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Anyone else not really stoked on Skyward Sword?

rpmurphy said:
I'm kinda the opposite. I have always had minimal interest in the Zelda franchise, but the motion controls looks pretty good from the footages, so I might want to try this one out.

This is me.
 
Waggle controls put me off TBH. I hate playing with motion controls for more than 30mins. Imagine having to constantly aim for hours - ugh! I just wish it was compatible with the GameCube controller.
 
_Alkaline_ said:
I quoted and mocked your post because it was derogatory and condescending to the folks in this thread who presented good reasons as to why they are looking forward to the game. Meanwhile the rest of your post consisted predominately of WAAAH MOTION CONTROLS and this was considered substance.

If a Zelda game - or any game - deserves shit, I'll be the first one flinging it. As I've done many a time. So I'm not sure what picture of me you're trying to paint, but it's clearly an uninformed and embarassingly wrong one.
The OT asks why people aren't excited for this game. Motion controls are a reason. He's not the only one that feels this way and I'm not just talking about this board either. I know other Zelda fans who dislike the motion controls and have lost interest in the series because of it.

The graphics are severely outdated too.
 
DaBuddaDa said:
Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.

Its not my fault you dont read

Raging Spaniard said:
Motion + is not waggle.

None of your examples require Motion +.

So youre mad about something that doesn't relate to this game.
 
DaBuddaDa said:
Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.

You are clearly fishing. And doing it in a very agressive and condescending tone that really came out of nowhere.

As for the bolded, i would be wasting my time since its clear you have no intention of considering a positive argument about the implementation of WiiMotion plus. So read Amir0x's post.
 
MadOdorMachine said:
The OT asks why people aren't excited for this game. Motion controls are a reason. He's not the only one that feels this way and I'm not just talking about this board either. I know other Zelda fans who dislike the motion controls and have lost interest in the series because of it.

The graphics are severely outdated too.
There's a HUGE difference between Waggle and motion controls. I'm fine with people not liking Motion, but to pass what SS is doing as "Waggle" is just outrageous.
 
DaBuddaDa said:
Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.

ARE YOU? Because I was under the impression that you were simply talking down to everyone that disagreed with the topic of the thread for some reason or another! Well that changes everything!

The game uses Motion+ technology for the Wii which is layman's terms means that the game will use 1:1 sword movement in combat. Unlike Twilight Princess, where you simply wiggle the controller like a button, this game syncs up your motions on screen allowing you to actually apply some control over the character's movements. The game will be designed around this ability.

Few games have been this ambitious on the console (which personally I find to be a disappointment, but that's just me).
 
I've played all Zeldas except Majora's Mask and I picked up Twilight Princess at Wii's launch and for me it wasn't very good.

Skyward Sword looks to have and the size and depth of TOOT with the visual charm of WW.

I got rid of my Wii about 3 years ago and I'm veery tempted to pick it back up solely to play Skyward Sword. It looks brilliant.
 
DaBudda, you came into this thread spewing and raging about others being stuck-up and condescending, than go on to do the exact same thing.

This is pretty much what you did:

"Hey guys stop being mean. By the way you're all deluded."

It's like being a therapist and at the end of the session telling your patient what a dickhead they are.

Those people were quoted and lightly mocked because their arguments were feeble and often factually incorrect. There are plenty of legitimate reasons presented in this thread, and I can tell you they didn't receive the same treatment.

But hey, anyone who disagrees is just a fanboy right? That must be it.
 
_Alkaline_ said:
But hey, anyone who disagrees is just a fanboy right? That must be it.
Anyone who is incapable of responding to an answer to the OP and instead rants about the poster is perceived as a fanboy, sure.
 
DaBuddaDa said:
Anyone who is incapable of responding to an answer to the OP and instead rants about the poster instead is perceived as a fanboy, sure.

Call it a rant all you want, that doesn't make it any less correct.

You deal shit, you get shit back.
 
Wolfgunblood Garopa said:
Riiiiight. That's what's behind the criticism- Skyward Sword isn't a completely different genre.

IrrelevantNotch's take is completely understandable, and he backs it up. There was nothing remotely hinting at the problem being the genre.


backed up with what? Where's the evidence SS will have the same invisible walls and such as the other 3D games? There's none of this. Find me a 3D adventure game that doesn't suffer with this "problem", also. What i take from his posts is that he's ready to criticize a feature we know nothing about, and that's also present in 99% of the gams in the same genre. Why should SS be different? If you want to freeroam, get JC2

DaBuddaDa said:
Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.


ok now you're just trolling here
 
The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.

I feel like a Zelda fanboy for disagreeing with almost every argument against it.
 
hardcastle_mccormick said:
We're not allowed to have a conversation any more, is that it?
To answer your previous post: I understand the motion controls utilize (require, even) the motion plus attachment, and that's probably the only reason I will still try the game even though using hand motions for input, regardless of fidelity, I don't like as much as just pressing a button or moving a stick.
 
Zelda... to me is like a neverending story that I'd definitely keep up with. I've played just about all of the zeldas except the first two for nes, seasons and ages for gbc and those spinoffs (tingle's and crossbow).

I just love Zelda for the sense of adventure and the fantastical world it takes you. So yes, I hope they keep this up. I was only just began to get disappointed a bit in the series with Phantom Hourglass and then Spirit Tracks. But thankfully, playing Minish Cap and Majora's Mask afterwards really brought back what was wonderful about the series.
 
DaBuddaDa said:
Anyone who is incapable of responding to an answer to the OP and instead rants about the poster is perceived as a fanboy, sure.
I want you to look at every single post in this thread. And I want you to give me one, just one answer that rants about someone's opinion.

We aren't angry or frustrated, we don't even care. What we are doing is arguing the reasoning behind their claims which they themselves presented at times. And most of them are factually incorrect.
 
Spiffy_1st said:
The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.

I feel like a Zelda fanboy for disagreeing with almost every argument against it.

Thats an excellent, excellent point. It also works with Mass Effect, Uncharted, Splinter Cell, etc, etc
 
My excitement is minimal right now since there are so many other games coming between now and then. Though I'm sure the closer we get to release, the more excited I'll become.
 
DaBuddaDa said:
Not knowing what they're talking about does not invalidate their stance on the question posed by the OP.

It is when they add to that claims pulled out of the far reaches of their asses.

DaBuddaDa said:
One of the answers could then be, a lot aren't "stoked" for the new Zelda because Nintendo has done a terrible job marketing it in the US so far, even announcing it's US release date in Europe instead of through an event or press release in the US. There is a lot of people out there who don't know much about it but that's not entirely their fault.

Yes, a valid answer could be just that. If the uninformed voiced their complaints in this manner instead of making shit up, i wouldnt even be posting here.
 
Nintendo-4Life said:
We aren't angry or frustrated, we don't even care. What we are doing is arguing the reasoning behind their claims which they themselves presented at times. And most of them are factually incorrect.
Interesting usage of "We."

I'm saying even a factually incorrect response to the question at hand doesn't invalidate that opinion, it opens up other discussion points such as poor marketing, lack western press coverage, change in tastes, etc., but instead we get people posting 4chan images, mocking, laughing, and "correcting opinions."
 
DaBuddaDa said:
To answer your previous post: I understand the motion controls utilize (require, even) the motion plus attachment, and that's probably the only reason I will still try the game even though using hand motions for input, regardless of fidelity, I don't like as much as just pressing a button or moving a stick.

Well that's a legitimate complaint. I haven't seen anyone argue against that, though. I have seen people argue against waggle, which is Galaxy and TP's flailing of the Wiimote, and that is most certainly not what this game is using.

I'm going to hold my judgment of the controls until the game is released, because I haven't played an action game with Motion Plus (Red Steel 2 is the only one out there I know of) and it could fall either way. Personally I like motion controls though, as long as they're not tacked on like TP.
 
Spiffy_1st said:
The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.

I feel like a Zelda fanboy for disagreeing with almost every argument against it.

Well, the Asscreed gameplay is way more evolved than modern Zelda.

I feel that, while the combat and character movement feel more stiff in Asscreed, they are still better than the OoT formula at this point. It's not even comparing apples and oranges; many of the basic elements of zelda are present in asscreed, and seems more and more are added (I hear assrev has a hookshot?).

Besides, this is the fourth rehash, and the game hasn't changed much in ...13 years? Asscreed hasn't had that much time or need to change.
 
BurntPork said:
Skyward Sword is supposed to be smaller and more dense than TPin terms of the overworld.
Same director as Oracle of Seasons/Ages and Minish Cap, too.
My body is ready for a twisting, turning dungeon-overworld.
 
DaBuddaDa said:
Interesting usage of "We."

I'm saying even a factually incorrect response to the question at hand doesn't invalidate that opinion, it opens up other discussion points such as poor marketing, lack western press coverage, etc., but instead we get people posting 4chan images, mocking, laughing, and "correcting opinions."

Quality arguments get quality responses.
 
Spiffy_1st said:
The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.

I feel like a Zelda fanboy for disagreeing with almost every argument against it.

I don't think a lot of people are okay with the 3rd rehash of Assassin's Creed coming out. I think a lot of people are upset that the franchise has yearly releases. I certainly don't believe its a good idea.

Also, it is slightly different with Nintendo IP's/Zelda versus Assassin's Creed.

AC has an overarching story that is continually being developed over the span of their games.

Zelda titles on the other hand more or less follow the same story formula for each iteration.

As far as gameplay goes your point is quite valid. AC has not changed its gameplay mechanics a whole lot.
 
I'll still play it, but my interest in gaming is at an all-time low and I have franchise fatigue with Zelda. The atrocious DS games didn't help either. I'm sure Skyward Sword will be awesome, all said and done, but as of now I can't really muster up any enthusiasm for it.
 
Spiffy_1st said:
The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.

I feel like a Zelda fanboy for disagreeing with almost every argument against it.

Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.
 
ElFly said:
Well, the Asscreed gameplay is way more evolved than modern Zelda.

What does this mean?

Derrick01 said:
Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.

Can you argue with a straight face that this is the case?
 
ElFly said:
Well, the Asscreed gameplay is way more evolved than modern Zelda.

I feel that, while the combat and character movement feel more stiff in Asscreed, they are still better than the OoT formula at this point. It's not even comparing apples and oranges; many of the basic elements of zelda are present in asscreed, and seems more and more are added (I hear assrev has a hookshot?).

Besides, this is the fourth rehash, and the game hasn't changed much in ...13 years? Asscreed hasn't had that much time or need to change.

Thats technology based. Creed is a good example of what kind of experience you can make when you have the power of PS3 or 360. SS will be a good example of what you can do with Motion +

When Nintendo makes a WiiU Zelda, the systems power will make a very different experience because thats how Nintendo approaches design
 
_Alkaline_ said:
Quality arguments get quality responses.
And I have gotten some quality responses from hardcastle and MYE, but you're still here posting nothing but snide attacks and contributing nothing.
 
DaBuddaDa said:
Interesting usage of "We."

I'm saying even a factually incorrect response to the question at hand doesn't invalidate that opinion, it opens up other discussion points such as poor marketing, lack western press coverage, change in tastes, etc., but instead we get people posting 4chan images, mocking, laughing, and "correcting opinions."
It does if the opinion is formed solely because of his or her reasoning.

We can argue why those opinions were formed. And it's only then that we can use your points such as marketing etc. But that's not what this thread is about really.
 
Skyward Sword is absolutely not a rehash of the OoT formula. Have any of you actually read the developer interviews regarding the design of the game?
 
I'll probably buy it, play it for a couple of hours, get bored, watch my brother play though it, and never play it again.

Then I'll get on a forum and rant about how I wish Nintendo would put out a "New Legend of Zelda" ala NSMB.
 
Derrick01 said:
Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.

Wind Waker feels a lot different to Majora's Mask, which feels a lot different to Ocarina of Time compared to the differences between Assassin's Creed II and Brotherhood.

I <3 AC btw.
 
Derrick01 said:
Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.
Haven't played the entire AC triolgy.

But, for instance, God of War has barely changed yet it's not getting this treatment. And no, it hasn't evolved more than Zelda. Hasn't evolved at all.
 
IrrelevantNotch said:
This is the map for Link's Awakening. Every single part of it is explorable and interesting.

http://www.zeldacapital.com/Games/maps_la/map.jpg[IMG] [/QUOTE]

If you took a picture of the actual Oot overworld from a bird's eye point of view, it would look much the same, with no more unexplorable areas than what ALTTP has. Those areas with clouds simply don't exist, just like nothing exists beyond A Link to the Past's map of squares. Just the fact that OOT's map doesn't make up a perfect lego block is pretty irrelevant.

Should you occasionally see a mountain in the horizon that you can't explore then that is just because you can actually see into the horizon in OOT-style 3D games.

[QUOTE=IrrelevantNotch]Ugh... I really didn't expect this much of a response so I'm just gonna say this and be done. Assassin's Creeds overworlds are immersive, Ico and Sotc overworlds are immersive, Uncharted overworlds are immersive. Zelda overworlds are janky disjointed shit that people overlook because Zelda games are mainly about the puzzles. Never have I ever looked at a 3D Zelda overworld and thought, "yea, I could see this working in real life". It fails as a puzzle and as a realistic setting. fuck 3D Zelda overworlds.[/QUOTE]

Assassin's Creed overworlds are towns for the most part (and actually modeled after historical places as well). Towns are man-made environments, so it's perfectly reasonable to expect them to be packed with content. They are great environments for the kind of gameplay that AC offers (which mostly consists of assassinating people and climbing on buildings), but hardly suitable for the Zelda series (although maybe an urban Zelda would be interesting...)

Plus, they have those conventional "magical walls," surely a much more artificial way of limiting the game environment than anything in OOT.

The maps in Uncharted are completely linear, with tons of artificial and "gamey" barriers. Maybe you should compare Zelda to something in it's own genre?

I have to admit that I haven't played Team Ico's games yet (I'm still waiting for the HD collection). But aren't those games fairly linear as well? Does Ico even have an overworld?

Anyway...

I'm not saying that the overworlds in the 3D Zelda games are perfect (god knows the ocean in WW was boring). I'm just saying that going back to the exact same kind of design as in the 2D installments is not the answer either.
 
ElFly said:
Besides, this is the fourth rehash, and the game hasn't changed much in ...13 years?

MM is an OoT rehash. Now i've heard everything!

I'd like to know how a game with

-a three day cycle where you relive those days over and over again
-a big focus on sidequests
-the transformation mask system
-a region in a zelda game that isn't hyrule
-the main villain not being ganon or ganondorf

etc etc etc is a rehash. They used a lot of the models from OoT, but they all had different personalities.
 
hardcastle_mccormick said:
What does this mean?

Well, when I played asscreed 2 and assbro (skipped the first one) I was reminded like hell of Zelda. Even more than with Demon's Souls, other game that has been mentioned here.

It has the lock on mechanics, but at this point they are mostly irrelevant except for aiming. Zelda still needs the lock on to combat most enemies.

The combat is deeper.

It has big "dungeons" complete with switches to hit.

It's open and way less linear than anything Zelda since aLttP.

Gonna drink some coffee and then I'll post more
 
hardcastle_mccormick said:
Can you argue with a straight face that this is the case?

I probably could if I felt like digging through each game and comparing the additions. AC might be a tougher case because it has literally become a yearly franchise, but people don't just use AC here. They'll say "uncharted's had 3 games in 4 years!" or use other franchises.

When Zelda uses the same formula it doesn't have anything else to distract people from it. I'll bet you Uncharted 3 plays almost identical to 1 and 2, but it will have that same high quality acting and a fun story to follow. It also has multiplayer which matters for some people (not me).
 
I don't mind if people aren't interested in SS.

But some reasons I've read for not wanting it and calling it an OoT rehash... are stupid. And I'm really hating how people are saying this is waggle, this is not waggle. Have any of you complainers even tried motion plus? It's great and I've been wanting a proper action adventure title to use it for a long time.

Not to mention, we haven't seen anything of the game. We haven't seen all the dungeons, all the NPC's, we don't even know the name of the fire area. And the dungeons we have seen, are Sky, Fire, and Factory. Sky, Fire, and, Factory... it screams OoT rehash, doesn't it?

And do people completely ignore everything the developers have said about the game? The reasons to be hype are legitimate, this game is returning to old 2D Zelda style of combat and exploration and mixing it with the 3D exploration and NPC interaction.

And I don't know of any saturday morning cartoons that correspond with this art style, this homage to the old 2D artwork and blending of non-realistic shading and realistic character models looks fantastic.

I'm stoked.

Also, no Ganondorf, no focus on collecting three things, you are forging the Master Sword throughout the game instead of obtaining it in some plot twist, and the triforce has a completely different meaning.
 
DaBuddaDa said:
And I have gotten some quality responses from hardcastle and MYE, but you're still here posting nothing but snide attacks and contributing nothing.

So you coming into a thread yelling and screaming that anyone who doesn't agree with uninformed or factually incorrect opinions are deluded fanboys is, what, warm advice?

Well here's some for you - first off, your view of what happened in this thread is very, very different to what actually occurred.

Secondly, no one gives two shits if you like motion controls or not. My complaints about substance were directed towards the condecending nature of your post. I said you gave me nothing to discuss or debate - pure and simple because I'm not here to convince you to like motion controls or not. It's not a point of discussion.

Thirdly, there's a difference between opinion and fact.

Fourth, I'm actually a pretty top bloke. Msg me when you're in Australia and we'll have a beer.
 
Derrick01 said:
Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.

I personally cant see it, like at all (i played all 3 AssCreeds and own and enjoyed the latest two) but if you do, good for you. I completely disagree but there is nothing wrong with that.

And "nintendo hatred"? Who's talking about Nintendo hatred?
 
Looking forward to the game, though I'll admit the majority of my excitement is for the orchestrated soundtrack.
 
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