Things like these (random pictures of random games to see what i'm talking about)
Ok so old games looked like that because the resolution was too low. I get it, it's "retro style" graphics or at least that's what the developers aim for. However, let's not forget that old TVs didn't display the graphics this way. They were smoothing out the images by default and there were also visible scan lines.
In fact, all developers back then had these attributes in mind. Look at this old example for instance:
See some other examples here:
http://www.fantasystrike.com/forums/index.php?threads/crt-filters.6920/
As you can see, the above picture is the unfiltered image, as it looks on a modern display. This is how most modern "fat pixel art" games look. However, the image below is what the developers actually aimed for. They had this filtering in mind when designing their pixel art. Games weren't supposed to look as blocky and as sharp as the first image. And you also need scan lines.
So yeah, i get this is "retro style" but it's more like how emulators look on modern displays instead of how the actual games looked on the CRTs. So it doesn't really succeed at being retro in the end. Which is my main complain about this overused art style. Especially now that i'm into RetroArch and can't go back to emulators with no CRT emulation.
I'm sure that there are exceptions and some of these games can look great (Binding of Isaac perhaps?). There are always exceptions.
Thoughts?