I honestly feel the same.
I think something broke inside of me around early 2013 and I noticed how same-y,predictable and stale most AAA games have become.
.
I don't even know why I bought a new console...at least I didn't drop a bunch of money on a new PC. I'm glad I have some stuff from last gen to play + the odd ninty game.
I think it comes down to publisher expectations, budgets, and the supreme importance of metacritc. That is the recipe for ultra-streamlined and risk-free gameplay, created almost solely to appeal to the critics who work for outlets with slots on metacritic. Sessler, for example, is hoping to cash-in on that fact by telling game-designers what types of things will get critics aroused and what wont.
But that is ok because there are other places where that doesn't apply. LoL and Dota, for example, exist and are sucessful because they are separte from that system. If they were $60 packaged games that had to pass the 20-40 year old game writer test, they would have failed spectacularly. We've also still got some small-in-scope handheld games, indie PC games, etc etc. So there still is cream, it just wont be on console or require the latest graphics card/cpu.
As an aside, it is pretty telling, imo, that the last two consensus GOTY were GOTY in spite of the actual gameplay (last of us + walking dead).