly worked fine for some people, refused to even acknowledge others and responsiveness depended on how it was feeling that day. Kinect support wasn't added until later in development so they've just had to work out the kinks right til the end. It seems to work pretty well and consistently now.
 
The Microsoft Store is still taking orders, I put one in a cart and it did not say anything about a delay. But,
#
# The Kinect sensor will be available on or after November 4, 2010.
Orders will be filled on a first come, first served basis.
$149 plus free ground shipping or $12 next day shipping. Plus tax in most states.

http://store.microsoft.com/microsoft/Kinect-for-Xbox-360/product/C737B081

And Google says,
Kinect
13th most popular search in the past hour.

So folks are looking for information about it.
 
I'm genuinely impressed by that Gamespot video. A couple of the games actually look like great fun and the lag issues have improved massively from the last videos I watched. I'm still not getting one at launch but I will definitely get one next year if the TGS games turn out to be good.
 
Rad- said:
Wait, is this video edited or something? The response time seems way better than in previous videos.
Well they used a green-screen effect, so they were able to take some liberties, one being modifying the synchronization.

Listen during Dance Central/Poker Face. There's an echo cause by hearing parts of the song from the direct feed, then through their studio microphones. The amount the direct feed audio is ahead of the mic audio should be equal to how much shifting they did.
 
cakefoo said:
Well they used a green-screen effect, so they were able to take some liberties, one being modifying the synchronization.

Listen during Dance Central/Poker Face. There's an echo cause by hearing parts of the song from the direct feed, then through their studio microphones. The amount the direct feed audio is ahead of the mic audio should be equal to how much shifting they did.
:lol jeeze.
 
Jtyettis said:
Edit: Though I have to wonder anyone lucky enough to get one early will they even be able to use it without the new dash? I could see some frustrated folks heh.
It comes on the Kinect Adventures disc, so they'll be fine. A guy on YouTube got his early too (though his videos aren't worth watching). Won't be able to connect to Xbox Live though!
 
cakefoo said:
Well they used a green-screen effect, so they were able to take some liberties, one being modifying the synchronization.

Listen during Dance Central/Poker Face. There's an echo cause by hearing parts of the song from the direct feed, then through their studio microphones. The amount the direct feed audio is ahead of the mic audio should be equal to how much shifting they did.


So you're saying they shifted the video a few frames to make Kinect look better? Really?
 
Rad- said:
Eh, I'm not trolling or anything. I just have a hard time believing it's suddenly that good. I really had to look for the lag to even notice it.

If the final product really plays like that then darn, I'm buying myself one at some point.
Keep in mind that Gamespot most likely uses TV or monitor running in game (or whatever low latency) mode because they actually know what they are doing, and most of the time many game show tvs, or projectors, are running with factory settings using many filters that add lag to the video. It's totally impossible to notice when you watch someone playing with a joypad for obvious reasons, but someone waggling makes it way more easy to see, especially when it's 1:1.
Amusingly enough, only Sony puts their game show TVs in game mode. As far as I can tell they actually calibrate them before each show. MS on the other hand, I've seen their demo consoles running in 480i resolution...
 
PopcornMegaphone said:
So you're saying they shifted the video a few frames to make Kinect look better? Really?
Care to explain what else we could take from the direct feed audio being ahead of the studio mic's audio?
 
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