MYE said:
The thing is that it doesnt get tiresome, you dont need to flail to have your movement detected and you dont stretch your arm out for hours. Thats the easiest way to spot someone who is not informed and experienced enough with Wii controls.
Poor assumptions, anyone?
I spent a ton of time with my Wii. But I'm still not comfortable with how Motion Controls are being implemented most of the time. A good example:
When I played Super Mario Bros Wii with my two brothers, everybody really disliked the whole shaking. Then I showed them what it looks like on Dolphin and what it feels like with an Xbox Controller where the shake is emulated through the press of a button - and we played through the entire game that way. Everyone preferred the direct control, there's absolutely nothing the player gains from being forced to shake his Wiimote around in this case. Just one example.
And my brothers aren't even hardcore gamers. They're just normal folks that like games and play them occasionally. Sometimes adding more things to something doesn't make it better, it just makes it more convoluted.
Hand wrist movement requires very little effort. You point at the screen with most of your arm resting in your leg or couch and the controller detects subtle directional swipes. There is no need to swing it around the room like a swordsman. This is basic Wii 101 stuff.
No More Heroes uses it. Madworld uses it. Twilight Princess and Super Mario Galaxy games use it on every enemy, etc, etc...
Do you get tired playing these games?
Yes on every single game you mentioned. And in every game it felt like a really tacked-on thing. Collecting the little star bits by pointing at them is a completely ridiculous mechanic in Mario Galaxy, which is one of the games that's usually getting praise for the way it handles controls. Twilight Princess is out of question, I absolutely preferred playing the GameCube version, because, yeah, the Wiimote stuff was simply tacked on.
And don't get me wrong, I really like the Wiimote and the Nunchuck, I love that they broke up the controller and that you can have your hands rested without holding something right in your lap or in front of you - but this whole 'Shit guys, we need to figure out how we can implement the motion controls!' peer pressure is ridiculous.
It's also a matter of using motion controls in a unique way. Use it on a boss in a really smart, imaginative way and I'm more than fine with it. But use it for every single enemy in every single location and you can be sure I'll probably pass 1-2 hours in.
What about the many, many others more that disagree?
You're talking about personal deslikes now. Not objective thoughts on supposedly "bad design".
For me it's bad design when you encourage the player to put down the controller. Forcing the player to be inactive in an interactive medium is not the way to go. Making sure the player gets tired after an hour of playing your game will accomplish just that.