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Arcade Modes in fighting games are terrible, please stop asking for it in SFV.

I am pleased to see the backfire, and the eloquent presentation of all the reasons why.

Hopefully the OP has taken something away from this. But given his/her emotional attachment to the game, it's probably unlikely.

And let us all hope we get a Quest mode in a fighter again.
 
Fuk I just realized Quest mode can also be used for CPT events with actual real player info. This would have been an amazing SP mode for casuals.
 
Fuk I just realized Quest mode can also be used for CPT events with actual real player info. This would have been an amazing SP mode for casuals.
lets just revert to playing VF4EVO

bringing your ps2 memory card to tournaments with your customized player data :D
 
I wrote a lot about the lack of Arcade mode in my own review of SFV if anyone's interested but here's an excerpt on why Survival mode is a completely different (not necessarily but pretty flawed):

"Initially the lack of an Arcade mode may be justified with this new mode placating players with relentless rounds of AI like Arcade. And Survival mode certainly scratches that phantom itch of an arcade like experience but with a catch. Just like in Story Mode, Survival is plagued with terribly easy CPU’s taking about twenty matches before any begin blocking or throwing a punch. Worse yet, choosing normal, hard, or even hell will still start with the same AI difficulty build, taking dozens of matches before the game is engaging again. While providing more content for the single player portion, by forcing players to effectively plow through droves of dummy CPU before confronting some semblance of a challenge, Survival mode isn’t nearly as respectful of time nor possesses the same easy elegance of a simple ten round Arcade mode which makes it total absence all the more confusing."
 
I enjoy arcade mode. I loved that in SF4 it got me titles unlocked, had story tucked into it, and while super frustrating on the hardest difficulty once you reached Seth, it was rewarding to cheese him out. :P

I think for me the mode could easily be replaced by the crap mini story mode that is in SF5 right now, but it needs titles/unlocks to go with it.

I feel that SF5 downgraded that aspect. I thought they'd improve on with more icons, titles, etc. Hell in SF5 they are TINY to read. Those little glamour tags to me are WORTH grinding for.
 
Are you sure you want to add Durden77 to your ignore list?

A full month of people explaining why they like a certain part of a game, and we get this.

Once again, you're on the playground telling a kid they're playing with the toy wrong.
 
I never really play Arcade mode or consider it in my fighting games, but it's be great if it was there for people who want it. Ain't gonna hinder my experience. I miss more the days of SoulCalibur 2's weapon master or SC3's Chronicles of the Sword.
 
Every single fighting game, now and forever, should feature the standard VS CPU arcade mode of 8 to 10 fights of escalating difficulty, a rival/boss battle, and a standard arcade character story ending. The user should be able to adjust the difficulty arc with some sort of difficulty slider (Easy/Medium/Hard, 8 stars, speed, whatever).

No reason to NOT have that in there along with Survival Mode and a World Tour/Weapon Master single-player expanded story mode.

Arcade mode is for when you want to hit start, fight with a standard end point, and GTFO - and you get a little something as a reward (an ending). Survival mode is for when you want to just face waves of fighters with no real end point and no real reward at the end (except "wow cool, I beat 20/30/50/100 guys straight"). World Tour/Weapons Master is for when you want a nice, full-fat single player experience.

...and all of those things can/should co-exist. Fighting games should be dinged if they don't have even the simplest of single player modes.
 
A big issue in these threads is people coming to conclusion that there's only two people who play fighting games: people who screw around in Arcade Mode and people who are training for Evo. There is a wide, wide, wide gap between those two types of players and within that gaps there's at least a dozen of different player types. The majority of players, like people always say in these threads, aren't the people training for tournaments. And the majority isn't people screwing around in single player modes. The majority for fighting games are online players who will never play competitively in person.

Then why were so many people thumping their chests about needing this game to come out in time for the pro tour? Or that a shitty launch is worth it because people can develop tech in time for Evo? That's why this game couldn't be delayed until June, right?

You have to realize that people didn't jump to that conclusion. A lot of the staunch defenders of the game, painted themselves in that image.

Also, the majority for fighting games are online players? That's..wrong. The playerbase online is too small for that to even be true. It's why Rank 1 Arturo "Sabin" Sanchez still gets matched up to players in Bronze.
 
I am pleased to see the backfire, and the eloquent presentation of all the reasons why.

Hopefully the OP has taken something away from this. But given his/her emotional attachment to the game, it's probably unlikely.

And let us all hope we get a Quest mode in a fighter again.

I'm guessing you haven't been reading my posts in this thread. Where I've apologized a multitude of times and have also learned to respect the view of why Arcade Mode not being included frustrated so many people.
 
Arcade modes and single player modes I'm fighting games are excellent and help train a player to get ready for the tougher challenge gets of online games. Stop asking me to stop asking for it in SFV.
 
I have not asked for it on gaming board yet. I just wait for it. No fights again the Cpu, no buy for me. So it's just up to Capcom to include it if they want their game to sell.
Because yeah seeing the sales it seems a lot of people think as I do.
I don't miss especially arcade mode though, story mode would be better. But arcade mode seems such a simple inclusion it should be in.
 
Does SFV have a car / barrel busting mode?

It may seem dumb, but these modes are some of what gave Street Fighter II (and other fighters from that era) their charm. Even if Arcade mode is antiquated, it's still something I'd consider a bare minimum for any fighting game to have.

To that end, I'd also like Tag mode to be standard, but we can't always get what we want.
 
Does SFV have a car / barrel busting mode?

It may seem dumb, but these modes are some of what gave Street Fighter II (and other fighters from that era) their charm. Even if Arcade mode is antiquated, it's still something I'd consider a bare minimum for any fighting game to have.

To that end, I'd also like Tag mode to be standard, but we can't always get what we want.

I totally forgot about the barrel busting/car breaking/basketball parrying bonus rounds.
They had something like that in SF2/3/4, but not 5.

It'd be nice to have bonus rounds like that too - but maybe that's asking/expecting too much. If having a real arcade mode/online training/world tour means we don't get bonus rounds, I'll take that.
 
Just saw the post about OP's thread history. Think this would be the first time I've referred to someone as a "manchild".

But you already made this joke.

Portrait of OP.
dreamcast-condolences-small-38204.jpg

Because no one acknowledged it, you felt like you had to do it again?

shut up

if youre going to get frustrated by people liking something for a different reason than you its time to stop using a discussion forum

Maybe you should take some of your own advice.

Well this thread turned into nothing but a dogpile. Embarrassing shit coming from some GAF members in this thread, despite the OP learning the error of his ways. Guess some people would rather hate than help.
 
Most enjoy the little stories, that give a glimpse into the characters. Still remember the ending CG from Tobal 2. If people want this I say give it to them.
 
OP speaks perfect sense.

Don't be a dummy and just ask for an Arcade Mode. We should desire modes like Virtua Fighter 4/5's quest mode. Which was/is about as engaging as any single player mode in a fighting game I've ever played. It is awesome. Like mapping famous players' styles to A.I and getting to fight them for loot/gear was so compelling alongside the endless visual customization.
 
How old are you OP?

Online gaming and competitive gaming are fairly new to the scene compared to fighters. We either played and the arcade, play at home on the consoles or played with the Arcade.

It is the staple of a fighting game. It is the reason there are a diverse cast of characters with rich backgrounds. It is there for those who enjoy it and don't want to just jump into VS. It is there for those that want to learn the game before going against real AI.

So many reason why it should be there in every fighting game and you call people bitches for wanting what has always been expected of the game...SMH
 
The worst part about this thread are those that flat out try to give alternatives to people who like Arcade Mode even if they give examples and legit reasons. It's like you guys don't understand that everybody has different preferences and just because you don't get it doesn't mean it's wrong. I just don't get people. It's like we're saying "we like pizza from Pizza Hut" and others are like "well you can buy pizza ingredients at the store and make your own", the fuck? It's like people who, when no VS mode was included in what was it Marvel 3, said "well go into Training and-" and hell they're doing it with SFV.

Hell, 3/4ths of the people saying they want a World Tour Mode against the idea of Arcade don't understand that there can be an Arcade and World Tour and both be beneficial for different reasons. They were both in Alpha 3.

Dawg, I'm sick of these SFV apologists and I l love the game but even with those low as fuck NPD sales you figure people would be thinking otherwise.
 
OP speaks perfect sense.

Don't be a dummy and just ask for an Arcade Mode. We should desire modes like Virtua Fighter 4/5's quest mode. Which was/is about as engaging as any single player mode in a fighting game I've ever played. It is awesome. Like mapping famous players' styles to A.I and getting to fight them for loot/gear was so compelling alongside the endless visual customization.

The more bloated single-player modes don't satisfy all of the things that arcade modes do (1cc play, quickly testing a character against most of the cast, fighting against AI that gets progressively harder at a fast pace), though, so I want to be clear that we shouldn't ask for the big modes in arcade mode's place.

I like the big modes, but arcade mode is more of a requirement to me personally.
 
Then why were so many people thumping their chests about needing this game to come out in time for the pro tour? Or that a shitty launch is worth it because people can develop tech in time for Evo? That's why this game couldn't be delayed until June, right?

You have to realize that people didn't jump to that conclusion. A lot of the staunch defenders of the game, painted themselves in that image.

Also, the majority for fighting games are online players? That's..wrong. The playerbase online is too small for that to even be true. It's why Rank 1 Arturo "Sabin" Sanchez still gets matched up to players in Bronze.

Those people are wrong. They rushed this game to market to make the end of quarter reports. Sure, that's a shitty practice in of itself but just because a bunch of people shout "it was because of the Pro Tour!" doesn't make them right.

As for your second point, I think that's indicative of shitty matchmaking than the playerbase being too small. I'm currently in Super Silver and I'd say 90% of the time I'm matched up with someone in Silver, Super Silver, Ultra Silver, and occasionally Gold. That's like a 1000 LP difference at greatest so it's not crazy for me to be fighting these players. However, a few days ago matchmaking went crazy for two hours and during that time I only fought Bronze and Super Bronze. Hadn't happened before, hasn't happened since, and I was finding those matches just as quickly as I usually do. I assume that was entirely because something screwed up on their servers.
 
The defensiveness surrounding SF5 is getting a little bit sad. At least now we have proof that it was a bad idea to cater exclusively to competitive players. Little things like arcade mode may not matter to "real" fighting game fans, but apparently they matter to the large number of people who bought 4 and skipped 5.
 
I liked the Virtua Fighter quest mode approach to this problem, where you're fighting other player's avatars going from arcade to arcade. It was rather disappointing that Final Showdown dropped a proper quest mode for a bunch of themed fights.

Think that was more down to Xbox Live's 2gb limit for Arcade titles at the time. Was still disappointing though.

Quest mode was quality though.
 
The defensiveness surrounding SF5 is getting a little bit sad. At least now we have proof that it was a bad idea to cater exclusively to competitive players. Little things like arcade mode may not matter to "real" fighting game fans, but apparently they matter to the large number of people who bought 4 and skipped 5.

I don't believe this is proof of anything. If Capcom wasn't willing to foot the bill themselves for a multiplatform Street Fighter V, I don't think they had confidence in it in any form.
 
Think that was more down to Xbox Live's 2gb limit for Arcade titles at the time. Was still disappointing though.

Quest mode was quality though.
At least the game came out at a budget price to make up for that. And Final Showdown still had more content then SFV does.
 
By the way, BlazBlue is an interesting game to bring up because that is one of the biggest examples of anti-consumer practices when it comes to fighting games.

LOL each main Bb game has 20-40 hours of new fully voiced story modes. Cs added 6 characters, cp added 6, and each mainline overhauls the system mechanics.

Inform yourself first
 
Seems like arcade is a dead simple addition if they ready have competent ai in the game.

What if there are no character endings or unlocks for the mode though? Will people still be upset?
 
And they couldn't make that garbage DLC? Even SF4 allowed you to update the base game after Super via DLC.

Lol at this comparison.

over 30 new songs, over 100 hours of voice acting eng and jpn, a ton of new characters and new stages, and complete combat system overhauls since ct

no it wouldnt be dlc

bbct, bbcs, bbcp. and bbcf are all fully fleshed out releases
 
I had friends who bought SF4 when it came out, they played through arcade mode a few times, did a small handful of vs battles against friends and were done with the game. I didn't get it, to me that seemed like a waste of 60 bucks. The game lasted less than a month for them before shelving it.
Isn't that almost every game? I can get & play through a brand new jrpg in a week then shelve it and not think it a waste. Years later I'll pull it from the shelf an replay it, same with fighting games. If I get that itch ta have a romp through Ehrgeiz's arcade mode I'll bust out that disc an do so! Maybe your friends truly never picked the game back up again, I dunno, but as someone who heavily replays games playing one for a short period doesn't come across as a waste cause I'll inevitably go back to it at some point.

If post-release development resources have to be diverted to tack on banal single-player modes, possibly pushing back other planned content in the process (like the DLC characters, 8-player lobbies, spectator mode, story mode, etc.) or extra features that I feel would make a real difference in the experience and ought to be a higher priority than they seemingly are (2P rematch and other baffling design omissions, delay adjustment for online play so that desyncs don't fuck things up so much, legacy controller support that doesn't require authentication, etc.), then I think it's easy to be a little frustrated and roll one's eyes at those asking for it.
It shouldn't delay their original plans, I mean they oughta be able to adapt and do both. Or they could've just had it in the game from the start? Here's the thing: what do ya do with a SFV disc 10 years from now? The survival mode that seemingly nobodys likes or the story prologues? Ya may have lost/deleted your update data over the years and down the line those updates are no longer available to download. So regardless of what they add to the game after the fact in the short term, in the long run ya could well be left with just the default day 1 stuff, minus online play cause it'd long be dead by then.

OP even brought up more fleshed out singleplayer modes as better examples (World Tour). Why ask for something so throwaway instead?
Arcade Mode is pure pickup & play gaming. Boot game, mash past the logos/title, see arcade mode as the default first mode an hit it, pick character & gooooo! Thats not throwaway and is distinctly different from other modes which require more pre-game setup time.

It would be interesting to read a post mortem for SFV, like the one Kotaku did for Destiny. It's clear the game wasn't finished at all but they had to ship it anyway, so they focused on polishing the core combat and fuck everything else. Maybe they had development problems, maybe the budget was too low, who knows. If they didn't have time to program something as simple as an arcade mode, obviously they couldn't include more complex stuff like story mode, world tour etc.
Ya it seems like they made gameplay but forgot to build a game around it. I get that it was almost likely a passion project with a pathetically poor budget from Capcom/Sony combined so I wouldn't call the devs themselves lazy just maybe misguided.

A question for the people who think playing against other people is some nightmare.

Is it wrong for Capcom to have made the game to try to encourage play against other people?
I dun think competitive multiplayer is a nightmare but its just not interesting to me. I like games to have defined starts and ends so just playing multi over an over again would just be blah to me.

Capcoms not wrong to wanna make a game encouraging versus play they just went about it in the wrong way. The game they wanted should've been a spinoff like the Tekken Tag Tournament games are or maybe should've been called Capcom/Street Fighter All Stars or something. But to make it a mainline new numbered entry in the series and discard tons of peeps who'd played the series up to this point for the not-versus elements? That wasn't a great idea.
 
Arcade Mode is pure pickup & play gaming. Boot game, mash past the logos/title, see arcade mode as the default first mode an hit it, pick character & gooooo! Thats not throwaway and is distinctly different from other modes which require more pre-game setup time

I mean, there's already survival mode if you just want something pickup and play.
 
Lol at this comparison.

over 30 new songs, over 100 hours of voice acting eng and jpn, a ton of new characters and new stages, and complete combat system overhauls since ct

no it wouldnt be dlc

bbct, bbcs, bbcp. and bbcf are all fully fleshed out releases

The extends though. BBCSEX can EAD. BBCPEX is cool.
 
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