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Anyone else not really stoked on Skyward Sword?

User33 said:
Its kind of sad that Nintendo's definition of "innovation" is just to bring back elements from the 2D games. Upgradable items, a large overworld that is a dungeon in itself, all features present since LTTP.

Since when is LttP a giant dungeon? It's another overworld where you go around looking for dungeons and find the occasional door or secret, same as the original on the NES. As for upgradeable weapons, going to a pond and dropping some items into the water is not the same as gathering up different "ingredients" (can't think of the right word here) to make a new weapon.
 
User33 said:
Its kind of sad that Nintendo's definition of "innovation" is just to bring back elements from the 2D games. Upgradable items, a large overworld that is a dungeon in itself, all features present since LTTP.

Is that not what people want? And LttP's overworld isn't a dungeon, it's an overworld. SS's over/under world is more like a dungeon in which it has puzzles and bosses.
 
JasonMCG said:
The lack of hype for SS has to do with people being ready for Zelda to move in a new direction. SS looks like more of the same shit fans have been doing since LttP. *yawn*

uh?

It was voted GAF's most hyped upcoming release, lol.

I think this gathering of a few, less enthusiast gamers in here is making some posters feel a bit too comfortable in shitting on the IP and lose perspective of the importance of this game to GAF, or in general.

And the marketing train is still scheduled to pass by. Imagine then.

User33 said:
Its kind of sad that Nintendo's definition of "innovation" is just to bring back elements from the 2D games. Upgradable items, a large overworld that is a dungeon in itself, all features present since LTTP.

What took you so long?
 
Caelus said:
Is that not what people want? And LttP's overworld isn't a dungeon, it's an overworld. SS's over/under world is more like a dungeon in which it has puzzles and bosses.

The problem is, once you've "defeated said boss" or solved a overworld puzzle...it sort of becomes just another overworld. Doesn't it?

The interesting aspect here could be that the overworld is constantly changing throughout the main quest, making retraversal never boring or predictable. Maybe, choices in how you tackle a quest, boss, or puzzle changes the overworld and thus opens up or closes potential future quests and areas. It'd make the game quite replayable, and a very interesting overworld in itself granted the environment story and art/level design could keep up. Maybe even randomly generated mini-dungeons ala Terreria.

I'm also thinking some Panzer Dragoon or shmup influence could go really well with certain flying sections, and some SnP/Ikaruga type dodge strike in succession action puzzles could go well with MP swordplay for boss puzzles. Or am I going too far?
 
TheExplodingHead said:
The problem is, once you've "defeated said boss" or solved a overworld puzzle...it sort of becomes just another overworld. Doesn't it?

No, there are multiple areas of said overworld that are only accesible through certain weapons or weapon upgrades. For examples there may be a ledge leading to a cave or item that can only be accesible by a beetle, but even if you have the beetle, you still need an upgrade or enhancement to access said ledge. That's only one example. It's very non-linear.

Or there may be a water puzzle when you first enter the overworld but need a swimsuit to enter it.

Or a hidden boss accessible only when you obtain the proper items, but can still be battled early on.
 
BurntPork said:
Protip: Never respond to anything User33 posts in a Nintendo thread.

But its like tradition now. You cant have a nintendo thread without User33's extremely consistent opinions on anything even remotely related to this company :P
 
BurntPork said:
Another person that hasn't bothered looking up anything about the game. This is getting annoying.

I'm sure it's annoying, but it's not his fault. It looks like the same shit in everything Nintendo has officially been putting out, sans the art style which doesn't change anything mechanically. I'm not one to scope out every possible preview, but the few I've read simply talk about the combat, the motion controls, and how some items are using them now, NOTHING about the apparently big changes the game is taking on the formula. I may be wrong and some previews talked about it, but they're hardly at the forefront and aren't easy enough to find, so it's pretty ridiculous to say they "haven't look up anything". I'm a huge Zelda fan, but I only know about things like the overworld being a dungeon because of the other big SS threads on Neogaf. There's a lot of people saying SS is doing nothing new, but it isn't trolling, it's just that there's a huge disconnect between the media being released based off the general perception in here. I hope they ramp it up closer to release, but they are doing an awful job selling the game so far.

Another kicker is if I went to look up SS gameplay on youtube, IGN, or some other website, I'll get a video that looks like a standard zelda dungeon being controlled by someone who makes the game look downright bad. People getting hands on tend to look like they've never played a game in their life, and now with the motion+ sword combat, it makes seeing SS in action especially painful.

BurntPork said:
Then only ignore the heart containers dropped by bosses so your life meter increases at a slower rate. It doesn't look like this game is going to have less containers than the others. (Though we do know that enemies deal more damage than any 3D Zelda.)

That's still crap, I'm not going to cripple myself on the first run assuming the rest of the game will be easy.

WW and TP were pathetically easy, so if Nintendo doesn't want to "seclude" gamers or something, just have a damn difficulty selection.
 
Speevy said:
The game is based around motion-control mechanics which many people have come to reject at this point.

If they just made a sensible, traditionally controlled Zelda, no one would hold it against them.

So it's too traditional for some that they think it's a rehash, and not traditional enough for others?
 
Papercuts said:
I'll get a video that looks like a standard zelda dungeon being controlled by someone who makes the game look downright bad.

Are the dungeons supposed to be different too? Does everyone have to brand spanking new? Does this game have to become a TPS or an RPG to be considered revamped?
 
Papercuts said:
I'm sure it's annoying, but it's not his fault. It looks like the same shit in everything Nintendo has officially been putting out, sans the art style which doesn't change anything mechanically. I'm not one to scope out every possible preview, but the few I've read simply talk about the combat, the motion controls, and how some items are using them now, NOTHING about the apparently big changes the game is taking on the formula. I may be wrong and some previews talked about it, but they're hardly at the forefront and aren't easy enough to find, so it's pretty ridiculous to say they "haven't look up anything". I'm a huge Zelda fan, but I only know about things like the overworld being a dungeon because of the other big SS threads on Neogaf. There's a lot of people saying SS is doing nothing new, but it isn't trolling, it's just that there's a huge disconnect between the media being released based off the general perception in here. I hope they ramp it up closer to release, but they are doing an awful job selling the game so far.

Another kicker is if I went to look up SS gameplay on youtube, IGN, or some other website, I'll get a video that looks like a standard zelda dungeon being controlled by someone who makes the game look downright bad. People getting hands on tend to look like they've never played a game in their life, and now with the motion+ sword combat, it makes seeing SS in action especially painful.


THIS POST MAKES TOO MUCH SENSE. LEAVE NOW!
 
Caelus said:
Are the dungeons supposed to be different too? Does everyone have to brand spanking new? Does this game have to become a TPS or an RPG to be considered revamped?

I'M fine with that, I'm just stating why there's so many who think SS is pretty much treading on safe waters.

To further clarify, this is coming right off of TP, which a lot of people bashed on for being way too formulaic. A few years later, you see a video of the newest console zelda, and it's just link in a dungeon with motion control combat. You think it's going to be the same formula again. It's apparently not, but there's no official media to fall back on to alleviate these fears.
 
shadyspace said:
I haven't played TP in so long I forgot they changed that. Shit was dumb.

Wait,why is it dumb,and why would having 4 pieces instead of 5 for a heart container mean that there are more bosses?
 
Myriadis said:
Wait,why is it dumb,and why would having 4 pieces instead of 5 for a heart container mean that there are more bosses?
Jesus Christ, was it five pieces? I assumed there were no pieces at all. I played TP once at release.
 
Twilight Princess and Phantom Hourglass pretty much killed my interest in the series. So yes.

I'll still probably end up getting it sometime down the line if I hear good things about it, but Zelda is no longer a Day 1 franchise to me.
 
Myriadis said:
Wait,why is it dumb,and why would having 4 pieces instead of 5 for a heart container mean that there are more bosses?

It COULD mean that there are less sidequest that will end with a piece of heart, therefore more bosses that gives you a full heart container.
 
I bought Twilight Princess for gamecube because I am not a fan of motion controls. So naturally I am not too excited for Skyward Sword.
 
Caelus said:
It means that treasures are going to be more valuable as there are 25% less heart pieces in the entire game.
How many or few Heart Pieces there are entirely depends on how many Heart Containers there, which we flat out don't know yet. I mean, Majora's Mask has more Heart Pieces than Twilight Princess does despite it taking four Heart Pieces to make a container in MM.

I liked how many Heart Pieces there were in Twilight Princess, but I thought it was pretty lame that they hid two of them in every dungeon, making it feel like there was not all that many in the overworld. It didn't help that quite a few of them in the overworld tended to be just sitting there waiting for you to throw your Boomerang at them instead of being properly hidden or as a reward for sidequests or mini games (of which there were so few).
 
IrrelevantNotch said:
I'll bet you a life ban there won't be an overworld below the clouds as expansive as the one above the clouds.



As long as Eiji Aonuma's involved you can expect the overworld to be long, disjointed and boring.

I know I'm late to this discussion and this may already have been mentioned, but Aounuma isn't even the director for Skyward Sword right? So if the overworld does end up long, disjointed and boring it won't be his fault right?

Of course right now all we have to go on is the words of Miyamoto and Aounuma who both claim that the overworld will be more dense this time, right now I'm going to take their words on it, since it seems like they may have learned from how empty TP's overworld felt.
 
I think I've finally figured out why I'm not excited for SS. It's because I'm sick of playing the Wii. I had to force my way through the masterpiece SMG2 and that ain't right.
 
My interest is tepid, for two reasons:

1) The wait for Twilight Princess was soooo excruciating with its delays, and even a point where its release date passed with no news for a couple months. I don't want to do that again...
2) Nintendo hasn't really been promoting it as much as Twilight Princess, probably because of the whole delays thing.

However, when I see the game, I become very excited, but I sort of forget about the game afterward.
 
I am also extremely stoked. I really love the colour palette the game uses, and the artstyle. The idea of extra "difficulty" with regards to the direction you swing your sword (corresponding to the enemy's position), the shield meter, and the lack of a sword in the Siren World (plus the 1-hit KO enemies) hits the right note for me. Upgradable items and weapons sound appealing to me as well. I like the "idea" of the Siren World and its guardians, but I fear (as I have started a replay of Twilight Princess) that that section might be cumbersome. We will see when the game is released.

Also, Lord Ghirahim and the music we've heard so far are pluses.

But that doesn't mean I can't see why people aren't psyched for this game. A lot of it has to do with thinking that it's more of the same, and it seems like some journalists have dismissed SS entirely also thinking that it's more of the same. "It's Zelda Wii, waggle to win" is incorrect, and this perspective is not helped by the lack of media or the apathy shown towards the game by some journalists. Especially if you look up gameplay, you'll normally find journalists trying to waggle to win or not playing correctly so the gameplay looks like it's "more of the same" and extremely unappealing to potential customers. It also seems like a lot of people were burned by TP, PH and ST, so they are hesitant to readily accept a new Zelda title, even if it is a title developed ground-up for the Wii.

But to be fair to the game, Nintendo has not started marketing or putting out more information about the game yet, so of course people wouldn't know much about it. Nintendo has not done a good job--last year, GDC or this year--of selling the game to consumers, potential players and current Zelda fans at all. It's easier to sell OoT 3D because of the accolades the 1998 version earned, and it's a high-profile title for the 3DS (anecdotally, my friends bought 3DSes specifically for the 20 games and Ocarina of Time). But Skyward Sword? No matter what I say, a few of my friends are hesitant on buying it because they did not like TP.

I'll be interested to see how Nintendo attempts to sell this game to the audience leading up to release.
 
I need a reason to dust off my Wii, and this is it. Zelda is never going to be as revolutionary as it once was, but I'm sure that SS will still be a fantastically brillian game.
 
I'm like totally stoked dude.

Also stoked for Rhythm Heaven Wii, Professor Layton and the Last Specter, and Super Mario 3D Land. Skyward Sword is at the top of my Fall most wanted list though.
 
Fuzzy said:
I think I've finally figured out why I'm not excited for SS. It's because I'm sick of playing the Wii. I had to force my way through the masterpiece SMG2 and that ain't right.

Again, i just dont get this. If SMG2 is a masterpiece, why do you care what system is playing it?

It just sounds so silly to me.
 
Fuzzy said:
I think I've finally figured out why I'm not excited for SS. It's because I'm sick of playing the Wii. I had to force my way through the masterpiece SMG2 and that ain't right.
Lol what?

If you like the game then why does it matter what you it on?
 
I was a kid when I expecting a next gen Zelda for the wii, when Twilight Princess was released I was 15, waiting a long time for it.

I'm now 20 years old, and my memories of a fond Zelda can be attributed to OoT, MM, WW and to some extent the difficult snes, nes, and easy ds titles.

After being let down with Twilight Princess, that feeling hasn't dissipated yet, maybe it's the huge gap in the release of console ip, or just the fact that TP left a bad impression on my innocent eyes, Midna made me borderline.

I hope I can be proven wrong again, but flying ostriches, really?
 
Caelus said:
He couldn't stand the jaggies.

He called SMG2 a masterpiece. With that i'm assuming he overall really liked the game, and that includes presentation. If so, then the high quality of any given Wii title may be strong enough to transcend whatever issues he has with Wii hardware. But if thats the case, why dismiss SS when it has a strong chance of being up there with both SMG games? The "masterpiece" as he calls it.

Sounds more like a strong emotional display towards a piece of electronics that only really serves the purpose of running the end product; software.
 
Well it does matter. I completely lost all interest in playing PC games, cause the whole sitting behind a desk thing puts me in the wrong mood. If you start unconsciously loathing the Wii, I can imagine you wouldn't like the games anymore. I've been a vocal N-tard since the NES, but even I fear the moment I have to switch on my Wii again and see the blurry mess on my large HD tv.

Besides, you can always recognize that a game is a masterpiece, while it doesn't gel for you. Twilight Princess was the perfect example of this. I guess, objectively speaking, the game is better than both OoT and WW, but because I played those games before it, it felt like a rehash. Same goes for SMG2; has better gameplay elements than SMG1, but I didn't feel the same sense of wonder.
 
MYE said:
He called SMG2 a masterpiece. With that i'm assuming he overall really liked the game, and that includes presentation. If so, then the high quality of any given Wii title may be strong enough to transcend whatever issues he has with Wii hardware. But if thats the case, why dismiss SS when it has a strong chance of being up there with both SMG games? The "masterpiece" as he calls it.

Sounds more like a strong emotional display towards a piece of electronics that only really serves the purpose of running the end product; software.

I was kidding, but I wonder the same thing. Perhaps he was sarcastic when he said masterpiece, which is what a lot of people call it?
 
Caelus said:
Really? They aren't ostriches, and is that really a reason to not be excited?

Well, I was referring to the lack of creativity in TP, then compared it to flying ostriches.

Nintendo did take me by surprise, but it wasn't really what I expected, I was like "woah" but in the way when you see a weird guy walk into your class. I thought it was weird Caelus, not the cool sort of weird.

Like this O_o.
 
You know, seeing this thread makes me want to get on every major release thread and just type a whole essay on why it's a rehash. I'll be using the same arguments used here and trust me, i'll be able to construct just as valid an argument as any other post here.

Thank you GAF for making me want to troll >_<.
 
SMT said:
Well, I was referring to the lack of creativity in TP, then compared it to flying ostriches.

Nintendo did take me by surprise, but it wasn't really what I expected, I was like "woah" but in the way when you see a weird guy walk into your class. I thought it was weird Caelus, not the cool sort of weird.

Like this O_o.

I don't see how flightless birds are related to this, but O_o.


Why would you do that? said:
Well, I was a little sad when they turned Octoroks into water enemies in 3D Zeldas...

I hear they're land enemies again.
 
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