• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Arc Raiders |OT| Gaming's Next Mario 64 Moment™

So, something I realized the other day while playing and dropping materials to clear inventory space...
You are actually dropping objects that have physics. If you drop them from the edge of a roof, they will drop to the ground. You can basically litter a map with drops.

This made me start thinking of ways you can use this in gameplay situations. Say, you lay a trail of loot around certain points of interest in a map and see how other players react to that (from a safe distance of course). This game has some layers to it.
 
Last edited:
Came across a dude in a downed state crawling around the south wall on space port begging for his life last night. Didn't have a revive. Or did I?

Guy was absolutely loaded.
 
Last edited:
Yeah I get that. There definitely isn't what you are looking for right now.

I'm curious to see how Marathon handles things as they claim to have solved the end game "issue"
There's various ways to do it here with Arc.

Fix trials up. That's the first thing. Easy way is let progress track even if you don't extract.

Fix up free loadouts. Needs to be less benefit. I did almost all game quests for example as free loadout which makes them more of a chore and not enough risk reward. The riskier ones that require you being an item in means at least a safe pocket is necessary.

More involved long quests. Throw in puzzles, conditions, actual PvP ones etc.

Add a ranked condition map. Not a playlist but a map event that speaks like the other events that is strictly a ranked. More arc, more loot, cannot go in with free loadout. Amount of kills nets you rank ups or rank downs to fight against same skill players. Extract is only one spot. Open all game. Just need to walk in and do the computer part. (This is just brain storming can flesh this out a lot more)

Better community events than just donate X items. Make us have to kill a set amount of matriarchs, make us have to donate very obtuse items, solve puzzles together, etc. Big bad ass bosses on map like a world boss that dial shit up to 11.

More stuff to unlock in general.

Secret RNG NPCs that can spawn on any map any given time that trade for rare gear or blueprints if you stumbled on them.
 
After dealing with some horrendous lag/desync/rubber-banding while playing I finally broke down. I bought a 50ft ethernet cable. That was actually the easy part. Hiding the wires while it went around my entire living room hunched over behind the couch was the hard part. But it was worth it. I now only occasionally get the lag/ping icons, and when I do they just go away after a second.

For my next trick maybe I'll stop using free loadouts every game. I'm at level 40 and have at least 1.75 million credits.
 
There's various ways to do it here with Arc.

Fix trials up. That's the first thing. Easy way is let progress track even if you don't extract.

Fix up free loadouts. Needs to be less benefit. I did almost all game quests for example as free loadout which makes them more of a chore and not enough risk reward. The riskier ones that require you being an item in means at least a safe pocket is necessary.

More involved long quests. Throw in puzzles, conditions, actual PvP ones etc.

Add a ranked condition map. Not a playlist but a map event that speaks like the other events that is strictly a ranked. More arc, more loot, cannot go in with free loadout. Amount of kills nets you rank ups or rank downs to fight against same skill players. Extract is only one spot. Open all game. Just need to walk in and do the computer part. (This is just brain storming can flesh this out a lot more)

Better community events than just donate X items. Make us have to kill a set amount of matriarchs, make us have to donate very obtuse items, solve puzzles together, etc. Big bad ass bosses on map like a world boss that dial shit up to 11.

More stuff to unlock in general.

Secret RNG NPCs that can spawn on any map any given time that trade for rare gear or blueprints if you stumbled on them.
I agree with most of that.

Trials is an odd one because the idea is sound but the execution is not, I'm sure adjustments will come.

Ranked mode is the oblivious addition to the game that would offer some longer term appeal for players like yourself (and me to be fair, love ranked modes in games).

I don't need to say this to you as i know you are aware, but we are at 1.0. The game will look very different in a year. For a base version of a GAAS it's surprisingly content rich. I remember Destiny 1 and the only thing to do endgame wise was run VOG over and over.

If (when) I get to the point your at I'll just play something else until and a decent update. POE2 0.4 in a few weeks and Marathon a some point early next year hopefully. This has been absolutely glorious so far though, couldn't have hoped for anything more.
 
I agree with most of that.

Trials is an odd one because the idea is sound but the execution is not, I'm sure adjustments will come.

Ranked mode is the oblivious addition to the game that would offer some longer term appeal for players like yourself (and me to be fair, love ranked modes in games).

I don't need to say this to you as i know you are aware, but we are at 1.0. The game will look very different in a year. For a base version of a GAAS it's surprisingly content rich. I remember Destiny 1 and the only thing to do endgame wise was run VOG over and over.

If (when) I get to the point your at I'll just play something else until and a decent update. POE2 0.4 in a few weeks and Marathon a some point early next year hopefully. This has been absolutely glorious so far though, couldn't have hoped for anything more.
I am playing other things.

The issue is most people thought Diablo 4 was amazing at launch, then slowly everyone reached the "end game", or lack thereof.

The game is actually quite shallow on content. For a MP game it's going to need a lot more soon. I hope the new season injects a lot of life but I can't imagine it's going to add a lot…
 
I am playing other things.

The issue is most people thought Diablo 4 was amazing at launch, then slowly everyone reached the "end game", or lack thereof.

The game is actually quite shallow on content. For a MP game it's going to need a lot more soon. I hope the new season injects a lot of life but I can't imagine it's going to add a lot…
I don't see how its shallow on content. The 4 (5) maps on offer are very dense. Lots of weapons and gadgets. Good variety of enemies. Different map conditions etc etc.

Even hammering this game I still have loads to "do"

Just playing it solo to gear up then wasting all my good gear (or not) PVP'ing and generally fucking around with my group is a good enough loop to keep me busy for months. If you only play solo I can see why you might be bored.

Over the weekend for example the strategy was to go to the abandoned fort on Blue gate armed to the teeth and set up shop, trapped all the entrances. Then aggro the rocketeer. Sure enough the entire map the comes over in drips and drabs looking to try their luck. Some successful, most not. Chucking 3 or 4 snitch scanners at a team as the try and make their way upto us will never get old. Highly entertaining way to spend an evening.


Odd comparison with D4 btw, those types of game live and die on the "end game". As far as I'm aware extraction shooters have never really had one in the traditional sense. You dont see people complaining there is no end game in Warzone or Fortnite, People play because its fun.

Live. Die. Repeat.
 
Last edited:
I don't see how its shallow on content. The 4 (5) maps on offer are very dense. Lots of weapons and gadgets. Good variety of enemies. Different map conditions etc etc.

Even hammering this game I still have loads to "do"

Just playing it solo to gear up then wasting all my good gear (or not) PVP'ing and generally fucking around with my group is a good enough loop to keep me busy for months. If you only play solo I can see why you might be bored.

Over the weekend for example the strategy was to go to the abandoned fort on Blue gate armed to the teeth and set up shop, trapped all the entrances. Then aggro the rocketeer. Sure enough the entire map the comes over in drips and drabs looking to try their luck. Some successful, most not. Chucking 3 or 4 snitch scanners at a team as the try and make their way upto us will never get old. Highly entertaining way to spend an evening.


Odd comparison with D4 btw, those types of game live and die on the "end game". As far as I'm aware extraction shooters have never really had one in the traditional sense.

Live. Die, Repeat.
The comparison to D4 is only in similar launch states and reception. Game comes out and people thought woah this game has a TON to do. Then within 2 months it all fell apart fast. Blizzard has tried for years now to fix up that game from feedback but it just isn't going anywhere.

I'm sensing a similar pattern of how I played that where maybe a new season drops I play a few hours, then I get bored and uninstall. Which I don't want to happen here.

Tarkov for example has 11 maps. 120 guns. Over 1000 modification items.

It'll be interesting to see what the devs do and what folks think of this game if the next season isn't meaty.
 
The comparison to D4 is only in similar launch states and reception. Game comes out and people thought woah this game has a TON to do. Then within 2 months it all fell apart fast. Blizzard has tried for years now to fix up that game from feedback but it just isn't going anywhere.

I'm sensing a similar pattern of how I played that where maybe a new season drops I play a few hours, then I get bored and uninstall. Which I don't want to happen here.

Tarkov for example has 11 maps. 120 guns. Over 1000 modification items.

It'll be interesting to see what the devs do and what folks think of this game if the next season isn't meaty.
Tarkov is what 8 years old? That's not a fair comparison.

I think you are looking at this game through the eyes of a grinder. This type of game may not hold the long term appeal you are looking for. Didn't Hunt showdown have only 3 maps for a good few years for example.

You'll be lucky if we get one new map next year. Seasons will largely consist of new map conditions, new ways to play, reworked loot spawns, new guns, gadgets and enemy types.
 
Last edited:
you guys doing a character reset?
In its current form not a chance. They can take my tempest blueprint from my cold dead hands if they want to try.

The "upgrades" you get from doing so aren't even permanent. They reset at the next window as well. Fuck that.
 
Last edited:
Tarkov is what 8 years old? That's not a fair comparison.

I think you are looking at this game through the eyes of a grinder. This type of game may not hold the long term appeal you are looking for. Didn't Hunt showdown have only 3 maps for a good few years for example.

You'll be lucky if we get one new map next year. Seasons will largely consist of new map conditions, new ways to play, reworked loot spawns, new guns, gadgets and enemy types.
Oddly enough hunt I frequently come back to, but Tarkov not so much.
 
Oddly enough hunt I frequently come back to, but Tarkov not so much.
Maybe you'll find that with this game also then?

Personally at the moment I have a Destiny 1 situation were im not playing anything else at all. I really don't want that and once the new car smell wears off I'll be happy if I'm just dipping in and out.

If they keep adding content at the rate you are suggesting I'd be fucked, and divorced.
 
Last edited:
Reinstalled cuz im weak and retarded.

Had some decent luck to focus trials for a bit tonight.

Unfortunately it wasn't major progress. I took out 2 leapers solo in night raid for the 2x exp to only net myself 2 stars for ground damage arc trial. Like cmon man.

Damaged two rocketeers and killed one for 2 stars on that on night raid too.

Seems the only way to lock in this week for top 50 will be a good hidden bunker where I don't get murdered to kill all of the bastions outside of the entrance.
 
The equivalent of asking for a PvE mode in Counter-Strike, or a PvP mode in Super Mario World: that's literally not what the game is. Player's "enduring" PvP are still playing the game as intended - dreading interacting with other players is part of the fear that gives successful raids their elation. Besides, Sea of Thieves added a PvE mode to their PvEvP game, and it absolutely tanked it.
Let's see if they are gonna change idea when people are gonna get tired of enduring something they don't like just to get the good part...

Counterstrike was born as pure pvp, arc is a pvpve game, it's the arc enemies that make the game special, interesting enemies that you can translate into a pve only mode much better than counterstrike, nobody gives a damn about fighting human bots in counterstrike, let's be real.

They could still make the pvp part relevant like guns can't hurt other players but bullets and granades can still slow em down so people who want to play the piece of shit style they can still be negative to other players and ruin their day but not as much as the other mode and they would need to get creative.

You would still have your beloved tiktok viral clips of people playing like bitches to keep the game alive.

Pve part in sea of thieves always looked like the most basic ass shit against uninteresting enemies, no wonder a pve only mode would fail.
 
Last edited:
PvE mode work break the game because then people could farm with no risk of getting attacked by players

Utter bullshit and seems to go against the entire purpose of the game

This is easily one of the most successful games in recent history. They should change absolutely nothing at its core as a result.

So you wouldn't change the PvP aspect but then want to reward players for not attacking other players? Seems like that would change PvP, why punish players for simply playing the game a way it was intended?

I wonder if the game can stay the same even if it doesn't change. I don't think it can, because player behaviour is changing and that is what is defining a lot of the experience.

I think there are various reasons for this, familiarity with the game as a whole, the maps, the enemies, etc. But crucially, experiences with other players. People have seen everything, aren't fearful of arc enemies now. PvP is the last thrill to some people. But to others who are just joining the game, that's how they're seeing it being played and for them, it is the game.

I think initially the arc enemies felt very threatening, but now they barely register.

I'm not sure if there are fewer "don't shoot!" And "hey raider"'s happening now but it seems like more players are hostile instantly. I'm not sure if that is a case of more people actually being hostile or if after you've been murdered a few times in an extraction lift while carrying some precious cargo, that stands out more than the hundreds of times you got out with a pile of junk (or even some good stuff).

And that makes the whole place seem more hostile, makes you play more hostile because you don't want to take chances. That constant hostility means the little "puzzles" the Devs have put in place can just be places where people become vulnerable to getting picked off.

Also, I think the PvP encounters are probably too quick without enough chance of a comeback. If someone gets the first shot they have massively increased odds of winning.

I think perhaps making the basic (wasp/hornet) arcs more powerful, free load outs less powerful, making medium and heavy shields more protective and easier to craft, and giving more safe pockets on every augment could incentivise people to use their items with more risk reward balance.

At the moment I think the scales are tipping towards more negative experiences at the hands of other players in the game, while at the beginning it felt mostly positive.
 
The PVE people have no excuse btw what with the Matriarch, Queen and other upcoming big baddies. You've got the entire lobby working together and pumping ammo into these things.

(They're also really good lobbies just to loot in while everyone is busy with the event kekekke)
 
Let's see if they are gonna change idea when people are gonna get tired of enduring something they don't like...
This make no sense. They tried to make a pve game, it didn't work so they made this. If people don't like it there are plenty of other games to play.

The game has crazy good sales and retention, people are bound to bounce off it, its only natural but to try and revert to something that didn't work in an effort to appease those players sounds stupid to me.

Concentrate on making the game better for those that stick around imo.
 
How do trials work btw? I was level 31 or something, game gave me the title of "Try Hard 1" and gave me some rewards.

Are you supposed to just perform a bunch of these tasks over the week or is it based on the amount of damage/loot you did during a single raid?
 
This make no sense. They tried to make a pve game, it didn't work so they made this. If people don't like it there are plenty of other games to play.

The game has crazy good sales and retention, people are bound to bounce off it, its only natural but to try and revert to something that didn't work in an effort to appease those players sounds stupid to me.

Concentrate on making the game better for those that stick around imo.
Of course it doesn't make sense to you, you are liking the pvp part, this whole discussion is for people who could not care less about it and are playing the game despite it.
 
How do trials work btw? I was level 31 or something, game gave me the title of "Try Hard 1" and gave me some rewards.

Are you supposed to just perform a bunch of these tasks over the week or is it based on the amount of damage/loot you did during a single raid?
During each raid it records your top score in each section and add the totals together. Do well and you get promoted to try hard 2.

You get pitted against 100 other random folk in your league.
 
Last edited:
Of course it doesn't make sense to you, you are liking the pvp part, this whole discussion is for people who could not care less about it and are playing the game despite it.
Sounds like buying a PVPVE extraction shooter might not have been the best option for you.

I don't buy a PVE game and ask why there is no PVP dispite enjoying elements of said PVE game.

Take away the pvp and you lose the heart and soul of the game and it would take a hell of a lot of work to make a PVE only mode compelling. Like I said they already tried it and it didn't work.

Maybe a horde mode or something on small maps completely separate may work.
 
Last edited:
The PVE people have no excuse btw what with the Matriarch, Queen and other upcoming big baddies. You've got the entire lobby working together and pumping ammo into these things.

(They're also really good lobbies just to loot in while everyone is busy with the event kekekke)
Did something changed?

You still get shot in the back while fighting or looting unless you organize an entire lobby via discord or some shit, which is probably like 5% of the total matches at best...
 
Sounds like buying a PVPVE extraction shooter might not have been the best option for you.

I don't buy a PVE game and ask why there is no PVP dispite enjoying elements of said PVE game.

Take away the pvp and you lose the heart and soul of the game and it wouldntake a hell of a lot of work to make a PVE only mode compelling. Like I said they already tried it and it didn't work.

Maybe a horde mode or something on small maps completely separate may work.
What you people fail to realize is that a pve mode is only a freaking option, they are not gonna erase the pvevp part...

If you are so sure that majority of people play the game to mix pve and pve then you should not be worried at all about dividing the userbase or some other excuse.

If you really think that, then 95% of people are gonna still play the pvevp part and 5% of us are gonna play the pve part, easy peasy.

Maybe you people are scared because i'm right and a large percentage of people are playing the game DESPITE the pvp part...

If embracer is right and pve only is shit, all of us who want a pve part are gonna realize that and return immediately to the pvevp part.
 
Last edited:
What you people fail to realize is that a pve mode is only a freaking option, they are not gonna erase the pvevp part...

If you are so sure that majority of people play the game to mix pve and pve then you should not be worried at all about dividing the userbase or some other excuse.

If you really think that, then 95% of people are gonna still play the pvevp part and 5% of us are gonna play the pve part, easy peasy.

Maybe you people are scared because i'm right and a large percentage of people are playing the game DESPITE the pvp part...

If embracer is right and pve only is shit, all of us who want a pve part are gonna realize that and return immediately to the pvevp part...
k2avGBLM0ZuRfSpX.png
 
People that go against a pve move because they think pvevp is where the only fun is.

Put your money where your mouth is, if you think that pve only is shit, then give me the fucking option and let's see who is right.
A pve mode that no one play would do literally zero damage to the game, it would be just an option, like every multyplayer game in existence where one mode is more played than the others like conquest in battlefield, nobody is dying because they also have deathmatches and other modes, nobody ever gave 2 fucks about "dividing the player base" in games with multiple game modes.

You and embracer could be surprised by the results.
 
Last edited:
People that go against a pve move because they think pvevp is where the only fun is.
Listen we get it. You people just want to hold hands, dance and frolic around Blue Gate picking olives without a care in the world, while singing sweet nothings in that beautiful voice of yours all day.

Good job there's people like me to put a stop to this abhorrent behaviour.
 
Last edited:
Listen we get it. You people just want to hold hands, dance and frolic around Blue Gate picking olives without a care in the world, while singing sweet nothings in that beautiful voice of yours all day.

Good job there's people like me to put a stop to this abhorrent behaviour.
It's because you can't sing for shit without using autotune :lollipop_squinting:
 
People that go against a pve move because they think pvevp is where the only fun is.

Put your money where your mouth is, if you think that pve only is shit, then give me the fucking option and let's see who is right.
A pve mode that no one play would do literally zero damage to the game, it would be just an option, like every multyplayer game in existence where one mode is more played than the others like conquest in battlefield, nobody is dying because they also have deathmatches and other modes, nobody ever gave 2 fucks about "dividing the player base" in games with multiple game modes.

You and embracer could be surprised by the results.
What would your ideal PVE only mode look like? Because the Arc are a cake walk right now, remove the threat of players and the game would become way way too easy. It would need a rework from the ground up.
 
Last edited:
What would your PVE only mode look like? Because the Arc are a cake walk right now, remove the threat of players and the game would become way way too easy. It would need a rework from the ground up.
Make them harder and improve enemy variety and the number of them in the map.


They obviously have to work to make something different than just the pvpve part without pvp, i'm not saying it would be easy.

Also, about them being cakewalks, they are only cakewalks if you cheese them with a peek a boo style, nobody is fighting leapers, bombardiers, rocketeers, bastions etc. In the open, that way you can make almost every enemy a cakewalk, hell people search for a cover even when they fight hornets...

If you fight any of these in an open space without covers you are dead meat in seconds because the stamina\rolls are not strong enough to counter their precision and infinite ammo and tankiness, out in the open they are absolutely lethal.

Not sure why i'm pointing out this stuff since people in pve would still use the cheese style to kill them but i felt like defending the clankers for once :lollipop_squinting:
 
Make them harder and improve enemy variety and the number of them in the map.


They obviously have to work to make something different than just the pvpve part without pvp, i'm not saying it would be easy.

Also, about them being cakewalks, they are only cakewalks if you cheese them with a peek a boo style, nobody is fighting leapers, bombardiers, rocketeers, bastions etc. In the open, that way you can make almost every enemy a cakewalk, hell people search for a cover even when they fight hornets...

If you fight any of these in an open space without covers you are dead meat in seconds because the stamina\rolls are not strong enough to counter their precision and infinite ammo and tankiness, out in the open they are absolutely lethal.

Not sure why i'm pointing out this stuff since people in pve would still use the cheese style to kill them but i felt like defending the clankers for once :lollipop_squinting:
Nah use the tools provided. Cloaks, deadmines, wolfpacks, Tempest and Fully modded Renegades. Go in armed to the teeth and be happy when you loose it all........

Take some revives and make someone elses day on the way out.

Chuck 6 snitch scanners on the extraction to flush out campers(great tip by the way)

Who cares if its not profitable.
 
Last edited:
Did something changed?

You still get shot in the back while fighting or looting unless you organize an entire lobby via discord or some shit, which is probably like 5% of the total matches at best...
Wah?

Every time I go into a Matriarch or Queen match (solo) everyone works together. Not even exaggerating. The only times this doesn't happen is in trios (so far, for me anyway).
 
What would your ideal PVE only mode look like? Because the Arc are a cake walk right now, remove the threat of players and the game would become way way too easy. It would need a rework from the ground up.

You sound like you've advanced further than me. What level are you? I think I'm 43 and I still feel abject fear around the bastion and the bombardier. I haven't even attempted the bigger ones.

The other day I was fighting a bastion from a safe spot window as recommended by a video guide. The idea is you just wear them down by starting with the knee caps using the ferro. I had a full match timer, and even after throwing various nades at the thing I STILL didn't bring it down. I eventually ran out of time and got nuked!

These youtube guides are pure bs. I've noticed they're always edited to buggery and make everything seem a breeze.
 
Last few achievos I need, would've gotten the Queen already but it's been bugged for loads of people apparently. Anyone have any good ideas on how to get that Hook, Line and Sinker one though? Been trying a bunch of times but haven't had any success.

Y50elZ24J8l23wk8.png
 
You sound like you've advanced further than me. What level are you? I think I'm 43 and I still feel abject fear around the bastion and the bombardier. I haven't even attempted the bigger ones.

The other day I was fighting a bastion from a safe spot window as recommended by a video guide. The idea is you just wear them down by starting with the knee caps using the ferro. I had a full match timer, and even after throwing various nades at the thing I STILL didn't bring it down. I eventually ran out of time and got nuked!

These youtube guides are pure bs. I've noticed they're always edited to buggery and make everything seem a breeze.
I just hit 75 last night. Once you get blue prints for the correct gear the gear fear goes away. 2 wolfpacks or a Deadmine deletes anything bar the really big stuff.

Not saying i don't die or get caught out but I've gone from absolutely shitting myself to looking forward to the fight.
 
Last edited:
Nah use the tools provided. Cloaks deadmines, wolfpacks, Tempest and Fully modded Renegades. Go in armed to the teeth and be happy when you loose it all........

Take some revives and make someone elses day on the way out.
Wolfpacks are like cheat codes, you don't even need skills to use them and win, i cleared a bastion in 5 sec with 3 wolfpacks while i was playing with a gaffer, they don't even have the time to shoot at you.

Same for the clock strategy with the new mine, i saw the video, that shit is still cheesing dude, you are not fighting a bastion or bombarieer completely in the open with normal guns and only relyingo n dodge rolls to avoid them like you would fight a dinobot in horizon.

A leaper is gonna cover any distance you do with 10 rolls and unless you are shroud, you are not gonna always bullsheye his head with how erratic his movements are.

I NEVER seen anyone fighting the big boys without some sort of cheesing.

And given the rng nature of blueprints, you can play this game for 500 hours and not have pink or even blue weapons blueprints...going in fully loaded is not an option for many.

Maybe next time we play together you can show me how you kill the big guys completely in the open without cheesing and only with guns aiming at weakpoints, it's gonna be interesting to watch :lollipop_grinning_sweat:
 
Last edited:
Wolfpacks are like cheat codes, you don't even need skills to use them and win, i cleared a bastion in 5 sec with 3 wolfpacks while i was playing with a gaffer, they don't even have the time to shoot at you.

Same for the clock strategy with the new mine, i saw the video, that shit is still cheesing dude, you are not fighting a bastion or bombarieer completely in the open with normal guns and only relyingo n dodge rolls to avoid them like you would fight a dinobot in horizon.

A leaper is gonna cover any distance you do with 10 rolls and unless you are shroud, you are not gonna always bullsheye his head with how erratic his movements are.

I NEVER seen anyone fighting the big boys without some sort of cheesing.

And given the rng nature of blueprints, you can play this game for 500 hours and not have pink or even blue weapons blueprints...

Maybe next time we play together you can show me how you kill the big guys completely in the open without cheesing and only with guns aiming at weakpoints, it's gonna be interesting to watch.
Just using the tools provided. It's not cheesing, that would be exploiting the game in ways unintended.

I can kill a rocketeer with a ferro IV if I wanted to but why would I ?
 
I really enjoy the game -- but yeah, I think sometimes I would just prefer to have the option to go into a pure PVE mode. Make the rewards / loot rarer or something (meaning less frequent, not better, to be clear)

Like, if I'm playing and twice in a row I get ganked by someone else, late in the match, losing all my loot and good loadouts, it just makes me not want to play anymore.

And I get it, that's the 'game' -- I'm just saying I agree with some of the other folks around here that sometimes having something where I can relax a little bit more would be appreciated.
 
I really enjoy the game -- but yeah, I think sometimes I would just prefer to have the option to go into a pure PVE mode. Make the rewards / loot rarer or something (meaning less frequent, not better, to be clear)

Like, if I'm playing and twice in a row I get ganked by someone else, late in the match, losing all my loot and good loadouts, it just makes me not want to play anymore.

And I get it, that's the 'game' -- I'm just saying I agree with some of the other folks around here that sometimes having something where I can relax a little bit more would be appreciated.
We have a product for you...........

LACYUqAGwrFHXGMg.png
 
Just using the tools provided. It's not cheesing, that would be exploiting the game in ways unintended.

I can kill a rocketeer with a ferro IV if I wanted to but why would I ?
You are basically indirectly agreeing with me that without special tools you are not gonna fight any of the big ones in the open just with guns.

You can kill a big boy with only guns but why bother with the way hardest method when you can just use the simple method.


And i guess we disagree on the meaning of the word cheesing.

Cheesing for me is not doing something outside the realm of gameplay possibility, that would be exploiting a glitch.

Cheesing is using a lame and safe method to kill them, like in the last 2 gows you can technically stay away and use the axe throw to chip away the life of almost everything, it is a gameplay system but it is lame and considered cheesing by most people.
 
You are basically indirectly agreeing with me that without special tools you are not gonna fight any of the big ones in the open just with guns.

You can kill a big boy with only guns but why bother with the way hardest method when you can just use the simple method.


And i guess we disagree on the meaning of the word cheesing.

Cheesing for me is not doing something outside the realm of gameplay possibility, that would be exploiting a glitch.

Cheesing is using a lame and safe method to kill them, like in the last 2 gows you can technically stay away and use the axe throw to chip away the life of almost everything, it is a gameplay system but it is lame and considered cheesing by most people.
Nothing wrong with placing artificial difficultly on yourself by doing a guns only run. Were do you draw the line? Are showstoppers ok to use? Or are they Cheesing as well?

The developers give you the tools, and I choose to use them, that's not cheesing.
 
Last edited:

I haven't watched the video yet but i can answer that question. Its way more profitable not to shoot anyone.

Until they sort the gun balance out the is no reason to run anything above grey or blue guns for most people. Which means nobody has anything worth the risk.
 
Last edited:
Nothing wrong with placing artificial difficultly on yourself by doing a guns only run. Where do you draw the line? Are showstoppers ok to use? or are they Cheesing as well?

The developers give you the tools, and I choose to use them, that's not cheesing.
it is just ironic to me calling the arc super easy when you are never gonna fight them directly face to face in the open because you know they are gonna fuck you up :lollipop_grinning_sweat:
 
I just hit 75 last night. Once you get blue prints for the correct gear the gear fear goes away. 2 wolfpacks or a Deadmine deletes anything bar the really big stuff.

Not saying i don't die or get caught out but I've gone from absolutely shitting myself to looking forward to the fight.

Oh I know exactly what is going to happen: I'll finally find the wolfpack blueprint and then they'll nerf it the same week. It's the circle of life.

I must say though, if that does happen I'll be hanging my tatty rucksack on the hook and moving onto something else. Been there before (Helldivers), I'm not doing that again.
 
Top Bottom