FaintDeftone
Junior Member
I really wish Aonuma would show us some fucking gameplay footage already.
How about fewer cutscenes, more impressive gameplay areas?
I really wish Aonuma would show us some fucking gameplay footage already.
Hyrule field looked plenty impressive to me.
Although I did like the cutscenes and the production value in Skyward Sword and other Zelda games (especially Wind Waker HD), I would like them to try an implement story through discovery and exploration i.e. discovering story points in the game world through exploring optional caves/dungeons or NPC's like Majora's Mask. Perhaps they could scale back on cutscenes and improve on these interactions. I think trying to implement in game story scenes instead of cutscenes could also help immersion, like Half Life. Not to say I don't want cutscenes altogether, I for one enjoy the Zelda lore and story. It's a hard balance to get right if they are trying to attempt this 'open world' game between story and non linearity.
I was just thinking Zelda needed more cutscenes...
... said no one ever.
But some people want a more story driven Zelda that will compete with the TLOUs for the Best Writing/ Best Story awards, and more fleshed out characters that make you feel, which would require more dialogue.
And some just want to pick up a sword and go.
Not picking on you specifically, just pointing out how it's impossible to win for Zelda.
Although I did like the cutscenes and the production value in Skyward Sword and other Zelda games (especially Wind Waker HD), I would like them to try an implement story through discovery and exploration i.e. discovering story points in the game world through exploring optional caves/dungeons or NPC's like Majora's Mask. Perhaps they could scale back on cutscenes and improve on these interactions. I think trying to implement in game story scenes instead of cutscenes could also help immersion, like Half Life. Not to say I don't want cutscenes altogether, I for one enjoy the Zelda lore and story. It's a hard balance to get right if they are trying to attempt this 'open world' game between story and non linearity.
People want...less cutscenes?
What?
Whatever dialogue they do isn't going to disappear.
So it'd be just text after text after text with Link & (Whoever) standing there with no movement or expression. Like an old school RPG.
That's what people want...?
Sucks that it will have cutscenes at all but I guess you need some type of break from pushing buttons.
What? more focus on cutscenes in Zelda...? Less has always been more, though. I don't like where this is headed.
What are you talking about!? Zelda U needs cutscenes, just like OoT, MM, WW and TP.
Yea, I guess we gotta know where the princess has been moved to again.......
Add voice acting then also, please. Its so awkward having HD cutscenes where no one talks.
Seriously, get voice actors. I don't care if Link stays silent like how Persona handles their MCs, but everyone else needs voices.
Zelda always delivers in this area. Why is it even a question?How about fewer cutscenes, more impressive gameplay areas?
yup this, the cutscenes in SS were incredibly well done along with amazing dialogue/localization, and before that TP had pretty great cutscenes aswellThey all feature way more story than they get credit for. At least from Ocarina on.
BOOOO! Don't listen to the short-attention spanned loud minority, Eiji. How about no cutscenes at all in the new Zelda? LBW didn't have any and was a better game for it: it kept the pacing fast and gave you a sense of agency the whole time. Nothing breaks my immersion faster than taking control away from me and having me watch a character instead of controlling it. It reminds me, "oh yeah, I'm not a warrior in an enchanted land, I'm a dumbass on a couch with a toy controller. thanks cutscene!"
OTOH, it's cool that the developers actually monitor Miiverse and take it into account during development. I expect an NPC named Willem in the next Zelda.
I don't care if Link gets a voice or not, it's everyone else that needs voice acting. Kid Icarus Uprising & Fire Emblem Awakening proved that Nintendo can get voice acting right, apply those successes to Zelda.I really agree with this. It was super apparent in Skyward Sword, and it's become even more apparent in Hyrule Warriors.
How about fewer cutscenes, more impressive gameplay areas?
Please give me Princess Monoke-Zelda game~
Zelda always delivers in this area. Why is it even a question?
I laughed far too hard at this. I know many real life clones of this avatar.Zelda U to have the best water.