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Anyone play the beta and not getting Destiny?

Wait..what? is that confirmed?

no way in hell am I going through that Iron banner crap again to get my Crucible gear for the Titan. I put in a lot of effort to come first most of the time in crucible.

I highly doubt beta progress will carry over. It would be a huge disadvantage to those who did not play the beta and Bungie would want people on equal footing at release.
 
Was not interested before the beta. Now somewhat interested, but will definitely not drop $60 for it. The SP felt like a series of repetitive, grinding missions to me, with a central town to restock. The MP is really solid, but I don't see myself playing it for more than 2-3 weeks. Will probably pick it up at ~$30.
 
NPY4

You know, in other threads this may be right. But in this case not really.
 
It's trying to be too many things, aiming to look ambitious by having a giant list of features, but it does nothing well. Maybe with Destiny 2 the game can actually become what they want it to be.
 
I loved the alpha, beta........not so much. Dropped it after a couple "story" missions. There was no cutscenes and very few dialogues in alpha and i think i prefer it this way lol. That was too "epic" and "pegi 13" for me. Plus i had enough of Old Russia after alpha, i don't think i will be able to handle it again. I hope final version will have some interesting missions, not like "we forgot some junk on the planet we just left, lets get back and shoot some space scum patroling scrap metal again".
 
I didn't read your insanely huge wall of text OP but I'll answer the topic title: Yes, I played the beta a couple times and while it's good, it doesn't interest me enough to purchase right at launch. I'll probably get it in a sale or when the price is 30$ or so.

Protip: this is not a great way to start a post. People take a lot of time to create these threads, and it's way better to get some discussion started vs. Inflammatory title + "What say you, GAF?"

Back on topic, I have not played the beta, specifically because I'm getting the game. I know I'm strange - but I want to go in to the finished product. I'm sure I'll enjoy it, but your thoughts do worry me a bit, OP - I don't play MMOs because I have no interest in them, and was hoping Destiny cater more to my conventional gaming tastes.
 
Preordered the Destiny PS4 bundle for the white PS4. Availed myself of my beta access. Pretty sure I'm going to sell my copy of Destiny. I don't like FPSes, and Destiny isn't RPG enough to outweigh that.
 
Beta killed my hype for it. Also lol at their DLC plans when it turns out there's only 1 area per planet. I see where this is going, Bungie/Activision. No mas. I'll play something else instead, thanks.
 
I tried the alpha and the beta, wasn't really a fan. The story missions didn't seem that great in comparison to any other FPS and the mode where you wander around a big open area felt way too MMO-y for my tastes. Go here and kill this many guys, go there and collect that many items. No thanks.
 
Tried out the Beta despite not liking FPS genre. Thought it would have more RPG-ness to it and would be worth a try to see if it could interest me, but stopped playing after an hour and a bit.

Not purchasing.
 
Destiny is generating mega hype especially here. I'm quite bewildered. Is it a bad game? Certainly not. Having read a lot on Destiny, past gaming experiences, and most importantly after playing the beta, I think I have a good indication on what type of game it is and what it aspires to be. Do I believe it warrants its hype? I'm quite amazed on the traction it is receiving here. First, for its pros, the game has great graphics and high attention to detail. I love that. Puddle spots with reflections and the other things like cracked walls, graffitti are in intentional areas with lighting used creatively in the environment e.g., the Moon level shows the fantastic use of lighting. The particle effects look great and I wish they used smoke more because it looks good. The game is well polished. An example, I like how white, green, and purple loot is easily identified with the same colors beside your weapons in the HUD although I feel the loot should be much more easier to identify. The concept is inviting. It's an online world meant to explore and play with your friends.

The pros are really good. Almost too good. The polish with great graphics, creative scifi/space environments make the game highly appealing to play and explore with friends, I too thought I was going to love this game and was looking at limited editions then I began to learn what the game finally is, and Destiny suffers from what I will call MMO syndrome. It's Destiny meets World of Warcraft. First perhaps not a minus as it is what the game intends is that this is not meant to play by yourself. In fact, the game is really boring to play by yourself like any MMO made e.g., WoW, Borderlands, etc. But okay, no problem to those who know this but I wouldn't suggest it to those who are expecting a rich single player experience and story.

Every mission is similar, so similar that I think the full retail game will follow the same concept. You will say: Dude, it's only a beta, there leaving out much of the story. Yes, I know but reading much of Destiny and what games it is similar to, I think I can draw conclusions from other MMOs. The game feels MMOlike, again to nearly almost every MMO made, SwG, Everquest, etc. Missions go like this: Get mission, go to location, kill enemies, have Ghost scan, meet a different mob/boss than ever before, get loot. The end and recycle. You can repeat the missions at any time. Even the Explore missions, which I hoped to be different is this and all of these missions are never ending like a MMO, so it feels like a chore rather than following a good story.

I want to give it the benefit of the doubt that it is the beta but the way the game is structured, I have a feeling the game is going to similar to this. Reading up on it including Destiny forums, for example, seeing the Moon feels like it will be a new coat of paint with similar missions, just new landscapes and different factions/enemies unique to the Moon to fight, and the same goes for Mars and the other planets. And based on Destiny interviews, important to any MMO, they seem to be emphasizing the loot a lot, and how creative it can make you look in the game to add style.

How is the PvP? It's Bungie, it's going to be awesome! Unfortunately, the PvP imo is very uninspiring. It is so disappointing coming from Bungie. Rather than being highly strategic relying on map control, control of power weapons, high level of teamwork, and skill like Halo, and mirroring classic PC shooters like Quake, Tribes, but also offering game types fun for everyone (Halo), it is more of just an arena of people running around shooting and using abilities. It seems uninspiring, bland, and tacked on. Nades can kill you in one hit. Abilities can kill you with one hit (say goodbye to a Warlock overcharged ability). A weapon can kill you in one hit in the Iron Banner. I guess it is no surprise when I've heard Destiny saying the game is meant for everyone and they felt they catered to the hardcore too much in Halo (completely wrong btw).

Conclusion:

At first I was really enjoying it and saw great potential in its polish but the game got tiring and is not a deep experience I don't intend to keep repeating in the retail. Perhaps Bungie knows this and know what they're doing. Bungie intends to finally bring a MMO type game to consoles and combining it with the most popular genre rather than be a Halo. In sum, I think Destiny suffers from MMO syndrome and a lot of people are confused to what it is whether it's a shooter, a cooperative game, or what, and wanted to know if anyone else felt the same, or perhaps now will understand more on what the game is. I know a lot of console people think Destiny is revolutionary who have not played MMOs before not being PC gamers. My ultimate thought is Destiny is trying to be a MMO suffering from what is all in MMOs, which is a lack of variety in missions and missions/quests with a lot of repetitiveness. In Destiny's case, go to earth, fight mobs, loot, go to Moon, fight new mobs, repeat. Go to Venus: repeat but different landscapes, different enemies, and of course different loot.

And dont say, it's just a beta. I know. It's clear Destiny uses PC MMOs as inspirations, and from my experiences of playing them and reading, is my thought of the game and maybe I'm wrong. It feels exactly like MMOs like Everquest and WoW. You have new worlds but raids in WoW or "strikes" in Destiny where you grind to get new gear. In Destiny, you are grinding by battling enemies and new kinds found in different worlds similar to how WoW and Everquest have new enemies in different worlds, and added ones.

Actually read the entire thing and I think you're missing the point a bit. Why assume that anybody that likes what Destiny is somehow didn't play MMOs on a PC before? That literally makes no sense at all. Your whole argument boils down to it's go on a mission, fight and kill mobs, get loot, go to new location fight and kill mobs, get loot. I would expect that a first person shooter with MMO elements is largely focused around getting missions, fighting mobs of enemies on your way to your destination, as well as any enemies associated with the mission once you reach your final destination, and then finally collecting some kind of loot once its all over.

Now I totally understand the singleplayer story criticism, but this isn't even like your traditional MMO in the first place. It looks to have some pretty cool elements and creative touches that you would expect to see in a singleplayer title. There's story events, there's cutscenes with voice acting. The fact that it has similarities to MMOs and is expected to have a fairly straightforward mission structure like in most games of that type, that in no way suggests that experiencing these things in Destiny will somehow be exactly like it is in other similar games or in some of the MMOs that it might draw inspiration from. This reminds me almost exactly of the kinds of false categorizations that are often made about a variety of games simply because they share some similar elements. It's as if the unique experience, world design and gameplay that each game might have to offer doesn't mean anything at all, and that's literally the worst way possible to judge games.

It's obviously okay that you aren't particularly excited by what you played, and have thus drawn your own conclusions about the game as a whole, but I think the way you've chosen to characterize the game is pretty flawed, especially when you've experienced so very little. It may not end up being a big singleplayer epic type of story, but there's a story there, one with specific characters, voice acting (even from your character), cutscenes, I assume varying degrees of story based events that have cool looking things happening or showing up in the world, which I think further adds to the experience. Also, unlike most MMOs, at least that I've played, you have an AI counterpart that is constantly with you and providing a story for the missions you're undertaking. Just the ghost alone already makes it different from many MMOs. It's such a big factor in fact that I wouldn't be interested in picking up the game if the ghost that constantly spoke to the player wasn't in, because then it really would seem boring MMO.
 
I'm passing day one. Maybe later at a lower price or when the inevitable goty edition comes out with all the dlc.

It didn't grab me.
 
Im going to wait for probably a month after everyone's hype dies down to see how people really feel about the game. Or when its cheap
 
Loved the demo, but with Evolve and that Battlefield 4 expansion releasing around the same time, I'm not sure yet. I can't see myself seriously playing more than one online shooter at a time.

Edit: also, I can't believe people keep comparing this to MMO's. It's more Phantasy Star Online meets Journey in its online infrastructure.
 
While I'm bothered and worried about some aspects of Destiny, I had enough fun that I'll definitely be picking it up. My fingers are also crossed that my worries are unfounded and won't come to fruition!
 
blah blah I'm a special snowflake and don't like the game

get over yourself OP, you're a statistical guarantee

This is a terrible post. Yes, someone doesn't like the game. It happens, get over it. At least it's not another silly "I think I'm just not into AAA games anymore" post. He makes some good points.

Can a mod perhaps change the title to, "Here is what I think Destiny is..".

Thanks!

Nah, thread title should stay the same. It's really descriptive and stands out from other Destiny threads.

You know, in other threads this may be right. But in this case not really.

That's exactly my feelings on that picture. I LOVE it when there's needless vitriol, or someone just says they hate something without any reasoning, but this time? Ew.

I'm passing day one. Maybe later at a lower price or when the inevitable goty edition comes out with all the dlc.

It didn't grab me.

This is how I feel as well. I have a post on this elsewhere, but to get to the point: I expected more from the beta. The whole persistent world/huge galaxy to explore/ten year plan thing made me think this would have a fuckton of content, not entirely unlike an MMO.

The First Look Alpha took me from being unsure about the game as a person who hates FPS', to someone who was super hyped for the beta. When I saw the beta didn't have all that much more content than the alpha, I realized it wasn't worth a $60 buy. I'll pick it up sometime after launch when it's cheaper and we have a better idea of the kind of plans they have in the sense of expanding the world.
 
I pre-ordered through PSN but, yeah, I was really disappointed the more I played the beta. The lack of story, the seeming intention that the missions are just replayable grinds that unlock a new mission but always remain frozen in time as they are. The DPS experience of spending minutes pouring attacks on bosses.. it's all so very generic MMO in structure.

Borderlands at least had multiple towns, individual villains that you fought against throughout the game, the mechanics of actually exploring to find the next challenges, NPCs that you get to talk to that are spread throughout the world.. just much more interesting stuff around. In Destiny.. not so much. All the characters in the Tower barely talk at all, and seeing a bunch of players all crowded around, simultaneously interacting with the NPC.. that's not a character, that's an ATM.

So.. kind of meh. Never having had an XBox (though I've played a few hours of Halo on a friend's), it's great getting to have that Bungie feel on a console I own. The graphics are great. But I think I'm with the OP.. unless there's a lot of stuff that wasn't even hinted at in the beta, I think Destiny is going to be disappointing.
 
I pre-ordered through PSN but, yeah, I was really disappointed the more I played the beta. The lack of story, the seeming intention that the missions are just replayable grinds that unlock a new mission but always remain frozen in time as they are. The DPS experience of spending minutes pouring attacks on bosses.. it's all so very generic MMO in structure.

Borderlands at least had multiple towns, individual villains that you fought against throughout the game, the mechanics of actually exploring to find the next challenges, NPCs that you get to talk to that are spread throughout the world.. just much more interesting stuff around. In Destiny.. not so much. All the characters in the Tower barely talk at all, and seeing a bunch of players all crowded around, simultaneously interacting with the NPC.. that's not a character, that's an ATM.


So.. kind of meh. Never having had an XBox (though I've played a few hours of Halo on a friend's), it's great getting to have that Bungie feel on a console I own. The graphics are great. But I think I'm with the OP.. unless there's a lot of stuff that wasn't even hinted at in the beta, I think Destiny is going to be disappointing.

The bolded part is exactly what had me cooling down on the prospect. I did expect Destiny, when Bungie first started talking about it, to pretty much offer the stuff Borderlands had/did but (hopefully) even better/more cinematic. Stuff like missions being replayable totally take me out of the feeling you're progressing in the story and changing the world.
 
Your thoughts mirror my own OP. I think there's a lot to like in Destiny, but there's also a lot I find much less appealing. I played the beta, I enjoyed parts of the beta, but I don't think I'm going to get it. Certainly not at launch.
 
I wan't a solid campaign, in the vain of Halo. I loved the beta for what it was, and I know that Destiny will be a massive hit. However I got bored of the mechanic (shooting/loot/gear/respawing enemies) after a while, and couldn't see myself doing this for the majority of the game.

This is one of the few games I preordered. I will be cancelling it and waiting for reviews.
 
Like pretty much 90% of games like this, I almost certainly won't. It's always the same with ARPG/MMO-ish games for me, I play through the public beta and have some fun but come the actual release I don't give a shit. Too much better stuff out there to play and I've had my fill of the loot chase/leveling up by the time it ends. Maybe on sale, when their DLC scheduled is done and I don't have to worry about it burning a hole in my wallet.
 
I'm not the droid OP is looking for - I'm totally psyched for Destiny.

Is there any chance that certain missing features will be addressed with updates? Maybe new areas on each planet or additions to the weapons roster that include different TYPES of weapons or even class specific Legendary weapons. I think it'd be great if each class had a class-specific weapon. There's already class-specific armor and whatnot.
 
Ignore the people who boast about not reading your post, OP. I don't agree but I can completely understand why you feel the way you do because you explained it coherently.

As for me, I don't have much experience of MMO s so it is all quite a novelty to me. I also love the story concept. I think I've mentioned before that the game -to me, at least - feels great to play.

I wonder if there is a correlation between MMO players being fairly unimpressed by Destiny.
 
I probably won't. Not because of the fact the beta wasn't good nor the fact the games scope is apparently smaller than anticipated. Just the fact I know I won't have people to play with on a regular basis.

Game seems perfect when you have others and my friends don't seem to have the will to get this.
 
Played Alpha and Beta. Don't feel good about the 1 level per world thing. probably won't preorder but might get it later is there is more than the same stuff over and over and more content than there appears.
 
The absolute opposite for me. I wasn't really interested in a "Halo by Any Other Name" but when the Beta came round I thought I'd give it a go. It got me good.

I haven't played any kind of straight FPS for years now and this one seemed really well put together. The seamless online aspects also really appeal to me and my cadre of friends.
 
I played it. I'm not buying it. It's a boring game about filling bars. I've wasted enough of my life playing shitty games like that.
 
Played the beta but I simply found the game boring. Boring missions, boring level design, boring PvP, boring interactions with other people. I tried the moon level as well when it was avalible, and it was slightly less boring than earth, but still pretty damn boring. Same enemies everywhere, and every mission feels the same.

The music is AMAZING though, so I'll probably buy the soundtrack instead.
 
Was kind of middle of the road for me personally. I don't think I'll pick it up at launch, I'm going to give it some time to see what kind of direction development goes in, and get a better idea of what kind of game Bungie wants it to be in the long run. If the launch and first story arc goes well and generates a lot of buzz, I'll consider picking it up around the first expansion mark. I will echo what Anilusion above me said though, the music is fantastic. I will definitely get the OST.
 
After the reveal of 1 area per planet my hype has certainly been dampened. I'll probably pick it up eventually but I'm not sure that it'll be a day 1 purchase, I have a feeling that the game's going to be a DLC-fest.
 
Played the Alpha and Beta a lot and enjoyed them massively. I liked the core mechanics and I can see where they are going for the full release, and I like what I see. That said, I also have some issues. The weapon balance in both PVP and PVE needs some work, as Auto Rifles were massively dominant in the slice of the game we played. I also think the loot system needs some work ( give bosses guaranteed drops, have opening chests be more exciting, put light beacons over loot drops ), but overall, the pros vastly outweigh the cons for me.

If it is not your thing, that's understandable and I can definitely see that Destiny just isn't for everyone. I do think however, that some people have gone in with the wrong expectations. This isn't an MMO, so I don't think the comparisons the WOW are that relevant. This is an MOFPSRPG, not an MMORPG. Additionally, I think some people are getting a bit hung up on the 'grind' in the Beta after hitting level 8, as that is not representative of the final game but rather the consequence of only being able to access a limited amount of content in the Beta.

But of course, there are legitimate complaints and concerns and if Destiny just isn't working for you or just isn't your thing, that's completely fine.
 
The bolded part is exactly what had me cooling down on the prospect. I did expect Destiny, when Bungie first started talking about it, to pretty much offer the stuff Borderlands had/did but (hopefully) even better/more cinematic. Stuff like missions being replayable totally take me out of the feeling you're progressing in the story and changing the world.

Actually, I think it will be like that and that they cut a lot of cutscenes in order not to spoil too much in the beta (and keep the download size small)

I mean, they have Nathan Fillion, Gina Torres, Peter Stormare doing voice over work. I honestly doubt all they're gonna have to say is just the 2-3 lines we heard them say in the beta. I expect at least a lot more exposition from those as respectively the Hunter guildmaster, Warlock guildmaster and Lost Orbit faction leader throughout the story mode.

The replayability is basically like Borderlands to get the epic and legendary lewt.

I choose to believe the beta was simply scratching the surface, giving us a feel for the combat and world, not really representative for what you can expect in the full game. Basically we've seen a barebone tutorial, imho.

To answer the OP: yes, I have the game on pre-order and am willing to give it the benefit of the doubt. If nothing else, it will surely give me 40+ hours of playtime.
 
OP makes a lot of sense, and I agree with a lot of those points, especially the mission structure/objective similarities and repetitiveness.

But game is day one for me regardless. Shit plays silky smooth and I love what's being offered. The art design, weapon handling, the UI, the balanced PvP, the speed at which the game plays and the music... All is top notch and a lot of fun imo.

The cons are much outweighed by the pros for me to really care about 'em that much. So basically...

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I played it, thought it was okay, and I'm 95% sure I won't get it at launch. The PvE is kind of boring, and I don't see myself playing the lackluster PvP over Advanced Warfare, Evolve, or the Master Chief Collection.
 
I played alpha and beta on ps4, content was waaaay to little for $60, and $40 DLC already announced...together with the "only one area per planet" thing, it seems very fishy (and it's activision...)

However, I preordered the White PS4 (which includes Destiny) and I'm not a friend of selling games, so I might give it a try.

the enemies are also recycled way too often... If I remember correctly, there are 6-7 enemie types (captain, which, underling, akolyte, zombie-runner-thing, veteran). with higher level they either get a yellow HP bar or another name, if they are boss monsters, they get both. same thing for the moon (and the very big cave on the moon, only new monster is the oger + elite oger)
 
I can understand that you didn't like what you played in the beta and have no intention to buy the game at day one or at all.

For me, I enjoyed playing the Alpha and the Beta massively, and the game is day one for me. Destiny is not for everyone and that's fine. There are things need to be worked on or needing improvement and whatnot, but overall, the pros outweighed the cons as far as I'm concerned and I'm pretty much satisfied with it.
 
Yeah me, i was on the fence the beta didn't do it for me then i heared about the pairty crap and that was more than enough to ignore this game
 
Completly oposite - I was not getting it but tried beta and now have preorder ready :)

It has certain charm and I'm sucker for well made sci-fi setting so I want to at least do story part.
 
Actually, I think it will be like that and that they cut a lot of cutscenes in order not to spoil too much in the beta (and keep the download size small)

I mean, they have Nathan Fillion, Gina Torres, Peter Stormare doing voice over work. I honestly doubt all they're gonna have to say is just the 2-3 lines we heard them say in the beta. I expect at least a lot more exposition from those as respectively the Hunter guildmaster, Warlock guildmaster and Lost Orbit faction leader throughout the story mode.

The replayability is basically like Borderlands to get the epic and legendary lewt.

I choose to believe the beta was simply scratching the surface, giving us a feel for the combat and world, not really representative for what you can expect in the full game. Basically we've seen a barebone tutorial, imho.

To answer the OP: yes, I have the game on pre-order and am willing to give it the benefit of the doubt. If nothing else, it will surely give me 40+ hours of playtime.
Wait, Nathon Fillion and Gina Torres did voice work in the Beta? Can you point out which NPCs they voiced?
 
I've played the beta. Not as much as I wanted to, actually.

Yet, i came out mildly disappointed of how hollow the game seemed to be.

Don't know if I'll be getting it at launch.

The shift from gameplay to "experience" by Bungie has been almost shocking to me.

I'll see...
 
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