lol
An unlimited flask would completely nullify gameplay systems like kindling bonfires and finding the rite of kindling, which is very nice bit of player empowerment. Even someone who is only in it for the story would be negatively affected, because gameplay and narrative in Souls games are closely intertwined. There is a lot of lore speculation about the nature of kindling bonfires. What does it really mean to burn away humanity to strengthen the fire? If there was no need for the player to ever kindle, the lore implications of kindling would be entirely lost on the player
Okay this whole post is just you worrying about how another person plays a game...something i mentioned that people against an easy mode in games like ds should do less, in an earlier post...why do you care if somebody ruins these mechanics for themselves? IMO playing any FPS on the easiest setting (wolfenstien new order being a perfect example) makes the enemies cannon fonder and essentially makes it impossible for you to die...as somebody who beat the game on uber vs the easiest setting...one could argue many of the games mechanics become useless/unneccessary etc. But nobody complains about easy modes in these types of games despite them having arguably more significsbt impacts on gameplay mechanics.
What would happen is that people would play Dark Souls IV Easy Mode. Then bitch on internet because it was too easy, repetitive and boring because the game is just about killing idiot goons and bosses (there's no story and no other gameplay other than that, even the AI is laughlable).
If From didn't implement an Easy mode is for a reason, and it's not because they don't want people to not play the game, but the game is focused about some gameplay aspects, one is difficulty.
It's like asking for an easy mode with dumber puzzles on Fez or The Witness. It would defeat a core aspect of those games.
Okay so you have done the same thing (your just worrying about how other people play a game) but additionally you make some grand assumptions... You assume people who play games on easier settings "bitch" about said games online for being too easy/repetative but i cant say ive ever seen this (you can point me in the direction of some evidence that supports this notion if you have some, if not ill just assume you pulled that outta your ass)......but im not sure why you care either way. Again, how another person plays a game doesnt effect your experience of the default setting in any capcity...
I entirely agree with ceative freedom however. If From is stricly against an easymode in the game over fear of compromising their vision then im fine with that...im just responding to those in this thread who have suggested it would "literally be impossible" to implement an easier mode in a soulslike game without effecting the core experience in the default setting... which is simply not the case....an easy mode in a ds games like the one i described would do nothing to change the default experience/mechanics and its existence is only a problem for those who concern themselves over how others play a game.
Well, for one thing, you have to take the developers' intentions into account too. This easy-to-add item essentially makes the player an invincible god and significantly reduces the levels of thought and engagement asked of the player - are the developers going to want players to mindlessly consume the game in the manner afforded to them by this super flask? It may not be the standard mode, but for many players this will become their Dark Souls experience - they will vaguely remember Dark Souls as the game with the infinite health pool they were able to mash their way through and put down.
Second, although it is true that such a mode would attract players who would otherwise give up on the game, it will also allow an easy out for players who might have otherwise developed their skill to overcome obstacles. In Dark Souls as it exists today, if you get hopelessly stuck, your only option (aside from quitting) is to develop a stronger understanding of the game and how best to use the tools available to you. But undoubtedly, at least some players will back out and choose to take the super flask upon running up against the wall, denying them whatever harrowing and rewarding experiences they might have had down the line.
And third, yeah, the Souls games' online systems are heavily dependent on their difficulty, and working them around multiple modes of play would be a problem. Do you place all players in the same pool (meaning that invaders can haplessly attack the world of a super-flask-wielding player and find themselves up against an invulnerable foe) or do you sequester super-flask mode players into their own pool of online players (thus splitting the online playerbase and shrinking the standard mode's community)? Not to mention that players who are having trouble with the game - the kind of players who would pick the super-flask mode and would probably need to be separated from the main online playerbase - are among those most likely to summon others for help, meaning that you'd be dampening the game experience for those players eager to be summoned and help others out, too.
Okay...so you have also just wrote a whole post essentially worrying about how other people play a game....
1. Makes player invicible god (so? if you dont use it, it wont effect you and its not the default, so your worrying about the idea that somebody else will use it)
2. Reduces thought and engagement (so? Not the default setting etc.)
3.For many players this would become their dark souls experience (so? Your clearly just worrying about how other people play a game when it doesnt effect you in any way)
Also with regards to giving players an out in challenging circumstances, the gsme could simply lock its achievments behind the default mode making it impossible to gain achievments in easy mode.....similar to how Minecraft does not allow you to gain achievments in creative mode....
....Also i completely disagree with the notion that the easiest diffuculty in a game overshadows the default setting.For example, Gears of Wars easiest setting makes the game a joke and renders many of the games mechanics unneccessary....despite the inclusion of this mode people still enjoy the more challenging side of the game and i have never heard anybody claim that gears of wars is an easy game (not to suggest that its super hard either but only that its a challenging game) which clearly demonstrates that the inclusion of its easier modes did nothing to compromise the harder modes or prevent people from playing them.
i agree that developers intentions matter and ultimately the decision to implement such a mode comes down entirely to them and their vision for the game...but like i said, to suggest that it is "literally impossible" is extremely niave.
LOL, this is what I'm talking about. There's no need for me to reiterate what other people have said because there are multiple posts that soundly refute your arguments in their entirety on this page. In GankzyMcfly's case, before you even made them! Maybe try addressing those points before you start patting yourself on the back...
Lol multiple post that soundly refute my arguments? You suggested that it would "literally be impossible" to implement an easy mode in a ds game. My original post suggested that people against such a mode
should stop worrying about how other people play the game...not one argument against my suggested easy mode has resolved this fact..or demonstrated to me how it would "literally be impossible".like i said in the majority of circumstances, those against an easy mode in DS games worry way tooo much about how other people play a game and all the arguments against an easy mode only reaffirm this position.