It has very little depth in regards to mechanical skill, which is a pretty crucial aspect of an FPS. There's very little sense that you're ever getting better.
When you look at TF2, it's pretty easy to see its roots in Quake. When I look at Overwatch, I see its roots being in League of Legends.
EDIT: There's also the fact that 6v6 is the only format. TF2 pubs being 12v12 allows for far more room for bad players who want to play useless classes. In Overwatch, even the pubs don't allow for any dicking around lest you ruin the experience for the rest of your team.
So Overwatch is neither goofy enough for casual play, or serious enough for competitive play.
Competent teammates
She's out next week, you were saying?competitive mode is paltry and sombra was anticipated since May and only now, two months later, are they planning on announcing her. Announce.
She's out next week, you were saying?
I'd personally enjoy it more if it had a single player campaign or more co-op options. Like, I get what it is, but it could be more than that too.
I really don't get this mindset..Progression. It just feels repetitive. It needs new weapons and abilities to unlock. I know it won't ever get them but that's what it could do with imo.
It just doesn't have the depth to keep me coming back for more.
No items, no skill builds, no specialization, no in-game progression of any kind. You're doing the same things against the same opponents every game. Not having to worry about a character getting a key item and how to play against it, or wondering if the opponent went a certain skill order or specialization led me to uninstall it after just a week.
Sounds like you want it to be a moba.
I really don't get this mindset..
Back in my day we played Quake and fucking loved it.. there was no weapon unlocks and shit just a well made game to test our skills.
It's like we replaced our own ability to get better with weapon and level shit. Then we get bored once that runs out.. it's sad.
New modes.
I can understand that the more different the mode, the more balancing issues you can have with all these different abilities. But only two? I'm sure a couple more would viable.
I love that all characters are unlocked from start. I'm fine with skins and customization for unlocks, but not gameplay elements.
I really don't get this mindset..
Back in my day we played Quake and fucking loved it.. there was no weapon unlocks and shit just a well made game to test our skills.
It's like we replaced our own ability to get better with weapon and level shit. Then we get bored once that runs out.. it's sad.
Content ? Because the game feel really, really, really repetitive now, Blizzard need to put up some maps and new heroes ASAP.
Well that sucks I haven't bought it yet and this is lowering my chances now.But this isn't Quake, where even the best player hasn't hit the skill ceiling and can improve every game. Overwatch has an incredibly low individual skill ceiling for an FPS, and it doesn't take long to get the feeling that there's nothing less to improve.