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Apparently, SSBB had no other developers who worked on previous SSB titles

It really does feel like a different game when you play one after the other. One of the things that struck me about Brawl is that the attacks carry no weight, it's like a bunch of featherweight characters hitting each other with pieces of paper. The physics are really wonky.

I know they created a whole new team but you have to question the wisdom behind not carrying over the guys who did such outstanding work on the first two games.
 
It really does feel like a different game when you play one after the other. One of the things that struck me about Brawl is that the attacks carry no weight, it's like a bunch of featherweight characters hitting each other with pieces of paper. The physics are really wonky.

I know they created a whole new team but you have to question the wisdom behind not carrying over the guys who did such outstanding work on the first two games.

It is a different game though, on a different console as well. So it's supposed to feel different.

That being said I HATED brawl's slower speeds and the way characters felt so floaty when jumping or receiving hits.
 
We really have to have a lot of faith that Namco won't fuck this up. That Sakurai won't let them fuck it up.

I don't have faith in this at all....

It's another bunch of newbies making this game, much like Brawl.

Honestly, the only thing that would make me have faith is if HAL was developing this game.
 
I honestly can not think a single department in wich Melee is better than Brawl other than single player mode.
 
Are we seriously having an issue here with the gathering of some of the industries best (Japanese) composers to produce Brawl's godly soundtrack? The fuck?!

This thread is seriously Brawl haters grasping at whatever ammo they can use against the game.

The level of heat Brawl gets is pure Binary Internet Opinion Syndrome. Everything is either The Best, or The Worst. Melee is The Best, therefore, Brawl is The Worst.

Exactly.

Today I learned that Melee supporters are among the most nitpicky group of gamers.

Brawl was a disappointment in several aspects, but now to claim that it's fucking soulless and Melee's soundtrack was better? You cannot be serious.

I'm so glad that SSB4 won't be Melee 2.0. I don't want relatively small updates to the same gameplay engines ala nearly ever other popular fighter. That's something that Sakurai is doing right.
 
Brawl was a disappointment in several aspects, but now to claim that it's fucking soulless and Melee's soundtrack was better? You cannot be serious.

Never forget that the internet is one of the few places you're going to be able to find support for every facet of a work that can possibly be subjective.

There's nothing really wrong with being upset that Brawl wasn't an evolution on Melee, especially when such a community grew around it and embraced the quirks of its physics engine, kind of like early SF2 players did. There's also nothing wrong with preferring a more uniform soundtrack, even though I would be hard pressed to agree that Melee's soundtrack outclasses Brawl's in every way.

It's that kind of support that lets things like modding communities exist and bring life to things like Project M, which if nothing else, is a really interesting case study.
 
Eh I think the melee brawl mechanics argument subjective, aside from tripping I know may people who prefer brawls mechanics to melee.

And as far as SSE goes, while it isnt the best story, its better than the nothing we got in melee.

Thats funny coming from you, what with you constantly acting like your opinion is objective fact in the Smash 4 thread.
 
Well, I think I understand the criticism about Brawl's soundtrack, but it is... unfair!
You can customize your soundtrack and, c'mon, there's a least one AWESOME remix to each stage.

Also, we didn't have to only listen to "that zelda theme again", because it add so many options! I don't like all Melee songs either!

But how can you say that a soundtrack that have a Ocarina medley made by Shimomura and the most amazing Yoshi's songs ever?

I HATE this song in the original game, but this remix is one of my favorite songs from any Smash Bros.:
http://www.youtube.com/watch?v=lOatb7f677s

I can agree that we have a more cohesive soundtrack in Melee, but I love all this variety.

For me, this OST is a HUGE Nintendo museum...
 
To be honest, my only true complaint about Brawl, music wise, is that songs are stuck for certain levels. I would have liked it if they made it where you can use any song on any level.
 
Makes sense. Brawl was terrible.

No wonder Brawl sucked.

My friends and I religiously played SSB64 up until the release of Melee. We then played Melee religiously from the release of the game all the way up to the release of Brawl. We played Brawl for two months and completely stopped playing Smash altogether.

Such a slow, floaty, and boring game with broken online and a completely asinine 'gameplay' mechanics. My hype for Smash 4 keep cratering with each new Sakurai interview.

Pretty much exactly how I felt. My brother and I were diehards until Brawl came out. Then we quit. You have no control over your character in Brawl. Especially if Meta Knight is on the stage. Might as well forget about getting a win.
 
To be honest, my only true complaint about Brawl, music wise, is that songs are stuck for certain levels. I would have liked it if they made it where you can use any song on any level.

That defeats the entire purpose of having stage music.

Guile's theme goes with everything, but it doesn't go with E. Honda's bath house.
 
That defeats the entire purpose of having stage music.

Guile's theme goes with everything, but it doesn't go with E. Honda's bath house.

Not really. Brawl already gave you choices for stage music, and even Melee had alternate music for some levels that weren't even from that game. Mach Rider in F-Zero anyone?

The stages clearly has a theme, but if you want to listen to some other music instead of the same song after 600 hours of playing, it would definitely be nice.
 
Brawl's got plenty of great music. You don't get that many people producing that many tracks and not get at least some quality work out of it, but the arrangements aren't as good as Melee's on average. Hirokazu Ando's a hard act to follow.
 
Not really. Brawl already gave you choices for stage music, and even Melee had alternate music for some levels that weren't even from that game. Mach Rider in F-Zero anyone?

The stages clearly has a theme, but if you want to listen to some other music instead of the same song after 600 hours of playing, it would definitely be nice.

They would have to be alternates. Playing Saria's Song on Pokemon Stadium just wouldn't make sense.
 
The main problem with dozens of composers is that it results in a soundtrack that doesn't gel together or resemble a cohesive end product. Like the rest of the game, the music feels as if it's thrown into a gigantic pile without any effort to weave it all together.

Reminds me of Mugen or something.

The stage music was very eclectic, which was a good thing since you had a lot of variety and options to pick from and could use the Music Selector to play just what you want.

It's a different story outside the stage music. The music for Brawl's menus and sub-games are very cohesive and fit well with each other.
 
You don't need to be competitive to realize there is some dumbass design in there like tripping.

Like how a room of people decided that was even an acceptable thing blows my mind.

If I saw my fun wacky fighting game become a one character, one stage, no items depression, I'd put in tripping too.
 
If I saw my fun wacky fighting game become a one character, one stage, no items depression, I'd put in tripping too.

But that's an over blown meme.

As for brawls music I hated one thing. They didn't put the fire emblem theme back for hyrule temple and moved it to castle seige. :(
 
Wow, I never realized that so many people hate Brawl, and to such lengths. My only big brawl complaint is tripping, and that's gone in 4.
 
Thats funny coming from you, what with you constantly acting like your opinion is objective fact in the Smash 4 thread.

Yes.

I think aside from the subjective combat argument , brawl is a better package than melee. I don't think its arguable, it just gets into nostalgia territory.

People can have preferences though.
 
If he really doesn't, I don't understand why he doesn't at least take more of a producer/overseer role and let somebody else take the reigns. That way, he can do more original products (or at least different ones).

After all, it's not like HAL and Kirby haven't been doing just fine without him...

Sakurai's kind of a weird guy. The original reason he left in the first place was cause he said he didn't want to keep doing sequels forever, and yet here he is directing 2 SSB games since he left. I can't read his mind, but it seems he clearly has an attachment to SSB, and realizes it's a huge deal to a lot of people. In addition, he probably feels that since he's gotten to work on something original like KI once in a while, it's easier to stomach continuing to work on SSB.

By the way, I just realized Sakurai is one of the few game designers who's been directing games for more than 2 decades now. The only other person I can think of who has done the same is Kojima.
 
Sakurai's kind of a weird guy. The original reason he left in the first place was cause he said he didn't want to keep doing sequels forever, and yet here he is directing 2 SSB games since he left. I can't read his mind, but it seems he clearly has an attachment to SSB, and realizes it's a huge deal to a lot of people.

Well, Iwata outright said (or Sakurai said Iwata told him) that if Sakurai didn't come back for the Wii Smash, Wii's smash would have been Melee with online grafted on it.

I think that was more a threat than a thing they would have actually done, but Iwata really wanted him to come back.
 
I can't remember the last time I saw a competitive match with 2 Foxes on final destination. Care to link any recent matches?

Apex 2012 Melee singles had the vast majority of players as Fox, every tournament I know of restricts stages to only a handful, of course with Final Destination, and you'd be hard pressed to find serious tournaments with items.
 
Apex 2012 Melee singles had the vast majority of players as Fox, every tournament I know of restricts stages to only a handful, of course with Final Destination, and you'd be hard pressed to find serious tournaments with items.

Yes, it happens sometimes but not all the time. The past 3 Majors in the last couple of months didn't have any Fox dittos in Top 8, much less on Final Destination. There's a variety of characters used in tournaments in general. You're nuts if you think all anyone uses is Fox to win.

You're acting like there's no good reason for having items off when the most obvious blemish of Melee's item switch is the lack of being able to turn off containers. Items on wouldn't make Melee any better, it'd be a ton worse simply because of the random chance of a container spawning and it's one that can explode (and you can't even tell if it's an exploding container or not!) One item on allows containers to spawn in Melee. People tend to miss this point when making a jab at Melee's competitive rules.
 
Apex 2012 Melee singles had the vast majority of players as Fox, every tournament I know of restricts stages to only a handful, of course with Final Destination, and you'd be hard pressed to find serious tournaments with items.

I can't find the matchups, but out of the 23 uploaded matches, there were 11 foxes, so 11/46= 24%. That's really far from your no items, Fox only, Final Destination claim.

I don't know why you would want items in a tournament. I want to see how skilled the players are, not how lucky they are.
 
Brawl's soundtrack suffered from way too many amateur-hour arrangements that sounded like something straight out of OC Remix circa 2004. And the soundtrack itself is best appreciated by listening to the tracks on their own and culling a good 40% of the songs, because when you're playing the game proper you're bombarded with three hundred thousand arrangements of the main theme song. We get it, Sakurai, you got Nobuo Uematsu to compose a song for you. You don't need to remind us every fifteen seconds.

Melee was far less of a clusterfuck. Less songs overall, but what was there was much better. Nothing on Brawl touches Fountain of Dreams, Venom, Corneria, or Pokemon Stadium. It all boils down to an issue of quality over quantity.
 
Brawl's soundtrack suffered from way too many amateur-hour arrangements that sounded like something straight out of OC Remix circa 2004. And the soundtrack itself is best appreciated by listening to the tracks on their own and culling a good 40% of the songs, because when you're playing the game proper you're bombarded with three hundred thousand arrangements of the main theme song. We get it, Sakurai, you got Nobuo Uematsu to compose a song for you. You don't need to remind us every fifteen seconds.

Melee was far less of a clusterfuck. Less songs overall, but what was there was much better. Nothing on Brawl touches Fountain of Dreams, Venom, Corneria, or Pokemon Stadium. It all boils down to an issue of quality over quantity.

Yyyyyyyep.
 
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