It seems that this handheld gen is like:
3DS:
- Poor hardware
- Great software (original)
Vita:
- Great hardware
- Poor software (original)
3DS games with a Metacritic at or above 75: 68
PSV games with a Metacritic at or above 75: 71
FYI, the 3DS' library also benefits from the usual "it's a handheld, so kids games get free points!" bullshit while the Vita does not and instead has it's games compared apples to apples with full console releases. Hence why Killzone: Mercenary has a Metacritic of 78 while a game like Skylanders: Spyro's Adventure gets an 82 on 3DS. Best part: reviews for both specifically mention a lack of content compared to console offerings, but while Skylanders is a port from consoles with content removed Killzone is being compared against different $60 MSRP shooters on consoles. Absolutely brilliant, right?
My point is that Sony and MS aren't any less greedy. If we're talking greed, microtransactions in full price titles are certainly relevant.
Only if they damage the game experience for people who never pay more for them. So far Sony has done a pretty admirable job keeping that from happening with LittleBigPlanet, MLB: The Show, etc..
Again: Cross-Buy is nice
if there are games that could benefit. But there are only very, very few games on both Wii U and 3DS, and you don't need Cross-Buy to play a few selected Wii titles on your Wii U - because you can play
all your Wii titles on Wii U right out of the box. Something that's sadly also "totally unique" these days and
even better.
Cross buy of the old Nintendo library wouldn't be beneficial? Why do people have to buy multiple versions of classic games?
Hardware changes sometimes necessitate the loss of backwards compatibility, hence why the Wii U can't play Gamecube games. But a unified library where you aren't penalized for wanting a game on multiple platforms from the same first party is absurd. Any PS1 title you buy on PSN can be played on PS3, Vita, and PSP. Any PSP game can be played on both PSP and Vita with one purchase. Changing hardware is one thing, offering digital versions of classic games that can play on two different systems, feature identical, yet charging for them as separate titles, is something else entirely.
Now, PS+ definitely is pretty cool. I'm a subscriber as well. But Sony doesn't offer this service because they're nice. It's not "for the players" - they do it because they profit from it.
All services are done to generate profit, obviously, but the philosophy as to how that profit will be generated is what's important here. Sony's philosophy for PS+ has been to offer so much value to the consumer as to make PS+ too attractive to refuse. Nintendo's philosophy for the 3DS has been that the hardware and OS could be cheap jank knowing that their fans are a captive audience due entirely to IP loyalty. They aren't offering a good product for the money spent, they're just exploiting a fetishist audience.
so try playing some games on the damn thing and you will forget about the hardware issues.
Between a PS3, Vita, PS4 arriving tomorrow, Wii, OG Xbox still hooked up, DS, a Steambox, and a powerful gaming PC I have access to more games than I could ever hope to play. I'd argue that most people on this board likely do as well. I see no reason to settle for poor hardware when the opportunity cost is so damn low.
Look, the 3DS has a strong library of unique games. That's what Nintendo does. They've got their key brands on it and their first party software studios are still hitting home runs for them. That will make it a success. But is it really that hard to be honest about the fact that Nintendo either completely fucked up or just flat out refused to care when it came to hardware and OS design? The 3DS is a worse piece of hardware than the PSP in pretty much every regard and the PSP is nearly a decade old.
Nintendo deserves a lot of props for their commitment to the platforming genre, 60 fps gameplay, diligently funding a studio still focused on delivering blockbuster console JRPGs in Monolith, funding Bayonetta 2, etc. etc.. They do A LOT of good for the industry, but lets try being honest with their shortfalls instead of being apologists for a company really just out to take our money.
They make great games. In almost every other aspect of servicing us as customers they're either woefully archaic or downright anti-consumer. Games are the primary reason we're all here, but the rest of the pie isn't trivial by any means. They need to get better, fast, or the games aren't going to be enough anymore with rising competition in the industry.