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Are there any games that you would consider Pixar quality?

Knack is the closest we have got to a pixar movie visuals, though thats not very close lol.

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That's a gif from knack? Where? I haven't seen that trailer. :/
 
I'm going to say Earthworm Jim and Mickey Mania (or any of the classic 2D SNES Disney games). Not 3D, no, but still the closest in my opinion as far as gameplay animation goes.
 
You mean pretty, but mediocre and boring?

I really cant understand how people can bear these cartoon movies for the past 13 years.

Even the one about videogames started nice, but then suddenly sucked (yeah, by the time the annoying girl with the Sarah Silverman voice took the screen the movie was dead)
 
People are posting small gifs of the cutscenes on Knack and pretending the actual game looks like that, so I'll post this and say we might be close to even surpassing Pixar quality already.

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Couldn't find a better gif, but you don't mind some FFXIII spoilers this is the cutscene I'm talking about. FFXIII Chapter 12 Opening
 
So in that way are you referring to the atmosphere?

Sorry, did you mean to quote me? I didn't mention atmosphere. I'm replying to the OP.

Are there any games that you would consider Pixar quality?

When I think quality in games I think of Nintendo's first party stuff. Ergo Pikmin 3 and Super Mario 64 and Mario Galaxy and maybe even um, Rareware! (Old Rare!)
 
depends what "pixar quality" means.

speaking in terms of tech, it would be hard, since gameplay has performance cost because it's dynamic. unlike a pixar movie which is just essentially a giant cutscene. thus has no performance cost what so ever.

so cutscene wise, i think ratchet: ACIT and FFXIII are pixar quality.


I think this gen, we'll get really close to the overall look.
 
Graphically? A Crack in Time is up there, not quite exactly but damn that game looks good on the big screen.

I think that's the closest I have seen as well. And consistently so. Other games might have moments, but ACIT was that way the whole time.
 
Nothing comes close visually.

For the feeling of childlike wonder/curiosity? Maybe Mario Galaxy 1 or 2.
 
Personally I think comparing the graphics of Pixar films and video games is rather pointless, because Pixar films are always going to superior. I think we should be comparing more in terms of art style, in which I feel that Nintendo (namely, franchises such as Mario, Donkey Kong, and Pikmin) come the closest to matching.
 
When will people give up with the Pixar thing. It's never going to happen, it won't be remotely close. Part from in a very superficial way.

Yeeeeahhhh..no.

I will say plant vs. Zombies for xbone looks good, and I also think the clean look in Mario Kart 8 is fantastic.

Weird counterexamples. Especially MK8... what clean look?
 
Personally I think comparing the graphics of Pixar films and video games is rather pointless, because Pixar films are always going to superior. I think we should be comparing more in terms of art style, in which I feel that Nintendo (namely, franchises such as Mario, Donkey Kong, and Pikmin) come the closest to matching.

I think the writing is wear Pixar sets themselves apart. They have had a few slip ups, but over all they tell wonderful stories. I was even surprised by Monsters U seeing as every sequel that they have done was a bit on the weak side.

A lot of people compare R&C due to graphics and charm, though I personally find the comparison doesn't hold up seeing as the moment to moment dialogue is far superior mostly due to it being targeted to a bit older audience (with a lot of adult stuff alluded to).

However it does capture the sort of all in one package charm that you find in say Finding Nemo or the Incredibles.

Pretty much any Nintendo game that I can think of that strikes a similar aesthetic is very minimal on the Character deliver, dialogue and story telling. And all the games that do focus on a story like the Mario & Luigi RPGs have a completely different feel.

at the end of the day making a comparison is Apples to Oranges, but you can tell when these differing mediums are cultivated with equal care and delivery.
 
Couple of years ago, for fun, Pixar rendered portions of the first Toy Story, original assets and settings, on their current much faster render farm. Each frame still took 2 hours to render.

So even Pixar can't do 1995 Pixar quality in real time.

edit: PS The gaming world needs more Guilty Gear Xrd style animation, not Pixar.
 
Couple of years ago, for fun, Pixar rendered portions of the first Toy Story, original assets and settings, on their current much faster render farm. Each frame still took 2 hours to render.

So even Pixar can't do 1995 Pixar quality in real time.

edit: PS The gaming world needs more Guilty Gear Xrd style animation, not Pixar.

On CPU's or GPU's? If it was cpu's, then no wonder it took so long

I bet with a couple of racks of NVIDIA grid GPU's, they could have probably done that much faster.

BTW, for people saying FFXIII, look familar?

EDIT:


No wonder. For MU, they used servers with 24,000 cpu cores. GPU based rendering really needs to catch on, they might have been able to complete certain scenes faster with GPU based rendering.

Then again... if it took them this long to switch over to a cpu based GI renderer, it'll be awhile before they switch again.
 
I know it's not an actual game, but doesn't the Dark Sourcerer demo come closer than anything else? If they are going to build an actual game that equals or surpasses the graphics of that demo, I would say that has to be pretty close to Pixar quality, or at least as close as we'll get in a game.
 
Brutal Legend. Maybe not in terms of visual fidelity, but in terms of focusing on expression, I think Brutal Legend was the closest to Pixar's fixation on character performance. I also loved how the world looked. The attention to detail was awesome.

 
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