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Anyone making the jump from Oculus/Vive to PSVR?

Games on rails can be underrated. "On rails" isn't necessarily a bad thing and some of my favorite games ever are on rails. Like Panzer Dragoon Orta and REZ.

One of my favourite VR games on Vive is HordeZ, which is basically Left4Dead on rails. But again, the Vive's controllers are a huge boon to that game - each hand is a weapon and you have to manage aiming, reloading and changing weapons with both hands even to survive the lowest difficulty setting. If the Touch and Move controllers are good enough then it would be fine. Having your hands - 1:1, not like the Wii mote - makes such a big difference.
 
Have there been any note-worthy AA/AAA-quality VR titles releases on Oculus or Vive since their launch window?

Well, it's not done yet (early access), but Raw Data fits the bill for a high quality title that came after the launch window that also aligns with mainstream interests.

Edit:
Games on rails can be underrated. "On rails" isn't necessarily a bad thing and some of my favorite games ever are on rails. Like Panzer Dragoon Orta and REZ.
Speaking of PDO, it inspired DEXED. It's not as good as PDO by any stretch of the imagination, but it's a step in the right direction to emulating that sort of experience in VR.
 
While I'm not jumping from one to the other, I did pick PSVR over Vive / Rift at least for now. My friend has a Vive and it's brilliant but there is just no games that interest me, certainly not to justify nearly £800 anyway and even he said he hasn't played on it much lately.

PSVR at £349 (I already have PSCamera and Moves) is pretty reasonable in comparison and the games just appeal to me more right now. Having played PSVR at EGX, I'm certainly happy with the experience, especially for the price.

I will jump on PC VR in a few years, if and when more games are available and the price has come down or the tech improves even more.
 
I will jump on PC VR in a few years, if and when more games are available and the price has come down or the tech improves even more.

I'm waiting too. The landscape will be fairly different in a few years. I will be curious to see if people feel the same way about PSVR as they do about the Vive in a few months. I'm guessing they will.
 
Inconvenience I can understand. Space is a commodity.

I am genuinely curious if any of the PSVR games will actually stand-out. Most seemed like, short on-rails experiences. Though, to be fair, I haven't exactly followed news on the PSVR since it's unveiling.

I think it's the preeminent question for all of these platforms, really. In some ways it still feels like the hardest question to answer for the Vive, because the things on the horizon for that platform feels perpetually unknown. There's very little marketing funds pushing much of anything for the Vive; contrast that to has held a couple big conferences, trotting out names like Rocksteady, EA, Square-Enix, DICE. They're certainly better positioned to get a perception of a broader roadmap of games out there. So yeah, again, I think about some college student who has a Vive and has been playing content he finds through Reddit or Steam reviews and probably has no idea what's coming in the future beyond Fallout 4, Doom and Budget Cuts looking at that kind of messaging and thinks maybe the games really are going to be stronger on a different platform. Especially when it sounds like a lot of those games aren't going to cross the gap into PC VR.

Mind you this is not an argument from me whether this is something that is going to happen to the wider PC VR user base or something. It's just an examination of the question of whether I'd be surprised whether we see people jump from Rift or Vive to PSVR. I just wouldn't find that surprising at all, they will definitely convince some people. In some ways it's the same question as to whether Oculus has managed to convince anyone to switch from Vive to Rift - which I think is an even narrower argument to present - and yet I'm sure they have. The value proposition of any given factor of these decisions is just so magnified when dealing with such particular and expensive products.
 
I think it's the preeminent question for all of these platforms, really. In some ways it still feels like the hardest question to answer for the Vive, because the things on the horizon for that platform feels perpetually unknown. There's very little marketing funds pushing much of anything for the Vive; contrast that to has held a couple big conferences, trotting out names like Rocksteady, EA, Square-Enix, DICE. They're certainly better positioned to get a perception of a broader roadmap of games out there. So yeah, again, I think about some college student who has a Vive and has been playing content he finds through Reddit or Steam reviews and probably has no idea what's coming in the future beyond Fallout 4, Doom and Budget Cuts looking at that kind of messaging and thinks maybe the games really are going to be stronger on a different platform. Especially when it sounds like a lot of those games aren't going to cross the gap into PC VR.

Mind you this is not an argument from me whether this is something that is going to happen to the wider PC VR user base or something. It's just an examination of the question of whether I'd be surprised whether we see people jump from Rift or Vive to PSVR. I just wouldn't find that surprising at all, they will definitely convince some people. In some ways it's the same question as to whether Oculus has managed to convince anyone to switch from Vive to Rift - which I think is an even narrower argument to present - and yet I'm sure they have. The value proposition of any given factor of these decisions is just so magnified when dealing with such particular and expensive products.

If there are college students with a Vive, they are either extremely wealthy or are making very bad financial decisions.

Convenience I think could win people over, no doubt. The games thing is definitely open-ended. I think long-term room scale will win more people over, if they can over come the inconvenience of the space it takes.

Again, I'm someone who has not bought in on any system and will likely not buy for another year or two.
 
I wouldn't sell my Rift for a PS VR no..

I thought about buying a PS VR too, but that seems particularly crazy, considering I'd need Move Controllers too.
 
We are both going in blind. The games line up is what made him decide. His Vive was colleting dust for months now though.

I really hope I won't regret this, but usually I have a feeling for what's gonna be good and bad.

Passed on Wii U after being very happy with a Wii.

Never got into Kinect, never believed the hype.

Passed on PSmove despite being superior to my Wiimotes. The games weren't there.

Got a 3DS day one and not a Vita, despite Killzone looking amazing.

We should do stock options.
 
We are both going in blind. The games line up is what made him decide. His Vive was colleting dust for months now though.

I really hope I won't regret this, but usually I have a feeling for what's gonna be good and bad.

Passed on Wii U after being very happy with a Wii.

Never got into Kinect, never believed the hype.

Passed on PSmove despite being superior to my Wiimotes. The games weren't there.

Got a 3DS day one and not a Vita, despite Killzone looking amazing.

Was with you till the last 1 no matter what anyone says Vita has an amazing library of games and is an excellent bit of kit Killzone is console quality gaming on the move and yes it is a shame that there are not more AAA experiences on there but i play upwards of 10 hours a week and have a big backlog of games (have been doing so for the last 4 1/2 years as i commute 2 hours every day and often play more when i get home and at weekends). PSVR has the best chance HTC might take down Vive and Oculus have been making all the wrong moves (even excluding Parmer Lucky but including ouch). If neither Vive or Oculus knock the other out the race soon and start picking up speed, personally think mainstream PC VR will come from a chinesse company (lots of the making headsets alread) and be a completely open platform etc and mass produced at a really good price.

PSVR v1 is not going to be the future of VR instead it is laying the groundwork for PSVR generation 2 (if we make it that far) which i think will be far more mainstream and a lot cheaper. That said i am buying it day 1 knowing i might get another vita and sony give up on making games for it in a year or 2 if it does not take off, but again the indies will step in to fill the gap, as will be people wanting to buy games just like the vita. I can not wait for next thursday think i am more excited for this than my day 1 ps4! Amazon dont screw me please on the delivery!
 
I'm waiting too. The landscape will be fairly different in a few years. I will be curious to see if people feel the same way about PSVR as they do about the Vive in a few months. I'm guessing they will.

As long as Sony keep the games coming, I think it will do alright. The PS4 Pro will help with anyone who wants better graphics, although I think they already look decent on standard PS4, considering the power limitations of a console and from what I've played so far, the games seem really good, Battlezone is great.

To be honest with the way Rift and Vive sales have slowed right down now, I really hope PSVR doesn't bomb or that could slow VR down even more.
 
As long as Sony keep the games coming, I think it will do alright. The PS4 Pro will help with anyone who wants better graphics, although I think they already look decent on standard PS4, considering the power limitations of a console and from what I've played so far, the games seem really good, Battlezone is great.

To be honest with the way Rift and Vive sales have slowed right down now, I really hope PSVR doesn't bomb or that could slow VR down even more.

I really hope VR doesn't bomb. It's such a revolutionary way to play some games, so I hope it us here to stay, but we will see what the next few years brings us.
 
I don't see a great reason to drop the Vive, but I'm definitely getting a PSVR for the software lineup, which is far more interesting to me than what's currently available on Vive.
 
I honestly don't get it. And I'm not even trying to say anything bad about PSVR.

Have you tried it? I mean it's a pretty revolutionary way to play some games. Not everything, and not much your usual AAA titles at the moment, but it's absolutely a cool, new, and revolutionary way to play interactive media. Please don't mention "screen strapped to your face..."

EDIT: sorry guess you meant dropping Vive for PSVR.. following so many PSVR threads I just thought you meant you didn't get VR in general, my apologies. As for that, PSVR is definitely a much better headset for fit and ease of use, is cheaper, offer comparable experiences to the much more expensive PCVR setups, and has arguably a greater line up of full games tailor made for VR, from some big names and studios.
 
When PSVR support dries up and he cant use the device with anything but the PS4 he'll be kicking himself. This is the prime reason I went with the PC option.
 
I would be hesitant to get a PSVR right now because I don't know how locked in you are. If tool support for PC is released, I could imagine jumping to PSVR. The headset is more comfortable and the games are there (or actually finished).
 
I could be wrong on this, but the countless people selling headsets, looking for new experiences and saying their headsets are gathering dust is telling. I just think VR is a cool experience, but also, an expensive hassle.

"Countless people"? Where are you getting that from?

But, yes, it is a hassle right now. However, like any new tech, it will improve with time.
 
When PSVR support dries up and he cant use the device with anything but the PS4 he'll be kicking himself. This is the prime reason I went with the PC option.

Kind of where I am with it. Had it preordered for day one but the more I thought about it, the more I realized I didnt want to be tied to a console. Vive has been great. Pretty much able to play everything thanks to the community. PSVR does seem to have the games though and I may revisit after it has been on shelves for a bit. Granted I will probably just get ready for the second gen of PC headsets.


However I do look forward to the injection of a new base of players in the VR space.
 
HTC might take down Vive and Oculus have been making all the wrong moves (even excluding Parmer Lucky but including ouch). If neither Vive or Oculus knock the other out the race soon and start picking up speed, personally think mainstream PC VR will come from a chinesse company (lots of the making headsets alread) and be a completely open platform etc and mass produced at a really good price.

HTC made the Vive into its own wholly owned subsidiary so it doesn't potentially go down with the HTC ship. The Vive is pretty much their last chance at relevancy as their phone business has been on the rocks for some time now. Meanwhile Facebook isn't about to let their multi-billion investment just die on them. Neither of these companies plan on just bowing out. They're in it for the long run, and neither of these first gen sets were supposed to be mass market successes. They were expensive units targeted at enthusiasts (and businesses). Cheap Chinese sets will come (they already exist), but they'll have to play by the standards set by the big boys (Valve/Oculus). Nobody is going to make a game for some random cheap knockoff.

Now switching gears to Sony... They actually have the least at stake. They didn't spend billions buying out a company, and their future doesn't depend on VR. If there was one company out of the three that could afford to say "screw it, I'm out", it's Sony. That's not to say they will, mind you. Just that they're the least directly affected by the outcome.
 
I thought about it. I think the ps4 is really going to hold Sonys VR ecosystem back. Since you can't have ps4pro exclusives. The HMD hardware seems awesome and Sony's studios are really going to do some amazing things in VR. The thing that trips people up is VR transports you somewhere else. Its a new medium. So gaming is just one part of that. Im not a PC master race person, but all the cool things you can do with on it on PC are really amazing and more fun than a lot of games sometimes. I feel if you just do psvr you would be missing out some amazing experiences.

It would be like everyone listening to the radio and playing audio games, listening to radio shows etc. Someone invents television and someone else makes a television that you can just play games on. You're getting an amazing experience but there's a whole aspect your gonna miss out on.
 
? Unless the upcoming list of titles for PSVR thread is not updated, Vive has 3x the library already , and the vast majority of PSVR games either already have a PC version or are getting one.

And this without counting all other VR experiences available, the fact that you can make old games VR compatible and even have emulators that make old console games have a VR mode.

Exactly. This is going to be no different than how it is outside of VR gaming.

Good (rated 75+) PC exclusive titles outnumber PS4/Xbox one titles 10-20 to one in any given year.
 
I am not going to sell my Vive, but I do think PSVR will get the majority of my time.

The PC VR market has been stagnate for a few months now, but I can think of 4 of 5 PSVR titles I am going to get day 1.
 
Have you tried it? I mean it's a pretty revolutionary way to play some games. Not everything, and not much your usual AAA titles at the moment, but it's absolutely a cool, new, and revolutionary way to play interactive media. Please don't mention "screen strapped to your face..."

EDIT: sorry guess you meant dropping Vive for PSVR.. following so many PSVR threads I just thought you meant you didn't get VR in general, my apologies. As for that, PSVR is definitely a much better headset for fit and ease of use, is cheaper, offer comparable experiences to the much more expensive PCVR setups, and has arguably a greater line up of full games tailor made for VR, from some big names and studios.

(the emphasized) I really, really don't think this is true, especially when comparing to the Vive.
 
Software is king and all and I could see a case for the PSVR launch lineup being more appealing than what's on the Vive right now, but in the long run? If I had to stick to one I couldn't imagine selling the Vive.
 
I was a Vive owner, but returned it for full refund due to a blotchy color defect in an area. Was going to rebuy, but procrastinated. If I had to choose now, I would get a psvr just because of the games. The tech is incredible, but meaningless when the games aren't there besides the amazing handful like job simulator and budget cuts. VR is defintely a must have/try experience. When my friend came to try it out, just messing around in job simulator was the most fun he had in video games he said. I'll wait for the catalog of games to build for any set before deciding again.
 
I have considered getting a PSVR, but I don't think I would sell either the Oculus or Vive for it.

Some of the games that are coming to PSVR look interesting except many of them are only timed exclusives so I feel that I will regret it once they release on PC.
 
I am sure there will be more great exclusives to come, but I would so love to be able to play Rez on my Rift. Looks like the ideal kind of game for the medium.
 
(the emphasized) I really, really don't think this is true, especially when comparing to the Vive.

It's not really just a Vive thing. The Rift will more or less have complete functional overlap with the Vive once Touch is released. Any remaining differences will be relatively minor. PSVR, on the other hand, will unfortunately be incapable of providing 360/roomscale for its lifespan.

How much this ends up actually impacting PSVR remains to be seen though. It'll depend on how much we see Oculus officially adopt it. If all of PCVR ends up largely embracing 360/roomscale, it could complicate PCVR->PSVR porting.
 
No way would I sell my Vive. I'll pick up a PSVR sometime after my next GPU but getting rid of my Vive is out of the question. I've used it pretty much everyday since I got it in April.
 
It's not really just a Vive thing. The Rift will more or less have complete functional overlap with the Vive once Touch is released. Any remaining differences will be relatively minor. PSVR, on the other hand, will unfortunately be incapable of providing 360/roomscale for its lifespan.

How much this ends up actually impacting PSVR remains to be seen though. It'll depend on how much we see Oculus officially adopt it. If all of PCVR ends up largely embracing 360/roomscale, it could complicate PCVR->PSVR porting.

I think the big third party publishers will end up creating games on a common denominator basis, like Ubisoft is doing with Star Trek

As great as room scale is, its simply not possible for many people (I could afford the Vive but dont have a room spare to be able to do room scale) so I personally think that the room scale only VR games end up being the indie or smaller devs/publishers games (like vanishing realms and raw data)
 
No. The Vive is currently the most complete VR experience. Oculus is announcing the Touch availability date tomorrow during Oculus Connect.

PSVR might have some standing experiences but won't be able to replicate the great room scale experiences on the Vive.
 
I sort of am making the jump. I don't have the consumer version, but I had the Rift DK2, and recently sold it with the intention of getting the PSVR.

I actually have a computer that is easily enough for a Rift or Vive, and understand that some of the high-end VR features (room tracking, better resolution, etc.) won't be there with the PSVR, but a few things won me over:

1. Comfortable to wear with glasses. I can wear contacts, but I'm just a glasses person. I don't want to have to put contacts on every time I want to use the headset, and my glasses did not fit at all with the DK2.

2. This is a unique circumstance, but I have my PC hooked up to my living room TV, and my fiance is currently using it for college. I can use the PSVR without taking up the TV or computer. Plus, even if he wants to do something else, I can still use the device without ever needing to interrupt what he is watching.

3. I have the PS4 camera, and a few Move controllers. All are collecting dust, so I'm looking forward to using them for something new, since I really did love playing games like Sports Champions with them.
 
I'm surprised that anyone, if you have a good PC and a PS4, would ever choose psvr over an oculus or a Vive because of PS4s closed environment. I would feel like PSVR would be restricted from the variety of experiences you find on the PC and that would really devalue the headset to me.
 
I'm surprised that anyone, if you have a good PC and a PS4, would ever choose psvr over an oculus or a Vive because of PS4s closed environment. I would feel like PSVR would be restricted from the variety of experiences you find on the PC and that would really devalue the headset to me.

Hell yeah, I love the Wild West nature of PC VR development. But I also appreciate laser focused single platform development too, which is why I'm absolutely going to buy a PSVR at some point. But my Vive is here to stay. I wouldn't trade it for any other headset.
 
It's not really just a Vive thing. The Rift will more or less have complete functional overlap with the Vive once Touch is released. Any remaining differences will be relatively minor. PSVR, on the other hand, will unfortunately be incapable of providing 360/roomscale for its lifespan.

How much this ends up actually impacting PSVR remains to be seen though. It'll depend on how much we see Oculus officially adopt it. If all of PCVR ends up largely embracing 360/roomscale, it could complicate PCVR->PSVR porting.

It's not just the lack of 360/roomscale but also the overall inaccuracy of the move controllers in 3D virtual space vs the current Vive and upcoming Oculus controllers.

Seen numerous people who have tried PSVR say how it's night and day. The Vive controllers are near 1:1 movement and feel absolutley natural, while the move controllers just aren't there.
 
It's not just the lack of 360/roomscale but also the overall inaccuracy of the move controllers in 3D virtual space vs the current Vive and upcoming Oculus controllers.

Seen numerous people who have tried PSVR say how it's night and day. The controllers are near 1:1 movement, while the move just aren't.

Yeah, that's the killer thing. I can't picture the Move controllers being terribly accurate at all and I'm really curious to see how they can possibly hold up given the relative lack of visual anchors for the camera.
 
It's not just the lack of 360/roomscale but also the overall inaccuracy of the move controllers in 3D virtual space vs the current Vive and upcoming Oculus controllers.

Seen numerous people who have tried PSVR say how it's night and day. The Vive controllers are near 1:1 movement and feel absolutley natural, while the move controllers just aren't there.

I can't say I'm a fan of how they decided to repurpose the outdated Move controllers for VR. That said, I'm holding my final judgement on them until there's more data to go on. Right now everything is on short demos at retail outlets, and mostly by first time VR goers.
 
I already own a Rift and Vive and I'll be picking up a PSVR as well day 1. I couldn't really see myself trading/selling the Rift or Vive in order to get a PSVR but I'm in for the exclusives and considering how insanely awesome VR is, I have no problem buying every headset that comes out for those life changing experiences.
 
Haven't tried PSVR yet but I expect it to be quite the letdown after rift and vive, if we're going on experience alone.

That said I'll eventually buy one, because games
 
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