and I also think the clean look in Mario Kart 8 is fantastic.
yeeeeaaahhhh no
and I also think the clean look in Mario Kart 8 is fantastic.
Yep, and the short that plays before the movie starts is mind blowing. Going to need a lot of clouds to get videogame graphics that good.
he probably sold it for pogsHow much did Satan give you for your soul anyway?
This is amazing! they got it mostly right, so I feel bad for whomever will have to break it to them that umbrella's don't have eyes..Just for comparison's sake, here is their take on realism with "The Blue umbrella"
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Pixar is soulless trash with a usually horrible art style. Think I'd prefer games that strived for "Studio Ghibli quality."
Was easily one of their worst. Dumbed down little kid version of Idiocracy.
Have never found their art style appealing on any level.
A new Jak and Daxter with8GB4.5GB of GDDR5 RAM? Imagine the fur.
Knack is the closest we have got to a pixar movie visuals, though thats not very close lol.
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Haven't you heard?... Naughty Dog is way too cool now for such kiddy fare... that's why they gave up on the Jak game they were prototyping for PS3.
Pixar is soulless trash with a usually horrible art style. Think I'd prefer games that strived for "Studio Ghibli quality."
I like things. It's not my fault Pixar has never made a movie half as good as Spirited Away. #opinionzIt's OK to like things dude, noone will think any less of you.
Definitely TF2, with SFM making it even better.
What if this is one of those situations where they decided to move the project over to PS4?
More like early Dreamworks.![]()
early pixar![]()
Definitely TF2, with SFM making it even better.
Mario Kart 8?
Yes? Yes??
I actually saw A Bug's Life the other day and I was surprised at how dated it looked.
The early Pixar films are very simple (geometrically).
Came to say this.
In engine cutscenes. I think it'll be possible at least during small set conversational scenes.Knack isn't a big title for Sony, so the fact that it's even mentioned says a lot.
I don't think we will see Pixar quality...
No matter what Pixar has the advantage...the chose the camera angle at all times...the add effects after to improve how it looks at that angle.
Can't do that in a game.
Knack looks like a Pixar movie all the way through. That's what i'm getting at. The character models and everything is very Pixar-like.
Toy Story (1995)
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Toy Story 3: The Videogame (360/PS3, 2010)
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On gaf I would say it's used more than the other IQ.
ACIT was absolutely beautiful, hands down my favorite Ratchet game.
If Insomniac is still working with Microsoft after Sunset Overdrive, I hope Microsoft lets them have a go at Banjo or Jet Force Gemini.
Videogame graphics are definitely getting a lot better, but they're hardly approaching "Pixar Quality". It's almost impossible to reach the image quality of a pre-rendered movie in real-time.
A lot of games are starting to look similar though. If your definition of "Pixar Quality" is simply "high quality computer animation", then there a quite a few games fitting that criteria.
Graphically? A Crack in Time is up there, not quite exactly but damn that game looks good on the big screen.
Everyone will laugh at me because it's not in HD but Super Mario Galaxy 1/2 gave me that Pixar vibe. Stunning animation, vibrant colourful worlds and that feeling of being a kid again where everything is so magical.
One of the keys to Pixar's ability to do what it does is the giant, powerful render farm located in its main headquarters building here. This is serious computing power, and on "Cars 2," it required an average of 11.5 hours to render each frame.
But some sequences were especially complex, particularly those involving ray tracing--which involves simulating light hitting surfaces, essentially "trying to simulate photons." And as a result, a huge amount of computing power was needed to process frames that took as much as 80 or 90 hours to render, Shah said. And that meant that the studio "bulked up our render farm."
He said that Pixar had to triple its size, and today, the render farm features 12,500 cores on Dell render blades. As well, the file servers, network backbone, and every other piece of the computing puzzle was boosted in order to handle the making of "Cars 2."
A high budget movie vs a low budget game. Great comparison.Videogame graphics are definitely getting a lot better, but they're hardly approaching "Pixar Quality". It's almost impossible to reach the image quality of a pre-rendered movie in real-time.
A lot of games are starting to look similar though. If your definition of "Pixar Quality" is simply "high quality computer animation", then there a quite a few games fitting that criteria.