robor
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rpmurphy said:I'm kinda the opposite. I have always had minimal interest in the Zelda franchise, but the motion controls looks pretty good from the footages, so I might want to try this one out.
This is me.
rpmurphy said:I'm kinda the opposite. I have always had minimal interest in the Zelda franchise, but the motion controls looks pretty good from the footages, so I might want to try this one out.
The OT asks why people aren't excited for this game. Motion controls are a reason. He's not the only one that feels this way and I'm not just talking about this board either. I know other Zelda fans who dislike the motion controls and have lost interest in the series because of it._Alkaline_ said:I quoted and mocked your post because it was derogatory and condescending to the folks in this thread who presented good reasons as to why they are looking forward to the game. Meanwhile the rest of your post consisted predominately of WAAAH MOTION CONTROLS and this was considered substance.
If a Zelda game - or any game - deserves shit, I'll be the first one flinging it. As I've done many a time. So I'm not sure what picture of me you're trying to paint, but it's clearly an uninformed and embarassingly wrong one.
DaBuddaDa said:Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.
Raging Spaniard said:Motion + is not waggle.
None of your examples require Motion +.
So youre mad about something that doesn't relate to this game.
DaBuddaDa said:Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.
There's a HUGE difference between Waggle and motion controls. I'm fine with people not liking Motion, but to pass what SS is doing as "Waggle" is just outrageous.MadOdorMachine said:The OT asks why people aren't excited for this game. Motion controls are a reason. He's not the only one that feels this way and I'm not just talking about this board either. I know other Zelda fans who dislike the motion controls and have lost interest in the series because of it.
The graphics are severely outdated too.
DaBuddaDa said:Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.
Anyone who is incapable of responding to an answer to the OP and instead rants about the poster is perceived as a fanboy, sure._Alkaline_ said:But hey, anyone who disagrees is just a fanboy right? That must be it.
DaBuddaDa said:Anyone who is incapable of responding to an answer to the OP and instead rants about the poster instead is perceived as a fanboy, sure.
DaBuddaDa said:Anyone who is incapable of responding to an answer to the OP and instead rants about the poster instead is perceived as a fanboy, sure.
Wolfgunblood Garopa said:Riiiiight. That's what's behind the criticism- Skyward Sword isn't a completely different genre.
IrrelevantNotch's take is completely understandable, and he backs it up. There was nothing remotely hinting at the problem being the genre.
DaBuddaDa said:Not angry, just repeating myself so someone can take a shot at trying to explain why the motion controls in Skyward Sword are better than your average Wii game. Nobody has even attempted.
To answer your previous post: I understand the motion controls utilize (require, even) the motion plus attachment, and that's probably the only reason I will still try the game even though using hand motions for input, regardless of fidelity, I don't like as much as just pressing a button or moving a stick.hardcastle_mccormick said:We're not allowed to have a conversation any more, is that it?
I want you to look at every single post in this thread. And I want you to give me one, just one answer that rants about someone's opinion.DaBuddaDa said:Anyone who is incapable of responding to an answer to the OP and instead rants about the poster is perceived as a fanboy, sure.
Spiffy_1st said:The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.
I feel like a Zelda fanboy for disagreeing with almost every argument against it.
DaBuddaDa said:Not knowing what they're talking about does not invalidate their stance on the question posed by the OP.
DaBuddaDa said:One of the answers could then be, a lot aren't "stoked" for the new Zelda because Nintendo has done a terrible job marketing it in the US so far, even announcing it's US release date in Europe instead of through an event or press release in the US. There is a lot of people out there who don't know much about it but that's not entirely their fault.
Interesting usage of "We."Nintendo-4Life said:We aren't angry or frustrated, we don't even care. What we are doing is arguing the reasoning behind their claims which they themselves presented at times. And most of them are factually incorrect.
DaBuddaDa said:To answer your previous post: I understand the motion controls utilize (require, even) the motion plus attachment, and that's probably the only reason I will still try the game even though using hand motions for input, regardless of fidelity, I don't like as much as just pressing a button or moving a stick.
Spiffy_1st said:The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.
I feel like a Zelda fanboy for disagreeing with almost every argument against it.
Skyward Sword is supposed to be smaller and more dense than TP in terms of the overworld.Tain said:Twilight Princess was a little too bloated and boring, so I'm planning on skipping Skyward Sword.
Same director as Oracle of Seasons/Ages and Minish Cap, too.BurntPork said:Skyward Sword is supposed to be smaller and more dense than TPin terms of the overworld.
DaBuddaDa said:Interesting usage of "We."
I'm saying even a factually incorrect response to the question at hand doesn't invalidate that opinion, it opens up other discussion points such as poor marketing, lack western press coverage, etc., but instead we get people posting 4chan images, mocking, laughing, and "correcting opinions."
Spiffy_1st said:The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.
I feel like a Zelda fanboy for disagreeing with almost every argument against it.
Spiffy_1st said:The 3rd rehash of Assassin's Creed since 2007 comes out in November, and that's fine.
The 3rd 'rehash' of Ocarina of Time since 1998 comes out in November, and that's not fine.
I feel like a Zelda fanboy for disagreeing with almost every argument against it.
ElFly said:Well, the Asscreed gameplay is way more evolved than modern Zelda.
Derrick01 said:Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.
ElFly said:Well, the Asscreed gameplay is way more evolved than modern Zelda.
I feel that, while the combat and character movement feel more stiff in Asscreed, they are still better than the OoT formula at this point. It's not even comparing apples and oranges; many of the basic elements of zelda are present in asscreed, and seems more and more are added (I hear assrev has a hookshot?).
Besides, this is the fourth rehash, and the game hasn't changed much in ...13 years? Asscreed hasn't had that much time or need to change.
And I have gotten some quality responses from hardcastle and MYE, but you're still here posting nothing but snide attacks and contributing nothing._Alkaline_ said:Quality arguments get quality responses.
It does if the opinion is formed solely because of his or her reasoning.DaBuddaDa said:Interesting usage of "We."
I'm saying even a factually incorrect response to the question at hand doesn't invalidate that opinion, it opens up other discussion points such as poor marketing, lack western press coverage, change in tastes, etc., but instead we get people posting 4chan images, mocking, laughing, and "correcting opinions."
Derrick01 said:Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.
Haven't played the entire AC triolgy.Derrick01 said:Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.
IrrelevantNotch said:This is the map for Link's Awakening. Every single part of it is explorable and interesting.
http://www.zeldacapital.com/Games/maps_la/map.jpg[IMG] [/QUOTE]
If you took a picture of the actual Oot overworld from a bird's eye point of view, it would look much the same, with no more unexplorable areas than what ALTTP has. Those areas with clouds simply don't exist, just like nothing exists beyond A Link to the Past's map of squares. Just the fact that OOT's map doesn't make up a perfect lego block is pretty irrelevant.
Should you occasionally see a mountain in the horizon that you can't explore then that is just because you can actually see into the horizon in OOT-style 3D games.
[QUOTE=IrrelevantNotch]Ugh... I really didn't expect this much of a response so I'm just gonna say this and be done. Assassin's Creeds overworlds are immersive, Ico and Sotc overworlds are immersive, Uncharted overworlds are immersive. Zelda overworlds are janky disjointed shit that people overlook because Zelda games are mainly about the puzzles. Never have I ever looked at a 3D Zelda overworld and thought, "yea, I could see this working in real life". It fails as a puzzle and as a realistic setting. fuck 3D Zelda overworlds.[/QUOTE]
Assassin's Creed overworlds are towns for the most part (and actually modeled after historical places as well). Towns are man-made environments, so it's perfectly reasonable to expect them to be packed with content. They are great environments for the kind of gameplay that AC offers (which mostly consists of assassinating people and climbing on buildings), but hardly suitable for the Zelda series (although maybe an urban Zelda would be interesting...)
Plus, they have those conventional "magical walls," surely a much more artificial way of limiting the game environment than anything in OOT.
The maps in Uncharted are completely linear, with tons of artificial and "gamey" barriers. Maybe you should compare Zelda to something in it's own genre?
I have to admit that I haven't played Team Ico's games yet (I'm still waiting for the HD collection). But aren't those games fairly linear as well? Does Ico even have an overworld?
Anyway...
I'm not saying that the overworlds in the 3D Zelda games are perfect (god knows the ocean in WW was boring). I'm just saying that going back to the exact same kind of design as in the 2D installments is not the answer either.
ElFly said:Besides, this is the fourth rehash, and the game hasn't changed much in ...13 years?
hardcastle_mccormick said:What does this mean?
hardcastle_mccormick said:Can you argue with a straight face that this is the case?
DaBuddaDa said:And I have gotten some quality responses from hardcastle and MYE, but you're still here posting nothing but snide attacks and contributing nothing.
Derrick01 said:Could that be because people feel like these franchises add more per game than Zelda does? Nah that can't be. It has to be irrational Nintendo hatred.