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Anyone play the beta and not getting Destiny?

It went from being one of those games I saw myself playing exclusively... To "there has to more to it than this"..

I got so bored of the aplha/beta area it put me sleep. I really hope there is more to the core game. I know there is ton's dlc in the works. But, it doesn't change the fact that the main game felt kinda bland.

I'm on the fence until we get closer to launch.
 
Judging from the reaction here, Destiny is going to get huge sales numbers, and I can't wait.
Oh you can bet your sweet behind on that one. It's gonna do amazing numbers. There's just too many big names attached to it, Actiblizz has positively saturated every media thanks to a huge PR budget, and there's still somewhat of a current-gen game drought going on.

They're... wait for it... destined to sell a tremendous amount of copies.

Ahyuck.

However, that doesn't make the people in this thread wrong.
 
The beta convinced me that Destiny was better than I expected (I was overwhelmed by the idea of a huge space opera game with lots of exploring and background story, but I'm actually fine with a PSO clone).
In the end the game didn't click though. Maybe because it lacked charm, or diversity in gameplay. So I don't think I'll play the final game, although my interest rose from very low to low.
 
I'm not talking about content (although that's also problematic), the minute to minute gameplay is not very good. The underlying RPG-like premise dictates how the basic systems work, and that's where its problems begin, although unfortunately, that's not also where they end.
To be fair, I think some people in here are mistakenly thinking the beacons in Explore are what the moment to moment gameplay will be, which is not at all what it will be. That was the 'endgame' for the Beta, not because that is what the full game will be like, but because there simply wasn't anything else to do in the limited beta due to the gear restrictions, level cap, limited amount of missions and blocked off areas. Not saying that it is all of you saying that, and, as I said in my previous post, you are in your full right to criticize the game and the Beta and to not like it and not buy it, but there's definitely some level of unjustified assumptions going on with some of the posts here.
 
I am not buying. Beta was boring, and always online is shoehorned.

Sorry, but how was it shoehorned?

To be fair, I think some people in here are mistakenly thinking the beacons in Explore are what the moment to moment gameplay will be, which is not at all what it will be

If that's what they meant then they should read this post, it explains, imo, exactly what Destiny will be and is accurate based on everything we've seen and the information Bungie have given us:

/!\ LONG-ASS POST /!\
Seems to me that Trickster and EventHorizon are the main people sticking around as opposed to doing drive-by posts. To all those others dropping in to imply this is somehow a DLC scam, please read this post.

This one is especially aimed at EventHorizon.

You are making baseless assumptions on how the final game will work, play and flow based on limited playtime with limited gear, a levelcap, blocked off areas and overall limited content. You are taking a small piece of the game and extrapolate it over the entire experience. Fucking stop it.

Playing through the Story missions once, doing the Strike and getting to level 8 are the only things available in the Beta that were representative of how the game will flow. You repeating that content over and over again is the result of there not being much else to do in the Beta ( due to limited / deliberately blocked content ), not the result of that being what you'll do in the final game.

In the final game, you'll play through the story and get to level 20 by playing through the strikes. Difficulty isn't there because you are intended to do a mission multiple times, difficulty is there because some people like a challenge or might be slightly ahead in level compared to what the normal difficulty is intended for.

You know how the game will flow? You'll play the story and some Strike Missions in between and get leveling towards level 20. Along the way, you get this awesome Legendary weapon, but wait, it needs Relic Iron to be upgraded to its full potential. Relic Iron can be found on Mars, so you take a little break and go to Mars to hunt for some Relic Iron. You might as well pick up that Kill mission, as you'll likely be killing stuff on the way. It nets you some xp for your weapon and some of the Target Assassination missions even get you some Relic Iron. Along the way, the sky turns dark, and suddenly, there's a Cabal Tank incoming! You and some random people take it down and you get more rewards for partaking. You decide to join up with one of the randoms and explore on Mars some more. Eventually, you get to an area with lv. ?? enemies wrecking the shit out of you, and you stay the fuck away from them. You know you'll be able to come back later and take them on when you're fully leveled. You find some more Relic Iron, upgrade your weapon and continue your story with this awesome death machine you created. Later, you get a pop-up from Bungie that there will be a limited-time variant of a Strike available, so you get working on getting a fireteam together. You get together and attempt the tougher Strike, but fail. You'll get it next time. Eventually, you get to lv. 20 and you go preparing for the Raid, but at the same time, you might want to check out the Iron Banner or get involved in the Crucible to get into Mercury and the Trials of Osiris, or maybe you want to go back to that place on Mars with the ?? enemies to see if you can take them on, maybe you want to try out another subclass and level it, maybe you want to try out a different class altogether, etc. etc.

You know what won't happen? You play some story missions, hit the cap and then either redo all the Story missions and Strikes or go into Explore to just do the beacons or waiting for public events because there's nothing else to do.

In the Beta, that's what happened because of the limited content, not because it is inherent to the full game's design. We didn't have a use for Materials and Marks, so that element of exploration wasn't a factor. The full game does not stop you at level 8 with only Common and Uncommon gear, it does not force you onto Earth, it does not want you to go into Explore to do all of the beacons for no reason. You are taking the Lv. 8 'endgame' ( which is not at all intended to even exist in the full game, as you don't stop at level 8 and get stuck on Old Russia ) and applying this to the entire game as if it is the only thing there is. That 'logic' is inherently flawed.

And I'll just add this bit as some drive-by posts heavily imply that people arguing against the madness and assumptions are overly defensive fan-boys that don't allow criticism;
You're allowed to have any criticism as long as it stems in reason. Accusing Bungie of being filthy liars with malicious intent is not reason, it's paranoia. Extrapolating a limited experience over the full game is not reason, it's unreasonable.

If you want to tell me how you think they should change the loot system or how you think the beacons in Explore need work, or how the shooting mechanics aren't working properly, by all means, go ahead. But if you base your complaints in assumptions that the limited Beta content is fully representative of everything in the full game, I will point it out to you.


/!\ LONG-ASS POST END /!\
 
Sorry, but how was it shoehorned?

If that's what they meant then they should read this post, it explains, imo, exactly what Destiny will be and is accurate based on everything we've seen and the information Bungie have given us:
DISCLAIMER: For people just dropping in; that post was posted in the other thread and meant for that thread specifically, so please do not take offense in the tone; it was not meant for this thread and the posts in this thread seems a lot more reasonable to me compared to what that was a reaction to.

Though that middle bit could still be interesting to read if you have concerns on Explore beacons being the only thing to do and it elaborates a bit more on why i think people shouldn't be basing everything off of the limited Beta.
 
DISCLAIMER: For people just dropping in; that post was posted in the other thread and meant for that thread specifically, so please do not take offense in the tone; it was not meant for this thread and the posts in this thread seems a lot more reasonable to me compared to what that was a reaction to.

Though that middle bit could still be interesting to read if you have concerns on Explore beacons being the only thing to do and it elaborates a bit more on why i think people shouldn't be basing everything off of the limited Beta.

Ah, didn't consider that Tiemen, apologies.

And yeh, that other thread is getting a little hostile so apologies too if my own tone is a bit abrasive. Will try to kerb it.
 
Sorry for all of the people in this thread missing out on one of the best games to come out in a very long time.

What makes it so great outside of production values? What you see as amazing I see as a poor man's Borderlands. And that's just it; as I was playing Destiny it made me think of what a new gen Borderlands could look like. I missed the humor, and I REALLY missed the loot and cool guns.
As I was playing Destiny I felt more like I was simply going through the motions, and not really having fun, which is the whole point of playing a videogame. Everything felt rinse and repeat, with no new ideas to be found.
The battle against that giant tank was an excercise in tedium as myself and two-three others chipped away at it's ridiculous health bar forever in perfect safety. Not once were we in any danger. It could've been so much more exciting if this tank thing could destroy our cover forcing to be on the move.

I'm not completely dismissing Destiny. It's just my day one purchase is now rocky, and will probably become a purchase somewhere down the line. Maybe a Black Friday buy where it'll probably be on sale for $30 somewhere. It's fine because I've got Diablo 3 UE, which I already know I'll enjoy far more, to keep my very occupied.
 
I'm still getting it (since I preordered it digitally already), but after playing the beta I doubt I'll enjoy Crucible all that much. I had fun with the Crucible during the alpha, but I don't know what happened in the beta. I really wasn't feeling the maps all that much
 
I'm canceling my pre-order after playing the Beta. It's obviously a good game, but it's not for me. I'm just done with Borderlands-style games I guess. Playing for three hours I encountered nothing but tedium, it's just one "shoot dudes" mission after another and slowly you get guided to a slightly higher level area in which you do the same over and over again. Honestly, after 3 hours I was bored to hell and I had enough.
 
Game feels void of life and 3 player co-op is a step back.

Compared to more recent shooters, this is the worst version of Halo, it feels so dated and even the voice acting in it doesn't seem to care.

It's dull and only made interesting with friends who fill the massive void between shooting things.
 
I put over twelve hours into the alpha and maybe four hours into the beta. So I'm right there with you OP, I find the game to be dull, beautifully dull.
 
Content is not problematic in the slightest. We don't know how large the areas on release will be, and the game was billed from day 1 as an ongoing project that will be expanded on over time.

It's not just the amount of content, I didn't particularly like the missions and their repetitive nature, and the story is still a huge question mark.


Saying that, if you don't like the actual core gameplay that's definitely not going to change so the game probably isn't ever going to be for you.

I don't outright dislike it, I just don't think it's very good. It's merely okay, and I might play it at some point, at the right price.


What do you mean by problems with "The underlying rpg-like premise"?

For starters, everything is set up for grinding, preferably in groups. I already talked about it and other problems I have with the game here and here, I don't feel like doing it again.
 
What makes it so great outside of production values? What you see as amazing I see as a poor man's Borderlands. And that's just it; as I was playing Destiny it made me think of what a new gen Borderlands could look like. I missed the humor, and I REALLY missed the loot and cool guns.
As I was playing Destiny I felt more like I was simply going through the motions, and not really having fun, which is the whole point of playing a videogame. Everything felt rinse and repeat, with no new ideas to be found.
The battle against that giant tank was an excercise in tedium as myself and two-three others chipped away at it's ridiculous health bar forever in perfect safety. Not once were we in any danger. It could've been so much more exciting if this tank thing could destroy our cover forcing to be on the move.

I'm not completely dismissing Destiny. It's just my day one purchase is now rocky, and will probably become a purchase somewhere down the line. Maybe a Black Friday buy where it'll probably be on sale for $30 somewhere. It's fine because I've got Diablo 3 UE, which I already know I'll enjoy far more, to keep my very occupied.

That's how I felt playing the beta. The whole grinding for loot and xp sounds fun for a shooter and it was. At first. However the encounters soon got stale and the enemies predictable. The fact that enemies are completely static in explore mode kinds ruined it for me. It made the whole thing feel far too gamey. And ruined the immersion.
 
What do you mean by problems with "The underlying rpg-like premise"?

I don't want to speak for the poster, but on face value the RPG elements seem (to me) to be about as RPG as games like Far Cry 3, Tomb Raider, etc. There doesn't seem to be any "Role Playing" to be had.

For me, the beta confirmed to me that this game is not for me. The shooting mechanics felt great, especially traversal. It's the sort of feel I want future larger RPGs like Fallout to have, but the exploration could be a little shallow to keep my interest. I would love to be pleasantly suprised by the actual release though, so like many others it's a wait and see
 
I'm canceling my pre-order after playing the Beta. It's obviously a good game, but it's not for me. I'm just done with Borderlands-style games I guess. Playing for three hours I encountered nothing but tedium, it's just one "shoot dudes" mission after another and slowly you get guided to a slightly higher level area in which you do the same over and over again. Honestly, after 3 hours I was bored to hell and I had enough.
This... Only I never even got into Borderlands.
 
I played the beta, was pretty good to be honest. The problem is that the game seems to be focusing on the multiplayer part more than in the story, and I actually prefer the single player aspect of it. Not gonna get it at launch.
 
Already canceled my preorder because of the FOV.

FoV was one of the things that literally killed the game being playable in my eyes. Can't deal with it.


Sorry for all of the people in this thread missing out on one of the best games to come out in a very long time.

Wait is this trolly? Obviously such a statement is very opinionated. There have plenty of better games than whatever Destiny is in the past year.

Super Mario 3D World
Donkey Kong Country: Tropical Freeze
The Last of Us
Legend of Zelda: A Link Between Worlds
Rayman: Legends

I could name a lot more games that, in my opinion, Destiny doesn't get anywhere close to in terms of quality.

In my time with the Beta, Destiny is chalk full of bland enemies with horrid AI, bosses that are bullet sponges for little to no reason, FoV that makes me feeling like I'm looking through a weapon scope without the zoom, sprinting that doesn't let you look right and left for absolutely no reason. PvP multiplayer that is unbalanced. Annoyingly long loading screens that happen too often. Bland mission design (go here, kill this, use your Ghost on this, kill this, mission ends).

The game has a lot of problems and it's certainly no where close to perfect.
 
I preordered to get the beta then cancelled it. It just seems boring...Tower, pick mission, land in "open area," run to instance, shoot everything, win, repeat.

The competitive multiplayer was where I had more fun, but that's not really for me anymore.
 
Between the Alpha and Beta I think I've had my fill. Especially after learning the world isn't actually that big
 
It's not just the amount of content, I didn't particularly like the missions and their repetitive nature, and the story is still a huge question mark.

I don't outright dislike it, I just don't think it's very good. It's merely okay, and I might play it at some point, at the right price.


For starters, everything is set up for grinding, preferably in groups. I already talked about it and other problems I have with the game here and here, I don't feel like doing it again.

Grinding for gear will be a part of the game, but as I really enjoy the combat encounters the grinding doesn't look like an issue to me. I understand if you don't like grinding, but then we don't know how the grinding will be implemented exactly. Will it literally be just famring respawning mobs, or will it be structured with small side-quests and objectives? Even if it's the former I thin kthe gameplay is strong enough to support it, but I understand if it isn't for you.

Your other conerns in your other posts seem legit too, like bullet sponge bosses. I only found those a chore when I was with a team who didn't know how to focus fire, and if Bungie don't add a way to communicate with public teams then this may be an issue, but playing the game with a team communicating with each made boss encounters a lot more fun. But yeh, more imaginative encounters could have been designed for sure. Hopefully they'll be there in the final game.

Saying that, it does seem that you're not really considering how the aspirations they have for Desitny could be applied to the full game, it seems that you've taken the low level extremely limited content and applied that to the parts we haven't tried yet.

As Tiemen reasons above, there's more evidence to suggest there's more to Desitny than we've seen than there is evidence the game will be as shallow as we saw, and Bungie have stated the game is set to begin at 20, and as Bungie have proven to be masters at desinging incredibly fun and rewarding enemy encounters why is there suddenly conern they've fogotten how just because we sampled the extremely limited low level easy mode stuff?

Between the Alpha and Beta I think I've had my fill. Especially after learning the world isn't actually that big

Where did you get that information? Could you link please?
 
Didn't play the beta but based on the alpha the story and lore is really bland and not pulling me in in the slightest. Unfortunately with the MMO quest design they've gone for if your story/lore is uninteresting then there is absolutely no draw for me.

Definite pass.
 
Didn't play the beta but based on the alpha the story and lore is really bland and not pulling me in in the slightest. Unfortunately with the MMO quest design they've gone for if your story/lore is uninteresting then there is absolutely no draw for me.

Definite pass.

I think the story is going to surprise us, Bungie have always been able to weave an engaging tale even if their stories were never very original or unique.

They have some excellent voice talen on board that was only shown as voicing stactic NPCs in the beta, I'm sure they wouldn't waste talent like Nathon FIllion and Gina Torres on background NPCs.
 
I don't think I'll be getting it at launch. I'll see how things are with the game nearer Xmas. When the hype has died down and people can be honest.

It's certainly polished but I don't think it will hold my attention for very long. The fun replay loop just isn't there for me.
 
The game - what I've played of it - is good, but as others have said, it is nothing amazingly special, it is nothing that is not an amalgamation of things we have seen a hundred times in other games already.

That kind of makes it mediocre, even if it's fun to play. A bit like Borderlands itself actually, where much of it's feel derives from.

I'll buy it at some point, but not day one, and possibly not even new, depending on the price at the time. I expected more.
 
Played it, beta was fun but not amazing. Can see it getting old really fast.

I preordered it for the sake of playing with friends but I'm going to cancel it after seeing all the DLCs planned. It feels that there's just not going to be a whole lot of content.

I might pick it up later, after reviews.
 
Saying that, it does seem that you're not really considering how the aspirations they have for Desitny could be applied to the full game, it seems that you've taken the low level extremely limited content and applied that to the parts we haven't tried yet.

Look, if the full game turns out to be significantly different, my opinion will also change, once I do get to play it. After the beta, I'm just not in any kind of hurry to get it, especially since there are already so many games I'm looking forward to this year. I've heard plenty of grandiose things about Destiny, both from Bungie and people playing the alpha (man, the amount of gushing in those threads...), but then I played the beta, and it just wasn't there. It's great if it was for you, and I wish you a lot of fun with the game.
 
i tried the alpha and beta and ended up pretty lukewarm on it.

at the end of the day, it felt like yet another standard fps shooter.

Sorry for all of the people in this thread missing out on one of the best games to come out in a very long time.

no need to feel sorry, there are better mp games out now (tlou:r, mk8) already.

and there will be much more interesting sp games out soon (bayo 2, shadows of mordor) that look more interesting than this.

this will sell gangbusters though, so plenty of people will enjoy this along with you... i just need more out of my games than the tired fps genre we've been seeing for 10 years.
 
For me Destiny just felt like a less interesting Borderlands in a lot of way. There's no characters or personalities for me to care about, and even if there's lots more story they held back from the beta, what I saw didn't inspire me. It feels very paint-by-numbers in that regard. Combined with the grindy nature of progression, it's just not my game. I certainly tried hard to like it.
 
Look, if the full game turns out to be significantly different, my opinion will also change, once I do get to play it. After the beta, I'm just not in any kind of hurry to get it, especially since there are already so many games I'm looking forward to this year. I've heard plenty of grandiose things about Destiny, both from Bungie and people playing the alpha (man, the amount of gushing in those threads...), but then I played the beta, and it just wasn't there. It's great if it was for you, and I wish you a lot of fun with the game.

Which is fine, it just seems you were taking the beta content and stretchng out over the entire game and saying "why doesn't this feel right?".

Time will tell I guess, you could end up with a GOAT and I might play it for a week and ditch it.
 
I wonder if the beta helped or hurt things? Is there anyone who wasn't going to buy Destiny, but did a 180 after playing the beta?
 
Played the beta, and being honest, didn't like it. The co-op missions were boring, and when my character was on the city, found it to be so empty. No social interaction.
 
This game is not for me. I played the beta a few times but couldn't help wishing I'd offered to mow the grass or paint the back garden fence instead.
 
It did two things for me:

1. Made me decide not to buy Destiny
2. Made me decide to buy the MCC and an Xbox One

I was hoping Destiny would give me a Halo fix on a playstation console :(
 
I was pretty interested in the game before playing it. I really liked the idea of speeder-bike-ing my way across huge landscapes, flying between planets in my spaceship and getting in on Bungie's next big sci-fi story on the ground floor (never got into Halo). I played the Alpha, though, and I really didn't like any of it. The shooting was fun, but I feel like it's spoiled by a two-weapon system where you can't just pick up dropped weapons during a fight. You just have your one loadout, and if it's not the right one for the circumstances you have to run away far enough to futz around in the menu or just stick it out and have an unsatisfying grind-y fight.

I didn't like the way enemies would respawn the moment you left an area, didn't like having to wait so long for grenade and special power cooldowns, didn't find the speeder bike much fun to ride, and I thought those beacon missions were a complete waste of time. I'm just not really a fan of online multiplayer or Diablo-style loot games, so I'd only really play Destiny for whatever single-player content there was. I'll probably wait for reviews and see how quickly it goes on sale, or just skip it entirely.
 
I liked the gunplay, but overall this game doesn't seem for me. Not a fan of the MMO aspects and half of the beta felt more like a chore for me. I'm still have the game pre-ordered though because I pre-ordered it with a bunch of other games on discount and I can't cancel it without canceling the entire order. At least I can't wait and see how much the final product differs from the beta and might get a different opinion of it later.
 
I enjoyed the beta and am on track to buy it, but that's pending on how much content is available at launch. If there's not much I will just hold out until next year.
 
I'll wait. Beta was good while the campaign missions lasted. Lots of potential but I hope it's not too expensive (DLC/Expansions).
 
The wife and I enjoyed it, and we both understand that the final product will have more, but it will be more of what we got to experience in the beta.

Which to me was clearly more PSO and Monster Hunter but not quite as exciting. Primarily since I have already gone down those roads.

The final game could add more, but if anyone expects the main quest structure of the story and pve missions to change drastically they will be disappointed. The beta gives you a good idea of what the basics of the game are going to be built around.

I would pick the game up when it hits a huge sale, like $30. Or a GOTY collection.

I have little interest in the crucible, and I would need to know there is a dramatic change in mission structure later in the game and more variety in enemy AI as well.

To sum it up, if I had just bought this game, and that was my first several hours of playing, which it will be for anyone who didn't play the beta, I would have stopped playing more than likely. At the end of the last Russia mission I was wondering what was on the moon but I wasn't champing at the bit. And that isn't going to change drastically in a month. The moon mission confirmed that I didn't need to be too excited.

If I was a big pvp player I would probably get it.
 
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