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Are third parties actively trying to fight Nintendo?

IIRC, MK DS made more in the year it launched than the whole of iOS that year.

And handhelds are not done, even if the 3DS is under performing outside of Japan.
Ahh ok, that sounds right.

But I do think they're done. Imagine the phones and tablets in a few years when the 3DS successor is out. What gimmick could Nintendo possibly attach to make their next handheld worth it? At the very least, HH revenue is gonna plummet for their next one. Nintendo might still make a profit but the platform will become irrelevant compared to other portable gaming. Anyone with a hint of foresight can see where things are heading.

Combined handhelds still beat iOS in the Christmas season, but not by much; iOS is much Christmas-centric. In Q1, iOS was back on top.

http://www.fiercemobilecontent.com/...dhelds-gaming-revenue-report-finds/2013-05-17

As another note, PC Gaming revenue beats all console revenue combined now, too.
Interesting, iOS completely destroys them in Q1. Looks like Google Play's also gonna eclipse HH rev by Q2.
 
Anyway, my general point is that EA/Take 2/Ubisoft/Activsion aren't anti-Nintendo, nor are they anti-iOS. Nor, for that matter, are they pro-Sony or pro-Microsoft.

Instead they are pro "Playstation 2-like systems" because that's what they're comfortable with and what they know how to do. Just like Rovio is obviously comfortable making iOS hits but probably won't wake up tomorrow and know how to make a big AAA blockbuster on 360, so too does Take 2 know how to make AAA blockbusters on 360 but isn't waking up tomorrow knowing how to get a big hit on iOS or Android or 3DS or Wii.
Also worth remembering for some of us that when they DO try to get out of their comfort zones sometimes it really just doesn't pan out. Dead Space Ignition was well regarded but a rail shooter which most people didn't want, but GTA on DS WAS a well regarded game, but next to no one was willing to grab it there, at least not like GTA on consoles. Though you'd be insane to blow a huge budget on a system that can't even show it, so I imagine it must've been profitable especially after PSP/mobile ports.

EDIT: It's also worth remembering it's not necessarily winner-take-all: if that could be the case most of us who are serious handheld gamers would just move to iOS/Android without an issue and that would be that, but instead there's a sizable chunk on handhelds that won't bother with mobile, and vice versa, at least without factors changing on the other side IE good physical controls that don't negate portability or lower price points on hardware or even software. Plus it does seem very possible iOS/Android are as big as they are because of "whales" whereas revenue could be more evenly split among handheld users.

EDIT 2: This thread reminds me that yes, higher ups in companies really CAN have console bias.
 
Two PSP games that would have sold well on Wii

Peace Walker

By your logic, Peace Walker would have done even better developed for the PS3. You know, the platform that has MGS4 as an exclusive, the platform where the HD collection outsold the 360 version ASFAIK, and where the new collection is exclusive to the PS3?

Metal Gear is clearly not locked to a single platform anymore, but your argument is basically: "The Wii sold well, so obviously it should have gotten all the games."

You might have an argument for Kingdom Hearts, but I think Kingdom Hearts has arguably crazier fans than the MGS fandom. They're probably a lot more willing to buy a platform to keep up with what counts as a story in these games.
 
Also worth remembering for some of us that when they DO try to get out of their comfort zones sometimes it really just doesn't pan out. Dead Space Ignition was well regarded but a rail shooter which most people didn't want, but GTA on DS WAS a well regarded game, but next to no one was willing to grab it there, at least not like GTA on consoles. Though you'd be insane to blow a huge budget on a system that can't even show it, so I imagine it must've been profitable especially after PSP/mobile ports.
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GTA on DS was a top down game, which is something that nobody wants anywhere. Remember when it was ported to the PSP and sold less than 10000 copies?
 
GTA on DS was a top down game, which is something that nobody wants anywhere. Remember when it was ported to the PSP and sold less than 10000 copies?
Don't actually remember those figures, and I'd contest not wanting top down games... but then SPECIFICALLY in regards to GTA you're almost certainly right. It's the kind of game that's just more fun to play with a fully controllable camera, nevermind driving around. Zelda can stay top down, Diablo proved you can, but in GTA I drive and feel awkward doing it overhead and being unable to see more than three cars ahead of me.
 
It seems as if Nintendo has sorta split the difference while not attracting either primary 'camp' in significant numbers.

Could it be linked to death of the mid-tier game? I mean to say that there was a trend this generation for games to either be big budget retail releases or indie/mobile digital games. Meanwhile Nintendo tries to be mid-range, neither aiming for the big budgets of the PlayStation & Xbox brands nor aiming for the cheap and freemium games that iOS and Android are known for. We are even seeing microconsoles which focus on games like those coming out like the Ouya now.
 
It's insane Rockstar thought the huge crowds they attracted with GTA 3 would suddenly appreciate a throwback to 1 and 2. Compare how well it did compared to Stories on PSP, or the III/VC ports on IOS.
 
The way I see it, third party devs made a colossal misfire with the Wii based on the perception of the Gamecube. By the time they wised up to the fact that the console sold a shit-ton more than the HD consoles they had invested on, nobody cared about the Wii because the third party devs had ignored it; remember, most core gamers had a Wii as well. They lost a huge source of potential revenue at a far cheaper development cost. They're still probably kicking themselves in the shin.

The Wii U situation is them trying to ride the current trend of triple A development with absurdly high cots of entry. This time, it worked out a bit more positively for them.
 
I don't think their businesses philosophies match or rather they haven't yet come together in a way that makes sense to do business together. I also think there's something behind the scenes like fees, marketing support or a communication problem that there is a hard disagreement on that is making things more toxic than they should be. There's definitely something that happened with EA although I tend to think its a disagreement on a business matter they cant come together on rather than any animosity over things like Origin.

Nintendo just doesn't help drive the type of games big third parties want to make and sell on their systems where Sony and Microsoft do. They could do a much better job of convincing third parties to make content that gels with the potential market on WiiU.
 
Third parties aren't interested because the install base is poor at the moment. Their isn't an active conspiracy against Nintendo, they just need to address the issues of the moment.
 
Third parties aren't interested because the install base is poor at the moment. Their isn't an active conspiracy against Nintendo, they just need to address the issues of the moment.

It's not install base alone it's the demographics of that install base that will buy games third parties make. Wii had a 100 million install base and Call of Duty sold ten times less than on Xbox and PS3.
 
Third parties are actively unaware of what the Nintendo audience wants.

The only potential candidate that is purposefully against Nintendo is probably EA. The history between the two companies (prior to this generation even, mind you)-- but the reasoning is actually money. If there are only 2 consoles on market, they don't have to put resources on a Wii U title. This could potentially push their reach higher, meaning more games sold while spending less money. Sure, they might ride it out for a bit with no support but then you get backlash from the Nintendo audience they want to capture without spending the money. They're hoping for the Wii U to die and force Nintendo fans to buy another console so they can focus on that audience. If the Wii U begins selling this holiday season, they will have no choice but to support it next year.

Look at all of their reasoning they gave. Their PR spun some really nice reasoning that other companies began using, and some of that stuff they came back on a bit in case they need to support it next year. Trying to play down the backlash. Pretty good PR work, but we'll see if it works for them in terms of sales.
 
This may sound like a silly question, but here's my reasoning for it: Each day that goes by, I see more and more third party Vita titles announced for localization, while countless 3DS titles from third parties, some from very big franchises, remain in Japan with no signs of a localization anytime soon.

Let's take this back a bit, back to the Wii. That system saw a great deal of third party support, but the VAST majority of the support provided was in the form of shovelware, with the rest being mostly niche titles. Wii saw tons of "test games" and "experimental games", but third parties refused to provide a decent amount of true support in the form of AAA games. There were exceptions, sure, such as Monster Hunter 3 and Tales of Graces, but for the most part, this seemed to be the case.

It seems basically just like a different interpretation of history.

Many devs and publishers were hesitant to just throw all their might behind Wii after what happened with N64 and Gamecube, to say nothing about their history with Nintendo when they were at the head of the industry (extremely negative, to say the least). That's not about 'hating' them, though, it's a simple business decision based on historical precedent, which is about as reasonable a thing as any business should do.

Similarly, when they did put games on the platform - even high quality efforts like Zack & Wiki - they generally performed under par. There were plenty of games for Wii, but because of its unique nature, unique engines and unique gameplay concepts had to be developed for it, and because many devs invested on a multiplatform future - PS3/360/PC - Wii remained the odd one out, because it cost more to put real effort into it and you only really had ONE place to recoup those costs.

These again are not about hate, it's about making intelligent business decisions.

Even the DS had a tough time early on, despite being the successor to the GBA, as third parties quickly backed the PSP and pushed hard for that system to succeed. That followed on to Vita, as I stated earlier, with Vita getting a lot of third party support, and third parties being all-too happy to bring over Vita content as opposed to 3DS content, despite Vita selling well under even Wii U levels every month in the West, and under-performing even in Japan, the land of the handhelds.

DS had a tough time early on because most people - including Nintendo for an extremely limited time - seemed to be imagining it as some third pillar as they went to create their true GBA successor. Even they were unsure that the dual screen concept would take off (look at what they were using to demonstrate it early on: Mario 64!), and because of that the early DS days were sort of half-baked; a shit system design that was bulky and always a little uncomfortable, and a wasteland early lineup that included such "gems" as FEEL THE MAGIC XX/XY and what is possibly one of the worst Ridge Racer games ever made.

When they got a redesign and the PSP didn't quite take off the way people expected in that first year, Nintendo released a redesign and several games that changed perceptions - Nintendogs, New! Super Mario Bros., Brain Age, etc. This, in company with the redesign, colors and a new approach that emphasized most its unique utility versus the PSP, things shifted. People saw that the DS was the true GBA successor, that its unique functionality gave it a critical edge the public wanted that the PSP could never match, and businesses moved accordingly.

Again, not hate to my ears...

The Wii U is currently suffering severely from third party neglect, and while I see a lot of people blaming Nintendo, could it simply be that third parties just don't want to support a Nintendo system? Has Nintendo's pre-Iwata history developed so much animosity from third parties that it's unlikely the situation can truly be remedied any time soon?

Wii U is one of the worst performing systems of all time right now. And since devs are once again going for a multiplatform future - PS4/XBO/PC - simply by virtue of that being smarter from a business perspective financially, it's obviously going to make putting in the effort to make even limited cross gen ports difficult. And it's just going to get more difficult as people start dropping 360 and PS3 off their cross gen dev list, meaning Wii U games are going to have been developed with drastically altered engines and the like, once again raising the cost of porting and multiplatform support astronomically, and making it tougher as a business to support Wii U in any significant fashion.

With Wii U, the fault is all Nintendo's.
 
I do actually think 3rd parties are trying to fight Nintendo, but mostly just on the Wii U front.

They release late and inferior port on the Wii U which runs poorer and have missing features, and then blame Nintendo for the poor sales. They also made dumb decision which almost seems they are doing that deliberately so they have excuse for lack of support later on. For example, Bioware releasing Mass Effect 3 Wii U with missing (Omega) DLC, and then announces a trilogy package for the 360/PS3 prior the ME3 Wii U release. You don't need to be an expert to tell that this is a terrible move.

Of cause Nintendo isn't helping anything with their stubborn attitude regarding some policies, and the lack of transparency in relating to the communication between the 3rd parties and the Nintendo executives.

On the 3DS front, I think more 3rd party localization will be better (Ace Attorney X Layton, DQ8 etc).
 
Two PSP games that would have sold well on Wii

kingdom-hearts-birth-by-sleep-characters-screenshot.jpg


As HoL pointed out, Epic Mickey sold 1.3 million copies. Now replace it with a good game - or at the very least, one with as big a following as the Kingdom Hearts series (which also has a strong presence on Nintendo platforms to begin with - four out of the seven games have been on their handhelds), and you're talking business.

256px-Metal_Gear_Solid_Peace_Walker_Cover_Art.jpg


No actually I'll let this one slide. After all it's not like Nintendo put Snake in one of their best-selling games essentially giving free advertising for Konami or anything. oh wait

Not that porting every PSP game to Wii would have been a winning formula, but it's puzzling how many third parties chose to put big exclusives on PSP (which ended up going nowhere) instead of nurturing a userbase for these games on Wii because they didn't want to work on underpowered tech.

....You know, you might actually have a point with BBS here. I don't think Peace Walker is necessarily a good example because of reasons already mentioned, but I don't necessarily think porting BBS to the Wii would have been a bad idea at all. I think you can mainly chalk that one up to SE being SE.
 
Technically, the majority of KH games have been on Nintendo consoles, although it's true that the best-selling ones (KH1 and 2) were Sony exclusive. Still, there's no reason to doubt a Wii version of BBS or any other game wouldn't have sold well (or even KH1.5 to Wii U, but that's highly unlikely), and you could argue that a PSP-Wii conversion would be a safer bet since they're similar in power.
Uh no, its not. CoM, 358/2 Days, recoded, 3D are the only KH titles on Nintendo platforms. Meanwhile, KH, Kh2, recom, bbs, the three final mixes, and 1.5 have all been on Sony platforms. And now kh3.

How would a bbs port even work? Control wise? Make ccpro be mandatory?
 
And so you reasoned it must be third parties actively trying to fight Nintendo?

Instead of an image problem created by Nintendo, Nintendo not courting the third parties compared to Sony and Microsoft, or just third parties already heavy investment into PS3/360 (and now PS4/Xbone) level tech?

I think these third parties are purely driven by money and profits because that's what nearly all companies want. They picked the PS3/360 side because that's where the money and install base was for the PS1 and PS2 generation, not Nintendo. I think they just picked purely based on the trends.

For this Wii U generation it's the same thing. Sony and Microsoft were where they made their money, so they're doing it again and putting their games on the more powerful systems, and it will keep happening unless Nintendo themselves steps in and does something about it. So yes, it probably is a self-fulfilling prophecy due to their own expectations but that is not their fault. The only blame should go to Nintendo.

Do you think if nintendo made a system as strong as ps4, 3rd party would make games for them no.

The hard truth is 3rd parties want the most powerful hardware to make game on and the way things are going this might come back and bite them in the ass. Just look at what happened during the Ps360 era

1. make AAA game with 40m budget
2. Release game. Game flops
3. File for bankruptcy or fire 1/3 of staff

Do you think this method is going to stop anytime soon? from what i have seen at E3 this year i can with 100% confident say NO.

I know nintendo is not the best company and i would love them to have great 3rd support so that i wound not have to buy 2 consoles for this gen. but the way they do things is a Japaneses way.

Just look at eastern 3rd party companies during this gen, they did not go crazy and make games with 40m budgets (exception SQ, Capcom, Konami, the first 2 lost a lot of money because of that) so even if the game flopped they did not need to fire their staff or close down.
 
This may sound like a silly question, but here's my reasoning for it: Each day that goes by, I see more and more third party Vita titles announced for localization, while countless 3DS titles from third parties, some from very big franchises, remain in Japan with no signs of a localization anytime soon.

Let's take this back a bit, back to the Wii. That system saw a great deal of third party support, but the VAST majority of the support provided was in the form of shovelware, with the rest being mostly niche titles. Wii saw tons of "test games" and "experimental games", but third parties refused to provide a decent amount of true support in the form of AAA games. There were exceptions, sure, such as Monster Hunter 3 and Tales of Graces, but for the most part, this seemed to be the case.

Even the DS had a tough time early on, despite being the successor to the GBA, as third parties quickly backed the PSP and pushed hard for that system to succeed. That followed on to Vita, as I stated earlier, with Vita getting a lot of third party support, and third parties being all-too happy to bring over Vita content as opposed to 3DS content, despite Vita selling well under even Wii U levels every month in the West, and under-performing even in Japan, the land of the handhelds.

The Wii U is currently suffering severely from third party neglect, and while I see a lot of people blaming Nintendo, could it simply be that third parties just don't want to support a Nintendo system? Has Nintendo's pre-Iwata history developed so much animosity from third parties that it's unlikely the situation can truly be remedied any time soon?

Yeah, it's really strange, and disappointing, to see third parties seeming to embrace even the Vita ore than the 3DS, even though particularly with that one, it should be the other way around. Hopefully things turn around, but you might be on to something... it seems clear that third parties just generally dislike releasing games on Nintendo platforms, period. That's bad, frustrating policy, but just like last gen but worse (at least the DS got decent support...), they're doing it anyway. :(

At this point though, I don't know what, if anything, Nintendo could do to get third parties to care about their systems again... it would be difficult, I think.
 
Uh no, its not. CoM, 358/2 Days, recoded, 3D are the only KH titles on Nintendo platforms. Meanwhile, KH, Kh2, recom, bbs, the three final mixes, and 1.5 have all been on Sony platforms. And now kh3.

How would a bbs port even work? Control wise? Make ccpro be mandatory?
recom, 1.5, and the Final Mixes are not separate titles. They're remasters of previous games. You might be able to count reCoM but even then, Nintendo got 4 out of 8 games. The same as Sony (KH3 isn't out yet).

Also, I'm pretty sure Wii remote + nunchuk has the same number of buttons as a PSP does. C'mon man.
 
recom, 1.5, and the Final Mixes are not separate titles. They're remasters of previous games. You might be able to count reCoM but even then, Nintendo got 4 out of 8 games. The same as Sony (KH3 isn't out yet).

Also, I'm pretty sure Wii remote + nunchuk has the same number of buttons as a PSP does. C'mon man.
Recom is full on remake. It is not com. How does it not count? Its title on the platform. Those final mixes have tonnes of new content. And kh3 has been announced, what does it matter if its not out? Is it suddenly going to get announced for Wii u too?

Youre not explaining how the controls would work? The controls fit the ergonomics of the PSP, how would they translate it to wiimote and nunchuku? X is attack, circle is jump, triangle is commands, square is block and dodge, l and r are camera and lock on, the dpad is for quickly moving through commands, the stick is for movement. How would it comfortably fit? It is easily fits the ds and 3ds because they have similar control schemes, it would not work on the Wii unless you made it cclassic controller mandatory.
 
Do you think this method is going to stop anytime soon? from what i have seen at E3 this year i can with 100% confident say NO.


Going forward into this next gen is not as costly as it was switching from the SD to HD era. The rise on indie games, self publishing, digital download, F2P along with PS4 and X1 using x86 makes the process more streamlined and flexible. The industry will not survive if the current trends continue with bloated budgets and expectations.

It is actually getting easier to make and release games. Those vested in AAA endeavors need to humble themselves and not use CoD as a base for expected sales for their target demographic. Tomb Raider (recently) was a great example of a title that sold well but apparently not up to the expectations of Square-Enix.
 
The Wii got shitty third party support because HD was the new standard and wasn't going away. Everyone but Nintendo focused on getting the growing pains over with and using the PS3/360/PC trio to target more consumers than the Wii could offer. Nintendo is now dealing with this problem on the Wii U while everyone else has adapted.

The Vita gets a lot of localizations because it has a less competitive calendar, a low cost and highly profitable digital distribution service, a high per unit tie ratio, and a region free system that puts the onus on the publisher servicing customers sooner than later, or lose regional sales to importing.

The Wii U won't see good support because it is selling like shot and is going to be massively being on tech with a non-x86 design.
 
OP really? You are going to complain about Nintendo third parties not localizing? I'm more angry about why Nintendo hasn't released the Mother series or Fantasy Life in the states yet.
 
Youre not explaining how the controls would work? The controls fit the ergonomics of the PSP, how would they translate it to wiimote and nunchuku? X is attack, circle is jump, triangle is commands, square is block and dodge, l and r are camera and lock on, the dpad is for quickly moving through commands, the stick is for movement. How would it comfortably fit? It is easily fits the ds and 3ds because they have similar control schemes, it would not work on the Wii unless you made it cclassic controller mandatory.

A is attack, B is jump, minus is commands, shake controller is block and dodge, Z and C are camera and lock on, the d pad is for quickly moving through commands, the stick is for movement

wow that was hard
 
Youre not explaining how the controls would work? The controls fit the ergonomics of the PSP, how would they translate it to wiimote and nunchuku? X is attack, circle is jump, triangle is commands, square is block and dodge, l and r are camera and lock on, the dpad is for quickly moving through commands, the stick is for movement. How would it comfortably fit? It is easily fits the ds and 3ds because they have similar control schemes, it would not work on the Wii unless you made it cclassic controller mandatory.
Never played BBS but:
A/B: Attack/Jump.
C: Press for camera, Hold for lock.
Command list with D-pad down, select with IR, alternatively you could use waggle for Attack and use A/B for command
Z: Block/Dodge.
Stick for movement.
That's not counting 1,2,+ and - buttons. Plenty of possibilities.
 
Going forward into this next gen is not as costly as it was switching from the SD to HD era. The rise on indie games, self publishing, digital download, F2P along with PS4 and X1 using x86 makes the process more streamlined and flexible. The industry will not survive if the current trends continue with bloated budgets and expectations.

It is actually getting easier to make and release games. Those vested in AAA endeavors need to humble themselves and not use CoD as a base for expected sales for their target demographic. Tomb Raider (recently) was a great example of a title that sold well but apparently not up to the expectations of Square-Enix.

I really don't think so, remember at the start of ps360 gen EA, Ubi and Activition came out and said that game budget would not increase and they didn't for the first 2 years but by 2009 when they started to really utilize the ps360 power budgets sky rocketed. the same thing will happen again with the ps4 and x1 in 2 years time. Why do you think they are making almost all the games cross gen?

And remember they have already started saying that games will be $70 in the future look EA has already increased the price of games in India.
 
Despite being able to make money off the wii most third parties didn't because they bet on the HD systems early on and didn't move any projects over after it was apparent it was outselling both systems combined? That to me would be third parties actively ignoring the reality of the market because of brand loyalty.

Or it would be third parties declining to have to devote additional resources to create inferior versions of their more advanced projects to cater to an audience that largely bought the console to play Wii Bowling with their family?
 
Or it would be third parties declining to have to devote additional resources to create inferior versions of their more advanced projects to cater to an audience that largely bought the console to play Wii Bowling with their family?
Or would it be that the management of third parties believe ignorance like this?

The Wii sold more software than the PS3. The Wii's tie ratio is the same as the PS3. Those 'Wii Bowling' people also bought Zelda and Mario and Metroid and Resident Evil Guitar Hero and Rayman and Smash Bros and Red Steel and and Monster Hunter and Epic Mickey and Call of Duty (when they bother to release it).

Then third parties shat the bed with shovelware garbage and then started to believe their own lies about Wii owners not buying games.
 
Or would it be that the management of third parties believe ignorance like this?

The Wii sold more software than the PS3. The Wii's tie ratio is the same as the PS3. Those 'Wii Bowling' people also bought Zelda and Mario and Metroid and Resident Evil Guitar Hero and Rayman and Smash Bros and Red Steel and and Monster Hunter and Epic Mickey and Call of Duty (when they bother to release it).

Then third parties shat the bed with shovelware garbage and then started to believe their own lies about Wii owners not buying games.

Bingo.
 
All I can say is this: Third party publishers better pray Nintendo never goes third party.

That would be foolish of them to try and bring it about.
 
All I can say is this: Third party publishers better pray Nintendo never goes third party.

That would be foolish of them to try and bring it about.
What makes you think Nintendo could compete? They are limping through HD as-is, and that's with a steady stream of hardware revenue helping fund projects.
 
All I can say is this: Third party publishers better pray Nintendo never goes third party.

That would be foolish of them to try and bring it about.
Wii music vs Grand Theft Auto 5

I never understood where this "Nintendo is better than the whole industry" came from. Sure, they make good games... sometimes. But not everything is 10/10, must have instant seller.

If it was, games like Fire Emblem should never have been given a second thought about whether to be revived.
 
What? 3DS lacking in localisations now? Seriously? I'm seeing way more titles coming (especially in Europe) compared to the 3DS era. Kokuga wouldn't EVER come out here, in the DS era, for example. And are you seriously using IEGo titles as examples? You know Europe is getting 3 this September and that they already started airing Go anime, so Go games are granted?

It's true, some titles aren't coming for sure, but it happened in the past too. And not seeing a recent title localised right now doesn't mean it will never be localised. Your premise is so wrong, I'm serious.
 
Or would it be that the management of third parties believe ignorance like this?

The Wii sold more software than the PS3. The Wii's tie ratio is the same as the PS3. Those 'Wii Bowling' people also bought Zelda and Mario and Metroid and Resident Evil Guitar Hero and Rayman and Smash Bros and Red Steel and and Monster Hunter and Epic Mickey and Call of Duty (when they bother to release it).

Then third parties shat the bed with shovelware garbage and then started to believe their own lies about Wii owners not buying games.

You're forgetting that with the PS3 attach rate that there's also another console with a fairly similar power output that has a higher attach rate than either of them: the 360. While it is not simple to port between both consoles, at least the games could use somewhat similar resources (textures, models, plus third party middleware that are built for both consoles) compared to the Wii which needs entirely different assets. Not to mentioned that the Wii's default controller is exactly standard, so extra resources have to be made to change the control schemes.

Also while UE3 was not the best on PS3 at least it existed, unlike for the Wii. Can't really overlook that seeing that it is one of the most widely used game engines this gen.

I'd wager that the market research combined with those factors means that third parties feels that it's not worth the resources to port over their stuff to the wii.
 
Or would it be that the management of third parties believe ignorance like this?

The Wii sold more software than the PS3. The Wii's tie ratio is the same as the PS3. Those 'Wii Bowling' people also bought Zelda and Mario and Metroid and Resident Evil Guitar Hero and Rayman and Smash Bros and Red Steel and and Monster Hunter and Epic Mickey and Call of Duty (when they bother to release it).

Then third parties shat the bed with shovelware garbage and then started to believe their own lies about Wii owners not buying games.

You do realize that each pack-in copy of Wii Sports also counted as a software sale?
 
A is attack, B is jump, minus is commands, shake controller is block and dodge, Z and C are camera and lock on, the d pad is for quickly moving through commands, the stick is for movement

wow that was hard
And how would it tell the difference between block or dodge? The D-pad is next to your attack commands instead of movement, you can't quickly move between the two like that. Minus for commands is too far from a and b and is no where as intuitive or convenient as triangle on the PSP/PS2/PS3 or X on the DS/3DS. This is a terrible control scheme.

Never played BBS but:
A/B: Attack/Jump.
C: Press for camera, Hold for lock.
Command list with D-pad down, select with IR, alternatively you could use waggle for Attack and use A/B for command
Z: Block/Dodge.
Stick for movement.
That's not counting 1,2,+ and - buttons. Plenty of possibilities.
Honestly, if you've never played it, you shouldn't bother trying to adapt it.
 
How much did the carnival games sequels sell?
I have no idea. Game Party 2 apparently shipped over a million though.
Nintendo put out games in pretty much every genre, aside from military shooter. Most sold well.
"In pretty much every genre" seems an exaggeration. If Nintendo had really been actively cultivating an audience for core titles on their home console platforms, the types of titles EA and Bethesda make their bread and butter on, then those publishers wouldn't be lacking in confidence in their ability to profit on said platforms. Nintendo's publishing was not targeted at building audiences for the types of AAA titles third parties push out.

The same is the case for the Wii U.

There is no grand conspiracy.

Also, I really wouldn't use shipment numbers for tie ratios, for any maker.
 
It's called Nintendo consistently putting out poor hardware with major weaknesses.

So what? PS2's were super fragile and died if you looked at them the wrong way. 360's were super fragile and died if you lingered too long in it's presence. Those were major hardware issues, and third parties didn't care. I get that it's not the same, but all the hardware maker's have issues with what they produce. At least Nintendo's hardware is of good build quality, even if it's a bit dated these days.

That being said, "consistently" is a funny word, given that the Gamecube was much more powerful than the market leader, the PS2.
 
You do realize that each pack-in copy of Wii Sports also counted as a software sale?

Pack in games have been a pretty solid standard throughout most of the generation across all consoles, outside the launch period. They're used as an excuse to continue to keep consoles prices around 300 dollars more than 7 years into the generation.

Shinra - Zelda is a pretty core game and that was at launch. Metroid was a shooter, albeit not a military shooter. Etc etc. shipment numbers are also what is used by the other console makers to calculate their tie ratios.
 
So what? PS2's were super fragile and died if you looked at them the wrong way. 360's were super fragile and died if you lingered too long in it's presence. Those were major hardware issues, and third parties didn't care. I get that it's not the same, but all the hardware maker's have issues with what they produce. At least Nintendo's hardware is of good build quality, even if it's a bit dated these days.

That being said, "consistently" is a funny word, given that the Gamecube was much more powerful than the market leader, the PS2.

Poorly built hardware isn't the same as weak hardware. Also, consistently = Wii and Wii U.
 
Nintendo needs to plan on relying on their first party output and funding third party games the fill the gaps in their lineups. Many third party developers are not going to support them no matter what Nintendo does. If they think third parties are going to come just because they have a good userbase or their hardware is easy to develop for than they don't have a clue and deserve to continue being in the position they are in. These companies won't even port over their smartphone/ tablet games or make new smaller games for the eshop even after all the praise it has been getting.

The Wii U could be selling like the Wii and the support would still suck. It would still miss out on many multiplatform games because , they couldn't think of an unique idea for gamepad, the demographics are not right, the game was never on Nintendo systems before, are still waiting to see, their test game that no one wanted or asked for bombed, or whatever excuse they come up with.
 
Third parties will put games on any system that they can make a profit on. It's as simple as that really. There is no "brand loyalty" among third parties.

This is true. Third party developers know that despite the 3DS's larger install base compared to the Vita, most of the 3DS owners won't buy anything outside of their bubble of Nintendo first and second party games and Ubisoft party games whereas with Vita they seem to have a more loyal fanbase.
 
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