I wish the consoles were more powerful. But isn't that what most people want?
The more the baseline is moved forward the better for everyone, I think.
I want a super powerful console too... but I also want a console I can afford
I wish the consoles were more powerful. But isn't that what most people want?
The more the baseline is moved forward the better for everyone, I think.
The USA of the Xenos was an enigma at that time and is the main reason why it's still remembered in such high regard. Having said that, the USA most likely got better utilization out of the silicon, game code which was more texture heavy code or pixel heavy and could distribute the load dynamically versus a GPU that had 24 fixed pixel pipelines and 16 texture pipelines.Interesting post, but if anything it seems to underscore that there are big differences to me. Also, the graphs don't take into account that the 360 GPU's unified shader architecture was pretty far ahead of it's time. Consumer cards didn't adopt it till 2007, also when PC GPUs really leaped out ahead of console GPUs.
Serious question though, How much difference did the architecture make? That part I don't totally understand.
Another question, how fill rate limited are we at 1080P?
I'm skeptical here, but I'd love to learn more.
A valid point but the bottleneck isnt not as big a factor when we're talking pure raw power.I think you can't just talk about the GPU without considering how efficiently its power can be utilized by the system. The PS4 uses an HSA-based architecture, which should allow optimal data sharing between CPU and GPU, meaning that you should be able to get the most out of the GPU. On Pc we won't see HSA before 2014, accoring to AMD. Yes, on PC you can buy a 4TF GPU, but it won't make the PCIe bus any faster.
A little bit early for that.Yup. I applaud the OP's effort, but the comparison is a bit flawed in that in doesn't take into account factors such as the eDRAM or the unified shader architecture of the Xenos chip.
So, not only was the Xenos chip competing in terms of FLOPS with the high end of PC graphics, it was also ahead in architecture. The PS4 GPU competes with last year's mid-range cards and it's nothing special techwise.
For the entire console or just the GPU of the console? It depends on who are you asking; MS/Sony/Nintendo ..I have to ask, what is usually the "good" tdp range for a console?
For the entire console or just the GPU of the console?
It depends on who are you asking; MS/Sony/Nintendo ..
Xenos was close to as powerful as any PC GPU at the time of 360's release.
The equivalent would be the PS4/720 launching with 7970/680. Instead, we are getting a 7850 and a 7770.
So yeah, there's a big difference.
And comparing Xenos BW is pointless since the very point of the EDRAM made that comparison worthless.
RSX/PS3 was a bit different, it was in Xenos class, but came out a year later, so 8800GTX that was a generation above had released at that time.
I dont think the GPU in PS4 or even Durango is terrible, I think they will put out much better gfx than people think, and I have fully defended them at times. The key here is the leap from the last consoles should be satisfactory (since we waited 8 years not 5), not the comparison to top PC GPU's.
but I could have hoped for more.
I think you missed the point. The keyword here is efficiency.
Xenos was more efficient at running games than a modern PC GPU of the times. But it wasn't more powerful. This is thanks to unified shaders and EDRAM notably.
It is certain that the PS4 will be far more efficient than any PC at playing games. What we don't know yet is in which measure that will impact the graphic fidelity, and how the PS4 will be able to compare to PCs.
Too bad, but that's not necessary to produce wonderful graphics anyway.
And most importantly, we can kiss 720p goodbye this generation.
1080p for the win.
An other thing that bother me is how some PC gamers seem to see "the PC" as "the most advanced PC you can build now".
If you have a GTX 680, well it's cool for you, but your are a tiny tiny portion of the PC gamers. PS4 will probably easily outperforms the average gaming PC we have today.
In 3 years you will be complaining about how low-res 1080p is and how 4k should be standard.
This is a point with quite a bit of weight. If the regular non-enthusiast but still pseudo-core gamer has a system which sits squarely in the mid (even low-mid) range, the PS4's hardware will be a considerable upgrade, at a good price (for the base SKU).If you take a look at Steam's hardware survey, which I know doesn't represent the entire market, none of the GPUs in the top 15 come even close to the PS4's GPU.
Huh? i'm not talking about console optimization, you seem to be mixing concepts here. I'm focusing on compute units, regardless of optimization which existed in 2005 just as it does now.
Xenos had in the same class of as many compute units/shader power as the best PC GPU's of it's quarter. The PS4/Durango GPU simply does not, nore close. The PS4 is supposedly the better GPU, and it's essentially a HD7850, which is a mid range PC GPU of today.
PS4 games will certainly look better than a PC equipped with a 7850. But they would look even better if PS4 had a 7970...
aND AGAIN, I'm not in the doom and gloom next gen consoles suck crowd. Not at all, mostly the contrary. Just looking at it factually.
This is probably true. At the same time, it is certainly true that the installed base of PC gamers with a system more powerful than PS4 is larger than the installed base of PS4 owners right now.If you have a GTX 680, well it's cool for you, but your are a tiny tiny portion of the PC gamers. PS4 will probably easily outperforms the average gaming PC we have today.
Probably 75W max for the GPU and 200W max total.Hmm, for the sake of completion how about both...
Obviously more interested about MS/Sony at this point.
Based on what exactly? Flops? Because we know the way Flops were calculated back then was a bit different than we do now (Xbox 360 = 1TFlop!, PS3 = 2TFlops!!!).Xenos was close to as powerful as any PC GPU at the time of 360's release.
The equivalent would be the PS4/720 launching with 7970/680. Instead, we are getting a 7850 and a 7770.
So yeah, there's a big difference.
And comparing Xenos BW is pointless since the very point of the EDRAM made that comparison worthless.
RSX/PS3 was a bit different, it was in Xenos class, but came out a year later, so 8800GTX that was a generation above had released at that time.
I dont think the GPU in PS4 or even Durango is terrible, I think they will put out much better gfx than people think, and I have fully defended them at times. The key here is the leap from the last consoles should be satisfactory (since we waited 8 years not 5), not the comparison to top PC GPU's.
but I could have hoped for more.
So there is a common misconception here on GAF (and probably else where too) that the previous generation of consoles were some sort of super-duper computers or power houses of some sort compared to their PC brethren
7970/Titan.The graphs in the OP are insufficiently labeled. Both "Tahiti" and "Kepler" are families of GPUs, and then are compared at metrics that are only fixed in a specific incarnation as a particular graphics card. Which cards were actually compared?
ATI had tessellation (truform) since 2001. Besides that the PS4 GPU is most likely going to have the equal number of tessellators as 7970 (or more if they beefed them up when they added the ACEs).didn't the 360 gpu have a tessellation and a bsic compute shader instruction set.
You can't just take raw numbers and brute power and compare.
:lolStop with this topic. I've already told You at least twice that it doesnt include CPUs.
You want to use it, update it with CPU data, because now its just stupid and inaccurate.
I've already addressed most of them right in the OP, but I'll respond to each of your points again.By your own charts (which have some errors still in them such as Tahiti's memory amount) 360 had Unified shader architecture 1 YEAR before PC and 10MB on board eDram whilst still having the same raw FLOPS as the most expensive chip at the time.
If that isn't "more powerful" then I don't know what is. Whereas now PS4 is 40% the flops and no before their time changes except 4Gb GDDR5 chips.
I don't know how you got PS4's tdp numbers but I see how you jumped from GT200 to Titan and missed out the entire generations of card in particular the GTX 680 which has a 195W TDP which is less than it's your quoted ~240W for GT200 which goes against your claim that PC GPU's keep getting more power hungry per year.