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Anyone else dislikes Nintendo's current love for washed out color schemes?

I really, really cannot understand what people are thinking when they blame things that are artistic choices on "hardware limitations." Like it takes the power of the PS4 pro to have "vibrant colors." Like we didn't have vibrant colors on the damn N64. Lord almighty.

It actually takes a bit of hardware power to do what Zelda IS doing, there's a lot of variation in atmospheric effects in this game, wildly dependent upon location, time of day, and weather.

It's nonsense, Xenoblade X was huge and it wasn't cell shaded or foggy, and yet people here claim they went with that because of hardware limitations.

They went with this art style because it looks frickin good.
 
D

Deleted member 752119

Unconfirmed Member
BotW definitely has a hazy look throughout, but there are degrees of haze, and it often looks vibrant and colorful. Screenshots honestly don't do it justice, but I digress.

The real crime here, is how OP insinuates that this permeates through all of their titles, which isn't true at all. So it comes across as concern trolling, tbh.

Agree with this. I'm not a fan of BOTW's art style (or most Nintendo games), but love them for the gameplay anyway. That said, I surprised how much better BOTW looks in motion than in screens and movies. A large part of it is just getting to more colorful areas that aren't just green fields, getting to cool places at non-hazy times of day etc. It does have some gorgeous views even for someone that dislikes cartoony artstyles. It's a game that's just hard to do justice in screens and online videos.

On the other hand, while it is mentioned often I feel it gets too much of a pass on framerate. Especially docked on Switch many places are awful, with lost woods/Korok woods being he worst offenders for me in my 60+ hours so far. I couldn't wait to get out of there as it was a slide show. Maybe I've just gotten to sensitive to frame rates after getting a gaming PC and playing so many games at 60fps I guess, but man that shit is awful at times. To be fair, not just a Nintendo issue--Mass Effect: Andromeda on PS4 pro has some terrible framerates in the prologue mission I played through last night. Wish I'd gone PC instead of PS4 to play the MP with a friend. Though I'm not sure how much better performance would be on my GTX970 since the benchmark I glanced at had it avareaging 45ish frames.

In any case, it's definitely not a "Nintendo problem." It's just the way BOTW looks, be it design descisions, helping with performance or some combination there of that we'll never fully know. The back and forth is pretty pointless as some people are just going to prefer it looking one way or the other, some people hate Nintendo and will bash them at every turn and some love them and defend them endlessly etc. Fruitless debate in any case.
 

Timeaisis

Member
Breath of the Wild is washed out now? What a bizarre comment, I think the art style is fantastic. The very subtle world haze helps objects feel visually consistent. Everything blends together effortlessly, while also making points of interest and foreground objects stand out. It's very well done visual design, more in line with considering the whole view as opposed to one object within it.

I don't see a love for washed out colors. I see them trying to hit a visual target and succeeding. If you are sad there is not more color saturation in BotW, I'm sorry.
 
Breath of the Wild is washed out now? What a bizarre comment, I think the art style is fantastic. The very subtle world haze helps objects feel visually consistent. Everything blends together effortlessly, while also making points of interest and foreground objects stand out. It's very well done visual design, more in line with considering the whole view as opposed to one object within it.

I don't see a love for washed out colors. I see them trying to hit a visual target and succeeding. If you are sad there is not more color saturation in BotW, I'm sorry.

If people are upset that there isn't more color saturation in BOTW they can simply set the RGB range to full and turn up the saturation on their TV. (setting RGB range to full also makes every game looks better, I did it on my Switch and on my PS3/PS4. Game changer for me.)

But that would be just too easy for them, why not go online and make a thread about it? Might as well add some pictures of how the game could've look like with slighty higher contrast and increased saturation, which they could've easily done themselves via console/TV settings.
 

joesiv

Member
I have a few opinions on this.

Looking at screenshots in isolation is a bad idea. Just like real life, you're eyes adjust to the color/lighting that you're seeing. This is why cameras have whitebalance settings. If it's cloudy out there, our eyes adjust, but the actual light is quite blue. When I talk about isolation, I'm talking about seeing screenshots on your computer screen, say posted to GAF. Your eyes are adjusted to your own computer workspace, but also the color temperature of your monitor, and the color corrected website/images generally posted on your screen.

The second part is, while you're playing a game, say BotW, it's an experience, one that your eyes are adjusting to over time. Once your eyes adjust to the washed, off color look, the visual designers can now surprise you with changes to color and contrast, stirring up more of an emotional response. It all sounds lame I guess, but I learned in film school that it's an actual tactic used by cinematographers, by exposing the audience to a constant sound or visual queue, eventually our minds filter it out, but when the time is right, by silencing that sound, or removing the visual oddity, the impact of a specific scene is felt more impactfully.

Having said all that, I do find that the balance of lighting and contrast to be a bit on the aggressive side lol... I think the game looks great, and when something bright and vibrant is on screen, I notice it, that's for sure (I'm only playing handheld), but I think the atomospheric haze is too linear, and I wish it was more exponential into the distance. But indeed, it does make the world look far bigger than it actually is, travel takes not too long to get to that "distant" mountain. But close up things should have a stronger roll off.
 

ASIS

Member
The game definitely has soft colors but that is the tone of the game. Personally I love it.

I theorize that those who don't like the "haze" are also not fans of the minimalistic music in the game. Just a thought.

Finally, the idea that this is constant throughout Nintendo games is one that I just don't see. Like at all.
 

asker

Member
Yep it's almost as if the game has a huge range of environments, weather patterns and thus ends up looking quite different from time to time. Sometimes it's very hazy, washed out. Other times the colors are full and it's clear and crisp.
You're acting like it's only occasionally that the haze looks like this.
To get a general idea of how people are experiencing this game, I went into nine of the biggest Twitch streams and took a snapshot.

botw0hx1r.png
I'd say the haze is overbearing in at least half of these. Perhaps all these streamers just have faulty RGB settings? If it's that common then perhaps that should've been the benchmark?

Can we at least stop pretending like the people who complain about the haze are nitpicky anti-Nintendo-bandwagon coachmen. It is clearly prevalent enough to be an issue if you don't like the look of it.

Edit: Spoilered the image just in case.
 

MoonFrog

Member
You're acting like it's only occasionally that the haze looks like this.
To get a general idea of how people are experiencing this game, I went into nine of the biggest Twitch streams and took a snapshot.

botw0hx1r.png
I'd say the haze is overbearing in at least half of these. Perhaps all these streamers just have faulty RGB settings? If it's that common then perhaps that should've been the benchmark?

Can we at least stop pretending like the people who complain about the haze are nitpicky anti-Nintendo-bandwagon coachmen. It is clearly prevalent enough to be an issue if you don't like the look of it.

Edit: Spoilered the image just in case.
Idk. I can see it with BotW, even if I don't agree fully. Can't really see it with their titles in general, which is the claim in the OP.
 

asker

Member
Idk. I can see it with BotW, even if I don't agree fully. Can't really see it with their titles in general, which is the claim in the OP.
Yes, the original claim is unfounded. I'm only talking about BotW, which by itself brought up a lot of contention in this thread.
 

Ansatz

Member
The game definitely has soft colors but that is the tone of the game. Personally I love it.

I theorize that those who don't like the "haze" are also not fans of the minimalistic music in the game. Just a thought.

Finally, the idea that this is constant throughout Nintendo games is one that I just don't see. Like at all.

The music itself isn't bad in the same way the haze gets in the way and drags down the overall experience for me, but if you ask me if I prefer stuff like Gerudo Valley; absolutely.

I also think that Super Mario 3D World, especially Captain Toad, has some kind of bloom effect or whatever that gives off a 'glowy' appearance. It ruins what would otherwise be a perfect visual style.


I wish the game looked like the image below all the time, i.e. with minimal glowy-ness. I know it looks plasticky and lifeless, but that's how I like it: clean and unfiltered. It's a shame.

 

dcx4610

Member
I like it in BotW. It makes the game look like a painting and colors like lava and lasers really pop. It almost looks like HDR. Mario however should be bright and colorful.
 

lt519

Member
You can always fuck up the image like I did by using some TV post processing. 99% of use cases I have that turned off but I turned on a low level of Dynamic Contrast to make Zelda pop a little bit more. To each his own.
 

pringles

Member
The second part is, while you're playing a game, say BotW, it's an experience, one that your eyes are adjusting to over time. Once your eyes adjust to the washed, off color look, the visual designers can now surprise you with changes to color and contrast, stirring up more of an emotional response. It all sounds lame I guess, but I learned in film school that it's an actual tactic used by cinematographers, by exposing the audience to a constant sound or visual queue, eventually our minds filter it out, but when the time is right, by silencing that sound, or removing the visual oddity, the impact of a specific scene is felt more impactfully.
Good post, this part especially rings true when it comes to the experience of playing BotW, both in terms of visual design and the audio.


You're acting like it's only occasionally that the haze looks like this.
To get a general idea of how people are experiencing this game, I went into nine of the biggest Twitch streams and took a snapshot.

I'd say the haze is overbearing in at least half of these. Perhaps all these streamers just have faulty RGB settings? If it's that common then perhaps that should've been the benchmark?

Can we at least stop pretending like the people who complain about the haze are nitpicky anti-Nintendo-bandwagon coachmen. It is clearly prevalent enough to be an issue if you don't like the look of it.
I would disagree, I don't think the haze is overbearing in most of those shots.
And for the record I absolutely think it's a valid opinion to think the game is a bit too washed out/hazy, nothing anti-nintendo about it (except perhaps the OP who thinks it's a widespread Nintendo thing). But the game clearly has many different environments and time-of-day along with weather patterns can drastically change the look of the game. I think it accomplishes it's look amazingly well and most of the screenshots really don't do justice to what the game looks like in motion. At worst, you may need to calibrate your TV a bit to manually increase the contrast/saturation if you really have a problem with the look.
 

Javier

Member
Call it washed out, hazy, foggy or whatever. The style used in BOTW is perfectly fitting for the overall mood of the game. I wouldn't want it any other way.
 

Harmen

Member
All of Nintendo's games lately? Hell no, most of them are really colorful and put contrasting colors to good use (moreso than most other gamedevelopers). Splatoon, Mario 3D world, Color Splash (name says it), Mario Oddysee etc. all look vibrant.

Zelda however? A huge part of the screens and video's I have seen on gaf/yt do seem washed out and foggy. I love me some Ghibli and the likes and get what they were going for, but in my opinion on a technical level they did not pull it off graphically.
 

Ryoku

Member
Weather has a lot to do with how "hazy" it may look in BOTW.

Ever been outside in the spring/summer while the dew is evaporating? The mornings in BOTW convey that type of atmosphere pretty nicely.
 

ViolentP

Member
Weather has a lot to do with how "hazy" it may look in BOTW.

Ever been outside in the spring/summer while the dew is evaporating? The mornings in BOTW convey that type of atmosphere pretty nicely.

Weather has an effect yes, but it is not a big reason for the haziness of the palette. It's simply the direction Nintendo went with and it is pretty evident.
 

Harmen

Member
I think botw looks great, the hazyness depends on the weather and sunlight
hDwuJPf.jpg

WKXfDW0.jpg

nXqRaF9.jpg

PJw2gkm.jpg

zqUYa2Z.jpg

I mean, I totally get why people dig the graphics/style of this game, but everything in the distance from Link does look hazy in all those screens to me. I get why the effect is there, but I don't really like it and think it is overdone if it is not tied to a specific wheather condition.
 

hiim_haz

Banned
Not once have I ever thought the game looks hazy or washed out while playing it. It looks incredible, to me. Sucks if it didn't click with you.
 

DSix

Banned
I finished the game and I agree with OP. Any weather that's not a clear sky sunny afternoon looks like washed out shit.

They messed up the contrast.
 

BigEmil

Junior Member
The game seems to have an intentionally flat, washed-out look a lot of the time, as it changes so much with time of day and weather.
I agree that they probably went too far with it, as my first impression of the game had me wondering if I had the video levels set incorrectly since it had been so long since I turned on my Wii U. (they were not)

It's more of a contrast issue than a color issue though, and I think that the look can be improved without having to completely crank up the saturation or make the image really dark.
Using an example image from earlier in this topic:

Original:
originalykubw.jpg


Subtle adjustment:
subtle-levelsftunu.jpg


Less-subtle. (probably went too far with it - I only spent a few seconds on these examples):
less-subtlei1uhk.jpg


Those still convey the same "look" to me, without feeling washed-out.
Zelda is the first game I've had to play with some of my TV's enhancements switched on.
The framerate is so bad that I need to have the motion smoothing options turned on, and the TV's "black corrector" to prevent things from looking completely washed out. (without completely sacrificing the intended look)

Well he sounds very pleased with himself for someone that appears to have things set incorrectly, as his examples of the "correct" levels appear to be clipping.
Just look at this comparison shot:

The highlights are clipped, causing the grass to turn into a solid mass of neon green.

Limited output + Limited capture should look virtually identical to Full output + Full capture, which is clearly not the case in his video.
The only difference between the two is that you have the potential for smoother gradation with a full range output. (256 levels vs 220 levels)
Image brightness/contrast should not be changing. If it is, you have something wrong in your setup.

To me, it looks like he's mixed up the labels on his images. The pair in the middle are most likely the correct captures where the levels match.
That one on the right looks like Full range output + Limited range capture.

The image linked from the Square-Enix site is encoded in CMYK.
If your browser doesn't do proper color management, color will look ridiculous.
Here's the image as it looks in Chrome:


And here it is with a proper sRGB conversion - as it should appear in a properly color managed browser:


I'm guessing they were using Chrome when they posted that image.
Great post
 
I don't think that Zelda is a good predictor of how the rest of Nintendo games will look. No other Nintendo game looks like Wind Waker, nor any other Nintendo game has the Twilight Princess bloom and palette.
 
this thread is extra hilarious cos the first thing i noticed when playing BOTW was they really cranked the green saturation on the grass!
 
In case you missed it:
-OP doesn't like Nintendo
-OP hasn't even played the game
-OP has a god awful aesthetic sensibility where he thinks increasing contrast and crushing blacks is good idea.
-OP makes thread where he posts cherry picked screenshots from Google search one of which is a screencap from a Youtube video.
-OP gets super defensive when called out on any of this saying "he knows the game"
-Somehow the thread is still up despite the OP spreading misinformation and becoming more Nintendo bashing troll bait.
 

Lorcain

Member
I thought the expression "make the colors pop" was a running joke with HD media enthusiasts? Doesn't it signify that the person who said it is someone who probably sets their display to the Super Ultra Vivid setting and thinks it looks awesome? The OP uses that expression, which immediately made me think this was a troll effort. I've never heard someone who is passionate about color display ever use that expression seriously, and not as a joke.
 

Jagsrock

Banned
I mean, I totally get why people dig the graphics/style of this game, but everything in the distance from Link does look hazy in all those screens to me. I get why the effect is there, but I don't really like it and think it is overdone if it is not tied to a specific wheather condition.
The thing with this game is no matter what screens are not gonna do it justice. Just cause nothing is static. There's alot of things moving and changing dynamically that are hard for pics to convey.for example there are moments when in snowy areas where visibility is zero then the sun finally comes out at you can see for miles. Sometimes you can see a shrine of to the distance other times that same shrine won't be visible. In motion it looks fantastic.
 

13ruce

Banned
Turn on Full RGB mode on Nintendo Switch most modern tv's support that.

Makes the haze more natural and less noticeable. Also improves the colors so it even makes your game more beautiful.

Also make sure to turn it on, on your tv.
 
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