MushroomSamba said:It could be that flailing around is fun in Skyward Sword. Could be that it sucks. Without actually playing it, all we can work off of is what we see. This thread is asking if anyone else is not really stoked about SS, so I'm giving my reasons why I'm tentative. I don't enjoy motion controls, and I gave Twilight Princess the benefit of the doubt and it ended up disappointing me. Skyward Sword looks to do more of the same.
Caelus said:Again, you're not supposed to flail.
AceBandage said:It really doesn't.
TP's controls are like playing Pong with a Track Ball.
SS is like playing Team Fortress 2 with a keyboard and mouse.
BigJiantRobut said:The point is people not liking motion controls, not the accuracy of them.
MushroomSamba said:
MushroomSamba said:
Anasui Kishibe said:yep, Nintendo is notoriously known for ruining their main franchises with abhorrent control systems
now, if you don't like motion controls as a whole, I can understand that. But then again, why buying a wii?
Caelus said:Isn't that a reason for not liking motion controls?
Then don´t play Zelda-games. Fullstop. The Zelda-series has always been about immersing the player to the highest degree.
MushroomSamba said:
StuBurns said:I don't find motion controls immersive, I think it's exact opposite.
StuBurns said:I don't find motion controls immersive, I think it's exact opposite.
BigJiantRobut said:No. As far as I know, a lot of people (myself included) don't want motion controls period. I don't feel like it immerses me in a game, I just find it an obtuse middle man between the game and me.
No less immersive than any other input method imo.StuBurns said:I don't find motion controls immersive, I think it's exact opposite.
Caelus said:He's swinging it too wide, although he is neater than other testers.
MushroomSamba said:From what I've seen, that's pretty much what everybody's been doing. Even if the motion is limited to smaller movements as you say, I still don't enjoy having to shake my hand to swing the sword like what I was doing in Twilight Princess. Whether it elicits 1:1 character movement or not, it still doesn't make that fun for me.
Caelus said:I don't understand how it feels the exact opposite.
If you don't like motion controls, I understand, but how is it... unmersive or whatever it is?
R_thanatos said:Before going out i'll ask : have you played wii sport resort or sports champion ( with the move ? ) . these show that precise motion control can be fun , without over the top or repetitive moves ...
i dunno maybe you " rejection " could come from a bad experience ( or the lack of experience ) with the subject .
( if not , then ..say good by to this kind of games because motion controls are going strong ATM and won't stop anytime soon )
When playing a game with a traditional controller, I'm not really aware of my body, what my hands are doing etc. The actions are abstracted to the controller which requires virtually no effort to use. Motion controls pull me out of a game experience and make me far more aware of my physical actions.Sennorin said:Explain.
AceBandage said:SS is like playing Team Fortress 2 with a keyboard and mouse.
BY2K said:...
Then stay the fuck away from Skyward Sword, or a Wii, or any motion game.
This guy is actually playing the game the right way.
In NSMBWii waggle was great, and for me it too felt natural and awesome, it made DKCR an unplayable mess tho.thomasmahler said:Honest to god, you're the first person I've ever heard saying that. To me, NSMBWii and DKCR are great examples of how you just tack on shaking where shaking isn't needed.
The difference should be that SS has been designed so that you're not swinging constantly like you were in TP, which IMO was the real problem.MushroomSamba said:From what I've seen, that's pretty much what everybody's been doing. Even if the motion is limited to smaller movements as you say, I still don't enjoy having to shake my hand to swing the sword like what I was doing in Twilight Princess. Whether it elicits 1:1 character movement or not, it still doesn't make that fun for me.
Kandinsky said:On topic, would be cool if they somehow let us use the CC's right analog to act like motion+ for those that want classic controls or w'e.
Kandinsky said:In NSMBWii waggle was great, and for me it too felt natural and awesome, it made DKCR an unplayable mess tho.
BigJiantRobut said:Thank you for your kind diagnosis, though, doctor.
MushroomSamba said:I didn't know I was going to dislike it. And besides, the main reasons I bought a Wii were for Fire Emblem: Path of Radiance and Radiant Dawn, both of which did not require any motion controls at all. And actually, I just found out I lied...I did enjoy the Metroid Prime games, and didn't find the motion controls terribly obtrusive there.
StuBurns said:I don't find motion controls immersive, I think it's exact opposite.
I like the idea behind this. Enemies go down fast, but take more precision to beat. It suits the series well, IMO.The_Technomancer said:The difference should be that SS has been designed so that you're not swinging constantly like you were in TP, which IMO was the real problem.
Your arms are your entire body?BigJiantRobut said:Because it makes me intensely aware of the fact that I am standing in front of a TV holding a piece of plastic. Using a controller/mouse and keyboard is fairly passive, but motion controls are very active and require full body dexterity, which just feels dumb in my living room. I like to kick out my jams while not in front of a TV.
Me neither. I find them fun when appropriatly and sparingly used. Or when the game is built around them like Wii Sports.StuBurns said:I don't find motion controls immersive, I think it's exact opposite.
What exactly did you think it meant when you read "branch-off use of the term"?The Antitype said:Ok, only there was nothing remotely similar to Jersey Shore or the X-Games in the majority of comics in the 90s. Not even Image comics. The criticism about 90s comics was that they focused on incredibly stylish art and graphic violence, with some sexual themes thrown in there for fun. Writing quality, character depth and the like took a back seat.
No. I would say that something like the movie 500 definitely is dudebro, but Tarantino movies only have violence, not the hyper exaggerated masculine stereotypes.But even the biggest detractors of the direction comics took in the 90s were smart enough to realize 'damn this is some fucking AWESOME artwork'. They just wished that it had some great writing to go along with it.
Honestly, if that's the definitely of dude-bro, then Quinten Tarantino movies are dudebro.
It's just a stupid phase used by idiots to say 'people who like different things than me... especially popular things'
Dice said:What exactly did you think it meant when you read "branch-off use of the term"?
I mean, it obviously doesn't mean "continuation of the same concept" as you have taken it to mean in your post, so you either completely ignored it, or you have made up some very strange definition for yourself as an excuse to bitch at me.
To clarify what should be incredibly obvious, that particular use of the term in reference to DiRT 2 was strictly linguistic. The game literally kept butting in with "dude" and "bro" to try and make the player feel accepted by celebrity racers. This is a branch-off use of the term "dudebro" because the original meaning is basically extremely exaggerated macho stuff and had nothing to do with communication.
No. I would say that something like the movie 500 definitely is dudebro, but Tarantino movies only have violence, not the hyper exaggerated masculine stereotypes.
You really seem to be having a difficult time understanding the premise of this extremely simple concept, so perhaps you should go to where it was born: http://www.neogaf.com/forum/showthread.php?t=381946
If you still don't understand it after that, I suppose it can't be helped. Regardless, it is not a vague and empty term like "hipster" which can be used so loosely. It is a reference to a fairly narrow field of characterization into which Darksiders clearly falls. It is more on the fantasy slasher side, and then there is the bald space marine side. Doesn't God of War fall into this as well? I suppose, yes.
And in addressing that, I guess my distaste is more in the "gothic bullshit" part of my description. I dislike the anime-esque proportions and WoW-like nature of being so excessively ornate. To my eyes it looks cluttered rather than stylish, just ugly and annoying to look at. The thing is simply trying too damn hard, which is what makes dudebro come to mind aside from the hyper bulky proportions.
But all of this is quite a tangent from the thread topic. Sorry if I offended your favorite comic artists or something, but I don't like their style. If they are like 90s comics or the guy who did the art concepts for Darksiders, they definitely are dudebro. Dudebro can be done in a tolerable fashion, as God of War and Mass Effect are very dudebro and yet I like them. However, it can also be done in a way that makes it the very reason I dislike something.
Either way, it is certainly not just a label for something I dislike. It is a stylistic choice the developer makes.
Having had plenty of time to figure out the MotionPlus controls and how to use them quickly and effectively, it's the most natural thing to have Link holding the sword whichever way you direct him. Link's sword being in a fixed position, such as in Twilight Princess, seems awkward in comparison.
Kandinsky said:In NSMBWii waggle was great, and for me it too felt natural and awesome, it made DKCR an unplayable mess tho.
On topic, would be cool if they somehow let us use the CC's right analog to act like motion+ for those that want classic controls or w'e.
R_thanatos said:You're welcome , at least i tried to understand what seems to make YOU so different from what could be a great breakthrough in action video games. ( heck even old sci movies are dreaming of motion control devices .. )
maybe you're reading TOO MUCH into what i might want to say behind the lines and not enough and what i'm saying .BigJiantRobut said:Clearly I just hate the future. What are you trying to get at here?
M°°nblade said:I'll start caring about zelda again when Nintendo makes a Wii U Zelda with traditional controls and up-to-date visuals.
Metroid Other M and Donkey Kong Country Returns say, "Hello."Anasui Kishibe said:yep, Nintendo is notoriously known for ruining their main franchises with abhorrent control systems
now, if you don't like motion controls as a whole, I can understand that. But then again, why buying a wii?
AceBandage said:Why?
They were right, at the time.
ShockingAlberto said:If you're anti-hyped, don't buy it, where's the controversy?
MYE said:Motion controls take me out of the experience as much as touch screens, laser pens in presentations or drawing on my Wacom tablet. Meaning that it doesnt if its responsive and i'm invested enough in whats happening.
I dont see how twidling a thumbstick is immersive and making my on screen cursor catch all the starbits in Galaxy, or flicking to make Mario spin isnt. My mind will easily assimilate these rather simple actions and i'l forget about them 10 seconds in.
In the case of a more "complex" motion controlled game like SS its the same thing. Horizontal flick for an horizontal attack, vertical for vertical attacks and so on. A pretty logical relation between action and on-screen reaction that, in my case, actually makes me feel like i'm more involved with what is happening on screen, to be honest.
As for IR pointing to aim... hell, i feel i dont even need to make a case for that one.
I LOVE it when its done properly and i'm sure they will do a wonderfull job with SS. Cant wait