SunBroDave
Member
There's a difference between challenging and frustrating. Cuphead is the former. You should give it a try OP.
Nah, that usually makes me wanna play it more.
With Cuphead now wowing everyone with its style and shocking most with its difficulty I'm again staying away because "hard" is not a selling point to me.
There are many games that advertise themselves as tough as nails (especially since Dark Souls got big), seems to be a big plus for some but to me that's an instant avoid, even if the game otherwise sounds interesting.
Anyone else feel that way?
That reputation is a kind of overblown. The Souls games are all about patience and caution. They're challenging games for sure, but they're challenging in the way a racing game is challenging, in that once you understand the track and how to manage your car's handling and how to corner and so on, you can master a track that seemed insurmountableHaven't played a souls game because of it's reputation.
Haven't played a souls game because of it's reputation.
I used to, and would even play most games on Easy, but then Demons Souls happened and I came to appreciate difficulty in games
Same here. Once I played Demons Souls, that opened up whole new avenues of games. Roguelikes. Precision platformers. Hard-ass puzzlers like Spacechem. Sims and tactical strategy games. Weird games that require you to learn their rules and mechanics to understand how to play like SethianI used to. I remember reading about Demon's Souls and how its difficulty was part of its appeal and I scoffed at the idea. Who in their right mind would enjoy that?
Then I actually played it. Now I actively seek out challenging games.
The reputed difficulty of the Souls games has been a turn-off, but the real turn-off for me is that I don't find their "worlds" and "environments" very interesting if that makes sense. I remember hearing about a sci-fi game for PS4 that was supposedly a Souls clone, and that sounded interesting, but I never followed up on it or heard anything about it after. I assume it wasn't very good (I can't remember the name offhand).That reputation is a kind of overblown. The Souls games are all about patience and caution. They're challenging games for sure, but they're challenging in the way a racing game is challenging, in that once you understand the track and how to manage your car's handling and how to corner and so on, you can master a track that seemed insurmountable
Haven't played a souls game because of it's reputation.
Yeah I was going to say, that's quite the avatar / OP combo. Is there a story behind it?I think Bunny Must Die has a bit of a reputation for being difficult OP.
To answer the question though, no I do not, I just play games based on my tastes, and because I like old school dungeon crawlers that just so happens to have a lot of difficult games contained within the genre.
Nah, that usually makes me wanna play it more.
I wish I had known Shovel Knight was a hard game before I purchased it. Sigh.
Difficulty is more than just run-n-gun/platformer style "repeat until succeed" challengeYeah. Life is too short to waste doing the same thing over and over again. If a game advertises an easy mode, I'll be way more likely to give it a shot.