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Anyone else not really stoked on Skyward Sword?

Duke Togo said:
Get mad all you want guys, my opinion wont change until i see something that impresses. Deal with it.

You walked in and called GAF's most expected title of 2011 "raw garbage".
You could at least have the common courtesy of elaborating on your incredibly unproductive post.
 
Duke Togo said:
Get mad all you want guys, my opinion wont change until i see something that impresses. Deal with it.
What are you hoping to see? What is it you don't like? The art direction? The waggle?

It's fine to say you think it looks shit or whatever, but give us a hint why.
 
Some of the opinions people have made in this thread make my brain hurt. It uses the Motion+ to give accurate readings for use in the gameplay with revamped combat, and puzzle design. Also, you do not need to do full swings of the remote in order for M+ to recognize it.

People in this thread belittling the game due to it being the same as previous Zelda games should maybe do a little research. How about you try the game first once it releases before spouting criticisms. Based on what I've heard and seen so far, it's a major shake up to the formula.

And, if you just want to come in and groan about how Zelda as a series sucks, you probably shouldn't bother to post in this thread.
 
MYE said:
You walked in and called GAF's most expected title of 2011 "raw garbage".
You could at least have the common courtesy of elaborating on your incredibly unproductive post.

The more I read this thread, the more I'm surprised nobody asked for a recount.
 
Keyouta said:
And, if you just want to come in and groan about how Zelda as a series sucks, you probably shouldn't bother to post in this thread.
I totally disagree with this, just look at the title, it's very specifically calling for people who aren't excited for the game.
 
Just watched a six minute Gamescon video showcasing some dungeon game play. Everything looked great, especially the combat. I'm now hyped for this game.
 
I'm not going to lie, while I will still get this day 1, I really am not that hyped, and I'm dreading digging out the Wiimote.
As someone who has been playing the series since it launched on the NES, I think part of it is my age. Games in general have to take a backseat to life as you get more responsibilities.
Most all of the footage shows link running around with a fully-tourqued,erect sword, and his movements look horribly unnatural. I feel like the Wiimote has it's place in many games on the console, but in the end it really does seem like a gimmick, especially in Zelda. I don't want the next console to rely on a gimmick. Some might say that it pioneered the way we play games, and the way games are headed, but I'm not a fan of it, and I will be hesitant before buying a console from them day 1 in the future.
 
MYE said:
You walked in and called GAF's most expected title of 2011 "raw garbage".
You could at least have the common courtesy of elaborating on your incredibly unproductive post.


There is no elaboration.
Just pure ignorant trolling.
 
thomasmahler said:
My point being that star bits shouldn't have been in the game in the first place and the entire mechanic was probably just introduced because halfway through production Nintendo themselves still didn't know how to use the Wiimote properly for their main franchise.

This would be an interesting argument if starbits were the only thing in the game that used the pointer.

Judging from both SMG1 and 2, Nintendo had no loss of ideas on how to implement the Wii remote on the Mario games.
 
Nostalgic Nightmare said:
I'm not going to lie, while I will still get this day 1, I really am not that hyped, and I'm dreading digging out the Wiimote.
As someone who has been playing the series since it launched on the NES, I think part of it is my age. Games in general have to take a backseat to life as you get more responsibilities.
Most all of the footage shows link running around with a fully-tourqued,erect sword, and his movements look horribly unnatural. I feel like the Wiimote has it's place in many games on the console, but in the end it really does seem like a gimmick, especially in Zelda. I don't want the next console to rely on a gimmick. Some might say that it pioneered the way we play games, and the way games are headed, but I'm not a fan of it, and I will be hesitant before buying a console from them day 1 in the future.
Luckily the Wii U has traditional controls, plus we just got the OoT remake and Darksiders is a pleasant surprise, so at least there is some type of Zelda fix available. I think motion controls are the future, but they really need head tracking or a holodeck/360 display surrounding you to be truly immersible. I think it's best suited for VR type games. Unfortunately, we aren't there yet.
 
MadOdorMachine said:
Luckily the Wii U has traditional controls, plus we just got the OoT remake and Darksiders is a pleasant surprise, so at least there is some type of Zelda fix available. I think motion controls are the future, but they really need head tracking or a holodeck/360 display surrounding you to be truly immersible. I think it's best suited for VR type games. Unfortunately, we aren't there yet.
WiiU's interface is so exciting to me. There's a good chance Zelda HD will support the Classic Pro I imagine. That'd be awesome.

EDIT: Thinking about it, presumably every game must have the touch screen as optional as you can remote play and only have the 'main' screen to view.
 
Dice said:
Did you miss the XTREME 90s COMICS thread?

The history of dudebro:

Original dudebro: 80s action movies
Second major form: 90s comics
Evolution: 2000-gen videogames (gets name "dudebro" from GAF)

The single existing branch-off use of the term: X-games and Jersey Shore "duuude, bro" type of personification, which sometimes get into videogames in an annoying way, like in DiRT 2. Instead of dudebro this can also be called douchebag.

Ok, only there was nothing remotely similar to Jersey Shore or the X-Games in the majority of comics in the 90s. Not even Image comics. The criticism about 90s comics was that they focused on incredibly stylish art and graphic violence, with some sexual themes thrown in there for fun. Writing quality, character depth and the like took a back seat.

But even the biggest detractors of the direction comics took in the 90s were smart enough to realize 'damn this is some fucking AWESOME artwork'. They just wished that it had some great writing to go along with it.

Honestly, if that's the definitely of dude-bro, then Quinten Tarantino movies are dudebro.

It's just a stupid phase used by idiots to say 'people who like different things than me... especially popular things'
 
StuBurns said:
WiiU's interface is so exciting to me. There's a good chance Zelda HD will support the Classic Pro I imagine. That'd be awesome.

EDIT: Thinking about it, presumably every game must have the touch screen as optional as you can remote play and only have the 'main' screen to view.


Not EVERY game. There will be games that need the WiiU screen (like the Rhythm Heaven clone game).
But a majority of single player games will probably have a standard controller design.
 
I'm only interested because it's zelda and they've been working on it for about 5 years or something. I think I was more hyped over TP but who wasn't.
 
Keyouta said:
Some of the opinions people have made in this thread make my brain hurt. It uses the Motion+ to give accurate readings for use in the gameplay with revamped combat, and puzzle design. Also, you do not need to do full swings of the remote in order for M+ to recognize it.

I haven't used motionplus myself, but there does seem to be a quite a bit of flailing in the footage I've seen so far. Here's just one of the many examples you can find on youtube: http://youtu.be/gkdYa0PdxVk?t=4m54s

From my own personal experiences with Twilight Princess, I felt the waggle mechanic was really annoying and I would've much rather preferred simply pressing a button. I understand that SS wants to emphasize combat, but that's not why I want to play Zelda games though. I don't want to spend a minute matching vertical or horizontal slices...it just seems like a stupid minigame gimmick to me.

That's my own personal taste though. I can understand if others enjoy that kind of stuff, but it's not what I myself look for in Zelda games. The more I see of this game, the less fun it actually looks.
 
MushroomSamba said:
I haven't used motionplus myself, but there does seem to be a quite a bit of flailing in the footage I've seen so far. Here's just one of the many examples you can find on youtube: http://youtu.be/gkdYa0PdxVk?t=4m54s

From my own personal experiences with Twilight Princess, I felt the waggle mechanic was really annoying and I would've much rather preferred simply pressing a button. I understand that SS wants to emphasize combat, but that's not why I want to play Zelda games though. I don't want to spend a minute matching vertical or horizontal slices...it just seems like a stupid minigame gimmick to me.

That's my own personal taste though. I can understand if others enjoy that kind of stuff, but it's not what I myself look for in Zelda games. The more I see of this game, the less fun it actually looks.

This isn't flailing...
That is Link doing exactly what you are doing.
 
The Antitype said:
It's just a stupid phase used by idiots to say 'people who like different things than me... especially popular things'

I disagree. "Dudebro" is meant to refer to a style of game whereby you play a "Dude" who just kicks ass and shoots/blows up everything on screen, often with one or more "Bros" in tow. These tend to be the most popular style of games in the US right now, thus it tends to be associated with popular games of this type.

To me, it's not much different from people who hate JRPGs referring to them as "Animu" games.
 
Caelus said:
If the controls work well I want them to be continued. They look so good it'd be a waste for a discontinuation.

I've only played a short demo at Gamescom.
To me it kinda felt how Mario Galaxy uses it and I think Mario Galaxy uses it perfectly.
It's not to much, not to few, you use a couple of twitches with the controller for some moves(which makes things like spins a little easier) and your slices will slice into the direction you sliced your controller.

The exhausting system sucks hard though.
You cant roll any more, you'll with A instead. Once you're dashing a small timer appears next to Link and when it runs out you'll walk slowly for short time.
The lame part is that the exhaust (you'll walk slow) also happens when you're spamming sword attacks, I really hope this gets removed.
 
AceBandage said:
This isn't flailing...
That is Link doing exactly what you are doing.

How does that change the fact that the player is still flailing? If I'm jumping up and down to make my character do the same, wouldn't that still be jumping?
 
MushroomSamba said:
How does that change the fact that the player is still flailing? If I'm jumping up and down to make my character do the same, wouldn't that still be jumping?


Flailing is doing random motions to get random results.
This is 1:1 motions to get a 1:1 response.
 
RurouniZel said:
I disagree. "Dudebro" is meant to refer to a style of game whereby you play a "Dude" who just kicks ass and shoots/blows up everything on screen, often with one or more "Bros" in tow. These tend to be the most popular style of games in the US right now, thus it tends to be associated with popular games of this type.

To me, it's not much different from people who hate JRPGs referring to them as "Animu" games.

I've only ever really seen "animu" used endearingly. "Dudebro" seems to be a flippant remark specifically designed to disarm any kind of discussion about popular games.
 
BigJiantRobut said:
I've only ever really seen "animu" used endearingly. "Dudebro" seems to be a flippant remark specifically designed to disarm any kind of discussion about popular games.

Really? Usually when I see the term "animu" it's anything but endearing. Especially if it's a debate between W and J RPGs.
 
RurouniZel said:
Really? Usually when I see the term "animu" it's anything but endearing. Especially if it's a debate between W and J RPGs.

I use it endearingly all the time, I dunno. I love my animu bullshit.

"Dudebro" seems to just write off several styles of gameplay and audience as a whole, IMO. Animu just describes an art style.
 
AceBandage said:
Flailing is doing random motions to get random results.
This is 1:1 motions to get a 1:1 response.

Fine, then let's pretend I said "thrashing about to achieve a 1:1 response" then. The point is I don't want to move my arm around like that. It looks tedious and would probably annoy me after a 30-minute gaming session.
 
RurouniZel said:
I disagree. "Dudebro" is meant to refer to a style of game whereby you play a "Dude" who just kicks ass and shoots/blows up everything on screen, often with one or more "Bros" in tow. These tend to be the most popular style of games in the US right now, thus it tends to be associated with popular games of this type.

To me, it's not much different from people who hate JRPGs referring to them as "Animu" games.


Ok, but we've just heard how 'dudebro' has been used to describe everything from movies to comics, to general art-direction.

I've never heard 'animu' used, sounds equally stupid. But at least by your description it seems specific to a particular subject.

Dudebro is thrown around the same way 'gay' is - a catch-all insult for insecure fuckwits to throw around to feel better about themselves and their tastes.
 
MushroomSamba said:
Fine, then let's pretend I said "thrashing about to achieve a 1:1 response" then. The point is I don't want to move my arm around like that. It looks tedious and would probably annoy me after a 30-minute gaming session.


You aren't doing it every single second of that 30 minutes, and it's not like you have to move any more than a normal person does anyway...
 
AceBandage said:
You aren't doing it every single second of that 30 minutes, and it's not like you have to move any more than a normal person does anyway...

You'll be doing it a decent chunk of that 30-minutes. I don't want to do that at all. It simply does not look fun.
 
AceBandage said:
Neither does sitting there mashing a button...

I guess you haven't enjoyed games until the Wii then. And like I said in my original post, I get that people like doing this motion stuff. I don't. I like pressing buttons and not having to move my arms about like that.
 
just went back from reading the last 5 pages .. i'm stunned some people complain but they don't even know what they want .. and some are complaining about the lack of HD or the fact that it's montion controlled . There are plenty of motion controlled games , first and second the wii not being HD doesn't make the game or the gameplay any less fun , what's More this HD problem can go away if you have a proper setup , and some games , while not being HD are still at the top of their "game genres" ( mario galaxy , oboro muramasa , xenoblade , to quote only a few ).

Really i'm stunned ..

And no zelda(s) aren't the same thing .. the difference between OoT and majora mask was obvious , so was the change toward wind waker ..and then again , the structural changes between wind waker & phantom hourglass or spirit tracks are obvious to even people who haven't played it . this one is ( YET AGAIN ) changing lot of things about the formula yet i see complains ...

I'll be back tomorrow and i'm sure i'll see a " LINK doesn't talk , this is so behing the times .So i won't buy this game. " and at this point i'll would have seen everything for the comments about this game.
 
You're not supposed to move your arms like that, you'd lose the fucking game and look like an idiot.

If you're going to play it right, you do short directional slashes. I don't understand why anyone believes you need to flail your arm.
 
MushroomSamba said:
I guess you haven't enjoyed games until the Wii then. And like I said in my original post, I get that people like doing this motion stuff. I don't. I like pressing buttons and not having to move my arms about like that.


I didn't say I didn't like gaming.
I said that watching people sit and press buttons doesn't look fun, just like you said watching someone "flail about" doesn't look fun.
The actual playing of the game is what makes it fun in either case.
 
The Antitype said:
Ok, but we've just heard how 'dudebro' has been used to describe everything from movies to comics, to general art-direction.

I've never heard 'animu' used, sounds equally stupid. But at least by your description it seems specific to a particular subject.

Dudebro is thrown around the same way 'gay' is - a catch-all insult for insecure fuckwits to throw around to feel better about themselves and their tastes.

Point taken.
 
R_thanatos said:
just went back from reading the last 5 pages .. i'm stunned some people complain but they don't even know what they want .. and some are complaining about the lack of HD or the fact that it's montion controlled . There are plenty of motion controlled games , first and second the wii not being HD doesn't make the game or the gameplay any less fun , what's More this HD problem can go away if you have a proper setup , and some games , while not being HD are still at the top of their "game genres" ( mario galaxy , oboro muramasa , xenoblade , to quote only a few ).

Really i'm stunned ..

And no zelda(s) aren't the same thing .. the difference between OoT and majora mask was obvious , so was the change toward wind waker ..and then again , the structural changes between wind waker & phantom hourglass or spirit tracks are obvious to even people who haven't played it . this one is ( YET AGAIN ) changing lot of things about the formula yet i see complains ...

I'll be back tomorrow and i'm sure i'll see a " LINK doesn't talk , this is so behing the times .So i won't buy this game. " and at this point i'll would have seen everything for the comments about this game.


you've just met the zelda fanbase. Now you're ten times stronger
 
AceBandage said:
I didn't say I didn't like gaming.
I said that watching people sit and press buttons doesn't look fun, just like you said watching someone "flail about" doesn't look fun.
The actual playing of the game is what makes it fun in either case.

It could be that flailing around is fun in Skyward Sword. Could be that it sucks. Without actually playing it, all we can work off of is what we see. This thread is asking if anyone else is not really stoked about SS, so I'm giving my reasons why I'm tentative. I don't enjoy motion controls, and I gave Twilight Princess the benefit of the doubt and it ended up disappointing me. Skyward Sword looks to do more of the same.
 
MushroomSamba said:
It could be that flailing around is fun in Skyward Sword. Could be that it sucks. Without actually playing it, all we can work off of is what we see. This thread is asking if anyone else is not really stoked about SS, so I'm giving my reasons why I'm tentative. I don't enjoy motion controls, and I gave Twilight Princess the benefit of the doubt and it ended up disappointing me. Skyward Sword looks to do more of the same.


It really doesn't.
TP's controls are like playing Pong with a Track Ball.
SS is like playing Team Fortress 2 with a keyboard and mouse.
 
MushroomSamba said:
It could be that flailing around is fun in Skyward Sword. Could be that it sucks. Without actually playing it, all we can work off of is what we see. This thread is asking if anyone else is not really stoked about SS, so I'm giving my reasons why I'm tentative. I don't enjoy motion controls, and I gave Twilight Princess the benefit of the doubt and it ended up disappointing me. Skyward Sword looks to do more of the same.

Again, you're not supposed to flail.
 
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