ViewtifulJC
Banned
Exactly. You don't see people shooting on film anymore, or illustrating with paper and ink.
RIP Film
RIP 2d sprites
Exactly. You don't see people shooting on film anymore, or illustrating with paper and ink.
What you don't see anymore are people turning cranks on cameras to make black & white films with no sound, or using wooden printing presses that do one page at a time.
Guy Maddin? And as someone that belongs to a local printing guild, yeah, a lot of well-respected people use a lot of archaic processes to create. But that's a total aside. You're conflating process and medium.
No I'm relieved. Hated it. Thank God Pokemon and Zelda are 3D like they were always meant to be.
I can't tell who is joking in this thread and who is serious.
I can't tell who is joking in this thread and who is serious.
3D is inherently better than 2D, skilletor
it's got a whole nother dimension, bro
imo, i think this is about the huge role frames play in fgs. in sprites, each frame is designed purposefully. whereas 2.5d, they design a fluid animation, and specific frames seem more like an afterthought.I have no factual evidence for this, it's just something I feel I've noticed.
2D sprite based games have more precise control than 3D "2.5D" games. For that reason alone, I miss sprites. I love the way sprites look, I think they age better than 3D models, but aside from random gifs and screens I don't notice graphics much after the first hour of a game I like.
I do notice the controls feel more sloppy.
UMvC3 is the only 2.5D game I've played that I feel controls as well as its sprited based counterpart.
I can't tell who is joking in this thread and who is serious.
3D is inherently better than 2D, skilletor
it's got a whole nother dimension, bro
Kyon is correct. Sprites are limited, and to say that 3D can never be beautiful is just as incredulous
I will always miss sprite work, for sure.
What I will miss as well are pre-drawn backgrounds like those found in Chrono Cross. I hope to see a resurgence of both, one day.
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Are any mainstream publishers using these archaic presses? Mainstream filmmakers still using old wooden crank box cameras? No. It's an oldworld artform being kept alive by independent specialists. Similar to how 2D sprites are still around and probably always will be. But they're still anachronistic.
I think the "technology marches on" attitude is too narrow minded. This is like asking "why we still got paintings?" because today's CG technology and artistic technique can render photo-realistic scenes of anything.*
The pixel art that evolved out of the technological medium is separate from the technology. It shouldn't be written off as "nostalgia" but nostalgia is a popular pejorative buzzword lately.
(Probably due to a resurgence in appreciation of earlier eras of style and expression. Someone always seems oddly bothered when people say something that existed before is still good.)
*in point of fact, I recall a bulletin board thread circa 1998 in which eager young technologists, infatuated by the rapidly developing world of computer animation, laughed at anyone studying traditional art and media. Soon, they said, nobody anywhere would want to see mere drawings or paintings. We can now render any world imaginable with perfect photo-realism! Art is over, pack it in.
I agree with this. Film still has value even if most stuff isn't shot on it anymore. Grain and natural motion blur contribute to the distinctive look. (Thank goodness for Breaking Bad going almost 100% on film through to the end.) Going back and playing old sprite systems (Saturn and before) on a CRT looks much more impressive than seeing the same on an LCD or plasma screen, but it's the consistency of the old systems' coarser resolutions and the sprite collision with their glossier pixel-perfect behavior that contribute to the look of all games made on that hardware, created with its distinguishing characteristics in mind. Modern digital imaging and processing cannot easily or completely replicate that unmistakable effect on both the creation of the art and animation nor can it feel quite so solid in motion the way old systems do.I think the "technology marches on" attitude is too narrow minded. This is like asking "why we still got paintings?" because today's CG technology and artistic technique can render photo-realistic scenes of anything.*
The pixel art that evolved out of the technological medium is separate from the technology. It shouldn't be written off as "nostalgia" but nostalgia is a popular pejorative buzzword lately.
(Probably due to a resurgence in appreciation of earlier eras of style and expression. Someone always seems oddly bothered when people say something that existed before is still good.)
*in point of fact, I recall a bulletin board thread circa 1998 in which eager young technologists, infatuated by the rapidly developing world of computer animation, laughed at anyone studying traditional art and media. Soon, they said, nobody anywhere would want to see mere drawings or paintings. We can now render any world imaginable with perfect photo-realism! Art is over, pack it in.
Can someone post an iconic sprite for posterity?
I can't tell who is joking in this thread and who is serious.
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Iconic because it was reused to Hell and back
I'm not kidding. Sprites are not all that and the whole retro gaming thing is so overrated on Gaf. I ain't here for it. I'm in for the 3rd dimension
Okay.
The fighters that still use sprites look way better than the ones with 3D models.
See King of Fighters XIII
What I will miss as well are pre-drawn backgrounds like those found in Chrono Cross. I hope to see a resurgence of both, one day.
I'm not kidding. Sprites are not all that and the whole retro gaming thing is so overrated on Gaf. I ain't here for it. I'm in for the 3rd dimension
Not dead, specially with the indie games in the corner + new generation of this guys from Pixeljoint and Way of Pixelation <-- Some of the wayforward artists trained and honed their skills here.
Can someone post an iconic sprite for posterity?