I think I'm the only person that preferred Brawl over Melee.
I also thought Brawl was way better.
I think I'm the only person that preferred Brawl over Melee.
Er... how can you really come to a conclusion like this? Are we actually looking at the code of the games now?
It really does feel like a different game when you play one after the other. One of the things that struck me about Brawl is that the attacks carry no weight, it's like a bunch of featherweight characters hitting each other with pieces of paper. The physics are really wonky.
I know they created a whole new team but you have to question the wisdom behind not carrying over the guys who did such outstanding work on the first two games.
Er... how can you really come to a conclusion like this? Are we actually looking at the code of the games now?
We really have to have a lot of faith that Namco won't fuck this up. That Sakurai won't let them fuck it up.
Are we seriously having an issue here with the gathering of some of the industries best (Japanese) composers to produce Brawl's godly soundtrack? The fuck?!
This thread is seriously Brawl haters grasping at whatever ammo they can use against the game.
The level of heat Brawl gets is pure Binary Internet Opinion Syndrome. Everything is either The Best, or The Worst. Melee is The Best, therefore, Brawl is The Worst.
Brawl has many more glitches than Melee.
Brawl was a disappointment in several aspects, but now to claim that it's fucking soulless and Melee's soundtrack was better? You cannot be serious.
Eh I think the melee brawl mechanics argument subjective, aside from tripping I know may people who prefer brawls mechanics to melee.
And as far as SSE goes, while it isnt the best story, its better than the nothing we got in melee.
No wonder Brawl sucked.
My friends and I religiously played SSB64 up until the release of Melee. We then played Melee religiously from the release of the game all the way up to the release of Brawl. We played Brawl for two months and completely stopped playing Smash altogether.
Such a slow, floaty, and boring game with broken online and a completely asinine 'gameplay' mechanics. My hype for Smash 4 keep cratering with each new Sakurai interview.
Holy shit, people hate brawl's soundtrack now? What the fuck?
To be honest, my only true complaint about Brawl, music wise, is that songs are stuck for certain levels. I would have liked it if they made it where you can use any song on any level.
I honestly can not think a single department in wich Melee is better than Brawl other than single player mode.
That defeats the entire purpose of having stage music.
Guile's theme goes with everything, but it doesn't go with E. Honda's bath house.
today i learned that there was a super smash brothers for the n64
Not really. Brawl already gave you choices for stage music, and even Melee had alternate music for some levels that weren't even from that game. Mach Rider in F-Zero anyone?
The stages clearly has a theme, but if you want to listen to some other music instead of the same song after 600 hours of playing, it would definitely be nice.
They would have to be alternates. Playing Saria's Song on Pokemon Stadium just wouldn't make sense.
The main problem with dozens of composers is that it results in a soundtrack that doesn't gel together or resemble a cohesive end product. Like the rest of the game, the music feels as if it's thrown into a gigantic pile without any effort to weave it all together.
Reminds me of Mugen or something.
I don't like Smash outside of the original, but man do I miss HAL Laboratories existing. So many good memories.
...HAL's still around. They released a big Kirby game not two years ago.
You don't need to be competitive to realize there is some dumbass design in there like tripping.
Like how a room of people decided that was even an acceptable thing blows my mind.
If I saw my fun wacky fighting game become a one character, one stage, no items depression, I'd put in tripping too.
If I saw my fun wacky fighting game become a one character, one stage, no items depression, I'd put in tripping too.
If I saw my fun wacky fighting game become a one character, one stage, no items depression, I'd put in tripping too.
The gameplay department...I honestly can not think a single department in wich Melee is better than Brawl other than single player mode.
Thats funny coming from you, what with you constantly acting like your opinion is objective fact in the Smash 4 thread.
If he really doesn't, I don't understand why he doesn't at least take more of a producer/overseer role and let somebody else take the reigns. That way, he can do more original products (or at least different ones).
After all, it's not like HAL and Kirby haven't been doing just fine without him...
But that's an over blown meme.
What. Just a recent tourney had ice climber win.Every time I've seen an organized SSBM game, that's what happens. What exactly makes you think it's overblown?
Sakurai's kind of a weird guy. The original reason he left in the first place was cause he said he didn't want to keep doing sequels forever, and yet here he is directing 2 SSB games since he left. I can't read his mind, but it seems he clearly has an attachment to SSB, and realizes it's a huge deal to a lot of people.
Every time I've seen an organized SSBM game, that's what happens. What exactly makes you think it's overblown?
I can't remember the last time I saw a competitive match with 2 Foxes on final destination. Care to link any recent matches?
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Apex 2012 Melee singles had the vast majority of players as Fox, every tournament I know of restricts stages to only a handful, of course with Final Destination, and you'd be hard pressed to find serious tournaments with items.
Apex 2012 Melee singles had the vast majority of players as Fox, every tournament I know of restricts stages to only a handful, of course with Final Destination, and you'd be hard pressed to find serious tournaments with items.
Brawl's soundtrack suffered from way too many amateur-hour arrangements that sounded like something straight out of OC Remix circa 2004. And the soundtrack itself is best appreciated by listening to the tracks on their own and culling a good 40% of the songs, because when you're playing the game proper you're bombarded with three hundred thousand arrangements of the main theme song. We get it, Sakurai, you got Nobuo Uematsu to compose a song for you. You don't need to remind us every fifteen seconds.
Melee was far less of a clusterfuck. Less songs overall, but what was there was much better. Nothing on Brawl touches Fountain of Dreams, Venom, Corneria, or Pokemon Stadium. It all boils down to an issue of quality over quantity.